Wow! eBook: Corona SDK Mobile Game Development: Beginner’s Guide - 7 new eBooks |
- Corona SDK Mobile Game Development: Beginner’s Guide
- Monkey Game Development: Beginner’s Guide
- FusionCharts: Beginner’s Guide
- Microsoft Silverlight 5 Data and Services Cookbook
- Oracle BPM Suite 11g Developer’s Cookbook
- Oracle E-Business Suite Financials R12: A Functionality Guide
- IBM Cognos TM1 Developer’s Certification Guide
Corona SDK Mobile Game Development: Beginner’s Guide Posted: 28 May 2012 05:32 AM PDT Book DescriptionCorona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball – downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores. What you will learn from this book
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Monkey Game Development: Beginner’s Guide Posted: 28 May 2012 05:28 AM PDT Book DescriptionMonkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months. Monkey Game Development Beginner’s Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets. Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue. What you will learn from this book
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FusionCharts: Beginner’s Guide Posted: 28 May 2012 05:25 AM PDT Book DescriptionUser experience can make or break any app these days, no matter whether it’s a commercial product or an internal solution. While most web applications out there are boring and outdated when it comes to their charting, you can make yours both stunning and powerful using FusionCharts Suite. Once you have mastered it, you can give your users a delightful reporting experience in no time at all. FusionCharts Beginner's Guide is a practical, step-by-step guide to using FusionCharts Suite for creating delightful web reports and dashboards. Getting you started quickly, you will learn advanced reporting capabilities like drill-down and JavaScript integration, and charting best practices to make the most out of it. Filled with examples, real-life tips and challenges, this book is the firstofitstype in the visualization industry. The book teaches you to create delightful reports and dashboards for your web applications assuming no previous knowledge of FusionCharts Suite. It gets your first chart up in 15 minutes after which you can play around with different chart types and customize them. You will also learn how to create a powerful reporting experience using drill-down and advanced JavaScript capabilities. You will also connect your charts to server-side scripts pulling data from databases. Finally you round up the experience learning reporting best practices including right chart type selection and practical usability tips. By the end of the book, you will have a solid foundation in FusionCharts Suite and data visualization itself. You will be able to give your users a delightful reporting experience, from developers to management alike. What you will learn from this book
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Microsoft Silverlight 5 Data and Services Cookbook Posted: 28 May 2012 03:04 AM PDT Book DescriptionMicrosoft Silverlight is a programmable web browser plugin that enables features including animation, vector graphics, and audio-video playback – features that characterize Rich Internet Applications. However, Silverlight is a great (and growing) Line-Of-Business platform and is increasingly being used to build data-driven business applications, both in an out of the browser. It is also the heart of Windows Phone 7 development so developers can leverage their knowledge on Microsoft's new mobile platform as well. Services enable efficient access to your data, allowing you to draw on multiple sources of data and solve particular data problems. There is very little existing material that demonstrates how to build data-driven, enterprise-ready solutions with the platform. Silverlight 3 and 4 made a big step into Line-Of-Business data services and Silverlight 5 builds further upon this. In this book, Gill Cleeren, Microsoft Regional Director, Silverlight MVP (former ASP.NET MVP), Telerik MVP at Ordina Belgium and Kevin Dockx, a technical specialist/project leader on .NET web applications and a solution manager for Rich Applications at RealDolmen, focus on showing .NET developers how to get their finger on the pulse of data-driven business applications in Silverlight and Windows Phone 7. What's more, the upcoming Windows 8 will allow developers to build native, immersive Metro-style applications using XAML & C# – exactly what this book is based upon. In other words, the techniques described in this book also apply to Windows 8. This book is not a general Silverlight 4/5 overview book; it is uniquely aimed at developers who want to build data-driven applications, based on best practices. It focuses on showing .NET developers how to interact with, and handle multiple sources of data in Silverlight business applications, and how to solve particular data problems following a practical hands-on approach, using real-world recipes. It is a practical cookbook that teaches you how to build data-rich business applications with Silverlight that draw on multiple sources of data. Most of the features covered work both in Silverlight 4 and 5. However, we cover some that are specific to Silverlight 5, which will therefore not work with Silverlight 4. Where this is the case, it is clearly indicated. Packed with reusable, real-world recipes, the book begins by introducing you to general principles when programming Silverlight. It then dives deep into the world of data and services, covering all the options available to access data and communicate with services to get the most out of data in your Silverlight business applications, whilst at the same time providing a rich user experience. This book also covers topics related to storing data locally as well as explaining how to work with data and services in a Model-View-View-Model (MVVM) architecture. Most of the content is applicable to Windows Phone 7 developers as well; a specific chapter on WP7 development is included in this release. By following the practical recipes in this book, which are of varying difficulty levels, you will learn the concepts needed to create data-rich business applications—from the creation of a Silverlight application, to displaying data in the Silverlight application and applying best practices such as MVVM. Each recipe covers a data services topic, going from the description of the problem, through a conceptual solution to a solution containing sample code. What you will learn from this book
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Oracle BPM Suite 11g Developer’s Cookbook Posted: 28 May 2012 03:00 AM PDT Book DescriptionOracle Business Process Management Suite is a complete set of tools for creating, executing, and optimizing business processes. Oracle BPM Suite 11g offers the flexibility that business demands, hand-in-hand with the power IT requires. The result is an agile platform that brings together your existing applications, enabling you to react quickly to new business requirements. With this cookbook we will develop rich, interactive business processes using the Oracle Business Process Management suite. With Oracle BPM Suite 11g Developer’s Cookbook, a common process model based on BPMN is presented to the specific role assigned to readers in each chapter. Explore Oracle BPM 11g with Modelling, Implementation, Simulation, Deployment, Exception Management, BPM and SOA in Concert, Advanced Rules and Human tasks, End User Interaction and Run-time. Oracle BPM Suite 11g Developer’s Cookbook will help readers learn BPM 11g through a Real World Sample Process. This book is divided into four sections: the first section, Modeling, lays the foundation and demonstrates how to implement the Modeling of Business processes for a Use Case of a Fictitious Organization which needs BPM to be implemented at their site (with data objects and information handling). In the second section, Implementation, we learn about Process Implementation, Human Interaction, Business Rules, and much more. In the third section, Measuring, we learn about Post Process Development, Performance Analysis and Simulation Models. In the last section, Deployment, Migration and Run-Time, we learn deployment and migration, and Post Deployment Run-Time. What you will learn from this book
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Oracle E-Business Suite Financials R12: A Functionality Guide Posted: 28 May 2012 02:54 AM PDT Book DescriptionOracle EBS Financials provide organizations with solutions to a wide range of long- and short-term accounting system issues. Oracle E-Business Suite is the most comprehensive suite of integrated, global business applications that provides the most complete, integrated business intelligence portfolio Oracle E-Business Suite: A Functionality Guide – helps in binding the two skill sets together – knowledge of the software and the business knowledge of the user. This guide contains everything you need to know to maximize your implementation payback or return on investment. This book starts with an overview of Oracle E-Business Suite R12 where we cover the foundation features of Oracle Financial Management modules which include Navigation within Oracle E-Business Suite Release 12, Multiple Organization Access Control (MOAC), key aspects of Application Security and much more. The book then covers in detail General Ledger, Sub Ledger Accounting, Assets, Cash Management, Treasury, E-Business Tax, and much more. What you will learn from this book
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IBM Cognos TM1 Developer’s Certification Guide Posted: 28 May 2012 02:50 AM PDT Book DescriptionIBM Cognos TM1 is enterprise planning software that provides a complete, dynamic environment for developing timely, reliable and personalized forecasts and budgets. It is a real time, in memory tool that helps any sized business perform planning, budgeting and forecasting as well as other financial exercises. This book prepares you to master COG-310 certification using an example-driven method that is easy to understand. The IBM Cognos TM1 Developer’s Certification guide provides key technical details and background to clear the current IBM Cognos TM1 Developer (test COG-310) certification exam. This certification book covers all the modules of the certification clearly and in depth. The initial chapters cover in detail the components that make up Cognos TM1 and designing and creating dimensions and cubes. The book then dives deep into basic and advanced scripting using TurboIntegrator and then we learn to understand and write basic Rules. We then learn about the drill-through functionality of TM1, virtual and lookup cubes and lastly Time, and presenting and reporting data What you will learn from this book
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