Programming Grails Posted: 17 May 2013 06:56 AM PDT Book Description Dig deeper into Grails architecture and discover how this application framework works its magic. Written by a core developer on the Grails team, this practical guide takes you behind the curtain to reveal the inner workings of its 2.0 feature set. You'll learn best practices for building and deploying Grails applications, including performance, security, scaling, tuning, debugging, and monitoring. Understand how Grails integrates with Groovy, Spring, Hibernate, and other JVM technologies, and learn how to create and use plugins to augment your application's functionality. Once you know how Grails adds behavior by convention, you can solve problems more easily and develop applications more intuitively. - Write simpler, more powerful code with the Groovy language
- Manage persistence in Grails, using Hibernate or a NoSQL datastore
- Learn how Grails uses Spring's functionality and optional modules
- Discover how Hibernate handles details for storing and retrieving data
- Integrate technologies for messaging, mail, creating web services, and other JEE technologies
- Bypass convention and configure Grails manually
- Learn a general approach to upgrading applications and plugins
- Use Grails to develop and deploy IaaS and PaaS applications
Table of Contents Chapter 1. Introduction to Groovy Chapter 2. Grails Internals Chapter 3. Persistence Chapter 4. Spring Chapter 5. Hibernate Chapter 6. Integration Chapter 7. Configuration Chapter 8. Plugins Chapter 9. Security Chapter 10. The Cloud Chapter 11. AOP Chapter 12. Upgrading Applications and Plugins Book Details - Paperback: 364 pages
- Publisher: O’Reilly Media (April 2013)
- Language: English
- ISBN-10: 1449323936
- ISBN-13: 978-1449323936
Note: There is a file embedded within this post, please visit this post to download the file. Related Books - The Definitive Guide to Grails 2 (08-02-2013)
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Active Directory, 5th Edition Posted: 17 May 2013 06:53 AM PDT Book Description Organize your network resources by learning how to design, manage, and maintain Active Directory. Updated to cover Windows Server 2012, the fifth edition of this bestselling guide gives you a thorough grounding of Microsoft’s network directory service by explaining concepts in an easy-to-understand, narrative style. You’ll negotiate a maze of technologies for deploying a scalable and reliable AD infrastructure, with new chapters on management tools, searching the AD database, authentication and security protocols, and Active Directory Federation Services (ADFS). This book provides real-world scenarios let you apply what you’ve learned–ideal whether you’re a network administrator for a small business or a multinational enterprise. - Upgrade Active Directory to Windows Server 2012
- Learn the fundamentals, such as how AD stores objects
- Use the AD Administrative Center and other management tools
- Learn to administer AD with Windows PowerShell
- Search and gather AD data, using the LDAP query syntax
- Understand how Group Policy functions
- Tackle designing a new Active Directory forest
- Examine the Kerberos security protocol
- Learn AD Federation Services
- Get a detailed look at the AD replication process
- Explore AD Lightweight Directory Services
Ideal for administrators, IT professionals, project managers, and programmers alike, Active Directory is not only for people getting started with AD, it’s also for experienced users who need to stay up-to-date with the latest AD features in Windows Server 2012. It is no wonder this guide is the bestselling AD resource available. Table of Contents Chapter 1. A Brief Introduction Chapter 2. Active Directory Fundamentals Chapter 3. Active Directory Management Tools Chapter 4. Naming Contexts and Application Partitions Chapter 5. Active Directory Schema Chapter 6. Site Topology and Active Directory Replication Chapter 7. Searching Active Directory Chapter 8. Active Directory and DNS Chapter 9. Domain Controllers Chapter 10. Authentication and Security Protocols Chapter 11. Group Policy Primer Chapter 12. Fine-Grained Password Policies Chapter 13. Designing the Active Directory Structure Chapter 14. Creating a Site Topology Chapter 15. Planning for Group Policy Chapter 16. Active Directory Security: Permissions and Auditing Chapter 17. Designing and Implementing Schema Extensions Chapter 18. Backup, Recovery, and Maintenance Chapter 19. Upgrading Active Directory Chapter 20. Active Directory Lightweight Directory Services Chapter 21. Active Directory Federation Services Book Details - Paperback: 738 pages
- Publisher: O’Reilly Media; 5th Edition (April 2013)
- Language: English
- ISBN-10: 1449320023
- ISBN-13: 978-1449320027
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Understanding and Using C Pointers Posted: 17 May 2013 06:51 AM PDT Book Description Improve your programming through a solid understanding of C pointers and memory management. With this practical book, you'll learn how pointers provide the mechanism to dynamically manipulate memory, enhance support for data structures, and enable access to hardware. Author Richard Reese shows you how to use pointers with arrays, strings, structures, and functions, using memory models throughout the book. Difficult to master, pointers provide C with much flexibility and power—yet few resources are dedicated to this data type. This comprehensive book has the information you need, whether you're a beginner or an experienced C or C++ programmer or developer. - Get an introduction to pointers, including the declaration of different pointer types
- Learn about dynamic memory allocation, de-allocation, and alternative memory management techniques
- Use techniques for passing or returning data to and from functions
- Understand the fundamental aspects of arrays as they relate to pointers
- Explore the basics of strings and how pointers are used to support them
- Examine why pointers can be the source of security problems, such as buffer overflow
- Learn several pointer techniques, such as the use of opaque pointers, bounded pointers and, the restrict keyword
Table of Contents Chapter 1. Introduction Chapter 2. Dynamic Memory Management in C Chapter 3. Pointers and Functions Chapter 4. Pointers and Arrays Chapter 5. Pointers and Strings Chapter 6. Pointers and Structures Chapter 7. Security Issues and the Improper Use of Pointers Chapter 8. Odds and Ends Book Details - Paperback: 226 pages
- Publisher: O’Reilly Media (April 2013)
- Language: English
- ISBN-10: 1449344186
- ISBN-13: 978-1449344184
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Physics for Game Developers, 2nd Edition Posted: 17 May 2013 06:48 AM PDT Book Description If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team. - Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response
- Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia
- Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls
- Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays
- Capture 3D sound effects with the OpenAL audio API
Table of Contents Part I: Fundamentals Chapter 1. Basic Concepts Chapter 2. Kinematics Chapter 3. Force Chapter 4. Kinetics Chapter 5. Collisions Chapter 6. Projectiles Part II: Rigid-Body Dynamics Chapter 7. Real-Time Simulations Chapter 8. Particles Chapter 9. 2D Rigid-Body Simulator Chapter 10. Implementing Collision Response Chapter 11. Rotation in 3D Rigid-Body Simulators Chapter 12. 3D Rigid-Body Simulator Chapter 13. Connecting Objects Chapter 14. Physics Engines Part III: Physical Modeling Chapter 15. Aircraft Chapter 16. Ships and Boats Chapter 17. Cars and Hovercraft Chapter 18. Guns and Explosions Chapter 19. Sports Part IV: Digital Physics Chapter 20. Touch Screens Chapter 21. Accelerometers Chapter 22. Gaming from One Place to Another Chapter 23. Pressure Sensors and Load Cells Chapter 24. 3D Display Chapter 25. Optical Tracking Chapter 26. Sound Appendix A. Vector Operations Appendix B. Matrix Operations Appendix C. Quaternion Operations Appendix D. Bibliography Book Details - Paperback: 578 pages
- Publisher: O’Reilly Media; 2nd Edition (April 2013)
- Language: English
- ISBN-10: 1449392512
- ISBN-13: 978-1449392512
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