HTML5 Canvas, 2nd Edition Posted: 18 May 2013 07:17 AM PDT Book Description Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You'll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. - Create and modify 2D drawings, text, and bitmap images
- Use algorithms for math-based movement and physics interactions
- Incorporate and manipulate video, and add audio
- Build a basic framework for creating a variety of games
- Use bitmaps and tile sheets to develop animated game graphics
- Go mobile: build web apps and then modify them for iOS devices
- Explore ways to use Canvas for 3D and multiplayer game applications
Table of Contents Chapter 1. Introduction to HTML5 Canvas Chapter 2. Drawing on the Canvas Chapter 3. The HTML5 Canvas Text API Chapter 4. Images on the Canvas Chapter 5. Math, Physics, and Animation Chapter 6. Mixing HTML5 Video and Canvas Chapter 7. Working with Audio Chapter 8. Canvas Games: Part I Chapter 9. Canvas Games: Part II Chapter 10. Going Mobile! Chapter 11. Further Explorations Appendix A. Full Code Listings Book Details - Paperback: 750 pages
- Publisher: O’Reilly Media; 2nd Edition (April 2013)
- Language: English
- ISBN-10: 1449334989
- ISBN-13: 978-1449334987
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JavaScript for PHP Developers Posted: 18 May 2013 07:14 AM PDT Book Description If you want to significantly expand your web development skills beyond PHP, this practical, hands-on book teaches you ECMAScript—the core JavaScript language—from the ground up. You'll discover some similarities between JavaScript and PHP, such as conditions and loops, but the primary focus is on JavaScript's unique object creation, classes, prototypes, and inheritance. JavaScript knowledge is essential for working with today's Web, whether you're building applications for the client, the server, or for mobile use—and your PHP experience gives you a head start. This book will help you become fluent with JavaScript quickly, and then serve as a handy reference once you start coding. - Explore JavaScript syntax, including variables, arrays, loops, and conditions
- Learn how functions are important in JavaScript—and why they're actually objects
- Delve into JavaScript's object-oriented features, including prototypes, code reuse, and inheritance
- Examine the built-in API and explore its global functions, properties, and objects
- Learn about updates in ECMAScript5, the latest version of the standard
- Use common design patterns to organize your code in large applications
Table of Contents Chapter 1. Introduction Chapter 2. JavaScript Syntax Chapter 3. Functions Chapter 4. Object-Oriented Programming Chapter 5. The Built-In API Chapter 6. ECMAScript 5 Chapter 7. JavaScript Patterns Book Details - Paperback: 160 pages
- Publisher: O’Reilly Media (April 2013)
- Language: English
- ISBN-10: 1449320198
- ISBN-13: 978-1449320195
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AngularJS Posted: 18 May 2013 07:10 AM PDT Book Description Develop smaller, lighter web apps that are simple to create and easy to test, extend, and maintain as they grow. This hands-on guide introduces you to AngularJS, the open source JavaScript framework that uses Model–view–controller (MVC) architecture, data binding, client-side templates, and dependency injection to create a much-needed structure for building web apps. Guided by two engineers who worked on AngularJS at Google, you'll walk through the framework's key features, and then build a working AngularJS app—from layout to testing, compiling, and debugging. You'll learn how AngularJS helps reduce the complexity of your web app. - Dive deep into Angular's building blocks and learn how they work together
- Gain maximum flexibility by separating logic, data, and presentation responsibilities with MVC
- Assemble your full app in the browser, using client-side templates
- Use AngularJS directives to extend HTML with declarative syntax
- Communicate with the server and implement simple caching with the $http service
- Use dependency injection to improve refactoring, testability, and multiple environment design
- Get code samples for common problems you face in most web apps
Table of Contents Chapter 1. Introduction to AngularJS Chapter 2. Anatomy of an AngularJS Application Chapter 3. Developing in AngularJS Chapter 4. Analyzing an AngularJS App Chapter 5. Communicating with Servers Chapter 6. Directives Chapter 7. Other Concerns Chapter 8. Cheatsheet and Recipes Book Details - Paperback: 196 pages
- Publisher: O’Reilly Media (April 2013)
- Language: English
- ISBN-10: 1449344852
- ISBN-13: 978-1449344856
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Computer Science Programming Basics in Ruby Posted: 18 May 2013 07:06 AM PDT Book Description If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you'll quickly understand the difference between computer science and computer programming, and you'll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You'll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you'll put everything together in the last chapter by programming a simple game of tic-tac-toe. - Learn how to write algorithms to solve real-world problems
- Understand the basics of computer architecture
- Examine the basic tools of a programming language
- Explore sequential, conditional, and loop programming structures
- Understand how the array data structure organizes storage
- Use searching techniques and comparison-based sorting algorithms
- Learn about objects, including how to build your own
- Discover how objects can be created from other objects
- Manipulate files and use their data in your software
Table of Contents Chapter 1. Introduction to Computer Science Chapter 2. How Does the Computer Really Work? Chapter 3. Core Programming Elements Chapter 4. Conditional Structures Chapter 5. Loop Structures Chapter 6. Arrays Chapter 7. Sorting and Searching Chapter 8. Using Objects Chapter 9. Defining Classes and Creating Objects Chapter 10. Object Inheritance Chapter 11. File Input/Output Chapter 12. Putting It All Together: Tic-Tac-Toe Appendix A. Recommended Additional Reading Appendix B. Installing Ruby Appendix C. Writing Code for Ruby Appendix D. Using irb Book Details - Paperback: 188 pages
- Publisher: O’Reilly Media (April 2013)
- Language: English
- ISBN-10: 1449355978
- ISBN-13: 978-1449355975
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