Wow! eBook: RavenDB High Performance - 6 new eBooks |
- RavenDB High Performance
- Build a Game with UDK
- WordPress Multisite Administration
- Getting Started with C++ Audio Programming for Game Development
- Getting Started with HTML5 WebSocket Programming
- Getting Started with Unity
Posted: 04 Feb 2014 07:28 AM PST Book DescriptionRavenDB is an exciting technology that challenges developers to reconsider their old ways of thinking about databases. In this day and age, Internet-scale applications require this fresh perspective. RavenDB High Performance moves beyond the basics and guides you through building scalable applications using the rich features and extensibility of RavenDB. RavenDB High Performance cuts through the noise and focuses on the key information you need to build scalable applications on the RavenDB document database. The book discusses every aspect of building a high performance system, from modeling your data to deploying it in a clustered environment. Examples are provided to make this information easy to apply to your specific application scenario. Beginning with the NoSQL movement, RavenDB High Performance delves into the forces pushing developers beyond the traditional relational database solutions. From there, the book focuses on the design and development of web-based applications on RavenDB. It gives clear advice and examples to guide the reader through this new and exciting technology. Data modeling through documents is discussed in detail. This understanding is critical for building clean code and scalable applications. Once this foundation is established, the author focuses on key APIs that optimize data access and give end users great experiences. Scaling out and high availability techniques are also discussed in detail. RavenDB High Performance brings together the resources you need for building scalable applications on RavenDB in an easy to understand and use format. Advice, diagrams, and code will help you quickly understand the concepts that you will apply to your next application. What you will learn from this book
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Posted: 04 Feb 2014 07:25 AM PST Book DescriptionMany of the most popular games are built using toolkits comparable to UDK. Unreal Development Kit tools can help anyone take the ideas in their head and make them into a fully realized, playable world. Build a Game with UDK is an introduction to the tools of the kit. From knowing about them, to creating virtual worlds, this book will teach you how to use the tools in making an enticing game. You will learn how to build a world using the extensive art assets provided to you as part of UDK, and we'll also look at creating a virtual world! Once we’re done building, we'll populate it with features that bring life to your game. If you're looking to learn how to use professional level tools for making your own games, then this book is for you. What you will learn from this book
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WordPress Multisite Administration Posted: 04 Feb 2014 07:20 AM PST Book DescriptionWordPress is an incredibly popular blogging platform. Few people realize that the software behind WordPress.com, which is a standalone WordPress with multisite enabled, is available for free, for anyone to make use of. WordPress Multisite is a special "mode" built into WordPress, which allows you to create a network of multiple websites, all running on a single installation of WordPress. WordPress Multisite Administration is an easy-to-understand book filled with information, tips, and best practices to help you create and manage a blog network similar to http://wordpress.com/, by using WordPress Multisite. WordPress Multisite Administration will take you through all the steps necessary to get WordPress Multisite installed and configured on your server. It covers everything from installation and initial configuration to customizations and some helpful troubleshooting tips. You will also learn how to build your own blog directory that features the authors in your WordPress Multisite network. The blog directory is built by making use of WordPress child themes, an incredibly useful thing to know how to do. You’ll learn everything you need to know about running and maintaining a WordPress Multisite installation. What you will learn from this book
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Getting Started with C++ Audio Programming for Game Development Posted: 04 Feb 2014 07:16 AM PST Book DescriptionAudio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games. Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs. Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game. The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly. This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence. What you will learn from this book
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Getting Started with HTML5 WebSocket Programming Posted: 04 Feb 2014 07:14 AM PST Book DescriptionWebSockets are capable of bi-directional, full-duplex communication over a persistent TCP connection They provide many benefits compared to the alternatives (for example, long-polling or Comet), such as lower overhead, persistent connections, and low latency. In short, it is the most technically challenging HTML5 feature to implement, but for truly interactive websites, it’s a technology worth learning. Getting Started with HTML5 WebSocket Programming gives you the true power of bi-directional communication, implemented by using the brand new HTML5 WebSocket API. You'll learn how to configure the server and clients, how to transmit different types of data and how to secure the whole system. This book will introduce you to the WebSocket world. We start by introducing the WebSocket API, and continue with practical, real-world examples until we can determine how to build multi-functional web apps for any type of device. You will learn how to configure a web client and a web server that will help you send messages to others using easy-to-use mechanisms. We will also find out how different data types, such as images and videos, can be transferred with little effort. We present additional fallback techniques and solutions for older browsers too. Finally, we will secure our clients from malicious attacks and other threats. What you will learn from this book
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Posted: 04 Feb 2014 07:11 AM PST Book DescriptionUnity is a game development engine which is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Unity is best used for making great games that can deploy to numerous platforms. “Getting Started with Unity” guides you progressively through the necessary steps to create a survival game using Unity3D's built-in objects and components, JavaScript, animations with Mecanim, and some basic AI. In this book, you will be introduced to a wide range of the core features used for games developed with Unity3D, including the user interface and much more. Furthermore, you will also learn about essential aspects like transformations, scripting, navigation, and built-in controllers. Beginning with an introduction to the user interface, you will learn the necessary skills required to create a survival video game. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you will have created an indoor level with enemies, AI, weapons, objects to collect, and all the logic to control the game. What you will learn from this book
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