| HTML5 Hacks Posted: 29 Nov 2012 03:09 PM PST  Book Description With 90 detailed hacks, expert web developers Jesse Cravens and Jeff Burtoft demonstrate intriguing uses of HTML5-related technologies. Each recipe provides a clear explanation, screenshots, and complete code examples for specifications that include Canvas, SVG, CSS3, multimedia, data storage, web workers, WebSockets, and geolocation. You'll also find hacks for HTML5 markup elements and attributes that will give you a solid foundation for creative recipes that follow. The last chapter walks you through everything you need to know to get your HTML5 app off the ground, from Node.js to deploying your server to the cloud. Here are just a few of the hacks you'll find in this book: - Make iOS-style card flips with CSS transforms and transitions
- Replace the background of your video with the Canvas tag
- Use Canvas to create high-res Retina Display-ready media
- Make elements on your page user-customizable with editable content
- Cache media resources locally with the filesystem API
- Reverse-geocode the location of your web app user
- Process image data with pixel manipulation in a dedicated web worker
- Push notifications to the browser with Server-Sent Events
Table of Contents Chapter 1. Hacking the Semantic Way Chapter 2. Hacking with Style Chapter 3. Multimedia Hacking Chapter 4. Hacking Your Graphics with Canvas and SVG Chapter 5. User Interactions Chapter 6. ClientSide Data Storage Hacks Chapter 7. Geolocation Hacks Chapter 8. WebWorker API Chapter 9. Hacking HTML5 Connectivity Chapter 10. Pro HTML5 Application Hacks with Nodejs Book Details - Paperback: 500 pages
- Publisher: O’Reilly Media (November 2012)
- Language: English
- ISBN-10: 1449334997
- ISBN-13: 978-1449334994
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| Kinect Hacks Posted: 29 Nov 2012 03:04 PM PST  Book Description Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect's extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you're an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. - Set up a development environment in Windows 7, Mac OSX, or Ubuntu
- Build special effects apps with tools such as Synapse and Cinder
- Create gestural interfaces to integrate and control digital music components
- Capture the realistic motions of a 3D model with NI mate, Blender, and Animata
- Design gesture-based games with the ZigFu SDK
- Recreate the dimensions of any room in realtime, using RGBDemo
- Use gestures to navigate robots and control PC interfaces
Table of Contents Chapter 1. Getting Up and Running Chapter 2. Programming Options Chapter 3. Visual Effects Chapter 4. Gestural Interfaces for Making Music Chapter 5. Motion Capture and Animation Chapter 6. 3D Object and Scene Reconstruction Chapter 7. Web Applications and Gaming Chapter 8. Robotics and Natural User Interfaces Book Details - Paperback: 280 pages
- Publisher: O’Reilly Media (November 2012)
- Language: English
- ISBN-10: 1449315208
- ISBN-13: 978-1449315207
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| Atmospheric Monitoring With Arduino Posted: 29 Nov 2012 02:58 PM PST  Book Description Makers around the globe are building low-cost devices to monitor the environment, and with this hands-on guide, so can you. Through succinct tutorials, illustrations, and clear step-by-step instructions, you'll learn how to create gadgets for examining the quality of our atmosphere, using Arduino and several inexpensive sensors. Detect harmful gases, dust particles such as smoke and smog, and upper atmospheric haze—substances and conditions that are often invisible to your senses. You'll also discover how to use the scientific method to help you learn even more from your atmospheric tests. - Get up to speed on Arduino with a quick electronics primer
- Build a tropospheric gas sensor to detect carbon monoxide, LPG, butane, methane, benzene, and many other gases
- Create an LED Photometer to measure how much of the sun's blue, green, and red light waves are penetrating the atmosphere
- Build an LED sensitivity detector—and discover which light wavelengths each LED in your Photometer is receptive to
- Learn how measuring light wavelengths lets you determine the amount of water vapor, ozone, and other substances in the atmosphere
- Upload your data to Cosm and share it with others via the Internet
“The future will rely on citizen scientists collecting and analyzing their own data. The easy and fun gadgets in this book show everyone from Arduino beginners to experienced Makers how best to do that.” –Chris Anderson, Editor in Chief of Wired magazine, author of Makers: The New Industrial Revolution (Crown Business) Table of Contents Chapter 1. The World's Shortest Electronics Primer Chapter 2. Gadget: Tropospheric Gas Detector Chapter 3. A Brief Introduction to LEDs Chapter 4. Gadget: LED Sensitivity Tester Chapter 5. Gadget: LED Photometer Chapter 6. Using the LED Photometer Chapter 7. Doing Science: How to Learn More from Your Atmospheric Data Book Details - Paperback: 90 pages
- Publisher: O’Reilly Media / Make (November 2012)
- Language: English
- ISBN-10: 1449338143
- ISBN-13: 978-1449338145
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| Make: Ultimate Guide to 3D Printing Posted: 29 Nov 2012 02:54 PM PST  Book Description The 3D printing revolution is well upon us, with new machines appearing at an amazing rate. With the abundance of information and options out there, how are makers to choose the 3D printer that’s right for them? MAKE is here to help, with our Make: Ultimate Guide to 3D Printing. We brought 16 of the top printers to our headquarters and hosted a weekend-long printer shootout staffed by the editors of MAKE and a number of luminaries in the field. We documented out-of-box experiences and subjected the printers to a number of print and torture tests. This issue presents our findings for you in a clear, concise manner. Table of Contents GETTING STARTED - Welcome: Dreaming of 3D Printers
- The Promise of 3D Printing
- Additive vs. Subtractive Fabrication
- Getting Started with a 3D Printer
- 10 Coolest Objects
- 10 Most Useful Objects
- Plastics for 3D Printing
- 3D Printing Using Alternate Materials and Methods
- Software Overview
- Beginner 3D Design Using Tinkercad
- Using 3D Printing Services
- Service Providers & Resources
BUYER’S GUIDE - Buyer's Guide Rating System
- 3DTouch
- Afinia H-Series
- Bukobot 8
- Cube
- Felix 1.0
- LulzBot AO-100
- MakerGear M2
- MendelMaxPro
- Printrbot LC
- Printrbot Jr.
- MakerBot Replicator 2
- SeeMeCNC H1.1
- Solidoodle 2
- Type A Series 1
- Ultimaker
- Buyer's Guide Comparative Review
- Standouts from Our Tests
- 3D Printers of the Future: Ones to Watch
MADE IN 3D - Objects on the Market Now
- 3D Printing in Medicine
- Kevin Mack's 3D Art
- Solar Sinter
- Printcrime
- Skill Builder: 3D Scanning
- Scanning Options
- Just the Thing I Need
Book Details - Paperback: 116 pages
- Publisher: O’Reilly Media / Make (November 2012)
- Language: English
- ISBN-10: 1449357377
- ISBN-13: 978-1449357375
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| Python for Kids Posted: 29 Nov 2012 02:45 PM PST  Book Description Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and “Mr. Stick Man Races for the Exit”—a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you’ll learn how to: - Use fundamental data structures like lists, tuples, and maps
- Organize and reuse your code with functions and modules
- Use control structures like loops and conditional statements
- Draw shapes and patterns with Python’s turtle module
- Create games, animations, and other graphical wonders with tkinter
Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Table of Contents Part I: Learning to Program Chapter 1. Not All Snakes Slither Chapter 2. Calculations and Variables Chapter 3. Strings, Lists, Tuples, and Maps Chapter 4. Drawing with Turtles Chapter 5. Asking Questions with if and else Chapter 6. Going Loopy Chapter 7. Recycling Your Code with Functions and Modules Chapter 8. How to Use Classes and Objects Chapter 9. Python's Built-In Functions Chapter 10. Useful Python Modules Chapter 11. More Turtle Graphics Chapter 12. Using tkinter for Better Graphics Part II: Bounce! Chapter 13. Beginning Your First Game: Bounce! Chapter 14. Finishing Your First Game: Bounce! Part III: Mr. Stick Man Races for the Exit Chapter 15. Creating Graphics for the Mr. Stick Man Game Chapter 16. Developing the Mr. Stick Man Game Chapter 17. Creating Mr. Stick Man Chapter 18. Completing the Mr. Stick Man Game Book Details - Paperback: 344 pages
- Publisher: No Starch Press (November 2012)
- Language: English
- ISBN-10: 1593274076
- ISBN-13: 978-1593274078
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