Wow! eBook: HTML5 and CSS3, 2nd Edition - 5 new eBooks | |
- HTML5 and CSS3, 2nd Edition
- Modern C++ Programming with Test-Driven Development
- Functional Programming Patterns in Scala and Clojure
- 3D Game Programming for Kids
- Backbone.Marionette.js
Posted: 15 Nov 2013 08:30 AM PST Book DescriptionHTML5 and CSS3 power today's web applications, with semantic markup, better forms, native multimedia, animations, and powerful APIs. You'll get hands-on with all the new features with practical example projects, and find what you need quickly with this book's modular structure. "Falling Back" sections show you how to create solutions for older browsers, and "The Future" sections at the end of each chapter get you excited about the possibilities when features mature. This revised second edition walks you through new features such as IndexedDB, CSS Animations, SVG, and more, along with updated fallback solutions. You'll use HTML5's new markup to create better structure for your content and better interfaces for your forms. You'll work with new form controls and validations, and build interfaces that are accessible to assistive technology and mobile devices. You'll draw with the Canvas and SVG, do simple animations with pure CSS, work with advanced CSS selectors, and make audio and video play natively. You'll bring your web apps to the next level as you use Web Storage and IndexedDB to save data on the client and make applications available offline. And you'll discover how to use web sockets, geolocation, cross-document messaging, and the History API to create even more interactive applications. Today, you have the flexibility that used to be only available through large JavaScript libraries or proprietary plugins. Get ready for today's web. What you need Table of Contents Part I: Improving User Interfaces Part II: New Sights and Sounds Part III: Beyond Markup Appendix A1. Features Quick Reference Book Details
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Modern C++ Programming with Test-Driven Development Posted: 15 Nov 2013 08:26 AM PST Book DescriptionModern C++ Programming With Test-Driven Development, the only comprehensive treatment on TDD in C++ provides you with everything you need to know about TDD, and the challenges and benefits of implementing it in your C++ systems. Its many detailed code examples take you step-by-step from TDD basics to advanced concepts. As a veteran C++ programmer, you're already writing high-quality code, and you work hard to maintain code quality. It doesn't have to be that hard. In this book, you'll learn:
As you grow in TDD mastery, you'll discover how to keep a massive C++ system from becoming a design mess over time, as well as particular C++ trouble spots to avoid. You'll find out how to prevent your tests from being a maintenance burden and how to think in TDD without giving up your hard-won C++ skills. Finally, you'll see how to grow and sustain TDD in your team. Whether you're a complete unit-testing novice or an experienced tester, this book will lead you to mastery of test-driven development in C++. What you need
Table of Contents Appendix A1. Comparing Unit Testing Tools Book Details
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Functional Programming Patterns in Scala and Clojure Posted: 15 Nov 2013 08:20 AM PST Book DescriptionFunctional languages have their own patterns that enable you to solve problems with less code than object-oriented programming alone. This book introduces you, the experienced Java programmer, to Scala and Clojure: practical, production-quality languages that run on the JVM and interoperate with existing Java. By using both the statically typed, type-inferred Scala and the dynamically typed, modern Lisp Clojure, you'll gain a broad understanding of functional programming. For each pattern, you'll first see the traditional object-oriented solution, and then dig into the functional replacements in both Scala and Clojure. These patterns are common in the functional world and deserve to become part of your problem-solving toolkit. On the object-oriented side, you'll see many common patterns, such as Command, Strategy, and Null Object. On the functional side, you'll learn core functional patterns such as Memoization, Lazy Sequence, and Tail Recursion. Each pattern helps you solve a common programming problem. Working through them gives you a set of patterns you can use to solve problems you come across while writing programs. Finally, you'll learn how to work your existing Java code into new Scala or Clojure projects. You can start off small, adding functional code little by little, so you can complement your existing knowledge with Scala and Clojure as these languages gain popularity on the JVM. What you need Table of Contents Book Details
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Posted: 15 Nov 2013 08:16 AM PST Book DescriptionYou'll jump right in and write games and simulations while learning programming fundamentals. You'll use the ICE Code Editor, which was created especially for this book to make it easy for you to get started with JavaScript programming. With the ICE Editor, you'll see the results of your work right away. Want a red donut? You can make hundreds of them, spinning around like crazy right next to the code you just typed. You'll do hands-on coding in every chapter. You'll start by building simple animated shapes, then make your own player—who can do cartwheels! You'll learn how to build your own games from start to finish, including a monster eating fruit, a cave puzzle, and rafting on a river. You'll animate simple shapes to create a model of the solar system, and make your own website so that you can show off your games with your friends. If you just want to make games, jump to the lessons focusing on projects. To understand some of the theory better or if you need some help with functions, turn to the chapters that explain the programming concepts. We'll walk you carefully through all the math needed to bring games to life. Best of all, you get to create awesome games and say, "I made this!" What you need Table of Contents Book Details
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Posted: 15 Nov 2013 08:11 AM PST Book DescriptionBackbone.js has become a popular library for developing modern web applications as their complexity and size increase. With Marionette.js, boilerplate code is handled by the library, letting you focus on your application's specifics. You'll discover Marionette components, along with when and why to use them. After you've made it through the book, you'll be comfortable writing a Marionette application on your own. Exercises covering the basic concepts are included (with solutions), so you can check for yourself if you've properly understood the functionality that was covered in a given chapter. You'll learn how to build the application at davidsulc step by step, including:
And much more! All of this is covered step by step so you fully understand how and why code is being added, removed, or refactored. What you need Book Details
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