Professional HTML5 Mobile Game Development Posted: 11 Oct 2012 11:36 AM PDT Book Description Create mobile game apps for the lucrative gaming market If you’re an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own. - Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices
- Explains single-player and multi-player mobile game development
- Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves
- Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation
- Reviews three popular open-source HTML5 game engines–crafty.js, easel.js, and enchant.js
- Covers simple physics as well as using an existing physics library
The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market. From the Back Cover Dive into a world of mobile gaming possibilities with HTML5 Eager to break into the sizzling world of mobile gaming? Then this is the book for you. Aimed at developers interested in creating games for all mobile and touch-screen devices, this invaluable resource builds on your existing knowledge of HTML5 and JavaScript in order to take you through the steps of building single- and multiple-player mobile games using HTML5. Topics include standard patterns for building games in HTML5, which methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and, ultimately, make it your own. Professional HTML5 Mobile Game Development: - Clarifies when to use each of the three primary methods for building an HTML game: CSS3, SVG, or Canvas
- Reviews the standard patterns for building real-time multiplayer games in HTML5
- Addresses JavaScript® game development basics
- Walks you through creating a 2-D platformer and building nontraditional multiplayer interfaces
- Reveals a variety of mobile enhancements such as geolocation, device orientation, accelerations, and sound
- Offers suggestions for packing up an HTML5 game to get it to the app store
Table of Contents Part I: Diving In Chapter 1. Flying Before You Walk Chapter 2. Making It a Game Chapter 3. Finishing Up and Going Mobile Part II: Mobile HTML5 Chapter 4. HTML5 for Mobile Chapter 5. Learning Some Helpful Libraries Chapter 6. Being a Good Mobile Citizen Part III: JavaScript Game Dev Basics Chapter 7. Learning about Your HTML5 Game Development Environment Chapter 8. Running JavaScript on the Command Line Chapter 9. Bootstrapping the Quintus Engine: Part I Chapter 10. Bootstrapping the Quintus Engine: Part II Chapter 11. Bootstrapping the Quintus Engine: Part III Part IV: Building Games with CSS3 and SVG Chapter 12. Building Games with CSS3 Chapter 13. Crafting a CSS3 RPG Chapter 14. Building Games with SVG and Physics Part V: HTML5 Canvas Chapter 15. Learning Canvas, the Hero of HTML5 Chapter 16. Getting Animated Chapter 17. Playing with Pixels Chapter 18. Creating a 2-D Platformer Chapter 19. Building a Canvas Editor Part VI: Multiplayer Gaming Chapter 20. Building for Online and Social Chapter 21. Going Real Time Chapter 22. Building Nontraditional Games Part VII: Mobile Enhancements Chapter 23. Locating via Geolocation Chapter 24. Querying Device Orientation and Acceleration Chapter 25. Playing Sounds, the Mobile Achilles Heel Part VIII: Game Engines and App Stores Chapter 26. Using an HTML5 Game Engine Chapter 27. Targeting App Stores Chapter 28. Seeking Out What's Next Book Details - Paperback: 552 pages
- Publisher: Wrox (September 2012)
- Language: English
- ISBN-10: 1118301323
- ISBN-13: 978-1118301326
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts The post Professional HTML5 Mobile Game Development appeared first on Wow! eBook - Blog.
|
Visual Basic 2012 Programmer’s Reference Posted: 11 Oct 2012 11:20 AM PDT Book Description The comprehensive guide to Visual Basic 2012 Microsoft Visual Basic (VB) is the most popular programming language in the world, with millions of lines of code used in businesses and applications of all types and sizes. In this edition of the bestselling Wrox guide, Visual Basic expert Rod Stephens offers novice and experienced developers a comprehensive tutorial and reference to Visual Basic 2012. This latest edition introduces major changes to the Visual Studio development platform, including support for developing mobile applications that can take advantage of the Windows 8 operating system. - This new edition includes information on developing Win8-compatible Metro applications using pre-loaded templates
- Explores the new design features and support for WPF designers
- Explains how to develop Windows smartphone apps
- Covers new VB language features such as Asynch and Await
Visual Basic 2012 Programmer’s Reference is the programmer’s go-to reference for the 2012 edition of Visual Basic. From the Back Cover Learn to write code that leverages the latest features of Visual Basic 2012 Visual Basic 2012 is packed with powerful features and this book will help you master them all. You’ll gain a solid understanding of essential Visual Basic topics and begin applying the information to perform a host of important development tasks. The tutorials inside are filled with code examples and the best methods for using them to write your own programs. Soon you’ll be building sophisticated applications as you learn to get the most out of forms, windows, controls, and other objects that help make Visual Basic such a popular programming language. Visual Basic 2012 Programmer’s Reference: - Explores the Visual Studio integrated development environment (IDE) from a developer’s point of view
- Covers the objects a program uses to build a user interface and implement the program’s functionality
- Shows how to perform specific tasks and why one approach might be better than another
- Discusses the fundamental concepts of object-oriented programming
- Uncovers how an application can interact with its environment, including loading data in external sources
- Offers a quick review of the syntax for particular commands
Table of Contents PART I: IDE Chapter 1. Introduction to the IDE Chapter 2. Menus, Toolbars, and Windows Chapter 3. Windows Forms Designer Chapter 4. WPF Designer Chapter 5. Visual Basic Code Editor Chapter 6. Debugging PART II: GETTING STARTED Chapter 7. Selecting Windows Forms Controls Chapter 8. Using Windows Forms Controls Chapter 9. Windows Forms Chapter 10. Selecting WPF Controls Chapter 11. Using WPF Controls Chapter 12. WPF Windows Chapter 13. Program and Module Structure Chapter 14. Data Types, Variables, and Constants Chapter 15. Operators Chapter 16. Subroutines and Functions Chapter 17. Program Control Statements Chapter 18. Error Handling Chapter 19. Database Controls and Objects Chapter 20. LINQ Chapter 21. Metro-Style Applications PART III: OBJECT-ORIENTED PROGRAMMING Chapter 22. OOP Concepts Chapter 23. Classes and Structures Chapter 24. Namespaces Chapter 25. Collection Classes Chapter 26. Generics PART IV: INTERACTING WITH THE ENVIRONMENT Chapter 27. Printing Chapter 28. Configuration and Resources Chapter 29. Streams Chapter 30. Filesystem Objects PART V: APPENDICES Appendix A. Useful Control Properties, Methods, and Events Appendix B. Variable Declarations and Data Types Appendix C. Operators Appendix D. Subroutine and Function Declarations Appendix E. Control Statements Appendix F. Error Handling Appendix G. Windows Forms Controls and Components Appendix H. WPF Controls Appendix I. Visual Basic Power Pack Appendix J. Form Objects Appendix K. Classes and Structures Appendix L. LINQ Appendix M. Generics Appendix N. Graphics Appendix O. Useful Exception Classes Appendix P. Date and Time Format Specifiers Appendix Q. Other Format Specifiers Appendix R. The Application Class Appendix S. The My Namespace Appendix T. Streams Appendix U. Filesystem Classes Appendix V. Visual Studio Versions Book Details - Paperback: 840 pages
- Publisher: Wrox (August 2012)
- Language: English
- ISBN-10: 1118314077
- ISBN-13: 978-1118314074
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts The post Visual Basic 2012 Programmer’s Reference appeared first on Wow! eBook - Blog.
|
Beginning Perl Posted: 11 Oct 2012 11:09 AM PDT Book Description Everything beginners need to start programming with Perl Perl is the ever-popular, flexible, open source programming language that has been called the programmers' Swiss army knife. This book introduces Perl to both new programmers and experienced ones who are looking to learn a new language. In the tradition of the popular Wrox Beginning guides, it presents step-by-step guidance in getting started, a host of try-it-out exercises, real-world examples, and everything necessary for a Perl novice to start programming with confidence. - Introduces Perl to both new programmers and experienced ones who want to learn a new language
- Provides a host of real-world applications for today’s environments so readers can get started immediately
- Covers the new features of Perl but fully applicable to previous editions
Beginning Perl provides the information and instruction you need to confidently get started with Perl. From the Back Cover Learn the Perl skills employers are looking for As one of the most influential programming languages in the world, Perl is used extensively in web development, data processing, and system administration. Whether you’re new to Perl or looking to strengthen your real-world skills, this resource covers what you need to handle scenarios. Drawing on his decade-plus of Perl experience, Curtis “Ovid” Poe begins with a brief review of the basics of Perl, then moves on to demonstrate how you actually use Perl in the workplace. Additionally, hands-on exercises, invaluable advice, and real-world examples all contribute to making this book essential reading. Beginning Perl: - Explains how to work with data using Perl’s built-in functions
- Shows how to handle Unicode in Perl
- Details the basics of control flow and handling references, files, and directories
- Devotes a full chapter to Object-Oriented Perl as well as a chapter on Moose
- Provides a comprehensive introduction to automated testing
- Touches on Catalyst, DBIx::Class usage, and other popular modules
- Technical edit by chromatic, a well-known developer, prolific writer, and author of several Perl titles
“This is not your everyday Beginning Perl book. Not only does Ovid provide splendid coverage of Perl’s basics and best practices, he also covers modern Perl techniques and modules, where Perl’s real power lies. [It] is like being given Batman’s utility belt: you have everything you need to do truly amazing things. If Perl were a shark, this book would teach you how to outfit it with lasers.” —Paul Fenwick, Perl Training Australia Table of Contents Chapter 1. What Is Perl? Chapter 2. Understanding the CPAN Chapter 3. Variables Chapter 4. Working with Data Chapter 5. Control Flow Chapter 6. References Chapter 7. Subroutines Chapter 8. Regular Expressions Chapter 9. Files and Directories Chapter 10. sort, map, and grep Chapter 11. Packages and Modules Chapter 12. Object Oriented Perl Chapter 13. Moose Chapter 14. Testing Chapter 15. The Interwebs Chapter 16. Databases Chapter 17 Plays Well with Others Chapter 18. Common Tasks Chapter 19. The Next Steps Book Details - Paperback: 744 pages
- Publisher: Wrox (September 2012)
- Language: English
- ISBN-10: 1118013840
- ISBN-13: 978-1118013847
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts - Python Cookbook, 2nd Edition (26-09-2012)
- Intermediate Perl, 2nd Edition (11-08-2012)
- Effective Perl Programming, 2nd Edition (29-04-2010)
- Visual Basic 2012 Programmer's Reference (11-10-2012)
- Python in a Nutshell, 2nd Edition (26-09-2012)
- PHP in a Nutshell (13-05-2011)
- MCTS Self-Paced Training Kit (Exam 70-433): Microsoft SQL Server 2008 Database Development (06-04-2012)
- Learning PHP, MySQL, JavaScript, and CSS, 2nd Edition (06-09-2012)
- Visual C# 2010 How to Program, 4th Edition (16-05-2012)
- Ubuntu Unleashed 2012 Edition: Covering 11.10 and 12.04, 7th Edition (15-05-2012)
The post Beginning Perl appeared first on Wow! eBook - Blog.
|
Beginning XML, 5th Edition Posted: 11 Oct 2012 11:00 AM PDT Book Description A complete update covering the many advances to the XML language The XML language has become the standard for writing documents on the Internet and is constantly improving and evolving. This new edition covers all the many new XML-based technologies that have appeared since the previous edition four years ago, providing you with an up-to-date introductory guide and reference. Packed with real-world code examples, best practices, and in-depth coverage of the most important and relevant topics, this authoritative resource explores both the advantages and disadvantages of XML and addresses the most current standards and uses of XML. - Features the most updated content built on audience feedback from the previous edition as well as the vast knowledge from XML developer teams
- Boasts new chapters on RELAX NG and Schematron, XML functionality in databases, LINQ to XML, Jabber and XMLPP, XHTML, HTML5, and more
- Offers in-depth coverage on extracting data from XML and updated material on Web Services
Beginning XML, Fifth Edition delivers the most important aspects of XML in regard to what it is, how it works, what technologies surround it, and how it can best be used in a variety of situations. From the Back Cover Dive into the key aspects of XML to deliver data on the web From simple data transfers to providing multi-channeled content, there’s so much you can do with XML and this guide will get you started. It walks you through everything you need to know about this powerful language, including what it is, how it works, what technologies accompany it, and how you can apply it. You’ll quickly discover how to manipulate XML documents, store XML in databases, extract data, utilize web services, and even use it for web page and image display. With the help of a case study, you’ll even learn how to apply this information to give your programming a boost. Beginning XML, 5th Edition - Covers the goals of XML and the rules for constructing it
- Explores different techniques that help you verify that the XML is in the correct format
- Shows how to work with XQuery to create new XML documents and query existing data
- Explains how to retrieve data using DOM, XPath, and LINQ to XML
- Examines programming techniques specifically designed to cope with large documents
- Details how to present data for use by different systems
- Demonstrates a realistic XML pipeline used in a publishing business
Table of Contents Part I: Introducing XML Chapter 1. What is XML? Chapter 2. Well-Formed XML Chapter 3. XML Namespaces Part II: Validation Chapter 4. Document Type Definitions Chapter 5. XML Schemas Chapter 6. Relax NG and Schematron Part III: Processing Chapter 7. Extracting Data From XML Chapter 8. XSLT Part IV: Databases Chapter 9. XQUERY Chapter 10. XML and Databases Part V: Programming Chapter 11. Event-Driven Programming Chapter 12. LINQ to XML Part VI: Communication Chapter 13. RSS, ATOM, and Content Syndication Chapter 14. WEB Services Chapter 15. SOAP and WSDL Chapter 16. AJAX Part VII: Display Chapter 17. XHTML and HTML 5 Chapter 18. Scalable Vector Graphics (SVG) Part VIII: Case Study Chapter 19. Case Study: XML in Publishing Appendix A. Answers to Exercises Appendix B. XPath Functions Appendix C. XML Schema Data Types Book Details - Paperback: 864 pages
- Publisher: Wrox; 5th Edition (July 2012)
- Language: English
- ISBN-10: 1118162137
- ISBN-13: 978-1118162132
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts - XML: Visual QuickStart Guide, 2nd Edition (05-07-2012)
- Pro C# 5.0 and the .NET 4.5 Framework, 6th Edition (11-09-2012)
- PHP in a Nutshell (13-05-2011)
- Rails Recipes: Rails 3 Edition, 2nd Edition (20-04-2012)
- Pro SQL Server 2008 XML (10-06-2009)
- Foundation Website Creation with HTML5, CSS3, and JavaScript (22-08-2012)
- Web Design in a Nutshell, 3rd Edition (10-10-2012)
- Programming ASP.NET MVC 4 (06-10-2012)
- Learning PHP, MySQL, JavaScript, and CSS, 2nd Edition (06-09-2012)
- Developing Hybrid Applications for the iPhone (18-11-2010)
The post Beginning XML, 5th Edition appeared first on Wow! eBook - Blog.
|
Getting Started with RFID Posted: 11 Oct 2012 09:12 AM PDT Book Description If you want to experiment with radio frequency identification (RFID), this book is the perfect place to start. All you need is some experience with Arduino and Processing, the ability to connect basic circuits on a breadboard with jumper wire—and you're good to go. You'll be guided through three hands-on projects that let you experience RFID in action. RFID is used in various applications, such as identifying store items or accessing a toll road with an EZPass system. After you build each of the book's projects in succession, you'll have the knowledge to pursue RFID applications of your own. - Use Processing to get a sense of how RFID readers behave
- Connect Arduino to an RFID reader and discover how to use RFID tags as keys
- Automate your office or home, using RFID to turn on systems when you're present, and turn them off when you leave
- Get a complete list of materials you need, along with code samples and helpful illustrations
- Tackle each project with easy-to-follow explanations of how the code works
Table of Contents Chapter 1. Radio Frequency Identification Chapter 2. Reading RFID Tags in Processing Chapter 3. Reading RFID Tags in Arduino Chapter 4. RFID Meets Home Automation Chapter 5. Conclusion Book Details - Paperback: 44 pages
- Publisher: O’Reilly Media (March 2012)
- Language: English
- ISBN-10: 1449324185
- ISBN-13: 978-1449324186
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts The post Getting Started with RFID appeared first on Wow! eBook - Blog.
|
Tidak ada komentar:
Posting Komentar