Microsoft Mapping Posted: 22 Dec 2013 06:50 AM PST Book Description Geospatial mapping applications have become hugely popular in recent years. With smart-phone and tablet numbers snow-balling this trend looks set to continue well into the future. Indeed, it is true to say that in today's mobile world location-aware apps are becoming the norm rather than the exception. In Microsoft Mapping author Ray Rischpater showcases Microsoft’s Bing Maps API and demonstrates how its integration features make it by far the strongest mapping candidate for business that are already using Windows 8 or the .NET Framework. Whether you want to build a new app from scratch of add a few modest geospatial features to your existing website Ray’s carefully chosen examples will provide you with both the inspiration and the code you need to achieve your goals. What you'll learn - Fully working code samples that show the concepts in use with ASP.NET 4.5, Windows 8 and Windows Phone.
- Complete solutions to the common problems of geospatial development: visualisation, hosting and localization of services are all explained.
- Demonstrates how the Bing Maps API can be connected to the Azure Cloud in order to provide a stand-alone mapping bolt-on with little additional up-front cost and great reliability.
- Unique coverage of how the Bing Maps API can be implanted within Windows Phone and iOS apps to provide a robust service tailored to the capabilities of each device.
Who this book is for This book is for experienced Microsoft developers with a grounding in C# and .NET together with a basic understanding of WCF. Table of Contents Chapter 1. Getting Started with Microsoft and Mapping Chapter 2. Painless Hosting with Azure Chapter 3. Geospatial with Azure SQL Database Chapter 4. Hosting WCF Services on Windows Azure Chapter 5. Map Visualization with Bing Maps for the Web Chapter 6. Doing More with Bing Maps Chapter 7. Bing Maps for WPF Chapter 8. Bing Maps for Windows Store Apps Chapter 9. Bing Maps for Windows Phone 8 Chapter 10. Power Map for Excel Book Details - Paperback: 180 pages
- Publisher: Apress (November 2013)
- Language: English
- ISBN-10: 1430261099
- ISBN-13: 978-1430261094
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iOS 7 Development Recipes Posted: 22 Dec 2013 06:43 AM PST Book Description iOS 7 Development Recipes: A Problem-Solution Approach is your code reference and guide to developing solutions on the iPad, iPhone, and other iOS 7 SDK devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You’ll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope and have been geared toward the professional developer. You’ll find clear and concise code samples accompanying each recipe, and you will be presented with cutting-edge solutions that bring forth the best that the iOS 7 SDK has to offer. The recipes include: - Working with Auto Layout to build flexible user interfaces that adapt to different screen sizes
- Building applications that incorporate multimedia
- Building location-aware apps
- Understanding best practices for application design and development
You’ll find this book to be an indispensable reference for all your iOS development. What you'll learn - How to make your apps truly stand out with multimedia
- How to integrate social network services such as Twitter and Facebook into your apps
- How to enhance your game apps with GameCenter
- How to develop powerful apps with the latest Xcode
- How to use Table Views and Collection Views in combination with Core Data to build powerful data-driven apps
- How to build beautiful location-based apps with the new map engine
Who this book is for This book is intended for developers familiar with the Objective-C programming language and with an interest in developing apps for the iPhone and iPad. While a basic knowledge of Objective-C is expected, developers at all levels of app development will benefit from this book. Table of Contents Chapter 1. Application Recipes Chapter 2. Storyboard Recipes Chapter 3. Layout Recipes Chapter 4. Table and Collection View Recipes Chapter 5. Location Recipes Chapter 6. Motion Recipes Chapter 7. Map Recipes Chapter 8. Social Network Recipes Chapter 9. Camera Recipes Chapter 10. Multimedia Recipes Chapter 11. Image Recipes Chapter 12. Graphics Recipes Chapter 13. Animation and Physics Recipes Chapter 14. User Data Recipes Chapter 15. Data Storage Recipes Chapter 16. Data Transmission Recipes Chapter 17. Game Kit Recipes Book Details - Paperback: 816 pages
- Publisher: Apress (December 2013)
- Language: English
- ISBN-10: 1430259590
- ISBN-13: 978-1430259596
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Beginning iOS Social Games Posted: 22 Dec 2013 06:38 AM PST Book Description It’s certainly fun to build games that run on your iPhone and iPad. But, wouldn’t it be more fun to create games that allow you to play with other gamers in your social network? There’s a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app. What you'll learn - Build socially integrated games on iOS for iPhone and iPad using Twitter and Facebook
- Configure and begin using Game Center, Apple’s social gaming platform
- Work with the advanced features of Apple’s Game Center using leaderboards, achievements, matchmaking, invitations, and multiplayer
- Exchange data while dealing with errors, dropped connections and other hurdles
- Create turned-based iOS games using Game Center
- Implement other socially rich features like real time Voice Chat, In App Purchases with Store Kit, and displaying content on a TV using Airplay
- Explore all these features and more while building a real iOS game, UFOs!
Who this book is for This book is for iPhone and iPad app developers looking to build iOS game apps that can network with other apps and social media like Facebook. Table of Contents Chapter 1. Getting Started with Social Gaming Chapter 2. Game Center. Setting Up and Getting Started Chapter 3. Leaderboards Chapter 4. Achievements Chapter 5. Matchmaking and Invitations Chapter 6. The Peer Picker Chapter 7. Network Design Overview Chapter 8. Exchanging Data Chapter 9. Turned-Based Gaming with Game Center Chapter 10. Voice Chat Chapter 11. In-App Purchase with StoreKit Chapter 12. Twitter Chapter 13. Facebook Chapter 14. AirPlay Chapter 15. Game Controllers Book Details - Paperback: 312 pages
- Publisher: Apress (December 2013)
- Language: English
- ISBN-10: 1430249056
- ISBN-13: 978-1430249054
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Practical OpenCV Posted: 22 Dec 2013 06:33 AM PST Book Description Practical OpenCV is a hands-on project book that shows you how to get the best results from OpenCV, the open-source computer vision library. Computer vision is key to technologies like object recognition, shape detection, and depth estimation. OpenCV is an open-source library with over 2500 algorithms that you can use to do all of these, as well as track moving objects, extract 3D models, and overlay augmented reality. It’s used by major companies like Google (in its autonomous car), Intel, and Sony; and it is the backbone of the Robot Operating System's computer vision capability. In short, if you’re working with computer vision at all, you need to know OpenCV. With Practical OpenCV, you’ll be able to: - Get OpenCV up and running on Windows or Linux.
- Use OpenCV to control the camera board and run vision algorithms on Raspberry Pi.
- Understand what goes on behind the scenes in computer vision applications like object detection, image stitching, filtering, stereo vision, and more.
- Code complex computer vision projects for your class/hobby/robot/job, many of which can execute in real time on off-the-shelf processors.
- Combine different modules that you develop to create your own interactive computer vision app.
What you'll learn - The ins and outs of OpenCV programming on Windows and Linux
- Transforming and filtering images
- Detecting corners, edges, lines, and circles in images and video
- Detecting pre-trained objects in images and video
- Making panoramas by stitching images together
- Getting depth information by using stereo cameras
- Basic machine learning techniques
- BONUS: Learn how to run OpenCV on Raspberry Pi
Who this book is for This book is for programmers and makers with little or no previous exposure to computer vision. Some proficiency with C++ is required. Table of Contents Part 1: Getting Comfortable Chapter 1. Introduction to Computer Vision and OpenCV Chapter 2. Setting up OpenCV on Your Computer Chapter 3. CV Bling—OpenCV Inbuilt Demos Chapter 4. Basic Operations on Images and GUI Windows Part 2: Advanced Computer Vision Problems and Coding Them in OpenCV Chapter 5. Image Filtering Chapter 6. Shapes in Images Chapter 7. Image Segmentation and Histograms Chapter 8. Basic Machine Learning and Object Detection Based on Keypoints Chapter 9. Affine and Perspective Transformations and Their Applications to Image Panoramas Chapter 10. 3D Geometry and Stereo Vision Chapter 11. Embedded Computer Vision: Running OpenCV Programs on the Raspberry Pi Book Details - Paperback: 244 pages
- Publisher: Apress (December 2013)
- Language: English
- ISBN-10: 1430260793
- ISBN-13: 978-1430260790
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Beginning Sensor Networks with Arduino and Raspberry Pi Posted: 22 Dec 2013 06:26 AM PST Book Description Beginning Sensor Networks with Arduino and Raspberry Pi teaches you how to build sensor networks with Arduino, Raspberry Pi, and XBee radio modules, and even shows you how to turn your Raspberry Pi into a MySQL database server to store your sensor data! First you’ll learn about the different types of sensors and sensor networks, including how to build a simple XBee network. Then you’ll walk through building an Arduino-based temperature sensor and data collector, followed by building a Raspberry Pi-based sensor node. Next you’ll learn different ways to store sensor data, including writing to an SD card, sending data to the cloud, and setting up a Raspberry Pi MySQL server to host your data. You even learn how to connect to and interact with a MySQL database server directly from an Arduino! Finally you’ll learn how to put it all together by connecting your Arduino sensor node to your new Raspberry Pi database server. If you want to see how well Arduino and Raspberry Pi can get along, especially to create a sensor network, then Beginning Sensor Networks with Arduino and Raspberry Pi is just the book you need. What you'll learn - How to build sensor nodes with both Arduino and Raspberry Pi!
- What is XBee?
- What methods you have for storing sensor data
- How you can host your data on the Raspberry Pi
- How to get started with the MySQL database connector for Arduino
- How to build database enabled sensor networks
Who this book is for Electronics enthusiasts, Arduino and Raspberry Pi fans, and anyone who wants hands-on experience seeing how these two amazing platforms, Arduino and Raspberry Pi, can work together with MySQL. Table of Contents Chapter 1. Introduction to Sensor Networks Chapter 2. Tiny Talking Modules: An Introduction to XBee Wireless Modules Chapter 3. Arduino-Based Sensor Nodes Chapter 4. Raspberry Pi-based Sensor Nodes Chapter 5. Where to Put It All: Storing Sensor Data Chapter 6. Turning Your Raspberry Pi into a Database Server Chapter 7. MySQL and Arduino: United at Last! Chapter 8. Building Your Network: Arduino Wireless Aggregator + Wireless Sensor Node + Raspberry Pi Server Chapter 9. Planning Wireless Sensor Networks Appendix. Shopping List Book Details - Paperback: 372 pages
- Publisher: Apress (December 2013)
- Language: English
- ISBN-10: 1430258241
- ISBN-13: 978-1430258247
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