Foundation HTML5 Animation with JavaScript Posted: 14 Jan 2012 08:57 AM PST Book Description Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you’ll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you’ll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games. What you'll learn - All the JavaScript and HTML5 code (including math and trigonometry functions) you’ll need to start animating with code
- Basic motion principles like velocity, acceleration, friction, easing, and bouncing
- How to handle user interactions via the keyboard, mouse, and touchscreen
- Advanced motion techniques like springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
- All the basic 3D concepts you’ll need for 3D in HTML5 (without WebGL)—from simple perspective to full 3D solids, complete with backface culling and dynamic lighting
Who this book is for This book is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. Table of Contents - Basic Animation Concepts
- Basics of JavaScript for Animation
- HTML5 and Canvas graphics
- Trigonometry for Animation
- Velocity and Acceleration
- Boundaries and Friction
- User Interaction: Moving Objects Around
- Easing and Springing
- Collision Detection
- Coordination Rotation and Bouncing Off Angles
- Billiard Ball Physics
- Particle Attraction and Gravity
- Forward Kinematics: Making Things Walk
- Inverse Kinematics: Dragging and Reaching
- 3D Basics
- 3D Lines and Fills
- Backface Culling and 3D Lighting
- Matrix Math
- Tips and Tricks
Book Details - Paperback: 504 pages
- Publisher: friendsofED (December 2011)
- Language: English
- ISBN-10: 1430236655
- ISBN-13: 978-1430236658
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The Definitive Guide to HTML5 Posted: 14 Jan 2012 08:56 AM PST Book Description The Definitive Guide to HTML5 provides the breadth of information you’ll need to start creating the next generation of HTML5 websites. It covers all the base knowledge required for standards-compliant, semantic, modern website creation. It also covers the full HTML5 ecosystem and the associated APIs that complement the core HTML5 language. The Definitive Guide to HTML5 begins by tackling the basics of HTML5, ensuring that you know best practices and key uses of all of the important elements, including those new to HTML5. This section also covers extended usage of CSS3, JavaScript, and DOM manipulation, making you proficient in all core aspects of modern website creation. The final part of the book covers the associated W3C APIs that surround the HTML5 specification. You will achieve a thorough working knowledge of the Geolocation API, web storage, creating offline applications, and the new drag and drop functionality. The Definitive Guide to HTML5 also dives into the key media enhancements of HTML5 and its surrounding technologies: Canvas, video and audio. What you'll learn - How to use all of the core features of HTML5
- How to make the most of the APIs that surround HTML5, such as Geolocation, Web Storage, and drag and drop
- How to leverage the media capabilities of the modern web: Canvas, audio, and video
Who this book is for Web developers and designers who want to increase their HTML5 skills to create modern, standards-compliant websites. Table of Contents - Putting HTML in Context
- Getting Ready
- Getting Started with HTML
- Getting Started with CSS
- Getting Started with JavaScript
- HTML Elements in Context
- Creating HTML Documents
- Marking Up Text
- Grouping Content
- Creating Sections
- Working with Tables
- Working with Forms
- Customizing the Input Element
- Other Forms Elements & Input Validation
- Embedding Content
- CSS In Context
- Using the CSS Selectors – Part I
- Using the CSS Selectors – Part II
- Using Borders &Backgrounds
- Working with the Box Model
- Creating Layouts
- Styling Text
- Transitions, Animations & Transforms
- Other CSS Properties & Features
- The DOM in Context
- Working with the Document Object
- Working with the Window Object
- Working with DOM Elements
- Styling DOM Elements
- Working with Events
- Using the Element-Specific Objects
- Using Ajax – Part I
- Using Ajax – Part II
- Working with Multimedia
- Using the Canvas – Part I
- Using the Canvas – Part II
- Using Drag & Drop
- Using Geolocation
- Using Web Storage
- Creating Offline Applications
Book Details - Paperback: 1080 pages
- Publisher: Apress (December 2011)
- Language: English
- ISBN-10: 1430239603
- ISBN-13: 978-1430239604
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JavaFX 2.0: Introduction by Example Posted: 14 Jan 2012 08:56 AM PST Book Description JavaFX 2.0: Introduction by Example provides a quick start to programming the JavaFX 2.0 platform. JavaFX 2.0 provides a rich set of APIs for use in creating graphically exciting client applications written solely in Java. You get a large set of customizable components that can be skinned using CSS techniques that you already know from doing web development. The platform even includes a web rendering engine enabling you to mix HTML content into your applications. Hardware acceleration means that your applications are fast and snappy, taking full advantage of modern graphics processing support at the hardware level. JavaFX 2.0 opens the door to business applications that look good, are fun to use, that take advantage of the medium to present data of all types—text, audio, video, etc.—in ways that engage the user and lead to increased productivity. Getting started with JavaFX 2.0 is surprisingly easy. You already have the Java skills. Very likely you know enough of CSS to get by. All that's left is to get a leg up on the API, and that's where JavaFX 2.0: Introduction by Example can help. In this short book, author Carl Dea takes you through a series of engaging, fun-to-work examples that bring you up to speed on the major facets of the platform. Begin with the fundamentals of installing the software and creating a simple interface. Move in progressive steps through the process of developing a working dialog box for an application. Then let the fun begin as you explore images and animations, audio and video, and finally learn to embed JavaFX applications in a web page as well as embedding HTML5 content within an application. At the end of this book you'll have a good grasp of what JavaFX is all about, and you'll be ready to begin your journey towards mastery of the platform. - Entirely example-based
- Focused on practical applications
- Full of working code for you to adapt and extend
What you'll learn - Install JavaFX 2.0 and configure your environment
- Create applcations menus and dialog boxes
- Design forms for data entry
- Work with images and animations
- Embed audio and video into your applications
- Deploy JavaFX applications in a browser
Who this book is for JavaFX 2.0: Introduction by Example is aimed at Java programmers wanting to learn the JavaFX 2.0 platform for designing graphic- and media-rich client applications for the enterprise. Readers should be familiar with Java, and preferably also with the NetBeans Integrated Development Environment. Table of Contents - JavaFX Fundamentals
- Graphics with JavaFX
- Media with JavaFX
- JavaFX on the Web
Book Details - Paperback: 200 pages
- Publisher: Apress (December 2011)
- Language: English
- ISBN-10: 1430242574
- ISBN-13: 978-1430242574
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The Definitive Guide to NetBeans Platform 7 Posted: 14 Jan 2012 08:23 AM PST Book Description The NetBeans Platform is the world’s only modular Swing application framework, used by very large organizations in mission-critical scenarios, such as at Boeing and Northrop Grumman, as well as in the financial sector and in the oil/gas industry. For these large customers in enterprises who are increasingly interested in Maven and OSGi, the book will have particular relevance. The Definitive Guide to NetBeans™ Platform 7 is a thorough and authoritative introduction to the open-source NetBeans Platform, covering all its major APIs in detail, with relevant code examples used throughout. - Provides a completely updated definitive guide to the NetBeans Platform, using the latest APIs, coding patterns, and methodologies.
- Focuses strongly on business features in an application, since Oracle’s customers are particularly interested in business-related aspects. For example, how to use OSGi, how to add authentication/security, how to monetize from a modular application.
The original German book on which this title is based was well received. The NetBeans Platform Community has put together this English translation, which covers the latest NetBeans Platform 7 APIs. With an introduction by known NetBeans Platform experts Jaroslav Tulach and Tim Boudreau, this is the most up-to-date book on this topic at the moment. All NetBeans Platform developers will gain something from this book, because several topics in the book have not been documented anywhere else. What you'll learn - How to get started using the NetBeans Platform with or without using NetBeans IDE.
- How to set up a modular application, using either Ant or Maven as a build system.
- How to get acquainted with all the NetBeans Platform’s APIs.
- How to work with the Visual Library as a very popular and powerful widget library, covering all its features in detail.
- How to model an application in OSGi/EMF and using the model in an application on the NetBeans Platform.
- How to distribute a modular application, focusing on different strategies for monetizing from its modular architecture.
Who this book is for The Definitive Guide to NetBeans™ Platform 7 is for large enterprises who are not interested in reinventing the wheel whenever they create a new applications, and open source communities who typically benefit from a modular architecture, because a plugin system (as provided by the NetBeans Platform) simplifies how contributions can be made to a project. Table of Contents - Introduction
- Structure of the NetBeans Platform
- The NetBeans Module System
- The OSGi Framework
- Lookup Concept
- Actions
- Data and Files
- Tips and Tricks
- Menubar and Toolbar
- Window System
- Statusbar and Progressbar
- Nodes and Explorer
- Dialogs and Wizards
- Visual Library
- Tips and Tricks
- Help System
- Output Window
- Navigator
- Properties
- Options and Settings
- Palette
- Palette API
- Tasklist API
- Quick Search API
- Auto Update Services API
- Java DB
- Hibernate
- Java Persistence API
- MySQL and EclipseLink
- Web Services
- Java Beans (JEE)
- RESTful Web Services
- Authentication and Multi-User Login
- Internalization and Localization
- Branding and Packaging
- Update of a NetBeans Platform Application
- Maven and the NetBeans Platform
- Eclipse IDE and the NetBeans Platform
- From Eclipse to NetBeans
- IntelliJ IDEA and the NetBeans Platform
- NetBeans Swing GUI Builder
- Testing NetBeans Platform Applications
- Debugging with the NetBeans DIE
- MP3 Manager
Book Details - Paperback: 592 pages
- Publisher: Apress (December 2011)
- Language: English
- ISBN-10: 1430241012
- ISBN-13: 978-1430241010
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Windows Azure Platform, 2nd Edition Posted: 14 Jan 2012 08:22 AM PST Book Description The Azure Services Platform is a cloud-computing technology from Microsoft. It is composed of four core components—Windows Azure, .NET Services, SQL Services, and Live Services—each with a unique role in the functioning of your cloud service. It is the goal of this book to show you how to use these components, both separately and together, to build flawless cloud services. At its heart, Windows Azure Platform is a down-to-earth, code-centric book. This book aims to show you precisely how the components are employed and to demonstrate the techniques and best practices you need to know to use them to best effect. That said, author Tejaswi Redkar regularly takes time out to provide a thorough overview of the architectural concepts that underpin Windows Azure. Without this understanding, you will find it hard to use the platform to its full potential. By the time you’ve read this book, you will be comfortable building high-quality end-to-end Azure services of your own. What you'll learn - Know everything you need to about the Azure Services components—from Access Control to SQL Services, from the Service Bus to Workflow Services
- Understand both the architectural thinking behind Azure and the nuts-and-bolts code that binds your service together
- Design, build, and deploy an Azure service with the assistance of a fully worked template for end-to-end application design that mimics a real-world scenario and gives you a rock-solid example of the design and development processes that you need to work through
Who this book is for This book is intended for professional developers who want to dig into the internals of Azure and start investigating its features in depth and adopting them into their workflow systems. A taster to the subject is provided by the Apress title Introducing Windows Azure, published in December 2009. Table of Contents - Introducing Cloud Services
- Windows Azure Platform Overview
- Windows Azure
- Windows Azure Storage, Part I: Blobs
- Windows Azure Storage, Part II: Queues
- Windows Azure Storage, Part III: Tables
- AppFabric: Access Control Service
- AppFabric Service Bus
- SQL Azure
Book Details - Paperback: 602 pages
- Publisher: Apress; 2nd Edition (December 2011)
- Language: English
- ISBN-10: 1430235632
- ISBN-13: 978-1430235637
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OS X and iOS Kernel Programming Posted: 14 Jan 2012 08:22 AM PST Book Description OS X and iOS Kernel Programming combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You'll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You'll also learn how to write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including networking, storage and audio drivers. OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you'll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple's operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit. With OS X and iOS Kernel Programming, you'll: - Discover classical kernel architecture topics such as memory management and thread synchronization
- Become well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling tools
- Learn how to deploy your kernel-level projects and how to successfully package them
- Write code that interacts with hardware devices
- Examine easy to understand example code that can also be used in your own projects
- Create network filters
Whether you're a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing What you'll learn - OS X and iOS common core architecture
- How to write extremely efficient code by exploiting kernel details
- Coding kernel-level extensions
- How to write device drivers
- How to program the I/O Kit framework
- Key mobile device topics like power management drivers and video capture modules
- To understand OS X memory management and threads
- To parse kernel debug messages and package projects ready for deployment
Who this book is for This book is suited for: - Intermediate and advanced iPhone and OS X programmers ready for the next step
- Kernel-level programmers interested in how OS X and iOS function
- Open source programmers with a background in Linux or BSD, OS X and iOS
- Programmers interested in application performance
- System administrators running OS X clusters
Table of Contents - Operating System Fundamentals
- Mac OS X and iOS
- Xcode and the Kernel Development Environment
- The I/O Kit Framework
- Interacting with Drivers from Applications
- Memory Management
- Synchronisation and Threading
- USB Drivers
- PCI and Thunderbolt
- Power Management
- Serial Port Drivers
- Core Audio
- Network Drivers
- Storage Drivers and Filesystems
- User-Space Drivers
- Debugging and Profiling
- Advanced Kernel Programming
- Deployment
Book Details - Paperback: 484 pages
- Publisher: Apress (December 2011)
- Language: English
- ISBN-10: 1430235365
- ISBN-13: 978-1430235361
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