Programming Android, 2nd Edition Posted: 05 Oct 2012 08:47 AM PDT Book Description Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book's extensively revised second edition, you'll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you're experienced with Java or Objective-C, you'll gain the knowledge necessary for building well-engineered applications. Programming Android is organized into four parts: - Part One helps programmers with some Java or iOS experience get off to a fast start with the Android SDK and Android programming basics.
- Part Two delves into the Android framework, focusing on user interface and graphics class hierarchies, concurrency, and databases. It's a solid foundation for understanding of how the most important parts of an Android application work.
- Part Three features code skeletons and patterns for accelerating the development of apps that use web data and Android 4 user interface conventions and APIs.
- Part Four delivers practical coverage of Android's multimedia, search, location, sensor, and account APIs, plus the Native Development Kit, enabling developers to add advanced capabilities.
This updated edition of Programming Android focuses on the knowledge and developer priorities that are essential for successful Android development projects. Table of Contents Part I: Tools and Basics Chapter 1. Installing the Android SDK and Prerequisites Chapter 2. Java for Android Chapter 3. The Ingredients of an Android Application Chapter 4. Getting Your Application into Users' Hands Chapter 5. Eclipse for Android Software Development Part II: About the Android Framework Chapter 6. Building a View Chapter 7. Fragments and Multiplatform Support Chapter 8. Drawing 2D and 3D Graphics Chapter 9. Handling and Persisting Data Part III: A Skeleton Application for Android Chapter 10. A Framework for a Well-Behaved Application Chapter 11. Building a User Interface Chapter 12. Using Content Providers Chapter 13. A Content Provider as a Facade for a RESTful Web Service Part IV: Advanced Topics Chapter 14. Search Chapter 15. Location and Mapping Chapter 16. Multimedia Chapter 17. Sensors, NFC, Speech, Gestures, and Accessibility Chapter 18. Communication, Identity, Sync, and Social Media Chapter 19. The Android Native Development Kit (NDK) Book Details - Paperback: 564 pages
- Publisher: O’Reilly Media; 2nd Edition (September 2012)
- Language: English
- ISBN-10: 1449316646
- ISBN-13: 978-1449316648
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Photoshop Elements 11: The Missing Manual Posted: 05 Oct 2012 08:43 AM PDT Book Description Whether you're a photographer, scrapbooker, or aspiring graphic artist, Photoshop Elements is an ideal image-editing tool—once you know your way around. This bestselling book removes the guesswork. With candid, jargon-free advice and step-by-step guidance, you'll get the most out of Elements for everything from sharing and touching-up photos to fun print and online projects. The important stuff you need to know: - Get to work right away. Import, organize, and make quick fixes with ease.
- Retouch any image. Repair and restore old and damaged photos.
- Add pizzazz. Use dozens of filters, layer styles, and special effects.
- Share photos. Create online albums, email-ready slideshows, and web-ready files.
- Find your artistic flair. Use tools to draw, paint, work with blend modes, and more.
- Use your words. Make text flow along a curved path or around an object or shape.
- Unleash your creativity. Design photo books, greeting cards, calendars, and collages.
- Make yourself comfortable. Customize Elements to fit your working style.
Table of Contents Part I: Introduction to Elements Chapter 1. Finding Your Way Around Elements Chapter 2. Importing, Managing, and Saving Photos Chapter 3. Rotating and Resizing Photos Part II: Elemental Elements Chapter 4. The Quick Fix Chapter 5. Making Selections Chapter 6. Layers: The Heart of Elements Part III: Retouching Chapter 7. Basic Image Retouching Chapter 8. Elements for Digital Photographers Chapter 9. Retouching: Fine-Tuning Images Chapter 10. Removing and Adding Color Chapter 11. Photomerge: Creating Panoramas, Group Shots, and More Part IV: Artistic Elements Chapter 12. Drawing with Brushes, Shapes, and Other Tools Chapter 13. Filters, Actions, Layer Styles, and Gradients Chapter 14. Text in Elements Part V: Sharing Images Chapter 15. Creating Projects Chapter 16. Printing Photos Chapter 17. Email and the Web Chapter 18. Online Albums and Slideshows Part VI: Additional Elements Chapter 19. Beyond the Basics Part VII: Appendixes Appendix. Installation and Troubleshooting Book Details - Paperback: 656 pages
- Publisher: O’Reilly Media / Pogue Press (September 2012)
- Language: English
- ISBN-10: 1449316131
- ISBN-13: 978-1449316136
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Switching to the Mac: The Missing Manual, Mountain Lion Edition Posted: 05 Oct 2012 08:35 AM PDT Book Description Ready to move to the Mac? This incomparable guide helps you make a smooth transition. New York Times columnist and Missing Manuals creator David Pogue gets you past three challenges: transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around OS X. Learning to use a Mac is not a piece of cake, but once you do, the rewards are oh-so-much better. You won’t find questionable firewalls or inefficient permissions. Just a beautiful machine with a thoroughly reliable system. Whether you're using Windows XP or Windows 7, we've got you covered. - Transfer your stuff. Moving files from a PC to a Mac is the easy part. This guide gets you through the tricky things: extracting your email, address book, calendar, Web bookmarks, buddy list, desktop pictures, and MP3 files.
- Re-create your software suite. Big-name programs from Microsoft, Adobe, and others are available in both Mac and Windows versions, but hundreds of other programs are Windows-only. Learn the Macintosh equivalents and how to move data to them.
- Learn OS X Mountain Lion. Once you've moved into the Macintosh mansion, it's time to learn your way around. You're in good hands with the author of Mac OS X: The Missing Manual, the #1 bestselling guide to OS X.
Table of Contents Part I: Welcome to Macintosh Chapter 1. How the Mac Is Different Chapter 2. Folders, Dock & Windows Chapter 3. Files, Icons & Spotlight Chapter 4. Documents, Programs & Mission Control Chapter 5. Entering, Moving & Backing up Data Part II: Making the Move Chapter 6. Transferring Your Files to the Mac Chapter 7. Special Software, Special Problems Chapter 8. Windows on Macintosh Chapter 9. Hardware on the Mac Part III: Making Connections Chapter 10. Internet Setup & iCloud Chapter 11. Mail & Contacts Chapter 12. Safari & Messages Part IV: Putting Down Roots Chapter 13. Accounts, Parental Controls & Security Chapter 14. Networking, File Sharing & Screen Sharing Chapter 15. System Preferences Chapter 16. The Freebie Programs Part V: Appendixes Appendix A. Installing OS X Mountain Lion Appendix B. Troubleshooting Appendix C. The Windows-to-Mac Dictionary Appendix D. The Master OS X Secret Keystroke List Book Details - Paperback: 764 pages
- Publisher: O’Reilly Media / Pogue Press (September 2012)
- Language: English
- ISBN-10: 1449330290
- ISBN-13: 978-1449330293
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Adobe Edge Animate Preview 7: The Missing Manual Posted: 05 Oct 2012 08:31 AM PDT Book Description Want to create animated graphics for iPhone, iPad, and the Web, using familiar Adobe features? You've come to the right guide. Adobe Edge Animate Preview 7: The Missing Manual shows you how to build HTML5 graphics with Adobe visual tools. No programming experience? No problem. Adobe Edge Animate writes all the code for you. With this book, you'll be designing great-looking web elements in no time. The important stuff you need to know: - Get to know the workspace. Learn how Adobe Edge Animate performs its magic.
- Create and import graphics. Make drawings with Animate's tools, or use art you've designed in other programs.
- Work with text. Build menus, label buttons, provide instructions, and perform other tasks.
- Jump into animation. Master Animate's elements, properties, and timeline panels.
- Make it interactive. Use triggers and actions to give users control over their web experience.
- Dig into JavaScript. Customize your projects by tweaking your code.
Once you purchase this book, you can stay on top of future Adobe Edge Animate Preview releases by downloading the ebook edition on oreilly.com for free. Table of Contents Part I: Working with the Stage Chapter 1. Introducing Adobe Edge Animate Chapter 2. Creating and Animating Art Chapter 3. Adding and Formatting Text Part II: Animation with Edge Animate Chapter 4. Learning Timeline and Transition Techniques Chapter 5. Triggering Actions Chapter 6. Working Smart with Symbols Part III: Edge Animate with HTML5 and JavaScript Chapter 7. Working with Basic HTML and CSS Chapter 8. Controlling Your Animations with JavaScript and jQuery Chapter 9. Helpful JavaScript Tricks Part IV: Appendixes Appendix A. Installation and Help Appendix B. Menu by Menu Book Details - Paperback: 282 pages
- Publisher: O’Reilly Media / Pogue Press (September 2012)
- Language: English
- ISBN-10: 1449342000
- ISBN-13: 978-1449342005
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts The post Adobe Edge Animate Preview 7: The Missing Manual appeared first on Wow! eBook - Blog.
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Enterprise Games Posted: 05 Oct 2012 08:26 AM PDT Book Description Games are playing a crucial role in many successful businesses—not just in PR and marketing, but as a model for designing business systems and workflows. In this book, Michael Hugos provides compelling case studies that demonstrate how game mechanics enable companies to respond quickly to challenges in today's real-time economy. It's not about giving workers a smiley face for producing more widgets. You'll discover how game mechanics—particularly popular multiplayer video games—provide field-tested best practices for engaging workers in creative and complex activities. With games, your company can shift from an outmoded top-down hierarchy to an agile network structure that promotes coordination over control. - Discover why industrial age business structures from the 20th century no longer work
- Design real-time business collaboration systems, using massively multiplayer online game concepts
- Make your in-house systems more agile with technologies such as social media, mobile devices, and cloud computing
- Understand game dynamics: goals, rules, real-time feedback, and voluntary participation
- Apply virtual worlds and 3-D animation to business intelligence and data analytics applications
Table of Contents Chapter 1. Transformation of the Great Game of Business Chapter 2. Feedback in the Real-Time Economy (Why Games Matter) Chapter 3. Feedback Systems Drive Business Agility Chapter 4. New Paradigms and Operating Principles Chapter 5. Gamification Chapter 6. A Continuum of Functionality: Simulations to Serious Games Chapter 7. Massively Multiplayer Online Games and Real-Time Collaboration Chapter 8. Driving the Great Game of Sales Chapter 9. Game Mechanics in Products, Services, and User Interfaces Chapter 10. Environments of Decision Chapter 11. A Novel Encounter with Big Data Chapter 12. Game Layer on Top of the World Chapter 13. Games for Change Chapter 14. The Future of Work Book Details - Paperback: 216 pages
- Publisher: O’Reilly Media (September 2012)
- Language: English
- ISBN-10: 1449319564
- ISBN-13: 978-1449319564
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