Rabu, 15 Februari 2012

4 new posts


4 new posts

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Objective-C Phrasebook, 2nd Edition

Posted: 15 Feb 2012 04:47 PM PST

Objective C Phrasebook, 2nd Edition

Book Description

Phrasebook, Second Edition – Updated for ARC, OS X 10.7, and 5

Phrasebook gives you the code phrases you need to quickly and effectively complete your projects with Objective-.

The second edition of Objective- Phrasebook has been updated for the new version of Objective-C supported by 's LLVM compiler 3.0 on OS X 10.7 and 5, and includes new coverage of ARC and other Objective-C features introduced with recent versions of .

  • Concise and Accessible
    Easy to carry and easy to use–lets you ditch all those bulky books for one portable
  • Flexible and Functional
    Packed with more than 100 customizable code snippets–so you can readily create solid Objective-C code in just about any situation

Table of Contents
1. The Objective-C Philosophy
2. An Objective-C Primer
3. Memory Management
4. Common Objective-C Patterns
5. Numbers
6. Manipulating Strings
7. Working with Collections
8. Dates and Times
9. Working with Property Lists
10. Interacting with the Environment
11. Key-Value Coding
12. Handling Errors
13. Accessing Directories and Files
14. Threads
15. Blocks and Grand Central
16. Notifications
17. Network Access
18. Debugging Objective-C
19. The Objective-C Runtime

Book Details

  • Paperback: 384 pages
  • Publisher: Addison-Wesley Professional; 2nd Edition (October 2011)
  • Language: English
  • ISBN-10: 0321813758
  • ISBN-13: 978-0321813756
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Java Performance

Posted: 15 Feb 2012 04:47 PM PST

Java Performance

Book Description

"The definitive master class in tuning applications…if you love all the gory details, this is the book for you."
–James Gosling, creator of the Language

Improvements in the Java platform and new multicore/multiprocessor hardware have made it possible to dramatically improve the and scalability of Java software.

Java Performance covers the latest Oracle and third-party tools for monitoring and measuring performance on a wide variety of hardware architectures and operating systems. The authors present dozens of tips and tricks you'll find nowhere else.

You'll learn how to construct experiments that identify opportunities for , interpret the results, and take effective action. You'll also find powerful insights into microbenchmarking–including how to avoid common mistakes that can mislead you into writing poorly performing software. Then, building on this foundation, you'll walk through optimizing the Java HotSpot VM, standard and multitiered applications; Web applications, and more. Coverage includes

  • Taking a proactive approach to meeting application performance and scalability goals
  • Monitoring Java performance at the OS level in , , and environments
  • Using modern Java Virtual Machine () and OS observability tools to profile running systems, with almost no performance penalty
  • Gaining "under the hood" knowledge of the Java HotSpot VM that can help you address most Java performance issues
  • Integrating -level and application monitoring
  • Mastering Java method and heap (memory) profiling
  • Tuning the Java HotSpot VM for startup, memory footprint, response time, and latency
  • Determining when Java applications require rework to meet performance goals
  • Systematically profiling and tuning performance in both and applications
  • Optimizing the performance of the Java HotSpot VM

Using this book, you can squeeze maximum performance and value from all your Java applications–no matter how complex they are, what platforms they're running on, or how long you've been running them.

Book Details

  • Paperback: 720 pages
  • Publisher: Prentice Hall (October 2011)
  • Language: English
  • ISBN-10: 0137142528
  • ISBN-13: 978-0137142521
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Fluent C#

Posted: 15 Feb 2012 04:47 PM PST

Fluent C#

Book Description

Based on the principles of cognitive science and instructional design, Fluent #, the first in the new Fluent Learning series, is a true tutorial that will help you build effective working models for understanding a large and complex subject: developing Framework applications in #.

Most introductory books just talk at you and give you "exercises" that have more to do with taking dictation than actually learning. Fluent C# is different. It guides you through learning the way your mind likes to learn: by solving puzzles, making connections, and building genuine understanding instead of just memorizing random facts.

Detailed information on How to…

  • Write applications in C# 2010
  • Leverage the incredible power of the .NET Framework Class Library
  • Apply principles, Design Patterns, and best practices to your code
  • Develop desktop applications using the powerful Presentation Foundation user interface

Table of Contents
1. Application
2. The .NET Platform
3. The UI
4. Test and Deploy
5. C# Language, Part 1: Nouns
6. C# Language, Part 2: Transitive Verbs
7. C# Language, Part 3: Intransitive Verbs
8. Classes in the .NET Framework
9. Other Framework Types
10. The Class Library, Part 1
11. The Class Library, Part 2
12. OOA&D
13. Principles
14. Design Patterns
15.
16. Controls
17. Dependency Properties
18. Interactions
19. WPF Graphics
20. Resources
21. Templates
22. WPF Binding

Book Details

  • Paperback: 888 pages
  • Publisher: Sams (October 2011)
  • Language: English
  • ISBN-10: 0672331047
  • ISBN-13: 978-0672331046
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Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

Posted: 15 Feb 2012 03:38 AM PST

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

Book Description

Develop graphically sophisticated apps and games today!

The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics for and with 2.0 quickly gets you up to speed on understanding how powerful 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer.

  • Provides a project template for and platforms
  • Delves into features including drawing , geometry, lighting effects, character , and more
  • Offers explanation of full-function and graphics on embedded systems
  • Addresses the principal technology for hardware-accelerated graphical rendering

Game and Graphics for iOS and Android with ES 2.0offers important, need-to-know information if you’re interested in striking a perfect balance between aesthetics and functionality in apps.

From the Back Cover
Learn how to build games with stunning graphics

Striking the ideal balance between aesthetics and functionality to create a state-of-the-art game is no small feat. That’s where this book comes in. If you have a decent /C++ programming background and a basic understanding of computer graphics, you’ll find that this invaluable resource includes everything you need to know in order to make quick work of creating a full-fledged game. Successful game engine developer Romain Marucchi-Foino covers all aspects of creating a game, such as loading complex geometries and textures; handling GLSL materials, sounds, cameras, and clippings; physics; pathfinding and AI; post-processing effects; lighting and shadowing; working with skeletal animations; and much more. Before you know it, you’ll be able to apply the knowledge you’ve gained from this book to create your own sophisticated game.

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0:

  • Brings awareness to the powerful potential of OpenGL ES 2.0 in game programming
  • Includes helpful tutorials and real-world to give you a deeper understanding of what works in programming
  • Demonstrates how to work with OpenGL features, including geometry, shaders, lighting, special effects, character , and more
  • Addresses physics, pathfinding, and
  • Zeroes in on audio and other cool and unique game programming possibilities

Book Details

  • Paperback: 312 pages
  • Publisher: Wrox (February 2012)
  • Language: English
  • ISBN-10: 1119975913
  • ISBN-13: 978-1119975915
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