Rabu, 29 Juni 2016

1Bookcase - 10 books ready for downloading


1Bookcase - 10 books ready for downloading

Link to 1Bookcase

Beginning Responsive Web Design with HTML5 and CSS3

Posted: 28 Jun 2016 01:23 PM PDT

Beginning Responsive Web Design with HTML5 and CSS3

Beginning Responsive Web Design with HTML5 and CSS3.

Beginning Responsive Web Design with HTML5 and CSS3 is your step-by-step guide to learning how to embrace responsive design for all devices. You will learn how to develop your existing HTML, CSS, and JavaScript skills to make your sites work for the modern world. Web sites and apps are now accessed on a wide range of devices with varied sizes and dimensions, so ensuring your users have the best experience now means thinking responsive.

In Beginning Responsive Web Design with HTML5 and CSS3 you will learn about all aspects of responsive development. You’ll start with media queries, and fluid CSS3 layouts. You’ll see how to use responsive frameworks such as Twitter Bootstrap, and how to use tools such as Grunt, Bower, Sass, and LESS to help save you time. You’ll also learn how to use JavaScript to manage responsive states, manage your user’s journey across screen sizes, and optimize your responsive site. By the end of the book you will be able to build new sites responsively, and update existing sites to be responsive. Every aspect of a responsive build will be covered.

This book is perfect for developers who are looking to move into the future of responsive sites. Whether you have already dipped your toes into responsive development or are just getting started, Beginning Responsive Web Design with HTML5 and CSS3 will teach you the very best techniques to optimize your site and your user’s experience.

What you'll learn

  • Why responsive design is becoming so popular, and how to develop for it
  • How to structure your HTML for responsive development
  • How to use media queries to optimize the look and feel of your site
  • What grid systems are, why you should use them, and the options available
  • How to handle different responsive states in JavaScript

Who this book is for

Beginning Responsive Web Design with HTML5 and CSS3 is for the developer who is comfortable building sites using HTML, CSS, and JavaScript, but who wants to move on to making those sites responsive for multiple devices. You will have basic web development skills, but want to hone this in the responsive way.

The post Beginning Responsive Web Design with HTML5 and CSS3 appeared first on 1Bookcase.

HL7 for BizTalk

Posted: 28 Jun 2016 01:20 PM PDT

HL7 for BizTalk

HL7 for BizTalk.

HL7 for BizTalk provides a detailed guide to the planning and delivery of a HL7-compliant system using the dedicated Microsoft BizTalk for HL7 Accelerator. The HL7 Primary Standard, its various versions, and the use of the HL7 Accelerator for BizTalk are broken out and fully explained. HL7 for BizTalk provides clear guidance on the specific healthcare scenarios that HL7 is designed to overcome and provides working case study models of how HL7 solutions can be implemented in BizTalk, deployed in practice and monitored during operation. Special emphasis is given in this book to the BizTalk reporting functionality and its use to provide HL7 oversight within organizations. HL7 for BizTalk is suitable for use with BizTalk versions from 2006 R2 to 2013 R2 to suit the reader's organization. All three versions of the HL7 standard and their differences, are explained.

What you'll learn

  • Learn about the HL7 Version 2 Product Suite and the differences between the HL7 Primary Standards
  • Understand how the Microsoft BizTalk Accelerator for HL7 works, and how it can be applied to your organization
  • Create monitoring and reporting structures to provide oversight and upward accountability for your HL7 Applications
  • Learn about implementing Meaningful use for Immunizations and the Continuity of Care Document (CCD)
  • Design your BizTalk HL7 Solutions with scalability, operating cost and performance in mind
  • Learn about the newest HL7 Standard and how it can used with BizTalk today
  • Be taught by professional members of the HL7 organization who have been creating industry-specific HL7 solutions from the very start

Who this book is for

This book is aimed at readers tasked with implementing HL7 within their organizations. Both architects and developers will find this detailed BizTalk-specific coverage indispensable.

The post HL7 for BizTalk appeared first on 1Bookcase.

Mastering the Raspberry Pi

Posted: 28 Jun 2016 01:14 PM PDT

Mastering the Raspberry Pi

Mastering the Raspberry Pi.

You probably already know that the Raspberry Pi is an excellent teaching tool. If you want to teach Linux basics or Python programming or basic electronics, it’s a great place to start. But what if you are an electronics engineer or a Linux systems administrator or a very experienced maker? You want to know all of the details and inner working of the Raspberry Pi — how to (figuratively or maybe even literally) make it get up and dance without wading through basics and introductory material.

If you want to get right into the pro-level guts of the Raspberry Pi, complete with schematics, detailed hardware explanations, messing around with runlevels, reporting voltages and temperatures, and recompiling the kernel, then Mastering the Raspberry Pi is just the book you need. Along with all of the thorough explanations of hardware and operating system, you’ll also get a variety of project examples and explanations that you can tune for your own project ideas.

You’ll find yourself turning to Mastering the Raspberry Pi over and over again for both inspiration and reference. Whether you’re an electronics professional, an entrepreneurial maker, or just looking for more detailed information on the Raspberry Pi, this is exactly the book for you.

What you'll learn

  • How to set up the Raspberry Pi for bare metal interfacing
  • Detailed and clear explanations of the Pi’s hardware capabilities, including GPIO
  • Working with Linux on the Pi, including boot files, the Pi’s own vcgencmd command, and cross-compiling software, including the kernel
  • How to make a GPIO extender
  • How to work with a stepper motor and the Pi, including building an H-bridge driver
  • How to make a remote control panel with the Pi
  • How to use Pulse Width Modulation with the Pi

Who this book is for

Experienced electronics engineers, Linux admins and users, and makers wanting to go far beyond the basics with Raspberry Pi.

The post Mastering the Raspberry Pi appeared first on 1Bookcase.

Mastering 3D Printing

Posted: 28 Jun 2016 01:11 PM PDT

Mastering 3D Printing

Mastering 3D Printing (Technology in Action).

Mastering 3D Printing shows you how to get the most out of your printer, including how to design models, choose materials, work with different printers, and integrate 3D printing with traditional prototyping to make techniques like sand casting more efficient.

You’ve printed key chains. You’ve printed simple toys. Now you’re ready to innovate with your 3D printer to start a business or teach and inspire others.

Joan Horvath has been an educator, engineer, author, and startup 3D printing company team member. She shows you all of the technical details you need to know to go beyond simple model printing to make your 3D printer work for you as a prototyping device, a teaching tool, or a business machine.

What you'll learn

  • The history of 3D printers and the differences between them
  • Why open source is important in 3D printing
  • How to create models and use G-code with your printer
  • How to make a challenging print work well
  • How to choose and print with different materials
  • How to integrate 3D printing into traditional prototyping processes

Who this book is for

This book is for new 3D printer owners, makers of all kinds, entrepreneurs, technology educators, and anyone curious about what you can do with a 3D printer.

The post Mastering 3D Printing appeared first on 1Bookcase.

Windows PowerShell Desired State Configuration Revealed

Posted: 28 Jun 2016 01:09 PM PDT

Windows PowerShell Desired State Configuration Revealed

Windows PowerShell Desired State Configuration Revealed.

Desired State Configuration (DSC) is a powerful configuration management platform that makes it easier than ever to perform cross-platform configuration management of your infrastructure, whether on-premise or in the cloud. DSC provides the management platform and Application Programming Interface (API) that can be used with any programming language. Windows PowerShell Desired State Configuration Revealed will take you through this new technology from start to finish and demonstrates the DSC interfaces through Windows PowerShell.

DSC allows you to manage target devices by simply declaring what state you want them to be in, using new declarative language extensions, rather than writing detailed instructions to get them into that state. This makes continuous delivery in Windows easier than ever before. In an environment where changes and deployments are happening all the time, DSC makes the necessary adjustments to the system so you don't have to.

Windows PowerShell Desired State Configuration Revealed starts with an overview of the configuration management features in Windows, followed by a discussion of the architecture of DSC and its components. You'll then explore DSC's built-in features and resources, followed by some of the different methods provided for delivering configuration information within your ecosystem, and learn about configuration monitoring and reporting. In the latter part of the book, you'll find out how to get more power out of DSC by writing your own custom DSC resources, including a range of useful examples, and the book concludes with vital information on deploying and troubleshooting DSC in a production environment, along with some expert tips and tricks you might find useful along the way.

Windows PowerShell Desired State Configuration Revealed is your one-stop guide to this new technology and how it can change your working life for the better.

What you'll learn

  • Why continuous delivery and configuration management are important
  • Architecture and components of DSC
  • How to build the infrastructure required to automate configuration management
  • How to use built-in resources and create configuration documents
  • How to create custom DSC resources
  • How to troubleshoot DSC configuration and custom resource issues

Who this book is for

Windows PowerShell Desired State Configuration Revealed is for IT administrators, developers and DevOps engineers working in Windows-based data center environments. With a little prior PowerShell scripting experience, this book can be used as an in-depth reference to creating, customizing and extending DSC in Windows. IT administrators with limited scripting experience will also find this book a useful overview of what DSC offers and how to use DSC resources to automate configuration management and deployment.

DSC is available as part of Windows 8.1 and Windows Server 2012 R2. You can also get DSC on Windows 7, Windows Server 2008 R2 or Windows Server 2012 by installing Windows Management Framework 4.0.

The post Windows PowerShell Desired State Configuration Revealed appeared first on 1Bookcase.

Android Apps for Absolute Beginners, 3rd Edition

Posted: 28 Jun 2016 01:02 PM PDT

Android Apps for Absolute Beginners, 3rd Edition

Android Apps for Absolute Beginners, 3rd Edition.

Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android L, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you.

This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started.

  • Teaches Android application development in language anyone can understand, giving you the best possible start in Android development
  • Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss
  • Offers clear code descriptions and layout so that you can get your apps running as soon as possible

This book covers both Android 4.4 (KitKat) and Android L, but is also backwards compatible to cover the previous Android releases since Android 1.5.

What you'll learn

  • Download, install, and configure the latest software needed for Android app development
  • Work efficiently using an integrated development environment (IDE)
  • Build useful, attractive applications and get them working immediately
  • Develop apps for both Android 4.4 and Android L
  • Create apps with ease using XML markup and drag-and-drop graphical layout editors
  • Use new media and graphics to skin your app so that it has maximum appeal
  • Create advanced apps combining XML, Java and new media content

Who this book is for

If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits!

The post Android Apps for Absolute Beginners, 3rd Edition appeared first on 1Bookcase.

Unboxing Android USB

Posted: 28 Jun 2016 01:00 PM PDT

Unboxing Android USB

Unboxing Android USB: A hands on approach with real world examples.

Unboxing Android USB focuses on apps that use USB. This book covers everything starting from simple tasks like managing media with USB to complex tasks like Android ADB and developing application which exploit the potential of USB framework.

With use cases that help developers build real world apps in real-time utilizing the advanced features of USB framework Unboxing Android USB tries to cover every single aspect of the app development cycle in totality.

Unboxing Android USB helps you learn newly introduced android open accessory protocol with unique examples such as using USB Keyboard with Android device without USB host mode enabled and switching from MTP to MSC.

The book is organized based on the USB functions, with each chapter explaining different USB classes available in Android. The functionalities are explained by starting from the USB specification followed by block diagrams that explain different blocks available in that USB class, followed by sequence diagram that elucidates flow of control and data. Each chapter has a unique sample Android application that uses the particular USB function.

What you'll learn

  • Understand USB Android framework all the way to the kernel layer and develop advance USB applications through sequence diagrams
  • Learn different USB Class supported by Android framework
  • Learn newly introduced android open accessory protocol with unique examples.( Using USB Keyboard with Android device, without USB host mode)

Who this book is for

  • Application developer and engineers who do hands on work with Android.
  • Core platform developers working on USB, Audio, media and others
  • Technical managers or Architects or senior managers working on different blocks of the Android subsystem.

The post Unboxing Android USB appeared first on 1Bookcase.

Swift Quick Syntax Reference

Posted: 28 Jun 2016 12:56 PM PDT

Swift Quick Syntax Reference

Swift Quick Syntax Reference.

Swift Quick Syntax Reference is a condensed code and syntax reference to the new Apple Swift programming language, which is the alternative new programming language alongside Objective-C behind the APIs found in the Apple iOS SDK 8 and OS X Yosemite SDK. It presents the essential Swift syntax in a well-organized format that can be used as a handy reference.

You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point, and highly accessible. The book is packed with useful information and is a must-have for any Swift programmer.

In the Swift Quick Syntax Reference, you will find a concise reference to the Swift language syntax using the new Playgrounds. Playgrounds lets you type a line of code and the result appears immediately.

What you'll learn

  • How to declare and print constants and variables
  • What are and how to use numbers, strings, booleans, tuples, optionals, aliases, global and local variables, assertions and more
  • How to use assignment, arithmetic, comparison, ternary conditional, range, and logical operators
  • What are enumerations, arrays, dictionaries, loops, if/switch, control transfer, labeled statements
  • How to do closures in Swift
  • How to define or handle structures, classes, instances, class instance identity, properties, property observers, type properties, and type methods
  • How to work with subscripts, inheritance, overriding methods/properties, initialization, type checking/casting, nested types, extensions, delegation, generics and more…

Who this book is for

This book is a quick, handy syntax reference for experienced Objective-C, Mac, and iOS programmers, and a concise, easily-digested introduction for other programmers new to Mac, iOS and of course Swift.

The post Swift Quick Syntax Reference appeared first on 1Bookcase.

Pro Unity Game Development with C#

Posted: 28 Jun 2016 12:53 PM PDT

Pro Unity Game Development with C#

Pro Unity Game Development with C#.

In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you’re already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need.

Whether you are a student, an indie developer, or a season game dev professional, you’ll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more.

You’ll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming.

By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you’ll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games.

If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

What you'll learn

  • How to plan your game in terms of C# and classes
  • How to import assets from Blender and Maya, including C# automation processes
  • How to handle events and notifications using a C# event notification system
  • How to create intelligent enemies and collectible weapons
  • How to build a cross-platform controller as well as how to write platform-specific code
  • How to develop a resolution-independent graphical user interface

Who this book is for

If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you. Unity developers looking to improve their C# workflow and effectiveness, including game development students and professionals, indie developers, artists, designers, and those employed at game development studios.

The post Pro Unity Game Development with C# appeared first on 1Bookcase.

Beginning Python Visualization, 2nd Edition

Posted: 28 Jun 2016 12:51 PM PDT

Beginning Python Visualization

Beginning Python Visualization: Crafting Visual Transformation Scripts, 2nd Edition.

We are visual animals. But before we can see the world in its true splendor, our brains, just like our computers, have to sort and organize raw data, and then transform that data to produce new images of the world. Beginning Python Visualization: Crafting Visual Transformation Scripts, Second Edition discusses turning many types of data sources, big and small, into useful visual data. And, you will learn Python as part of the bargain.

In this second edition you'll learn about Spyder, which is a Python IDE with MATLAB® -like features. Here and throughout the book, you'll get detailed exposure to the growing IPython project for interactive visualization. In addition, you’ll learn about the changes in NumPy and Scipy that have occurred since the first edition. Along the way, you’ll get many pointers and a few visual examples.

As part of this update, you'll learn about matplotlib in detail; this includes creating 3D graphs and using the basemap package that allows you to render geographical maps. Finally, you’ll learn about image processing, annotating, and filtering, as well as how to make movies using Python. This includes learning how to edit/open video files and how to create your own movie, all with Python scripts.

Today’s big data and computational scientists, financial analysts/engineers and web developers – like you – will find this updated book very relevant.

What you'll learn

  • How to present visual information instead of data soup
  • How to set up an open source environment ready for data visualization
  • How to do numerical and textual processing
  • How to draw graphs and plots based on textual and numerical data using NumPy, Spyder and more
  • How to explore and use new visual libraries including matplotlib’s 3D graphs and basemap package
  • How to build and use interactive visualization using IPython

Who this book is for

IT personnel, programmers, engineers, and hobbyists interested in acquiring and displaying data from the Web, sensors, economic trends, and even astronomical sources.

The post Beginning Python Visualization, 2nd Edition appeared first on 1Bookcase.

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