Pro Spring 3 Posted: 01 May 2012 09:44 AM PDT Book Description The agile, lightweight, open-source Spring Framework continues to be the de facto leading enterprise Java application development framework for today’s Java programmers and developers. It works with other leading open-source, agile and lightweight Java technologies like Hibernate, Groovy, MyBatis, and more. Spring now also works with Java EE and JPA 2 as well. Pro Spring 3 updates the bestselling Pro Spring with the latest that the Spring Framework has to offer: version 3.1. At 1000 pages, this is by far the most comprehensive Spring book available, thoroughly exploring the power of Spring. With Pro Spring 3, you'll learn Spring basics and core topics, and gain access to the authors' insights and real–world experiences with remoting, Hibernate, and EJB. Beyond the basics, you’ll learn how to leverage the Spring Framework to build various tiers or parts of an enterprise Java application like transactions, the web and presentations tiers, deployment, and much more. A full sample application allows you to apply many of the technologies and techniques covered in this book and see how they work together. After reading this definitive book, you’ll be armed with the power of Spring to build complex Spring applications, top to bottom. What you'll learn - How to get started with the Spring Framework and its latest features
- What Inversion of Control (IoC) and dependency injection (DI) are
- Aspect-oriented programming techniques with Spring, and why they’re important
- Data access and persistence using Spring and Hibernate, MyBatis, JPA 2 and more
- How to build transaction engines for your enterprise application and take advantage of other middle-tier features in Spring
- How to build Spring-based web applications using Spring MVC and more
- How to build Spring-based front ends
- How the Spring Framework can work with scripting languages like Groovy to provide enhanced functionality for your applications
- How to benefit from the Spring IDE
Who this book is for This book is for experienced Java developers who may be learning Spring for the first time or have minimal exposure to the Spring Framework. It’s aimed at those who are active in or plan on getting into enterprise Java application development. Table of Contents - Introducing Spring
- Getting Started
- Introducing the Sample Application
- Introducing IoC and DI in Spring
- Spring Configuration in Detail
- Introducing Spring AOP
- More Spring AOP and Annotations
- Spring JDBC Support
- Using Hibernate in Spring
- Data Access in Spring with JPA 2
- Using MyBatis in Spring
- Designing and Implementing Spring-Based Applications
- Transaction Management
- Validation with Type Conversion and Formatting
- Task Scheduling in Spring
- Using Spring Remoting
- Web Applications with Spring
- Spring Web Flow and JSF
- Spring Testing
- Spring Projects: Batch, Integration, Roo
- Sample Application in Detail
- Scripting Support in Spring
- Spring Application Monitoring
- SpringSource Tool Suite (Spring IDE)
Book Details - Paperback: 944 pages
- Publisher: Apress (April 2012)
- Language: English
- ISBN-10: 1430241071
- ISBN-13: 978-1430241072
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Pro Visual Studio LightSwitch 2011 Development Posted: 01 May 2012 09:38 AM PDT Book Description Microsoft Visual Studio LightSwitch 2011 is a rapid application deployment tool that lets power users and administrators build data-centric business applications for the desktop, cloud, and Web in just a few clicks, with no code required. But more advanced developers and business users will hunger for more: how do you design complex screens? How do you query data using LINQ and other syntax structures? How do you secure your application? Pro Visual Studio LightSwitch 2011 Development answers these questions and more as authors Tim Leung and Yann Duran—both awarded Microsoft 2011 Community Contributor Awards for their LightSwitch expertise—cover this breakthrough product and its operations and structure under the covers. For serious developers building, enhancing and deploying advanced business applications using LightSwitch, Pro Visual Studio LightSwitch 2011 Development is the guide for going beyond the “click-and-you’re-done” interface, while still maintaining the elegance and convenience of rapid application development. What you'll learn With Pro Visual Studio LightSwitch 2011, learn how to: - Add visibility through with Relationships and Details screens
- Use customized queries, sorts and filters, and reporting
- Customize displays via user controls
- Use multiple line-of-business data sources to aggregate reports
For more advanced LightSwitch users, see how to: - Handle events in code and debug applications
- Master the intricacies of complex user interface design
- Secure your applications through authentication
- Write custom .NET code to enhance LightSwitch
- Deploy maintainable LightSwitch projects
Who this book is for Pro Visual Studio LightSwitch 2011 is a book designed for any software developer who wants to take advantage of the rapid application deployment (RAD) experience offered by LightSwitch. It is ideal reading for those wanting to build and design applications correctly from the onset. Those who have grasped the basics of LightSwitch and are looking to do more will benefit greatly from this book. Anyone struggling to design complex screens and queries in order to meet user requirements will find the answers in this book. Table of Contents Part I: LightSwitch Concepts Chapter 1. Forms Over Data, and Beyond Chapter 2. Working With Visual Studio Part II: Working With Data Chapter 3. Designing Data Chapter 4. Accessing Data Chapter 5. Validating Data Chapter 6. Querying Data Part III: Interacting with Data Chapter 7. Creating and Using RIA Services Chapter 8. Creating and Using Screens Chapter 9. Creating and Using Custom Controls Chapter 10. Creating and Using Extensions Part IV: Getting Data Out Chapter 11. Creating and Displaying Reports Chapter 12. Creating and Sending Emails Part V: Securing Your Application Chapter 13. Authenticating Your Users Chapter 14. Authorizing Your Users Chapter 15. Auditing What Your Users Do Part VI: Deployment Chapter 16. Deploying Your Application Chapter 17. When Things Don’t Go Quite Right Book Details - Paperback: 736 pages
- Publisher: Apress (March 2012)
- Language: English
- ISBN-10: 1430240083
- ISBN-13: 978-1430240082
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Pro iOS Table Views Posted: 01 May 2012 09:27 AM PDT Book Description If you're an iOS app developer, chances are you'll be using table views in your development projects. Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces. Table views are one of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging. Pro iOS Table Views takes a task-oriented focus to assist you when implementing customized table views. Although it delves deeply into the Table View API, you can always decide in which level of detail you want to dive in. It's aimed to be a great reference and customization cookbook at the same time, useful for beginners as well as intermediate developers. - Covers the entire Table View API in depth
- Covers customization and performance topics in depth
- Task-oriented reference with multiple levels of detail
What you'll learn - The anatomy of tables and cells
- The design patterns that power the table view
- How to create and configure table views
- How to customize every last little detail of the table view
- How to use table views on the iPad
- Advanced tips and tricks for performance and killer user interfaces
- The latest updates in iOS 5 and how to exploit them
Who this book is for The book is targeted at iOS developers who need to customize Table Views. The information is divided into several layers of detail. While the book covers complex customization topics and user interaction techniques, it provides the fundamental basics needed for customization. Both beginners and intermediate developers will find great value in this book as a helpful reference, at hand to quickly refresh their knowledge at any given time. Table of Contents Part 1: The background and the basics Chapter 1. Table views from the ground up Chapter 2. How the table fits together Chapter 3. Feeding the table with data Part 2: Working with table content Chapter 4. How the cell fits together Chapter 5. Using tables for navigation and static content Chapter 6. Indexing table content, grouping & sorting table content Chapter 7. Selecting & editing table content Part 3: Customizing the look and feel Chapter 8. Customizing cells: 12/15 Chapter 9. Customizing cells: 12/22 Chapter 10. Improving the cell's interaction: 12/29 Chapter 11. iPad Book Details - Paperback: 340 pages
- Publisher: Apress (March 2012)
- Language: English
- ISBN-10: 1430233486
- ISBN-13: 978-1430233480
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Beginning iOS 3D Unreal Games Development Posted: 01 May 2012 09:17 AM PDT Book Description The Unreal UDK features Epic’s award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform. Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. Specifically, this book covers: - UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language
- The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
- Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform
What you'll learn - What the UnrealScript programming language is and does
- The basic Unreal UDK base code framework
- What the basic Unreal tools used to make a game
- What the key parts of the Unreal engine such as the physics engine
- How to do the fundamentals of 3D games programming, including basic 3D math
- What are the the basic frameworks of many different types of games
- How to use the provided source code to build your own games using the frameworks as a reference
Who this book is for Game programmers, both professional and hobbyists, interested in developing 3D games for the iOS platform using the Unreal UDK. Additionally, students using the Unreal UDK in their coursework. Finally, game designers who are not experienced programmers but are interested in learning enough about UnrealScript and the Unreal UDK to make small changes to game code created by contracted programmers (For example: changing code to increase the health of a player or change the message displayed when a player dies). Table of Contents - UDK Overview
- UnrealScript Overview
- Player Controllers, Pawns and Weapons
- UDK Collisions
- UDK Bots
- Sounds, Kismet, and HUD
- Sample Game and Gameplay
- 3d Math Review
- Basic Framework for a 3D Physics Game
- Basic Framework for 3D First Person Shooter Game
- Basic Framework for 3D Third Person Shooter Game
- Basic Framework for a Top Down 3D Arcade Shooter Game
Book Details - Paperback: 400 pages
- Publisher: Apress (April 2012)
- Language: English
- ISBN-10: 1430240350
- ISBN-13: 978-1430240358
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Beginning Windows Phone App Development Posted: 01 May 2012 09:10 AM PDT Book Description Microsoft's Windows Phone 7 handsets have injected a new vibrancy into the smartphone marketplace and provided bold new opportunities for the Microsoft development community. Take advantage of these opportunities with Beginning Windows Phone App Development, written specifically to help you learn the skills you'll need to develop rich, functional apps for the Windows Phone 7 platform. Authors Henry Lee and Eugene Chuvyrov cover the very latest developments in the field—including the extended APIs offered in the new Mango platform update—so you’ll have timely, accurate information at your fingertips. Beginning Windows Phone App Development starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio,Expression Blend, Silverlight SDK, and Windows Phone SDK. It then takes you step-by-step though the development process as you build and deploy a working application, complete with a sophisticated user interface. Finally, you’ll receive step-by-step instructions on packaging and selling your applications through the Windows Phone Marketplace. What you'll learn - How to create effective networked applications
- How to leverage your phone's GPS capabilities from within your application
- How to interact with the phone's built-in functionalities (camera, contacts, maps, accelerometer, video and web browser, to name but a few)
- How to construct highly graphical and responsive user interfaces quickly and easily using these features
- How to package and distribute your applications for both personal distribution and commercial sale via the Windows Phone Marketplace
Who this book is for This book is for anyone interested in developing applications for the Windows Phone 7.5 platform. You might be an existing .NET developer looking for a new creative angle, or perhaps an iPhone or Android developer looking for a new opportunity. If you have an understanding of basic .NET coding practices, then this book is for you. Table of Contents - Introducing Windows Phone 7 and the Windows Phone Platform
- Building Windows Phone 7 Applications
- Using Cloud Services As Data Stores
- Catching and Debugging Errors
- Packaging, Publishing, and Managing Applications
- Working with the Accelerometer
- Application Bar
- WebBrowser Control
- Working with Controls and Themes
- Integrating Applications with the Windows Phone OS
- Creating Trial Applications
- Internationalization
- Isolated Storage
- Using Location Services
- Media
- Working with the Camera and Photos
- Push Notifications
- Reactive Extensions for .NET
- Security
Book Details - Paperback: 548 pages
- Publisher: Apress (March 2012)
- Language: English
- ISBN-10: 1430241349
- ISBN-13: 978-1430241348
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Beginning Facebook Game Apps Development Posted: 01 May 2012 09:06 AM PDT Book Description Today’s Facebook is emerging to become tomorrow’s operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook’s App Store? Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own “Zynga” and create your own “Civilization” or “Farmville” and more. Build rich Web-based apps that you can sell on Facebook’s App Store. Because these apps are built on Web standards, you can build and run on many browsers and—more interestingly—more computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled. What you'll learn - Build your first Facebook game apps!
- What HTML5 and JavaScript techniques, tools and frameworks have to offer to do this
- Enhance your first Facebook game app with social media, location-based services, etc.
- Obtain a basic framework for a Facebook game app that you can build upon and customize for your own specific app design and development needs
- Package, deploy and sell your first Facebook game app on Facebook’s new App Store
Who this book is for This book is for those new to Facebook apps development and even for those new to apps development. Readers should have some basic knowledge of HTML5, JavaScript, CSS and PHP. For the latest source code, please check out the book site on GitHub. Table of Contents - Your First Steps in Facebook Development
- A JavaScript Boot Camp
- It's All About Context: Canvas Basics
- The Plan: Idea to Design
- Essential Game Components
- Your First Game: “Alien Turtle Invasion”
- Going Social With Games
- Introducing the Facebook Platform
- Facebook Developer Tools
- Launching Your Games
- Your First Facebook Game: “Social Alien Turtle Invasion”
- HTML5 Game Engines
- Using All the Tools: Your Future Facebook Games
- The Marketplace: Project Spartan (Facebook App Store)
Book Details - Paperback: 432 pages
- Publisher: Apress (March 2012)
- Language: English
- ISBN-10: 1430241705
- ISBN-13: 978-1430241706
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