4 new posts |
- Objective-C Phrasebook, 2nd Edition
- Java Performance
- Fluent C#
- Game and Graphics Programming for iOS and Android with OpenGL ES 2.0
Objective-C Phrasebook, 2nd Edition Posted: 15 Feb 2012 04:47 PM PST Book DescriptionObjective-C Phrasebook, Second Edition – Updated for ARC, OS X 10.7, and iOS 5 Objective-C Phrasebook gives you the code phrases you need to quickly and effectively complete your programming projects with Objective-C. The second edition of Objective-C Phrasebook has been updated for the new version of Objective-C supported by Apple's LLVM compiler 3.0 on OS X 10.7 and iOS 5, and includes new coverage of ARC and other Objective-C features introduced with recent versions of Xcode.
Table of Contents Book Details
Related Posts
|
Posted: 15 Feb 2012 04:47 PM PST Book Description"The definitive master class in performance tuning Java applications…if you love all the gory details, this is the book for you." Improvements in the Java platform and new multicore/multiprocessor hardware have made it possible to dramatically improve the performance and scalability of Java software. Java™ Performance covers the latest Oracle and third-party tools for monitoring and measuring performance on a wide variety of hardware architectures and operating systems. The authors present dozens of tips and tricks you'll find nowhere else. You'll learn how to construct experiments that identify opportunities for optimization, interpret the results, and take effective action. You'll also find powerful insights into microbenchmarking–including how to avoid common mistakes that can mislead you into writing poorly performing software. Then, building on this foundation, you'll walk through optimizing the Java HotSpot VM, standard and multitiered applications; Web applications, and more. Coverage includes
Using this book, you can squeeze maximum performance and value from all your Java applications–no matter how complex they are, what platforms they're running on, or how long you've been running them. Book Details
Related Posts
|
Posted: 15 Feb 2012 04:47 PM PST Book DescriptionBased on the principles of cognitive science and instructional design, Fluent C#, the first in the new Fluent Learning series, is a true tutorial that will help you build effective working models for understanding a large and complex subject: developing .NET Framework applications in C#. Most introductory books just talk at you and give you "exercises" that have more to do with taking dictation than actually learning. Fluent C# is different. It guides you through learning the way your mind likes to learn: by solving puzzles, making connections, and building genuine understanding instead of just memorizing random facts. Detailed information on How to…
Table of Contents Book Details
Related Posts
|
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 Posted: 15 Feb 2012 03:38 AM PST Book DescriptionDevelop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0offers important, need-to-know information if you’re interested in striking a perfect balance between aesthetics and functionality in apps. From the Back Cover Striking the ideal balance between aesthetics and functionality to create a state-of-the-art game is no small feat. That’s where this book comes in. If you have a decent C/C++ programming background and a basic understanding of computer graphics, you’ll find that this invaluable resource includes everything you need to know in order to make quick work of creating a full-fledged game. Successful game engine developer Romain Marucchi-Foino covers all aspects of creating a game, such as loading complex geometries and textures; handling GLSL materials, sounds, cameras, and clippings; physics; pathfinding and AI; post-processing effects; real-time lighting and shadowing; working with skeletal animations; and much more. Before you know it, you’ll be able to apply the knowledge you’ve gained from this book to create your own sophisticated game. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0:
Book Details
Related Posts
|
You are subscribed to email updates from Wow! eBook - Blog To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google Inc., 20 West Kinzie, Chicago IL USA 60610 |
Tidak ada komentar:
Posting Komentar