Advanced Visual Basic 2010, 5th Edition Posted: 06 Jan 2012 11:08 AM PST Book Description In the Fifth Edition, Advanced Visual Basic 2010 helps those who are familiar with the fundamentals of Visual Basic 2010 programming harness its power for more advanced uses. Coverage of sophisticated tools and techniques used in the industry today include various database, ASP.NET, LINQ, WPF and Web Services topics. After studying the book and completing the programming exercises, students should be able to create small- to medium-sized Windows and Web applications that use databases. They will also gain essential concepts in object-oriented programming, event-driven programming, and test-driven development. Each subject is presented in an understandable style that makes this book a leader in the field. Table of Contents Chapter 1. Classes Chapter 2. Input Validation and User Interfaces Chapter 3. Collections Chapter 4. Using SQL Server Databases Chapter 5. ADO.NET Database Objects Chapter 6. Advanced Classes Chapter 7. LINQ to SQL Chapter 8. Creating Web Applications Chapter 9. Programming Web Forms Chapter 10. Web Applications with Databases Chapter 11. Web Services and Windows Presentation Foundation Chapter 12. Reports, MDI, Interfaces, and Polymorphism Appendix A. Answers to Checkpoints Appendix B. Reference Book Details - Paperback: 696 pages
- Publisher: Addison Wesley; 5th Edition (March 2011)
- Language: English
- ISBN-10: 0132316749
- ISBN-13: 978-0132316743
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Java: An Introduction to Problem Solving and Programming, 6th Edition Posted: 06 Jan 2012 11:08 AM PST Book Description Java: An Introduction to Problem Solving and Programming, 6e, is ideal for introductory Computer Science courses using Java, and other introductory programming courses in departments of Computer Science, Computer Engineering, CIS, MIS, IT, and Business. Students are introduced to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets. Updated for Java 7, the Sixth Edition contains additional programming projects, case studies, and VideoNotes. Table of Contents Chapter 1. Introduction to Computers and Java Chapter 2. Basic Computation Chapter 3. Flow of Control: Branching Chapter 4. Flow of Control: Loops Chapter 5. Defining Classes and Methods Chapter 6. More About Objects and Methods Chapter 7. Arrays Chapter 8. Inheritance, Polymorphism and Interfaces Chapter 9. Exception Handling Chapter 10. Streams and File I/O Chapter 11. Recursion Chapter 12. Dynamic Data Structures and Generics Book Details - Paperback: 984 pages
- Publisher: Addison Wesley; 6th Edition (February 2011)
- Language: English
- ISBN-10: 0132162709
- ISBN-13: 978-0132162708
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Java Foundations: Introduction to Program Design and Data Structures, 2nd Edition Posted: 06 Jan 2012 11:07 AM PST Book Description Inspired by the success of their best-selling introductory programming text, Java Software Solutions, authors Lewis, DePasquale, and Chase now release Java Foundations, Second Edition. This text is a comprehensive resource for instructors who want a two-or three-semester introduction to programming textbook that includes detail on data structures topics. Java Foundations introduces a Software Methodology early on and revisits it throughout to ensure students develop sound program development skills from the beginning. Control structures are covered before writing classes, providing a solid foundation of fundamental concepts and sophisticated topics. - Presents objects in a gradual, natural manner. Concepts that overlap with procedural programming, such as methods and their invocation, are discussed in terms of an object-oriented approach.
- Loaded with fully implemented examples, intertwining small examples, and realistic larger examples that are easy to understand.
- Offers complete chapter on Graphical User Interfaces that includes engaging graphical examples.
- Exclusive coverage of software-testing and debugging effective practices.
- Provides plenty of opportunity for practice with extensive end-of-chapter questions, exercises, and projects.
Table of Contents Chapter 1. Introduction Chapter 2. Data and Expressions Chapter 3. Using Classes and Objects Chapter 4. Conditionals and Loops Chapter 5. Writing Classes Chapter 6. Graphical User Interfaces Chapter 7. Arrays Chapter 8. Inheritance Chapter 9. Polymorphism Chapter 10. Exceptions Chapter 11. Recursion Chapter 12. Analysis of Algorithms Chapter 13. Searching and Sorting Chapter 14. Stacks Chapter 15. Queues Chapter 16. Trees Chapter 17. Binary Search Trees Chapter 18. Heaps and Priority Queues Chapter 19. Graphs Chapter 20. Hashing Chapter 21. Databases Book Details - Paperback: 912 pages
- Publisher: Addison Wesley; 2nd Edition (March 2010)
- Language: English
- ISBN-10: 0132128810
- ISBN-13: 978-0132128810
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Java Software Solutions: Foundations of Program Design, 7th Edition Posted: 06 Jan 2012 10:45 AM PST Book Description Java Software Solutions teaches a foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large realistic examples, this worldwide best-selling text emphasizes building solid problem-solving and design skills to write high-quality programs. Hallmark features of the Lewis series - Introduces a software methodology early and revisits it throughout to ensure that students build sound program-development skills
- Includes numerous programming examples, both small and large, that include the program output, sample run, or screenshot display
- Provides a wealth of end-of-chapter programming projects, varying in difficulty level, so students can practice their design skills and implementation of Java programs
Cornerstones of the text - A measured approach to objects first teaches students to use objects before learning to write them. Students see objects in Chapter three (before control structures), and then build their own objects in Chapter five (after control structures).
- Sound programming practices teach students how to write good software, not just how to program. Through examples and discussions, students learn how to solve problems and implement solutions using foundational software-engineering techniques.
- Fully implemented examples demonstrate specific concepts. Because students learn best through examples, small, readily understandable examples are intertwined with larger, more realistic ones.
- Graphics and GUIs are excellent examples of object orientation—and excellent motivators for students. An optional Graphics Track section covers graphics and GUIs at the end of each chapter, allowing for flexibility of coverage.
Chapter features - Each chapter begins with a list of Chapter Objectives and a short introduction to the chapter topics to orient students.
- Key Concepts highlight fundamental ideas and important guidelines throughout the chapter and are summarized in the end-of-chapter material.
- All programming examples are presented in clearly labeled listings. The code is colored to visually distinguish comments and reserved words, and followed by the program output, a sample run, or a screenshot where appropriate.
- Syntactic elements of the Java language are discussed in special highlighted syntax diagram sections. Diagrams clearly identify the valid forms for a statement or construct.
Review materials - The Key Concepts presented throughout the chapter are summarized at the end.
- Short-answer Self-Review Questions review fundamental ideas and terms. Answers are provided at the end of the problem sets.
- Probing Exercises require computations and/or the analysis or writing of code fragments. While they may deal with code, these exercises generally do not require any online activity.
- Programming Projects require the design and implementation of Java programs.
- VideoNotes, created by author John Lewis, provide extra examples and demonstrate how to solve problems. Icons throughout the text and a complete index of the videos on the inside covers indicate where a VideoNote accompanies a particular chapter topic or an end-of-chapter Programming Project. The Video Notes are available to instructors and students on a companion web site.
Table of Contents Chapter 1. Introduction Chapter 2. Data and Expressions Chapter 3. Using Classes and Objects Chapter 4. Writing Classes Chapter 5. Conditionals and Loops Chapter 6. More Conditionals and Loops Chapter 7. Object-Oriented Design Chapter 8. Arrays Chapter 9. Inheritance Chapter 10. Polymorphism Chapter 11. Exceptions Chapter 12. Recursion Chapter 13. Collections Appendix A. Glossary Appendix B. Number Systems Appendix C. The Unicode Character Set Appendix D. Java Operators Appendix E. Java Modifiers Appendix F. Java Coding Guidelines Appendix G. Java Applets Appendix H. Regular Expressions Appendix I. Javadoc Documentation Generator Appendix J. The PaintBox Project Appendix K. GUI Events Appendix L. Java Syntax Appendix M. The Java Class Library Appendix N. Answers to Self-Review Questions Index Book Details - Paperback: 832 pages
- Publisher: Addison Wesley; 7th Edition (March 2011)
- Language: English
- ISBN-10: 0132149184
- ISBN-13: 978-0132149181
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Starting Out with C++: Early Objects, 7th Edition Posted: 06 Jan 2012 10:36 AM PST Book Description Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the "how" and the "why"—but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. In Starting Out with C++: Early Objects, Gaddis covers objects and classes early after functions and before arrays and pointers. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. This text is intended for either a one-semester accelerated introductory course or a traditional two-semester sequence covering C++ programming. Table of Contents Chapter 1. Introduction to Computers and Programming Chapter 2. Introduction to C++ Chapter 3. Expressions and Interactivity Chapter 4. Making Decisions Chapter 5. Looping Chapter 6. Functions Chapter 7. Introduction to Classes and Objects Chapter 8. Arrays Chapter 9. Searching, Sorting, and Algorithm Analysis Chapter 10. Pointers Chapter 11. More About Classes and Object-Oriented Programming Chapter 12. More About Characters, Strings, and the string Class Chapter 13. Advanced File and I/O Operations Chapter 14. Recursion Chapter 15. Polymorphism and Virtual Functions Chapter 16. Exceptions, Templates, and the Standard Template Library (STL) Chapter 17. Linked Lists Chapter 18. Stacks and Queues Chapter 19. Binary Trees Appendix A: The ASCII Character Set Appendix B: Operator Precedence and Associativity Index Book Details - Paperback: 1200 pages
- Publisher: Addison Wesley; 7th Edition (March 2010)
- Language: English
- ISBN-10: 0136077749
- ISBN-13: 978-0136077749
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Web Development and Design Foundations with XHTML, 5th Edition Posted: 06 Jan 2012 10:32 AM PST Book Description Using Hands-On Practice exercises and Web Site Case Studies to motivate readers, Web Development and Design Foundations with XHTML includes all the necessary lessons to guide students in developing highly effective Web sites. A well-rounded balance of hard skills (XHTML, CSS, JavaScript) and soft skills (Web Design, e-commerce, Web site promotion strategies) presents everything beginning Web developers need to know to build and promote successful Web sites. Table of Contents Chapter 1. Introduction to the Internet and World Wide Web Chapter 2. XHTML Basics Chapter 3. Configuring Color and Text with CSS Chapter 4. Visual Elements and Graphics Chapter 5. Web Design Chapter 6. Page Layout with CSS Chapter 7. More on Links, Lists, and Layout Chapter 8. Tables Chapter 9. XHTML Forms Chapter 10. Web Site Development Chapter 11. Web Multimedia and Interactivity Chapter 12. E-Commerce Overview Chapter 13. Web Promotion Chapter 14. A Brief Look at JavaScript Book Details - Paperback: 696 pages
- Publisher: Addison Wesley; 5th Edition (March 2010)
- Language: English
- ISBN-10: 0132122707
- ISBN-13: 978-0132122702
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