6 new posts |
- The Basics of Information Security: Understanding the Fundamentals of InfoSec in Theory and Practice
- Software Metrics and Software Metrology
- Pay-Per-Click Search Engine Marketing: An Hour a Day
- The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
- Computed Radiation Imaging: Physics and Mathematics of Forward and Inverse Problems
- Waves Plug-Ins Workshop: Mixing by the Bundle
The Basics of Information Security: Understanding the Fundamentals of InfoSec in Theory and Practice Posted: 17 Jun 2011 09:33 AM PDT Book Description As part of the Syngress Basics series, The Basics of Information Security provides you with fundamental knowledge of information security in both theoretical and practical aspects. It covers the basic knowledge needed to understand the key concepts of confidentiality, integrity, and availability. Then it dives into practical applications of these ideas in the [...] |
Software Metrics and Software Metrology Posted: 17 Jun 2011 09:29 AM PDT Book Description Most of the software measures currently proposed to the industry bring few real benefits to either software managers or developers. This book looks at the classical metrology concepts from science and engineering, using them as criteria to propose an approach to analyze the design of current software measures and then design new software [...] |
Pay-Per-Click Search Engine Marketing: An Hour a Day Posted: 17 Jun 2011 09:26 AM PDT Book Description The complete guide to a winning pay-per-click marketing campaign Pay-per-click advertising-the “sponsored results” on search engine results pages-is increasingly being used to drive traffic to websites. Marketing and advertising professionals looking for a hands-on, task-based guide to every stage of creating and managing a winning PPC campaign will get the step-by-step instruction they [...] |
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games Posted: 17 Jun 2011 09:20 AM PDT Book Description Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or [...] |
Computed Radiation Imaging: Physics and Mathematics of Forward and Inverse Problems Posted: 17 Jun 2011 09:16 AM PDT Book Description Computer-assisted imaging with radiation (x- and gamma rays) is an integral part of modern medical-diagnostic practice. This imaging technology is also slowly finding its way into industrial applications. Although the technology is well developed, there is a need for further improvement to enhance image quality, reduce artifacts, minimize patient radiation exposure, compete with [...] |
Waves Plug-Ins Workshop: Mixing by the Bundle Posted: 17 Jun 2011 09:13 AM PDT Book Description The importance of plug-ins for adding and enhancing application functionality cannot be denied; they are present in every current Digital Audio Workstation (DAW) application today, giving them the power and functionality that they have today. However, they vary greatly, as they are often designed to address very specific market needs, and as a [...] |
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