5 new posts |
- Discrete Mathematics and Its Applications, 7th Edition
- The Marketing Agency Blueprint
- HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL
- Starting Out with C++: From Control Structures through Objects, 7th Edition
- Starting Out with Java: From Control Structures through Data Structures, 2nd Edition
Discrete Mathematics and Its Applications, 7th Edition Posted: 28 Feb 2012 10:47 AM PST Book DescriptionDiscrete Mathematics and its Applications, Seventh Edition, is intended for one- or two-term introductory discrete mathematics courses taken by students from a wide variety of majors, including computer science, mathematics, and engineering. This renowned best-selling text, which has been used at over 500 institutions around the world, gives a focused introduction to the primary themes in a discrete mathematics course and demonstrates the relevance and practicality of discrete mathematics to a wide a wide variety of real-world applications…from computer science to data networking, to psychology, to chemistry, to engineering, to linguistics, to biology, to business, and to many other important fields. Table of Contents Book Details
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The Marketing Agency Blueprint Posted: 28 Feb 2012 10:47 AM PST Book DescriptionBuild a disruptive marketing agency for the modern ageThe marketing services industry is on the cusp of a truly transformational period. The old guard, rooted in tradition and resistant to change, will fall and new leaders will emerge. Hybrid marketing agencies that are more nimble, tech savvy, and collaborative will redefine the industry. Digital services will be engrained into the DNA and blended with traditional methods for integrated campaigns. The depth, versatility, and drive of their talent will be the cornerstones of organizations that pursue a higher purpose. The Marketing Agency Blueprint is a practical and candid guide that presents ten rules for building such a hybrid agency. The new marketing agency model will create and nurture diverse recurring revenue streams through a mix of services, consulting, training, education, publishing, and software sales. It will use efficiency and productivity, not billable hours, as the essential drivers of profitability. Its value and success will be measured by outcomes, not outputs. Its strength and stability will depend on a willingness to be in a perpetual state of change, and an ability to execute and adapt faster than competitors. The Marketing Agency Blueprint demonstrates how to:
This is the future of the marketing services industry. A future defined and led by underdogs and innovators. You have the opportunity to be at the forefront of the transformation. From the Back Cover “The Marketing Agency Blueprint is a practical, insider’s guide that should berequired reading for anyone building the next-generation marketing services firm.” —Dharmesh Shah, cofounder and CTO, HubSpot “The Marketing Agency Blueprint is a must-read for any group or individual providing marketing services to clients.” —Joe Pulizzi, founder, Content Marketing Institute “Inbound marketing ranks among the most powerful, quiet trends of the last decade. Paul has experienced this change firsthand and writes eloquently and actionably on how marketers and businesses of all stripes can earn amazing returns by investing in the channels of search, social, and content.” —Rand Fishkin, CEO, SEOmoz “If your goal is not just to survive, but to thrive and gain a competitive advantage inthe midst of new media realities, this may just become your new marketing bible.” —Dustin S. Klein, publisher and executive editor, Smart Business Magazine and Events; coauthor and contributing editor, The Benevolent Dictator “What Roetzer presents in The Marketing Agency Blueprint is the future of the marketing services industry.” —Kenneth Paine, a PR 20/20 client, CEO, Industrial Heat Sources and Hy-Tech Products “Roetzer champions marketing as an evolving discipline where value creation is the basis of success. His book is a seminal view of how marketing services can and will be delivered in the future. It is a must-read for the next generation of marketing professionals—and the customers they serve.”—Gary Christy, a PR 20/20 client, Brand Leader, Westfield Insurance Book Details
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HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL Posted: 28 Feb 2012 09:34 AM PST Book DescriptionDiscover new opportunities for building 2D and 3D games with HTML5The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You’ll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more.
By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5. Table of Contents Book Details
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Starting Out with C++: From Control Structures through Objects, 7th Edition Posted: 28 Feb 2012 09:34 AM PST Book DescriptionIn Starting Out with C++: From Control Structures through Objects, Gaddis covers control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. This text is intended for either a one-semester accelerated introductory course or a traditional two-semester sequence covering C++ programming. Table of Contents Appendix A. Getting Started with Alice Book Details
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Starting Out with Java: From Control Structures through Data Structures, 2nd Edition Posted: 28 Feb 2012 08:09 AM PST Book DescriptionStarting Out with Java: From Control Structures through Data Structures is designed to be used in a 2 or 3 semester/quarter sequence for beginning programmers. Tony Gaddis emphasizes problem-solving and program design by teaching the Java programming language through a step-by-step detailed presentation. He introduces procedural programming early and covers control structures and methods before objects. Students are engaged and have plenty of opportunity to practice using programming concepts through practical tools that include end-of-section and chapter exercises, case studies and programming projects. Table of Contents Appendix A. ASCII/Unicode Characters Book Details
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