Rabu, 29 Februari 2012

6 new posts


6 new posts

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Advanced Android 4 Games

Posted: 29 Feb 2012 07:12 AM PST

Advanced Android 4 Games

Book Description

“Wolfenstein ”-like and ”Doom”-like apps are some of the classic  games presented in the original edition of this book. Since their release, has progressed with the debut of  4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the app  repertoire.

Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade experience. Faster and better performance offers players a more seamless, fun arcade experience like never before on . There is also improved native /C++ integration with ’s NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.

With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements.

  • Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0.
  • Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web using , and more.
  • By combining the elegant features of and the raw power of , there is no limit to the types of games that you can build for the platform, such as the “Quake ”-like game app case study in this book.

You'll definitely have fun, and perhaps you'll even make some money. Enjoy!

What you'll learn

  • Key advanced Android gaming techniques using the new Android SDK 4 to help you earn more money in the app stores
  • How to compile native code (C) in Android using the NDK
  • How to add and integrate multi-touch
  • How to use controllers (Zeemote)
  • More gaming tricks and tips, such as hybrid 3D graphics with and JNI
  • How to port and augment a shooter game app similar to “Wolfenstein” for Android
  • How to port and augment another shooter “Doom”-like game app for Android using
  • How to build a 3D shooter game like “Quake”
  • How and where to best deploy these game apps

Who this book is for
This book is for savvy Android app developers who are looking for professional or advanced techniques for porting, augmenting and building 2D and 3D game apps that are complex, fun and lucrative.

Table of Contents

  1. Welcome to Android Gaming
  2. Gaming Tricks:
  3. More Gaming Tricks: Hybrid 3D Graphics with OpenGL and JNI
  4. 2D Shooters: Wolfenstein-like App for Android
  5. 2D Shooters with OpenGL: Doom-like App for Android
  6. 3D Shooters Part I: Quake-like App
  7. 3D Shooters Part II: Quake II
  8. Appendix: Deployment and Compilation Tips

Book Details

  • Paperback: 300 pages
  • Publisher: Apress (January 2012)
  • Language: English
  • ISBN-10: 1430240598
  • ISBN-13: 978-1430240594
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iOS 5 Recipes: A Problem-Solution Approach

Posted: 29 Feb 2012 07:07 AM PST

iOS 5 Recipes: A Problem Solution Approach

Book Description

5 Recipes: A Problem-Solution Approach is your guide to developing solutions on , iPhone, and other 5 devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You’ll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently.

The recipes included in this book are wide in scope, and have been geared toward the professional developer. You’ll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 5 SDK has to offer. The recipes include:

  • Working with Interface Builder in the latest version of
  • Building applications that incorporate and
  • Building location-aware apps
  • Understanding best practices for application and

You’ll find iOS 5 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS .

What you'll learn

  • How to make your apps truly stand out with brilliant animations and
  • How to enhance your apps with
  • How to develop powerful apps with the latest
  • How to extend your apps with TableView, UIView, and core graphics

Who this book is for
This book is intended for developers familiar with the language and with an interest in developing apps for the iPhone and . While a basic knowledge of is expected, developers at all levels of app development will benefit from this book.

Table of Contents

  1. Xcode Tips and Tricks
  2. Working with Interface Builder in Xcode
  3. Multimedia Recipes
  4. Recipes
  5. TableView Recipes
  6. Core Graphic Recipes
  7. UIView Recipes
  8. Calendar Recipes
  9. Data Storage Recipes
  10. Core Data Recipes
  11. Notification Recipes
  12. iAd Recipes
  13. Location and Mapping Recipes
  14. Recipes
  15. App Guidelines
  16. Kit Recipes

Book Details

  • Paperback: 616 pages
  • Publisher: Apress (February 2012)
  • Language: English
  • ISBN-10: 1430240059
  • ISBN-13: 978-1430240051
Note: There is a file embedded within this post, please visit this post to download the file.

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iPhone and iPad Apps for Absolute Beginners, iOS 5 Edition

Posted: 29 Feb 2012 07:03 AM PST

iPhone and iPad Apps for Absolute Beginners, iOS 5 Edition

Book Description

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the , 's online marketplace for iPhone applications. Over 1 billion apps were downloaded during the nine months following the launch of the , ranging from the simplest games to the most complex business apps. Everyone has an idea for the next bestselling iPhone app—presumably, that's why you're reading this now! And with the popularity of the , this demand will just continue to grow.

So how do you build an application for the iPhone and ? Don't you need to spend years learning complicated languages? What about and touch ? The answer is that you don't need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how.

This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 5 platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application , and gives you simple, step-by-step instructions to get you started.

  • Teaches iPhone and iPad apps in language anyone can understand
  • Provides simple, step-by-step examples that make learning easy, using iOS 5
  • Offers videos that enable you to follow along with the author—it's like your own private classroom

What you'll learn

  • Get both yourself and your computer set up for iPhone and iPad application development
  • Start by making small changes to existing applications to build your knowledge and experience before creating your own applications
  • Follow steps in plain English to build simple apps and get them working immediately
  • Style your application so that it looks good and users can easily navigate through it
  • Make use of the iPhone's touch screen and accelerometer
  • Use shortcuts and cheat sheets to create apps the easy way

Who this book is for
If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don't need to have any previous computer skills—as long as you have a desire to learn, and you know which end of the mouse is which, you'll be fine.

Table of Contents

  1. Before We Get Started
  2. Blast-Off!
  3. 4 Critical Programs
  4. Underneath the Hood
  5. Buttons & Labels with Multiple Graphics
  6. Switches
  7. Storyboards
  8. Debugging
  9. MapKit

Book Details

  • Paperback: 552 pages
  • Publisher: Apress; 2nd Edition (January 2012)
  • Language: English
  • ISBN-10: 1430236027
  • ISBN-13: 978-1430236023
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Pro Silverlight 5 in VB

Posted: 29 Feb 2012 06:59 AM PST

Pro Silverlight 5 in VB

Book Description

5 is the latest iteration of Microsoft’s cross-browser technology for creating rich user experiences on the Web. Like its predecessor, 4, it rides atop the Framework for maximum ease of use and coding efficiency. The new technology carries forward much of the work that has been done before and augments it in many important respects, including support for H.264 video, major improvements to the graphics engine (including true rendering), and much richer data-binding options for interfacing with other applications.

Pro 5 in is an invaluable reference for professional developers wanting to discover the new features of Silverlight. Author Matthew MacDonald‘s expert advice guides you through creating rich applications using Silverlight in the environment you’re most productive in—no matter what the target platform. As you learn about the features that put Silverlight in direct competition with Adobe Flash, such as rich support for and drawing, animations, and playback, you’ll experience the plumbing of and the model of through Silverlight—all of the same technology that developers use to next-generation applications.

MacDonald provides a comprehensive tutorial written from professional developer to professional developer.

What you'll learn

  • Develop rich applications using Silverlight across browsers and platforms
  • Create a , set up a layout, and use controls
  • Handle both and 3D drawing, animation, and media playback through Presentation Foundation ()
  • Integrate support
  • Use Silverlight in conjunction with and its interactions with

Who this book is for
.NET developers encountering Silverlight for the first time. No prior knowledge of WPF or is assumed.

Table of Contents

  1. Introducing Silverlight
  2. Layout
  3. Dependency Properties and Routed Events
  4. Elements
  5. The Application Model
  6. Navigation
  7. Shapes and Geometries
  8. Brushes and Transforms
  9. Animation
  10. Sound, Video, and Deep Zoom
  11. Styles and Behaviors
  12. Templates and Custom Controls
  13. Browser Integration
  14. ASP.NET and
  15. Data Binding
  16. Data Controls
  17. File Access
  18. Multithreading
  19. Networking
  20. Out-of-Browser Applications

Book Details

  • Paperback: 976 pages
  • Publisher: Apress; 4th Edition (January 2012)
  • Language: English
  • ISBN-10: 1430235187
  • ISBN-13: 978-1430235187
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Pro Silverlight 5 in C#

Posted: 29 Feb 2012 06:57 AM PST

Pro Silverlight 5 in C#

Book Description

5 is the latest iteration of ’s cross- technology for creating rich user experiences on the Web. Like its predecessor, it rides atop the Framework for maximum ease of use and coding efficiency. The new technology carries forward much of the work that has been done before and augments it in many important respects, including support for H.264 , major improvements to the graphics engine (including true rendering), and much richer data-binding options for interfacing with other applications.

Pro 5 in C# is an invaluable reference for professional developers who want to discover the new features of Silverlight. Author Matthew MacDonald‘s expert advice guides you through creating rich applications using Silverlight in the environment you’re most productive in—no matter what the target platform. As you learn about the features that put Silverlight in direct competition with Adobe Flash, such as rich support for and drawing, animations, and playback, you’ll experience the plumbing of and the design model of WPF through Silverlight—all of the same technology that developers use to design next-generation Windows applications.

Pro Silverlight 5 in C# is a comprehensive tutorial, written from professional developer to professional developer.

What you'll learn

  • To develop rich applications using Silverlight across browsers and platforms
  • To create a , set up a layout, and use controls
  • To handle both and 3D drawing, , and media playback through Windows Presentation Foundation (WPF)
  • To integrate support
  • To use Silverlight in conjunction with and its interactions with

Who this book is for
This book is for .NET developers encountering Silverlight for the first time. No prior knowledge of WPF or is assumed.

Table of Contents

  1. Introducing Silverlight
  2. Layout
  3. Dependency Properties and Routed Events
  4. Elements
  5. The Application Model
  6. Navigation
  7. Shapes and Geometries
  8. Brushes and Transforms
  9. Sound, , and Deep Zoom
  10. Styles and Behaviors
  11. Templates and Custom Controls
  12. Integration
  13. ASP.NET and
  14. Data Binding
  15. Data Controls
  16. File Access
  17. Multithreading
  18. Networking
  19. Out-of-Browser Applications

Book Details

  • Paperback: 700 pages
  • Publisher: Apress; 4th edition (January 2012)
  • Language: English
  • ISBN-10: 1430234792
  • ISBN-13: 978-1430234791
Note: There is a file embedded within this post, please visit this post to download the file.

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CRM Fundamentals

Posted: 29 Feb 2012 06:53 AM PST

CRM Fundamentals

Book Description

Fundamentals is a critical and comprehensive resource for executives and leaders tasked with managing customer relationship () initiatives. It provides an introduction to and how it delivers value to organizations, and describes the process to build and execute a roadmap successfully—including identifying goals, lining up the right people, planning projects, choosing packages and consultants, managing the initial implementation, and maintaining and evolving the program over time.

Written by  senior CRM consultants, CRM Fundamentals includes plenty of detailed, useful advice to help you get the most value from your CRM investments and to avoid common pitfalls associated with CRM.

What you'll learn

  • The real issues surrounding implementation of CRM
  • Processes, procedures and planning to make it work and on time
  • An agile approach to creating a working CRM system
  • and hardware suggestions for all levels of CRM implementation

Based on years of implementing CRM systems, the authors know the keys to success, the issues that can create problems and the steps needed to ensure the success of the .

Who this book is for
This book is perfect for executives interested in launching a new CRM program or managing and evolving an existing one. CRM Fundamentals will also benefit project managers leading CRM system selection or implementation projects.

Table of Contents

  1. Introduction
  2. Components of CRM Success
  3. Building a CRM Roadmap
  4. Evaluating Software and Consultants
  5. Planning the Initial CRM Implementation
  6. Executing the Initial CRM Implementation
  7. Maintaining and Evolving CRM

Book Details

  • Paperback: 248 pages
  • Publisher: Apress (October 2011)
  • Language: English
  • ISBN-10: 143023590X
  • ISBN-13: 978-1430235903
Note: There is a file embedded within this post, please visit this post to download the file.

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