Kamis, 08 September 2011

5 new posts


5 new posts

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Moodle 2.0 E-Learning Course Development

Posted: 08 Sep 2011 04:57 AM PDT

Moodle 2.0 E Learning Course Development

Book Description

Moodle is the leading Open Source e learning management system. Using Moodle, teachers and professors can easily construct richly textured web-based courses. A course can consist of a number of lessons, with each lesson including reading materials; activities such as quizzes, tests, surveys, and projects; and social elements that encourage interaction and group work between students.

Moodle 2.0 E-Learning Course Development shows you how to use Moodle as a tool to enhance your teaching. It will help you analyse your students’ requirements, and come to an understanding of what Moodle can do for them. After that you’ll see how to use every feature of Moodle to meet your course goals. Moodle is relatively easy to install and use, but the real challenge is to develop a learning process that leverages its power and maps effectively onto the content-established learning situation. This book and eBook guides you through meeting that challenge.

The latest edition of the ultimate introduction to Moodle will show you how to add static learning material, interactive activities, and social features to your courses so that students reach their learning potential. Whether you want to support traditional class teaching or lecturing, or provide complete online and distance e learning courses, this book will prove a powerful resource throughout your use of Moodle.

A complete guide to successful learning using Moodle, focused on course development and delivery and using the best educational practices.

Written by William Rice, this is the newest edition of the best selling introduction to Moodle book and eBook, showing you how to set up an e-learning site using the hotly-anticipated version 2.0

What you will learn from this book :

  • Understand what Moodle can do, how it compares to other e-learning packages, and how it can support your teaching strategies
  • Install the Moodle software on your own computer or a server, and navigate your way around it
  • Discover the new features of Moodle 2.0 and how they can improve your courses
  • Learn about the different kinds of courses that can be created, from team-building group exercises, to individual courses that the student can work on at home
  • Understand all of Moodle’s learning features that allow you to manage course content, interactive resources, and social activities such as forums and wikis.
  • Manage students so that you can ensure that the right students are going to the right classes
  • Allow students to enrol themselves, or invite students to join a course
  • Understand, use, and customize roles
  • Monitor how learners interact with your site using site stats
  • Add multimedia content to your site

Approach
This book and e-book contains everything you’d expect from an introduction to Moodle: clear step-by-step instructions, plenty of screenshots, explanations and guides through the many features and options that you have to choose from. Throughout this book and e-book you will follow an example course that will help you to explore the sort of decisions, design considerations, and thought that goes into developing a successful course.

Who this book is written for
This book and ebook is for anyone who wants to get the best from Moodle. Beginners to Moodle will get a thorough guide to how the software works, with great ideas for getting off to a good start with their first course. More experienced Moodle users will find powerful insights into developing more successful and educational courses.

Book Details

  • Paperback: 344 pages
  • Publisher: Packt Publishing (August 2011)
  • Language: English
  • ISBN-10: 1849515263
  • ISBN-13: 978-1849515269
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Unity 3 Game Development Hotshot

Posted: 08 Sep 2011 04:57 AM PDT

Unity 3 Game Development Hotshot

Book Description

Unity 3d is the game engine of choice for creating professional looking games at no cost. Its combination of powerful tools and outstanding community support make it the natural choice for experienced and aspiring game developers.

Unity3D Game Development Hotshot will show you how to exploit the full array of Unity3Dtechnology in order to create an advanced gaming experience for the user. It has eight exciting and challenging projects with step- by-step explanations, diagrams, screenshots, and downloadable materials.

Every project is designed to push your Unity skills to the very limits and beyond. You will create a hero/heroine for a role playing game. Create a menu for the RPG game allowing you to customize your character with powerups, armor, and weapons. You will shade, model, rig, and animate your hero/heroine. The end result will be a  character on the level of Final Fantasy, far superior to a simple sprite.

Now for some damage – rocket launchers! Typically the most powerful weapons in any first person shooter, you will create a rocket launcher that has fire and smoke particles and most importantly causes splash damage for that all important area effect. Create AI controlled enemies for your hero/heroine to eliminate with the rocket launcher. Forge  a destructible  interactive world so if the rocket launchers miss their target they will at least cause significant damage to the surrounding environment. Learn to save and load your game so you can take a break from the action for life's necessities like going to the bathroom. Incorporate social gaming by uploading scores online so everyone can see the carnage.

What you will learn from this book :

  • Create a polished menu for a role playing game with an intuitive user interface that will allow you to add powerups, weapons, and armor.
  • Build a platform game and sprite. Add physics such as jumping and gravity.  Throw in some 3d objects.
  • Create a hero or heroine using models, shading, rigging, and animation. Bring it to life so it can walk, run, and jump.
  • Create a rocket launcher, with fire and smoke particles.
  • Build enemies with smart artificial intelligence for a first person shooter.
  • Create an interactive world with destructible environments.
  • Load and save your game. Post high scores online so the world can see who plays like a noob and who plays like a veteran.

Approach
Using a project based approach you will learn the coolest aspects of Unity3D game development. Each project contains step- by-step explanations, diagrams, screenshots, and downloadable materials.

Who this book is written for
This book is for users who already have some basic knowledge of how to use the Unity3D game engine and intermediate users who want to explore Unity 3D above and beyond the basic techniques.

Book Details

  • Paperback: 380 pages
  • Publisher: Packt Publishing (August 2011)
  • Language: English
  • ISBN-10: 1849691126
  • ISBN-13: 978-1849691123
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Unreal Development Kit 3: Beginner’s Guide

Posted: 08 Sep 2011 04:57 AM PDT

Unreal Development Kit 3: Beginners Guide

Book Description

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles.

This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences.

You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine's key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK's cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.

What you will learn from this book :

  • Installing the software and navigating around the editor.
  • Build your first map.
  • Add cool particle effects like fog, foliage and water.
  • Create fun physics.
  • Create real world terrain.
  • Use the kismet to spawn characters and toggle lighting.
  • Cutting edge UDK High level scripting.
  • Item placement and AI bot navigation.

Approach
This beginner’s guide focuses on getting you quickly through all the major learning points in a smooth, logical order. You’ll also learn how to avoid some common pitfalls.

Who this book is written for
Aspiring game developers who want to learn how to create their own levels, maps, game worlds and environments. You don't need game design or game development experience and no experience of UDK is required.

Book Details

  • Paperback: 244 pages
  • Publisher: Packt Publishing (August 2011)
  • Language: English
  • ISBN-10: 1849690529
  • ISBN-13: 978-1849690522
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Kohana 3.0: Beginner’s Guide

Posted: 08 Sep 2011 04:56 AM PDT

Kohana 3.0: Beginners Guide

Book Description

Modern web development relies heavily on the ability to rapidly create applications that are reliable, maintainable, and scalable. The PHP-based Kohana framework has proven to be one of the best platforms for delivering professional quality applications using a stable framework that allows you to build great web properties while leveraging a rapid development architecture that is both powerful and intuitive.

Kohana 3 Beginner's Guide is the first and only book in the market for learning about this popular and powerful open-source PHP framework. Written with the beginner in mind, this book walks you through installation and configuration, then uses a case study site to deliver real world solutions to common web development needs.

Beginning with the installation and configuration of the framework, you are guided through the steps necessary to get up and running, and are quickly introduced to the basics of Kohana.

Using a case study site as an example, the book illustrates core components of Kohana while showing elegant solutions to real world tasks developers face every day. From working with forms to databases, interacting with users to deploying applications in the wild, everything is covered in simple, easy to understand examples.
By the end of this book you will have mastered the core tasks needed to build great web applications using

A step-by-step guide to creating professional web applications using the Kohana framework.

What you will learn from this book :

  • Understand the HMVC architecture
  • Learn Routing and Requesting handling in Kohana
  • Create modules for extending your applications
  • Interact with the Database and ORM classes to provide an object- oriented way of manipulating data
  • Create helper classes to make your code fast to write and easy to use.
  • Troubleshoot and debug your Kohana application
  • Implement security and deployment best practices
  • Migrate from Kohana 2.x or CodeIgniter

Approach
This book follows the Beginner's Guide approach, taking the reader from introduction to the framework through a working case study site. The text offers many examples of working code, and builds an entire test project during the course of the book. Although the chapters lend themselves to consecutive reading, you can pick up the book at any chapter without missing a beat.

Who this book is written for
If you are a web developer who wants to create web applications using the Kohana 3 framework, then this book is for you. The book assumes that you have some experience with PHP and Object- Oriented Programming (OOP).

Book Details

  • Paperback: 344 pages
  • Publisher: Packt Publishing (August 2011)
  • Language: English
  • ISBN-10: 184951240X
  • ISBN-13: 978-1849512404
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NHibernate 3: Beginner’s Guide

Posted: 08 Sep 2011 04:56 AM PDT

NHibernate 3: Beginners Guide

Book Description

Ideally, we would want to persist the objects our application uses and produces AS IS, without having to first transform them in complex ways. NHibernate is a framework that provides us with an object-oriented access to a relational database without having to write SQL and with little or no database-specific data access code. Definitely, if you are a .NET developer, knowing more about NHibernate will simplify and reduce your efforts in developing .Net applications.NHibernate 3 Beginner’s Guide introduces Nhibernate with step-by-step examples, and is the easiest way to learn about bridging the gap between object-oriented .NET applications and the relational database that stores the application’s data. It is a beginner’s guide to NHibernate that starts from scratch. Successive chapters build upon earlier concepts, while the sample code presents various ways to accomplish typical data access tasks.

NHibernate 3 Beginner’s Guide examines all of the topics required to get a functional data access layer implemented while writing the least amount of code possible, presenting options along the way to handle particular edge cases or situations as they arise. The book begins with an introduction to NHIbernate 3 and then moves on to creating the development environment. Then it teaches you how to create a model, define a database schema, and map the model to the database then covers sessions and transactions. This is succeeded by testing, profiling, and configuration, validation of data and writing queries. Finally, we wrap up with notes on the common pitfalls that you should avoid.

Once you complete reading the book, you will have gained the skills and knowledge to incorporate NHibernate into your own applications.

An easy-to-follow guide that will show you how to connect the NHibernate object-relational mapper to your projects to create a rich, efficient, object-oriented data access layer with little or no additional work

What you will learn from this book :

  • Create a domain model
  • Learn different techniques to map the domain model to the underlying database
  • Build the database from your model automatically
  • Use session and transactions to persist and retrieve data
  • Efficiently query the database by using LINQ to NHibernate and HQL
  • Configure your system for use of NHibernate in a clear and concise way
  • Write unit and integration tests for your data access layer
  • Learn about the common pitfalls that should be avoided
  • Implement data validation on the entity level
  • Monitor and profile your data access

Approach
This is a beginner's guide with comprehensive step-by-step instructions. There are appropriate screenshots throughout the book and plenty of code, which is explained in a well-thought-out format.

Who this book is written for
If you are a new or seasoned developer of .NET web or desktop applications who is looking for a better way to access database data, then this book is for you. It is a basic introduction to NHibernate, with enough information to get a solid foundation in using NHibernate. Some advanced concepts are presented where appropriate to enhance functionality or in situations where they are commonly used. Absolutely no knowledge of NHibernate is required to read this book.

Book Details

  • Paperback: 368 pages
  • Publisher: Packt Publishing (August 2011)
  • Language: English
  • ISBN-10: 1849516022
  • ISBN-13: 978-1849516020
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