Wow! eBook: Programming Groovy 2 - 5 new eBooks |
- Programming Groovy 2
- The Healthy Programmer
- OpenGL ES 2 for Android
- Programming Ruby 1.9 & 2.0, 4th Edition
- The Pragmatic Programmer
Posted: 22 Aug 2013 02:34 PM PDT Book DescriptionGroovy brings you the best of both worlds: a flexible, highly productive, agile, dynamic language that runs on the rich framework of the Java Platform. Groovy preserves the Java semantics and extends the JDK to give you true dynamic language capabilities. Programming Groovy 2 will help you, the experienced Java developer, learn and take advantage of the latest version of this rich dynamic language. You'll go from the basics of Groovy to the latest advances in the language, including options for type checking, tail-call and memoization optimizations, compile time metaprogramming, and fluent interfaces to create DSLs. You don't have to leave the rich Java Platform to take advantage of Groovy. Groovy preserves Java's semantics and extends the JDK, so programming in Groovy feels like the Java language has been augmented; it's like working with a lighter, more elegant Java. If you're an experienced Java developer who wants to learn how Groovy works, you'll find exactly what you need in this book. You'll start with the fundamentals of programming in Groovy and how it works with Java, and then you'll explore advanced concepts such as unit testing with mock objects, using Builders, working with databases and XML, and creating DSLs. You'll master Groovy's powerful yet complex run-time and compile-time metaprogramming features. Much has evolved in the Groovy language since the publication of the first edition of Programming Groovy. Programming Groovy 2 will help you learn and apply Groovy's new features. Creating DSLs is easier now, and Groovy's already-powerful metaprogramming facilities have improved even more. You'll see how to work with closures, including tail call optimization and memoization. The book also covers Groovy's new static compilation feature. Whether you're learning the basics of the language or interested in getting proficient with the new features, Programming Groovy 2 has you covered. What You Need Table of Contents Part II: Using Groovy Part III: MOPping Groovy Part IV: Using Metaprogramming Appendix A1. Web Resources Book Details
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Posted: 22 Aug 2013 02:28 PM PDT Book DescriptionTo keep doing what you love, you need to maintain your own systems, not just the ones you write code for. Regular exercise and proper nutrition help you learn, remember, concentrate, and be creative—skills critical to doing your job well. Learn how to change your work habits, master exercises that make working at a computer more comfortable, and develop a plan to keep fit, healthy, and sharp for years to come. Small changes to your habits can improve your health—without getting in the way of your work. The Healthy Programmer gives you a daily plan of action that's incremental and iterative just like the software development processes you're used to. Every tip, trick, and best practice is backed up by the advice of doctors, scientists, therapists, nutritionists, and numerous fitness experts. We'll review the latest scientific research to understand how being healthy is good for your body and mind. You'll start by adding a small amount of simple activity to your day—no trips to the gym needed. You'll learn how to mitigate back pain, carpal tunnel syndrome, headaches, and many other common sources of pain. You'll also learn how to refactor your diet to properly fuel your body without gaining weight or feeling hungry. Then, you'll turn the exercises and activities into a pragmatic workout methodology that doesn't interfere with the demands of your job and may actually improve your cognitive skills. You'll also learn the secrets of prominent figures in the software community who turned their health around by making diet and exercise changes. Throughout, you'll track your progress with a companion iPhone app. Finally, you'll learn how to make your healthy lifestyle pragmatic, attainable, and fun. If you're going to live well, you should enjoy it. Table of Contents Appendix A1. Goals Book Details
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Posted: 22 Aug 2013 02:21 PM PDT Book DescriptionAndroid is booming like never before, with millions of devices shipping every day. It’s never been a better time to learn how to create your own 3D games and live wallpaper for Android. You’ll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you. This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL. What You Need Table of Contents Part I: A Simple Game of Air Hockey Part II: Building a 3D World Appendix A1. The Matrix Math Behind the Projections Book Details
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Programming Ruby 1.9 & 2.0, 4th Edition Posted: 22 Aug 2013 02:15 PM PDT Book DescriptionWould you like to go from first idea to working code much, much faster? Do you currently spend more time satisfying the compiler instead of your clients or end users? Are you frustrated with demanding languages that seem to get in your way, instead of getting the work done? Are you using Rails, and want to dig deeper into the underlying Ruby language? If so, then we've got a language and book for you! Ruby is a fully object-oriented language, much like the classic object-oriented language, Smalltalk. Like Smalltalk, it is dynamically typed (as opposed to Java or C++), but unlike Smalltalk, Ruby features the same conveniences found in modern scripting languages such as Perl and Python. The combination of the power of a pure object-oriented language with the convenience of a scripting language makes Ruby a favorite tool of intelligent, forward-thinking programmers. The Pickaxe contains four major sections:
This is the reference manual for Ruby, including a description of all the standard library modules, a complete reference to all built-in classes and modules (including all the new and changed methods introduced by Ruby 1.9, 1.9.2, 1.9.3, and 2.0¹). It also includes all the new and changed syntax and semantics introduced since Ruby 1.8. Learn about the new parameter passing rules, local variable scoping in blocks, fibers, and the new block declaration syntax, among other exciting new features. About Ruby 2.0 The major language changes in Ruby 2.0 are the addition of keyword arguments and the change to use UTF-8 as the default source file encoding. There are a number of additions to the standard library, including:
You'll also find that Ruby 2 is faster, and has memory management improvements that make it more server-friendly. All told, there are over 110 sections of the book that have been flagged and cross-linked to indicate 2.0 content. What You Need
Table of Contents Part II: Ruby in Its Setting Part III: Ruby Crystallized Part IV: Ruby Library Reference Book Details
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Posted: 22 Aug 2013 02:05 PM PDT Book DescriptionStraight from the programming trenches, The Pragmatic Programmer: From Journeyman to Master cuts through the increasing specialization and technicalities of modern software development to examine the core process—what do you do, as an individual and as a team, if you want to create software that's easy to work with and good for your users. This classic title is regularly featured on software development "Top Ten" lists, and is issued by many corporations to new hires. We wrote this book before we created our publishing business, and we do not publish it. The Pragmatic Programmer is published by Addison Wesley, and may not contain the same ebook features or format the same as our Pragmatic Bookshelf books. Paperbacks are available wherever old-fashioned paperback books are sold, and the ebook is available here—all available ebook formats for one price, with no restrictive DRM. For more on The Pragmatic Programmer have a look at the Pragmatic Programmer Resources page. Read this book, and you'll learn how to:
Table of Contents Appendices Book Details
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