5 new posts | |
- ActionScript Developer’s Guide to Robotlegs
- Getting Started with Roo
- Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript
- Programming Social Applications
- Quick Guide to Flash Catalyst
ActionScript Developer’s Guide to Robotlegs Posted: 05 Sep 2011 04:11 AM PDT Book DescriptionRobotlegs is a standout among the ActionScript 3 development frameworks available today. With it, Flash, Flex, and AIR developers can create well-architected, testable, and flexible Rich Internet Applications—fast. This concise guide shows you how the light footprint and focused scope of this open source framework not only solves your immediate coding problems, it helps you gain insight into AS3 architecture on a much deeper level. The authors provide a walkthrough of specific features in two applications they’ve written in Robotlegs, complete with code for each application as a whole. You’ll learn how to achieve a balance of flexibility and consistency in your own projects.
About the Author Joel currently resides in Fort Worth and works as a Flex consultant for Universal Mind providing clients with oodles of clean code and a focus on test driven development solutions. Joel can be found blogging on various Flex development topics at http://joelhooks.com. Outside of developing software tools Joel owns a photography studio http://visualempathy.com with his wife who also collaborates on the raising and nurturing of his four home-educated children aged 13 to 4. Lindsey Fallow (aka Stray) has spent the past decade exploring science and technology as a writer, software developer, and television personality. Following an undergraduate degree in Manufacturing Engineering, she fronted a science show for 8-12 year-olds on Disney, and went on to become a reporter & Associate Producer for Tomorrow’s World (the BBC’s #1 prime-time UK science and technology show) from 1998-2002. She’s stood on the top of the Golden Gate bridge, fed sharks, filmed brain surgery, flown in military planes, and been bitten by a baby tiger, but is the most excited by far when her 16-year-old stepson ‘gets’ new math concepts. A Flash developer since Flash 4, Stray blogs on ActionScript, test driven development and the programmer’s brain at xxcoder.net. She is a core contributor to the Robotlegs framework, and actively pushing the ActionScript community to aspire to excellence through the try{harder} collaborative-learning format. Book Details
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Posted: 05 Sep 2011 04:07 AM PDT Book DescriptionSpring Roo goes a step beyond the Spring Framework by bringing true Rapid Application Development to Java—just as Grails has done with Groovy. This concise introduction shows you how to build applications with Roo, using the framework’s shell as an intelligent and timesaving code-completion tool. It’s an ideal RAD tool because Roo does much of the tedious code maintenance. You’ll get started by building a simple customer relationship management application, complete with step-by-step instructions and code examples. Learn how to control any part of the application with Roo’s opt-in feature, while using this open source framework to automate the rest of the code.
About the Author Mr. Mayzak is part of the Cloud Applications Platform team at VMware. As part of this team he is focused on mapping our solutions to customers needs and ensuring that what we offer fits their requirements. He is constantly in the field working with customers on their Cloud initiatives. Book Details
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Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript Posted: 05 Sep 2011 04:04 AM PDT Book DescriptionWalk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design. Table of Contents
Chapter 2 Making It Isometric
Chapter 4 HTML5 Sound and Processing Optimization
Chapter 5 Connecting the Game to People
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Programming Social Applications Posted: 05 Sep 2011 03:59 AM PDT Book DescriptionSocial networking has made one thing clear: websites and applications need to provide users with experiences tailored to their preferences. This in-depth guide shows you how to build rich social frameworks, using open source technologies and specifications. You’ll learn how to create third-party applications for existing sites, build engaging social graphs, and develop products to host your own socialized experience. Programming Social Apps focuses on the OpenSocial platform, along with Apache Shindig, OAuth, OpenID, and other tools, demonstrating how they work together to help you solve practical issues. Each chapter uncovers a new layer in the construction of highly viral social applications and platforms.
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Posted: 05 Sep 2011 03:55 AM PDT Book DescriptionHow do you transform user interface designs created in Photoshop or Illustrator into interactive web pages? It’s easier than you think. This guide shows you how to use Adobe Flash Catalyst to create interactive UIs and website wireframes for Rich Internet Applications—without writing a single line of code. Ideal for web designers, this book introduces Flash Catalyst basics with detailed step-by-step instructions and screenshots that illustrate every part of the process. You’ll learn hands-on how to turn your static design or artwork into working user interfaces that can be implemented in Flash Builder or Adobe AIR.
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