6 new posts |
- 12 Essential Skills for Software Architects
- Data Structures and Algorithm Analysis in Java, 3rd Edition
- Programming iOS 5, 2nd Edition
- Programming Interactivity, 2nd Edition
- SharePoint 2010 for Project Management, 2nd Edition
- Introducing Starling
12 Essential Skills for Software Architects Posted: 25 Jan 2012 01:27 PM PST Book DescriptionMaster the Crucial Non-Technical Skills Every Software Architect Needs! Thousands of software professionals have the necessary technical qualifications to become architects, but far fewer have the crucial non-technical skills needed to get hired and succeed in this role. In today's agile environments, these "soft" skills have grown even more crucial to success as an architect. For many developers, however, these skills don't come naturally–and they're rarely addressed in formal training. Now, long-time software architect Dave Hendricksen helps you fill this gap, supercharge your organizational impact, and quickly move to the next level in your career. In 12 Essential Skills for Software Architects, Hendricksen begins by pinpointing the specific relationship, personal, and business skills that successful architects rely upon. Next, he presents proven methods for systematically developing and sharpening every one of these skills, from negotiation and leadership to pragmatism and vision. From start to finish, this book's practical insights can help you get the architect position you want–and thrive once you have it! The soft skills you need… Relationship skills Personal skills Business skills Table of Contents Part II: Personal Skills Part III: Business Skills Book Details
Related Posts
|
Data Structures and Algorithm Analysis in Java, 3rd Edition Posted: 25 Jan 2012 10:46 AM PST Book DescriptionData Structures and Algorithm Analysis in Java is an "advanced algorithms" book that fits between traditional CS2 and Algorithms Analysis courses. In the old ACM Curriculum Guidelines, this course was known as CS7. This text is for readers who want to learn good programming and algorithm analysis skills simultaneously so that they can develop such programs with the maximum amount of efficiency. Readers should have some knowledge of intermediate programming, including topics as object-based programming and recursion, and some background in discrete math. As the speed and power of computers increases, so does the need for effective programming and algorithm analysis. By approaching these skills in tandem, Mark Allen Weiss teaches readers to develop well-constructed, maximally efficient programs in Java. Weiss clearly explains topics from binary heaps to sorting to NP-completeness, and dedicates a full chapter to amortized analysis and advanced data structures and their implementation. Figures and examples illustrating successive stages of algorithms contribute to Weiss' careful, rigorous and in-depth analysis of each type of algorithm. A logical organization of topics and full access to source code complement the text's coverage. From the Back Cover Features
Book Details
Related Posts
|
Programming iOS 5, 2nd Edition Posted: 25 Jan 2012 08:38 AM PST Book DescriptionWith this digital Early Release edition of Programming iOS 5, you get the entire book bundle in its earliest form – the author’s raw and unedited content – so you can take advantage of this content long before the book’s official release. You’ll also receive updates when significant changes are made, as well as the final ebook version. Table of Contents Part I: Language Part II: IDE Part III. Cocoa Part IV: Views Part V: Interface Part VI: Some Frameworks Part VII: Final Topics Book Details
Related Posts
|
Programming Interactivity, 2nd Edition Posted: 25 Jan 2012 08:38 AM PST Book DescriptionReady to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You'll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You'll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects.
Table of Contents Book Details
Related Posts
|
SharePoint 2010 for Project Management, 2nd Edition Posted: 25 Jan 2012 08:37 AM PST Book DescriptionIf you were to analyze your team's performance on a typical project, you'd be surprised how much time is wasted on non-productive tasks. This hands-on guide shows you how to work more efficiently by organizing and managing projects with SharePoint 2010. You'll learn how to build a Project Management Information System (PMIS), customized to your project, that can effectively coordinate communication and collaboration among team members. Written by a certified Project Management Professional (PMP) and Microsoft SharePoint MVP with 15 years of IT project management experience, each chapter includes step-by-step guides as well as workshops that help you practice what you learn.
“If you are a project manager looking for a technology-based, easily implemented, and usable solution for project communications, document management, and general project organization, this book is for you!” Table of Contents Book Details
Related Posts
|
Posted: 25 Jan 2012 08:37 AM PST Book DescriptionStarling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs. Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone. Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well. About the Author Book Details
Related Posts
|
You are subscribed to email updates from Wow! eBook - Blog To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google Inc., 20 West Kinzie, Chicago IL USA 60610 |
Tidak ada komentar:
Posting Komentar