Wow! eBook: Make It So - 5 new eBooks |
- Make It So
- Storytelling for User Experience
- The Art of Agile Development
- Real World Haskell
- Information Architecture for the World Wide Web, 3rd Edition
Posted: 30 Oct 2012 11:27 AM PDT Book DescriptionMany designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful. Make It So shows:
Table of Contents Part I: Elements of Sci-fi Interfaces Part II: Sci-fi Interfaces and Human Activities Book Details
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Storytelling for User Experience Posted: 30 Oct 2012 11:23 AM PDT Book DescriptionWe all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way. Stories help us gather and communicate user research, put a human face on analytic data, communicate design ideas, encourage collaboration and innovation, and create a sense of shared history and purpose. This book looks across the full spectrum of user experience design to discover when and how to use stories to improve our products. Whether you are a researcher, designer, analyst or manager, you will find ideas and techniques you can put to use in your practice. If you…
… this book can help you, by showing you how and when to choose, create and use stories. “Stories facilitate a level of communication that is as close to telepathy as you can get. Kevin and Whitney guide you to use storytelling in `how to’ scenarios so smoothly that you may never realize how far you leapfrogged ahead and never know the mistakes you didn’t make because of this book. It’s that good.” “A very practical, readable survey of ways to use one of the world’s oldest and most powerful transmedia forms—storytelling—to increase the coherence and effectiveness of digital artifacts. Brooks and Quesenbery offer concrete strategies for creating a richer design process and more successful user experiences.” “Whitney and Kevin clearly articulate the power and effectiveness of storytelling for understanding users and communicating their real experiences to all project stakeholders. Their guidelines for integrating storytelling into user research and design have already given me new ways to help my clients better know their users and deliver great products and services. This is a reference I will be reaching for regularly.” “I have been tantalized by the power of the story to impact so many facets of the user experience process. The arrival of this thoughtful, actionable, and wide-ranging book is a glorious day! Table of Contents Book Details
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Posted: 30 Oct 2012 11:16 AM PDT Book DescriptionThe Art of Agile Development contains practical guidance for anyone considering or applying agile development for building valuable software. Plenty of books describe what agile development is or why it helps software projects succeed, but very few combine information for developers, managers, testers, and customers into a single package that they can apply directly. This book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors’ many years of experience with Extreme Programming (XP). You get a gestalt view of the agile development process, including comprehensive guidance for non-technical readers and hands-on technical practices for developers and testers. The Art of Agile Development gives you clear answers to questions such as:
The book teaches you how to adopt XP practices, describes each practice in detail, then discusses principles that will allow you to modify XP and create your own agile method. In particular, this book tackles the difficult aspects of agile development: the need for cooperation and trust among team members. Whether you’re currently part of an agile team, working with an agile team, or interested in agile development, this book provides the practical tips you need to start practicing agile development. As your experience grows, the book will grow with you, providing exercises and information that will teach you first to understand the rules of agile development, break them, and ultimately abandon rules altogether as you master the art of agile development. “Jim Shore and Shane Warden expertly explain the practices and benefits of Extreme Programming. They offer advice from their real-world experiences in leading teams. They answer questions about the practices and show contraindications – ways that a practice may be mis-applied. They offer alternatives you can try if there are impediments to applying a practice, such as the lack of an on-site customer. “I will leave a copy of this book with every team I visit.” Table of Contents Part II: Practicing XP Part III: Mastering Agility Book Details
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Posted: 30 Oct 2012 11:11 AM PDT Book DescriptionThis easy-to-use, fast-moving tutorial introduces you to functional programming with Haskell. You’ll learn how to use Haskell in a variety of practical ways, from short scripts to large and demanding applications. Real World Haskell takes you through the basics of functional programming at a brisk pace, and then helps you increase your understanding of Haskell in real-world issues like I/O, performance, dealing with data, concurrency, and more as you move through each chapter. With this book, you will:
You’ll find plenty of hands-on exercises, along with examples of real Haskell programs that you can modify, compile, and run. Whether or not you’ve used a functional language before, if you want to understand why Haskell is coming into its own as a practical language in so many major organizations, Real World Haskell is the best place to start. Table of Contents Appendix A. Installing GHC and Haskell Libraries Book Details
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Information Architecture for the World Wide Web, 3rd Edition Posted: 30 Oct 2012 11:03 AM PDT Book DescriptionThe post-Ajaxian Web 2.0 world of wikis, folksonomies, and mashups makes well-planned information architecture even more essential. How do you present large volumes of information to people who need to find what they’re looking for quickly? This classic primer shows information architects, designers, and web site developers how to build large-scale and maintainable web sites that are appealing and easy to navigate. The new edition is thoroughly updated to address emerging technologies — with recent examples, new scenarios, and information on best practices — while maintaining its focus on fundamentals. With topics that range from aesthetics to mechanics, Information Architecture for the World Wide Web explains how to create interfaces that users can understand right away. Inside, you’ll find:
How do you document the rich interfaces of web applications? How do you design for multiple platforms and mobile devices? With emphasis on goals and approaches over tactics or technologies, this enormously popular book gives you knowledge about information architecture with a framework that allows you to learn new approaches — and unlearn outmoded ones. Table of Contents Part II: Basic Principles of Information Architecture Part III: Process and Methodology Part IV: Information Architecture in Practice Part V: Information Architecture in the Organization Part VI: Case Studies Book Details
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