Sabtu, 02 Juli 2016

1Bookcase - 11 books ready for downloading


1Bookcase - 11 books ready for downloading

Link to 1Bookcase

Digital Asset Management

Posted: 01 Jul 2016 11:06 AM PDT

Digital Asset Management

Digital Asset Management: Content Architectures, Project Management, and Creating Order out of Media Chaos.

Digital Asset Management: Content Architectures, Project Management, and Creating Order out of Media Chaos is for those who are planning a digital asset management system or interested in becoming digital asset managers. This book explains both the purpose of digital asset management systems and why an organization might need one. The text then walks readers step-by-step through the concerns involved in selecting, staffing, and maintaining a DAM. This book is dedicated to providing you with a solid base in the common concerns, both legal and technical, in launching a complex DAM capable of providing visual search results and workflow options.

Containing sample job models, case studies, return on investment models, and quotes from many top digital asset managers, this book provides a detailed resource for the vocabulary and procedures associated with digital asset management. It can even serve as a field guide for system and implementation requirements you may need to consider.

This book is not dedicated to the purchase or launch of a DAM; instead it is filled with the information you need in order to examine digital asset management and the challenges presented by the management of visual assets, user rights, and branded materials. It will guide you through justifying the cost for deploying a DAM and how to plan for growth of the system in the future. This book provides the most useful information to those who find themselves in the bewildering position of formulating access control lists, auditing metadata, and consolidating information silos into a very new sort of workplace management tool – the DAM.

The author, Elizabeth Ferguson Keathley, is a board member of the DAM Foundation and has chaired both the Human Resources and Education committees. Currently Elizabeth is working with the University of British Columbia and the DAM Foundation to establish the first official certificate program for Digital Asset Managers. She has written, taught, and been actively a part of conferences related to the arrangement, description, preservation and access of information for over ten years. Her ongoing exploration of digital asset management and its relationship to user needs can be followed at her homepage for Atlanta Metadata Authority : atlantametadata.com.

What you'll learn

  • The difference between DAMs, CMSs, and WCMs
  • How to identify the need for a DAM, and how to conduct a needs assessment
  • Why there is no single best DAM solution for every need
  • How to discuss servers, hosting, and storage with your vendors and IT staff
  • How to hire staff or create positions for digital asset managers
  • How to survey and appraise collections and systems for DAM integration
  • How a search engine within a DAM actually works
  • How to establish reportable metrics for you DAM, including ROI figures
  • How to migrate collections for digital preservation and protection
  • Why rights management and brand management are two sides of the same DAM coin
  • Why DAM workflows will change the modern workplace for the better

Who this book is for

  • Anyone who creates, uses, or searches for visual information in digital form
  • Librarians and Archivists interested in the future of digital preservation and access
  • Information Science Students and Professionals
  • CIOs and CEOs of companies with a large volume of visual assets
  • IT staff who need to understand what digital asset managers do all day
  • Graphic Designers, Photographers, and other creative people involved with image generation and storage

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The Privacy Engineer’s Manifesto

Posted: 01 Jul 2016 11:00 AM PDT

The Privacy Engineer's Manifesto

The Privacy Engineer's Manifesto: Getting from Policy to Code to QA to Value.

“It’s our thesis that privacy will be an integral part of the next wave in the technology revolution and that innovators who are emphasizing privacy as an integral part of the product life cycle are on the right track.” –The authors of The Privacy Engineer’s Manifesto

The Privacy Engineer’s Manifesto: Getting from Policy to Code to QA to Value is the first book of its kind, offering industry-proven solutions that go beyond mere theory and adding lucid perspectives on the challenges and opportunities raised with the emerging “personal” information economy.

The authors, a uniquely skilled team of longtime industry experts, detail how you can build privacy into products, processes, applications, and systems. The book offers insight on translating the guiding light of OECD Privacy Guidelines, the Fair Information Practice Principles (FIPPs), Generally Accepted Privacy Principles (GAPP) and Privacy by Design (PbD) into concrete concepts that organizations, software/hardware engineers, and system administrators/owners can understand and apply throughout the product or process life cycle—regardless of development methodology—from inception to retirement, including data deletion and destruction.

In addition to providing practical methods to applying privacy engineering methodologies, the authors detail how to prepare and organize an enterprise or organization to support and manage products, process, systems, and applications that require personal information. The authors also address how to think about and assign value to the personal information assets being protected. Finally, the team of experts offers thoughts about the information revolution that has only just begun, and how we can live in a world of sensors and trillions of data points without losing our ethics or value(s)…and even have a little fun.

The Privacy Engineer’s Manifesto is designed to serve multiple stakeholders: Anyone who is involved in designing, developing, deploying and reviewing products, processes, applications, and systems that process personal information, including software/hardware engineers, technical program and product managers, support and sales engineers, system integrators, IT professionals, lawyers, and information privacy and security professionals. This book is a must-read for all practitioners in the personal information economy.

Privacy will be an integral part of the next wave in the technology revolution; innovators who emphasize privacy as an integral part of the product life cycle are on the right track.

Foreword by Dr. Eric Bonabeau, PhD, Chairman, Icosystem, Inc. & Dean of Computational Sciences, Minerva Schools at KGI.

What you'll learn

  • What’s at stake as concerns data privacy become critical considerations for users, developers, and enterprise stakeholders
  • Comprehensive foundational understanding of the issues and how they are interconnected
  • What the emerging job description of “privacy engineer” means
  • Key development models for privacy architecture
  • How to assemble an engineering privacy tool box (including developing privacy use cases and requirements
  • Organizational design implications of privacy engineering
  • Quality Assurance (QA) methodologies for privacy policy compliance
  • Models for valuing data
  • The 10-point Manifesto of the Privacy Engineer

Who this book is for

The Privacy Engineer’s Manifesto is designed to serve multiple stakeholders: Anyone who is involved in designing, developing, deploying, and reviewing products, processes, applications, and systems that process personal information, including software/hardware engineers, technical program and product managers, support and sales engineers, system integrators, IT professionals, lawyers, and information privacy and security professionals. A must read for all practitioners in the personal information economy.

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Beginning COBOL for Programmers

Posted: 01 Jul 2016 10:57 AM PDT

Beginning COBOL for Programmers

Beginning COBOL for Programmers.

Beginning COBOL for Programmers is a comprehensive, sophisticated tutorial and modular skills reference on the COBOL programming language for established programmers. This book is for you if you are a developer who would like to—or must—add COBOL to your repertoire. Perhaps you recognize the opportunities presented by the current COBOL skills crisis, or are working in a mission critical enterprise which retains legacy COBOL applications. Whatever your situation, Beginning COBOL for Programmers meets your needs as an established programmer moving to COBOL.

Beginning COBOL for Programmers includes comprehensive coverage of ANS 85 COBOL features and techniques, including control structures, condition names, sequential and direct access files, data redefinition, string handling, decimal arithmetic, subprograms, and the report writer. The final chapter includes a substantial introduction to object-oriented COBOL.

Benefiting from over one hundred example programs, you'll receive an extensive introduction to the core and advanced features of the COBOL language and will learn to apply these through comprehensive and varied exercises. If you’ve inherited some legacy COBOL, you'll be able to grasp the COBOL idioms, understand the constructs, and recognize what’s happening in the code you're working with.

Today's enterprise application developers will find that COBOL skills open new—or old—doors, and this extensive COBOL reference is the book to help you acquire and develop your COBOL skills.

What you'll learn

  • The basics of COBOL and its control structures
  • How to declare and manipulate data, including tabular data
  • How to handle sequential, indexed, and relative files
  • How to SORT data and use Input and Output procedures
  • How to SEARCH tabular data
  • How to use contained and external subprograms to create modular programs
  • How to use the COBOL Report Writer
  • How to write ISO 2002 object-oriented COBOL programs

Who this book is for

This book is for established programmers looking for a COBOL tutorial and modular skills reference in one handy book. Whether you have inherited some legacy COBOL and need to maintain it, or you have a fresh COBOL project in front of you, the tutorial and skills reference will help you succeed in COBOL.

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Beginning Haskell

Posted: 01 Jul 2016 10:53 AM PDT

Beginning Haskell

Beginning Haskell: A Project-Based Approach.

Beginning Haskell provides a broad-based introduction to the Haskell language, its libraries and environment, and to the functional programming paradigm that is fast growing in importance in the software industry. The book takes a project-based approach to learning the language that is unified around the building of a web-based storefront. Excellent coverage is given to the Haskell ecosystem and supporting tools. These include the Cabal build tool for managing projects and modules, the HUnit and QuickCheck tools for software testing, the Scotty framework for developing web applications, Persistent and Esqueleto for database access, and also parallel and distributed programming libraries.

Functional programming is gathering momentum, allowing programmers to express themselves in a more concise way, reducing boilerplate and increasing the safety of code. Indeed, mainstream languages such as C# and Java are adopting features from functional programming, and from languages implementing that paradigm. Haskell is an elegant and noise-free pure functional language with a long history, having a huge number of library contributors and an active community. This makes Haskell the best tool for both learning and applying functional programming, and Beginning Haskell the perfect book to show off the language and what it can do.

  • Takes you through a series of projects showing the different parts of the language.
  • Provides an overview of the most important libraries and tools in the Haskell ecosystem.
  • Teaches you how to apply functional patterns in real-world scenarios.

What you'll learn

  • Build small and large projects using the Haskell language.
  • Profit from ecosystem tools such as Cabal, HLint, and QuickCheck.
  • Implement efficient stream I/O via libraries like Conduit.
  • Parallelize code to run on multiple processors or distributed across a network.
  • Create domain-specific languages useable by business users, and to tackle specific problem domains.
  • Build Haskell-backed websites using database and web-application libraries such as Persistent, Esqueleto, and Scotty

Who this book is for

Beginning Haskell is for programmers new to functional programming, who want to learn this new paradigm and how it can improve the quality of their code. Beginning Haskell is also a great choice for functional programmers wanting to get a taste of the Haskell ecosystem and its unique features, or who wish to learn about advanced type system features and patterns.

The post Beginning Haskell appeared first on 1Bookcase.

Pro AngularJS

Posted: 01 Jul 2016 10:46 AM PDT

Pro AngularJS

Pro AngularJS (Expert's Voice in Web Development).

AngularJS is the leading framework for building dynamic JavaScript applications that take advantage of the capabilities of modern browsers and devices. AngularJS, which is maintained by Google, brings the power of the Model-View-Controller (MVC) pattern to the client, providing the foundation for complex and rich web apps. It allows you to build applications that are smaller, faster, and with a lighter resource footprint than ever before.

Best-selling author Adam Freeman explains how to get the most from AngularJS. He begins by describing the MVC pattern and the many benefits that can be gained from separating your logic and presentation code. He then shows how you can use AngularJS’s features within in your projects to produce professional-quality results. Starting from the nuts-and-bolts and building up to the most advanced and sophisticated features AngularJS is carefully unwrapped, going in-depth to give you the knowledge you need.

Each topic is covered clearly and concisely and is packed with the details you need to learn to be truly effective. The most important features are given a no-nonsense in-depth treatment and chapters include common problems and details of how to avoid them.

What you'll learn

  • Gain a solid architectural understanding of the MVC Pattern to separate logic, data and presentation code.
  • Learn how to create rich and dynamic web apps using AngularJS
  • Understand how each feature works and why it is important
  • Understand how to extend HTML with declarative syntax
  • Learn how to extend and customize AngularJS
  • Learn how to test, refine, and deploy your AngularJS projects

Who this book is for

This book is ideal for web developers who have a working knowledge of JavaScript, HTML and CSS. The book is platform agnostic and a range of browsers will be presented and discussed throughout the examples.

The post Pro AngularJS appeared first on 1Bookcase.

Beginning HTML5 Games with CreateJS

Posted: 01 Jul 2016 10:45 AM PDT

Beginning HTML5 Games with CreateJS

Beginning HTML5 Games with CreateJS.

Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you'll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices.

This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores.

HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.

What you'll learn

  • HTML5 Canvas drawing and animations using EaselJS and TweenJS
  • Loading and managing assets using PreloadJS
  • Sound management using SoundJS
  • Core game development techniques such as state machines and object pooling
  • Extending EaselJS DisplayObjects using object-oriented JavaScript
  • JavaScript debugging
  • Wrapping HTML5 games and publishing them to app store

Who this book is for

Beginning HTML5 Games with CreateJS is written for both the new and experienced game developer. It covers an in-depth look at the APIs in each part of the CreateJS suite, and teaches you how to use them in game development scenarios. If you’re an experienced developer it will show you how to take your existing gaming techniques and learn how to apply them to the HTML stack using object-oriented programming in JavaScript. Beginning HTML5 Games with CreateJS is a must-read book for anybody wanting to learn more about HTML5 game development using this extremely popular suite of tools.

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Learn Java for Web Development

Posted: 01 Jul 2016 10:39 AM PDT

Learn Java for Web Development

Learn Java for Web Development: Modern Java Web Development.

Web development is still one of today’s most popular, active, and important programming and development activities. From a single web page to an e-commerce-enabled web site to a fully-fledged web application, the Java programming language and its frameworks allow you great flexibility and productivity for your web application development.

Learn Java for Web Development teaches web developers who are new to Java key skills, Java-based languages, and frameworks to build simple or complex web sites and applications. As soon as you pick up this book, Vishal Layka’s experience guides you on a very practical learning and building journey.

You will learn the Java nuts and bolts necessary to build a simple “HelloWorld” Java (native) application, as well as a “HelloWorld” Java-based web application example that utilizes servlets and Java Server Pages (JSPs). Over the course of the book, you’ll learn more about servlets and JSPs and delve into Java Server Faces (JSFs) and the expression language found in each of these by applying them in a real-world case study—a book store e-commerce application. Then you'll build your web application using Apache Struts2 and the Spring MVC framework.

The book concludes by exploring the web application that you’ve built and examining industry best practices and how these might fit with your application, as well as covering alternative Java Web frameworks like Groovy/Grails and Scala/Play 2. You also can explore the basics of Java, Groovy, and Scala in the book's appendices.

While reading this book, you’ll see all this in action and you can use it as a starting point for further Java web development. Study and experiment with the many source code examples, and later apply them to your own web application building endeavors and 2:00 AM challenges.

What you'll learn

  • How to build your first Java-based web applications with servlets and JSPs
  • How to apply best practices to web application development
  • How to build web applications with JSF 2
  • How to build web applications with the Struts2 framework
  • How to build web applications with the Spring 3 Web MVC framework
  • How to build web applications with Grails and Play 2
  • How to debug and deploy your web application along the way

Who this book is for

This book is for current or aspiring web developers who have some programming experience, but have no or little prior experience using the Java programming language and the available frameworks for Java in web development.

The post Learn Java for Web Development appeared first on 1Bookcase.

Android Recipes, 3rd Edition

Posted: 01 Jul 2016 10:33 AM PDT

Android Recipes

Android Recipes: A Problem-Solution Approach, 3rd Edition.

Android continues to be one of the leading mobile OS and development platforms driving today’s mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets.

Android Recipes: A Problem-Solution Approach, Third Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. It’s updated to include the KitKat Android 4.4 SDK as well as earlier releases.

Instead of abstract descriptions of complex concepts, in Android Recipes, you’ll find live code examples. When you start a new project you can consider copying and pasting the code and configuration files from this book and then modifying them for your own customization needs.

Crammed with insightful instruction and helpful examples, this third edition of Android Recipes is your guide to writing apps for one of today's hottest mobile platforms. It offers pragmatic advice that will help you get the job done quickly and well. This can save you a great deal of work over creating a project from scratch!

What you'll learn

  • Use external libraries to save time and effort
  • Boost app performance by using the Android NDK and Renderscript
  • Design apps for performance, responsiveness, and seamlessness
  • Send data between devices and other external hardware
  • Persist application data and share it between applications
  • Capture and play back various device media items
  • Communicate with web services
  • Get the most out of your user interface
  • Develop a unit conversion app in the context of the command-line/Android SDK and Eclipse/Android SDK environments

Who this book is for

This book is a handy reference for all Android app developers.

The post Android Recipes, 3rd Edition appeared first on 1Bookcase.

Beginning Xcode

Posted: 01 Jul 2016 10:24 AM PDT

Beginning Xcode

Beginning Xcode.

Xcode is Apple’s Integrated Development Environment (IDE), Interface Builder, and other tools for helping app developers and coders to build iPhone and iPad apps more efficiently and quickly. Beginning Xcode aims to get you up and running with Apple’s latest Xcode 5 and includes a wide variety of exciting projects to build.

So, if you have some programming experience with iOS SDK and Objective-C, but want a more in depth tutorial on Xcode, then Beginning Xcode is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 5, to complement the latest iOS 7 SDK.

You’ll learn:

  • How to build iOS apps using the latest Xcode
  • How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more
  • How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control
  • How to take advantage of Xcode’s vast libraries, frameworks and bundles
  • How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies
  • How to share your app using organizer, localization, auto layout, and more

By the end of this book, you’ll have all of the skills and a variety of examples to draw from to get your very first app out the door using Xcode. Maybe, you’ll even sell it on Apple iTunes App Store.

What you'll learn

  • How to build iOS apps using the latest Xcode
  • How to get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more
  • How to dive deeper into Xcode using advanced searches, filtering, advanced editing, debugging, and source control
  • How to take advantage of Xcode’s vast libraries, frameworks and bundles
  • How to create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies
  • How to share your app using organizer, localization, auto layout, and more

Who this book is for

This book is for those with some Objective-C/Cocoa and/or iOS SDK app development experience, but want to be more efficient with writing and testing their code.

The post Beginning Xcode appeared first on 1Bookcase.

Learn Java for Android Development, 3rd Edition

Posted: 01 Jul 2016 10:23 AM PDT

Learn Java for Android Development

Learn Java for Android Development: Java 8 and Android 5 Edition, 3rd Edition.

Learn Java for Android Development, Third Edition, is an update of a strong selling book that now includes a primer on Android app development (in Chapter 1 and Appendix C, which is distributed in the book's code archive). This book teaches programmers the essential Java language skills necessary for effectively picking up and using the new Android SDK platform to build mobile, embedded, and even PC apps, especially game apps.

Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its APIs in order to improve your chances of succeeding as an effective Android app developer. This book helps you do that.

Each of the book's 16 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter's material. Answers to the book's more than 700 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app.

Once you complete this one-of-a-kind book written by Jeff Friesen, an expert Java developer and JavaWorld.com columnist, you should be ready to begin your indie or professional Android app development journey.

What you'll learn

  • The Java skills necessary for Android development
  • The core Java language fundamentals
  • Classes, objects, inheritance, polymorphism, and interfaces
  • Advanced Java language features (such as generics)
  • The basic Java APIs necessary for Android (such as the String class and threading)
  • The Collections Framework for organizing objects
  • The Concurrency Utilities for simplifying multithreading
  • Classic and New I/O
  • Networking and database access
  • Parsing, creating, and transforming XML documents
  • Additional APIs for creating and accessing ZIP and JAR files, and more

Who this book is for

This book is for any programmer—including existing Java programmers and Objective-C based iPhone and iPad programmers— of any skill level who needs to obtain a solid understanding of the Java language and foundational Java APIs before jumping into Android app development.

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Beginning Android 3D Game Development

Posted: 01 Jul 2016 09:51 AM PDT

Beginning Android 3D Game Development

Beginning Android 3D Game Development.

Beginning Android 3D Game Development is a unique, examples-driven book for today’s Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES.

Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you’ll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid.

Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles.

After reading and using this book, you’ll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore.

What you'll learn

  • How to build 3D game apps using Android SDK, NDK and OpenGL ES
  • What are the Android SDK and NDK APIs most useful for 3D game development
  • How to get a 3D Math Review for game development
  • How to build 3D graphics using OpenGL ES
  • How to create various motion patterns
  • How to set up a game environment: gravity grid, sounds and heads-up display
  • How to create the characters, including the player and its enemies or targets
  • How to develop a rich menu system with high score table
  • How to build a 3D game app using case study offered in book

Who this book is for

This book is for Android developers who want a quick start but detailed enough guide for making 3D games that run on the Android platform using Java and the OpenGL ES. This book is also for game developers who are new to the Android platform and want to learn how to create their own 3D games for Android.

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