Wow! eBook: Modern JavaScript: Develop and Design - 7 new eBooks |
- Modern JavaScript: Develop and Design
- Android UI Fundamentals: Develop and Design
- The Photoshop Elements 10 Book for Digital Photographers
- Digital Modeling
- Thou Shall Not Use Comic Sans
- The Kindle Fire Pocket Guide
- InDesign CS / CS2 Killer Tips
Modern JavaScript: Develop and Design Posted: 07 Jul 2012 07:39 AM PDT Book DescriptionIt's time for a current, definitive JavaScript book, and in this comprehensive beginner's guide, bestselling author Larry Ullman teaches the language as it is implemented today. Larry demonstrates how to build upon JavaScript's ease of use, while demystifying its often-cryptic syntax, especially for those who have not programmed before. This book enforces modern JavaScript's best practices and embraces key Web development approaches such as progressive enhancement and unobtrusive scripting. The author demonstrates loads of real-world code and makes it available for download. You'll learn about JavaScript itself and the relationship between JavaScript and HTML. Next you'll explore variables, common operators, and control structures. Then you'll create functions, handle events, and do more with HTML forms. You'll master Ajax, work with frameworks, and use JavaScript with PHP to create a complete example. The result is a book that helps you not just tinker with JavaScript but to thoroughly comprehend it. This book includes:
Table of Contents Part 2. JavaScript Fundamentals Part 3. Next Steps Book Details
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Android UI Fundamentals: Develop and Design Posted: 07 Jul 2012 07:35 AM PDT Book DescriptionAuthor Jason Ostrander walks developers through the different choices available on their way to creating a well-designed application for Android. While building a simple application, Jason works through the basics of Android UI development including layout, event handling, menus and notifications. The author then shows the proper way to load and display images, create advanced dialogs and progress indicators, add animation, and how to build custom UI elements. Jason discusses the proper way of adding interaction through gestures and the advanced graphical options available using Canvas, Renderscript and OpenGL. Finally, he discusses tablet development, the unique differences between phone and tablet UI, and the new APIs available to tablet developers. Table of Contents Part 2. The View Framework Part 3. Advanced UI Development Book Details
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The Photoshop Elements 10 Book for Digital Photographers Posted: 07 Jul 2012 07:31 AM PDT Book DescriptionThis book breaks new ground by doing something for digital photographers that's never been done before—it cuts through the bull and shows you exactly "how to do it." It's not a bunch of theory; it doesn't challenge you to come up with your own settings or figure things out on your own. Instead, it does something that virtually no other Elements book has ever done—it tells you flat-out which settings to use, when to use them, and why. If you're looking for one of those "tell-me-everything-about-the-Unsharp-Mask-filter" books, this isn't it. You can grab any other Elements book on the shelf, because they all do that. Instead, this book gives you the inside tips and tricks of the trade for organizing, correcting, editing, sharpening, retouching, and printing your photos like a pro. You'll be absolutely amazed at how easy and effective these techniques are—once you know the secrets. LEARN HOW THE PROS DO IT You'll learn:
THE BOOK'S SECRET WEAPON Table of Contents Book Details
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Posted: 07 Jul 2012 01:14 AM PDT Book DescriptionProfessional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you've seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to:
Table of Contents Book Details
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Posted: 07 Jul 2012 01:10 AM PDT Book DescriptionAsk any graphic designer the world over about their preferred approach to setting type, choosing a color, or beginning a new layout, and you will rarely get exactly the same answer twice. All designers have their own way of working and their own combinations of the thousands of techniques one can apply when planning a new design project. But there are some dos and don’ts that always figure in any heated debate about what one should or should not accept as the right way to create the best graphic design. This book looks at key dos and don’ts, bringing them together in the form of a classically structured almanac. Packed with practical advice, but presented in a light-hearted fashion, the advisory rather than dictative approach means designers can take or leave the advice presented in each rule as is typical of most creatives with their own strong views on what does and does not constitute good design practice. Individual entries will either bring forth knowing nods of agreement or hoots of derision, depending on whether or not the reader loves or hates hyphenation, has a pathological fear of beige, or thinks that baseline grids are boring. Thou Shall Not Use Comic Sans is the must-have collection of the best advice that any graphic designer should have at his fingertips, with each entry combining a specific rule with a commentary from a variety of experienced designers from all fields of the graphic design industry. Grouped into six, color-coded categories–typography, color, layout, imagery, production, and the practice of design–but presented numerically and in mixed groups, the reader can either dip in at random or use the book as the source of a daily lesson in how to produce great graphic design. Table of Contents
Book Details
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Posted: 07 Jul 2012 01:06 AM PDT Book DescriptionThis affordable and engaging guide is packed with practical information to you help you get the most from your Kindle Fire. Amazon Kindle expert Scott McNulty offers plenty of tips and pointers for using Amazon’s trim tablet, including how to download apps, read books, take advantage of the Amazon cloud, and browse the web with Silk. With this essential companion, you’ll learn how to make your way through Amazon’s rich content ecosystem. Scott shows you how to
Packed with information, this inexpensive guide will quickly get you going with your the Kindle Fire. Table of Contents Book Details
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Posted: 07 Jul 2012 01:03 AM PDT Book DescriptionIf you’ve wondered how the InDesign pros get twice the work done in half the time, here’s the answer: They know every inside tip, every hidden keyboard shortcut, and every little trick that gives them the edge. They know the fastest, smartest, and most efficient way to do just about everything. In short, they know all the “tricks of the trade.” And now, you can too. This book is packed cover-to-cover, wall-to-wall with nothing but those cool little inside tips that can make you faster, better, and have more fun using Adobe InDesign CS2. There are no detailed descriptions on working with hyphenation dictionaries, or long boring discussions on color workflow, it’s just tips–short, sweet, and to the point. So why just tips? When we (you, me, etc.) look at books, if we see the word “Tip” we’re all immediately drawn to it. That’s because we know we’re about to learn something really cool. Maybe it’s an undocumented keyboard shortcut, a hidden inside secret, or just a faster, better way to do something we do every day. The only problem with the tips in these books is there’s never enough of ‘em. That is, until now. We wanted to create a book that is nothing but these tips, hundreds of tips, but with the added bonus that each tip would have a full color graphic along with it, showing you exactly how it’s done. Most importantly, to get in this book they’ve got to be “Killer Tips.” The kind of tip that makes you smile, nod, and then call all your friends and “tune them up” with your new status as InDesign guru. This book is your ticket to working faster and smarter in Adobe InDesign CS2 than you ever thought you could, and best of all, you’ll have a blast doing it. Table of Contents Book Details
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