Programming Windows Store Apps with C# Posted: 25 Mar 2014 09:25 AM PDT Book Description If you're a .NET developer looking to build tablet apps, this practical book takes you step-by-step through the process of developing apps for the Windows Store. You'll learn how to use Microsoft's Modern UI design language with Windows 8.1 and WinRT 8.1.1 by building a line-of-business mobile app with C# through the course of the book. To develop the app, you'll work with the same system details and design specs that apply to retail apps, such as persistence, backend service, and Windows 8 features for sharing and search. You'll learn how to develop the code, incorporate third-party open source products, and package your app for the Windows Store. - Build a UI with XAML and the Model/View/View-Model pattern
- Understand asynchrony—and rediscover threads and parallelism
- Store data and system settings locally with SQLite
- Use app bars for commands and the settings charm for Help options
- Present notifications as tile updates, badges, or toast popups
- Help users visualize locations and tag activities to a map
- Enable apps to share data and run side-by-side in the UI
- Implement functionality for running tasks in the background
Table of Contents Chapter 1. Making the Transition from .NET (Part 1) Chapter 2. Making the Transition from .NET (Part 2) Chapter 3. Local Persistent Data Chapter 4. The App Bar Chapter 5. Notifications Chapter 6. Working with Files Chapter 7. Sharing Chapter 8. Searching Chapter 9. Settings Chapter 10. Location Chapter 11. Using the Camera Chapter 12. Responsive Design Chapter 13. Resources and Localization Chapter 14. Background Tasks and App Lifetime Chapter 15. Sideloading and Distribution Appendix A. Cryptography and Hashing Appendix B. Unit Testing Basics for Windows Store Apps Book Details - Paperback: 508 pages
- Publisher: O’Reilly Media (February 2014)
- Language: English
- ISBN-10: 1449320856
- ISBN-13: 978-1449320850
Note: There is a file embedded within this post, please visit this post to download the file. Related Books The post Programming Windows Store Apps with C# appeared first on Wow! eBook. |
Programming 3D Applications with HTML5 and WebGL Posted: 25 Mar 2014 09:22 AM PDT Book Description Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you'll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. - Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS
- Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js
- Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content
- Look into several game engines and frameworks for building 3D applications, including the author's Vizi framework
- Create 3D environments with multiple objects and complex interaction, using examples and supporting code
- Examine the issues involved in building WebGL-based 3D applications for mobile browsers
Table of Contents Part I: Foundations Chapter 1. Introduction Chapter 2. WebGL: Real-Time 3D Rendering Chapter 3. Three.js—A JavaScript 3D Engine Chapter 4. Graphics and Rendering in Three.js Chapter 5. 3D Animation Chapter 6. CSS3: Advanced Page Effects Chapter 7. Canvas: Universal 2D Drawing Part II: Application Development Techniques Chapter 8. The 3D Content Pipeline Chapter 9. 3D Engines and Frameworks Chapter 10. Developing a Simple 3D Application Chapter 11. Developing a 3D Environment Chapter 12. Developing Mobile 3D Applications Book Details - Paperback: 404 pages
- Publisher: O’Reilly Media (February 2014)
- Language: English
- ISBN-10: 1449362966
- ISBN-13: 978-1449362966
Note: There is a file embedded within this post, please visit this post to download the file. Related Books The post Programming 3D Applications with HTML5 and WebGL appeared first on Wow! eBook. |
Speaking JavaScript Posted: 25 Mar 2014 09:18 AM PDT Book Description Like it or not, JavaScript is everywhere these days—from browser to server to mobile—and now you, too, need to learn the language or dive deeper than you have. This concise book guides you into and through JavaScript, written by a veteran programmer who once found himself in the same position. Speaking JavaScript helps you approach the language with four standalone sections. First, a quick-start guide teaches you just enough of the language to help you be productive right away. More experienced JavaScript programmers will find a complete and easy-to-read reference that covers each language feature in depth. Complete contents include: - JavaScript quick start: Familiar with object-oriented programming? This part helps you learn JavaScript quickly and properly.
- JavaScript in depth: Learn details of ECMAScript 5, from syntax, variables, functions, and object-oriented programming to regular expressions and JSON with lots of examples. Pick a topic and jump in.
- Background: Understand JavaScript's history and its relationship with other programming languages.
- Tips, tools, and libraries: Survey existing style guides, best practices, advanced techniques, module systems, package managers, build tools, and learning resources.
Table of Contents Part I: JavaScript Quick Start Chapter 1. Basic JavaScript Part II: Background Chapter 2. Why JavaScript? Chapter 3. The Nature of JavaScript Chapter 4. How JavaScript Was Created Chapter 5. Standardization: ECMAScript Chapter 6. Historical JavaScript Milestones Part III: JavaScript in Depth Chapter 7. JavaScript's Syntax Chapter 8. Values Chapter 9. Operators Chapter 10. Booleans Chapter 11. Numbers Chapter 12. Strings Chapter 13. Statements Chapter 14. Exception Handling Chapter 15. Functions Chapter 16. Variables: Scopes, Environments, and Closures Chapter 17. Objects and Inheritance Chapter 18. Arrays Chapter 19. Regular Expressions Chapter 20. Dates Chapter 21. Math Chapter 22. JSON Chapter 23. Standard Global Variables Chapter 24. Unicode and JavaScript Chapter 25. New in ECMAScript 5 Part IV: Tips, Tools, and Libraries Chapter 26. A Meta Code Style Guide Chapter 27. Language Mechanisms for Debugging Chapter 28. Subclassing Built-ins Chapter 29. JSDoc: Generating API Documentation Chapter 30. Libraries Chapter 31. Module Systems and Package Managers Chapter 32. More Tools Chapter 33. What to Do Next Book Details - Paperback: 460 pages
- Publisher: O’Reilly Media (February 2014)
- Language: English
- ISBN-10: 1449365035
- ISBN-13: 978-1449365035
Note: There is a file embedded within this post, please visit this post to download the file. Related Books The post Speaking JavaScript appeared first on Wow! eBook. |
Responsive Theming for Drupal Posted: 25 Mar 2014 09:13 AM PDT Book Description If you want your Drupal website to work well on smartphones, tablets, and desktops, this practical guide shows you how to incorporate Responsive Web Design (RWD) with specific Drupal 7 themes. You'll learn how to create attractive, easy-to-navigate layouts for everything from tiny phone screens to 30-inch desktop monitors—all with the same codebase. Ideal for experienced Drupal developers, this book takes you through RWD basics and shows you how to build sites based on Aurora, Zen, and Omega—three popular base themes created by Drupal contributors. Whether you're creating a new site with RWD or adapting an existing one, you'll learn how to become a better, more efficient Drupal themer. - Understand how Responsive Web Design and CSS media queries work
- Learn how the Sass stylesheet language and Compass framework support RWD
- Adopt a mobile-first approach to RWD—and learn why it's important
- Get step-by-step instructions for creating custom subthemes on top of Aurora, Zen, and Omega
- Tackle common problems when building and theming responsive Drupal sites
- Explore alternative options for accommodating smartphone and tablet users
Table of Contents Chapter 1. Responsive Design: A Quick and Dirty Intro Chapter 2. Responsive, Meet Drupal Chapter 3. A Short Primer on Sass and Compass Chapter 4. Responsive Theming With Aurora Chapter 5. Responsive Theming Using Zen Chapter 6. Responsive Theming Using Omega Chapter 7. Some Common Gotchas and Tips Chapter 8. Alternative Options and Next Steps Book Details - Paperback: 78 pages
- Publisher: O’Reilly Media (February 2014)
- Language: English
- ISBN-10: 1449373313
- ISBN-13: 978-1449373313
Note: There is a file embedded within this post, please visit this post to download the file. Related Books The post Responsive Theming for Drupal appeared first on Wow! eBook. |
Jump Start HTML5 Posted: 25 Mar 2014 09:11 AM PDT Book Description This short book provides a practical introduction to HTML5. HTML (HyperText Markup Language) is the predominant language of web pages. Originally developed as a way to describe and share scientific papers, HTML is now used to mark up all sorts of documents and create visual interfaces for browser-based software. With HTML5, however, HTML has become as much an of API for developing browser-based software as it is a markup language. In this book, we’ll talk about the history of HTML and HTML5 and explore its new features. It covers: - HTML5 basics
- Multimedia
- Canvas and SVG
- HTML5 applications
- HTML5 APIs
HTML5 is required knowledge for every professional web designer and developer. This book will quickly get you up to speed with the fundamentals of HTML5 and give you the confidence to start experimenting on your own. Table of Contents Chapter 1. Basics: What is HTML5? Chapter 2. Basics: The Anatomy of HTML5 Chapter 3. Basics: Structuring Documents Chapter 4. Basics: HTML5 Forms Chapter 5. Basics: Multimedia, Audio and Video Chapter 6. Multimedia: Preparing Your Media Chapter 7. Multimedia: Using Native HTML5 Audio Chapter 8. Multimedia: Using Native HTML5 Video Chapter 9. Multimedia: The source Element Chapter 10. Mutimedia: The track Element Chapter 11. Multimedia: Scripting Media Players Chapter 12. Canvas & SVG: An Introduction to Canvas Chapter 13. Canvas & SVG: Canvas Basics Chapter 14. Canvas & SVG: Handling Non-supporting Browsers Chapter 15. Canvas & SVG: Canvas Gradients Chapter 16. Canvas & SVG: Canvas Images and Videos Chapter 17. Canvas & SVG: An Introduction to SVG Chapter 18. Canvas & SVG: Using SVG Chapter 19. Canvas & SVG: SVG Bézier Curves Chapter 20. Canvas & SVG: SVG Filter Effects Chapter 21. Canvas & SVG: Canvas or SVG? Chapter 22. Offline Apps: Detecting When the User Is Connected Chapter 23. Offline Apps: Application Cache Chapter 24. Offline Apps: Web Storage Chapter 25. Offline Apps: Storing Data With Client-side Databases Chapter 26. APIs: Overview Chapter 27. APIs: Web Workers Chapter 28. APIs: The Geolocation API Chapter 29. APIs: Server Sent Events Chapter 30. APIs: The WebSocket API Chapter 31. APIs: The Cross-document Messaging API Book Details - Paperback: 250 pages
- Publisher: SitePoint (February 2014)
- Language: English
- ISBN-10: 0980285828
- ISBN-13: 978-0980285826
Note: There is a file embedded within this post, please visit this post to download the file. Related Books The post Jump Start HTML5 appeared first on Wow! eBook. |
Tidak ada komentar:
Posting Komentar