Wow! eBook: Blender Game Engine: Beginner’s Guide - 6 new eBooks |
- Blender Game Engine: Beginner’s Guide
- LMMS: A Complete Guide to Dance Music Production
- CryENGINE 3 Game Development: Beginner’s Guide
- Mudbox 2013 Cookbook
- Balsamiq Wireframes Quickstart Guide
- IBM Websphere Portal 8: Web Experience Factory and the Cloud
Blender Game Engine: Beginner’s Guide Posted: 23 Oct 2012 10:03 AM PDT Book DescriptionBlender Game Engine is the part of the Blender 3D editor used to create actual 3D video games. It’s the ideal entry level game development environment because you don’t even need to learn to program. Create a complete game using Bender’s innovative logic bricks. “Blender Game Engine: Beginner’s Guide” is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games. What will you learn from this book
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LMMS: A Complete Guide to Dance Music Production Posted: 23 Oct 2012 10:00 AM PDT Book DescriptionYou’ve scoured the forums, watched the tutorial videos, and done everything you can to learn the secrets of the art of making dance music. Everyone is saying something different about how to get into producing your own projects. This book will help connect the dots and lay a solid foundation of knowledge so you can get beats banging out of LMMS. This book will show you the ins and outs of making Dance music with LMMS. Do you make house, trance, techno or down-tempo? After this book you’ll be able to make a song that stands out from the masses, using time honoured tricks of the trade. From inception to conception, this book will help give you a workflow to channel your muse using LMMS. Readers will be given a brief lesson on the best of dance music history, then learn how to recreate it using the Open Source digital workstation – LMMS. The reader will be guided through creating a project from start to finish. By the end of this book, the reader will know how to create a full dance track in LMMS and make it ready for distribution. Along the way, readers will take short stops into music theory, song arranging, recording, and other related information to give them a good foundation for making dance music with depth as well as power. Reading LMMS: A Complete Guide to Dance Music Production will not just teach the reader how to use LMMS, but also how good dance music is crafted. The reader will not just be taught how to make decisions in LMMS, but when and why. After devouring this book, the reader should be able to focus on his or her creativity, with LMMS as a co-conspirator in the process of making great dance music. What will you learn from this book
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CryENGINE 3 Game Development: Beginner’s Guide Posted: 23 Oct 2012 09:57 AM PDT Book DescriptionCryENGINE is a complete game development environment used by AAA game development studio Crytek to produce blockbuster games such as Crysis 1, 2 and 3. This complete Beginner’s Guide takes the would be game developer through the steps required to create a game world complete with event scripting, user interface and 3D environment in the free CryENGINE SDK. Learn to create game worlds with the CryENGINE 3 Sandbox, the tool used to create AAA games like the soon to be released Crysis 3. Follow straightforward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, script with Lua and code with C++. Learn to navigate the interface within the CryENGINE 3 Sandbox, the tool used to create AAA games like Crysis 1 and 2, as well as the soon to be released Crysis 3. Learn to create your own worlds by following straight forward examples to sculpt the terrain, place vegetation, set up lighting, create game sounds, and script with the Lua language. The book covers all beginner aspects of game development including an introduction to C++ for non- coders. What will you learn from this book
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Posted: 23 Oct 2012 06:38 AM PDT Book Description“Mudbox 2013 Cookbook” covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. “Mudbox 2013 Cookbook” is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox’s capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones “Mudbox 2013 Cookbook” will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes. What will you learn from this book
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Balsamiq Wireframes Quickstart Guide Posted: 23 Oct 2012 06:35 AM PDT Book DescriptionBalsamiq Mockups is an easy to use, engaging tool for anyone looking to strategize and brainstorm ideas around product design and information architecture. With Balsamiq, you can strategize, create, prototype and present your ideas clearly and effectively to audiences large and small. “Balsamiq Wireframes Quickstart Guide” is a fast paced and easy to follow instructional book that gets you up and running quickly while challenging you to be the best you can be using the tool. With this book in hand, it will take only minutes to present an idea on screen. Wireframing is one of the key steps of effective user interface design and architecture. Finding the right tools to get your thoughts onto the page quickly and clearly is vital to your success. This book will have you on your way in no time. “Balsamiq Mockups Quickstart Guide” will walk you through the entire application in a fast, simple and engaging way. You will be presented with wireframe samples, exercises and real-world examples that will engage, challenge and enable you to become an expert wireframer and Balsamiq user. Whether you are looking to communicate ideas to your team, a client, a product manager, an IT developer, or if you are wireframing for the fun of it, this book is for you. By the time you are finished, you will have mastered the tools to do whatever your mind can think up. The rest is up to you. What will you learn from this book
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IBM Websphere Portal 8: Web Experience Factory and the Cloud Posted: 23 Oct 2012 06:33 AM PDT Book DescriptionIBM WebSphere® Portal is a cost- effective, scalable, and proven solution for the portal enterprise space. Given the depth and the breadth of WebSphere Portal and the challenges of developing a portal project, you need a book that covers all the nuances of the entire portal project lifecycle. This book accomplishes just that. In this book, we cover topics that range from portal assessment, governance, and architecture, to design and development. These topics are covered not only within these traditional areas, but also within the cloud environment context. Keeping both contexts in mind, several chapters are dedicated to portal and portlet testing, troubleshooting, performance monitoring, best practices, and tuning. The cloud option is also analyzed and discussed for hosting, developing, and publishing portal applications. We also cover Web Experience Factory (WEF) as the tool of choice for portlet development. We take you from the introduction to the development of advanced portlets in an intuitive and efficient manner. We cover not only common topics, such as builders, models, and user interface development, but also advanced topics, such as Dojo builders, Ajax techniques, and WEF performance. Within the WEF space, we cover other topics, which have never been covered before by any other competing book. You will learn how to develop multichannel applications, including web mobile applications and you will learn about the model types available for portlet development, including when and how to utilize them. We also present and discuss numerous aspects and facets of implementing a WEF project and what it takes to successfully deliver them. The richness and the profundity of the topics combined with an intuitive and well-structured presentation of the chapters will provide you with all the information you need to master your skills with the IBM WebSphere Portal project lifecycle and Web Experience Factory. What you will learn from this book
Approach Who this book is for The segment related to Portlet Development will benefit mostly portal developers and architects. Only this section requires some basic knowledge of IBM WebSphere Portal. Book Details
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