Kamis, 31 Mei 2012

Wow! eBook: YUI 3 Cookbook - 5 new eBooks


Wow! eBook: YUI 3 Cookbook - 5 new eBooks

Link to Wow! eBook - Blog

YUI 3 Cookbook

Posted: 31 May 2012 05:38 AM PDT

YUI 3 Cookbook

Book Description

Solve a wide range of problems in your web application quickly and efficiently with the Yahoo! User Interface Library (). With this definitive, getting-started guide to version 3 of the popular open source library, you'll learn how to address many of the most common and challenging problems that web presents.

3 introduces specific implementation patterns in the library, demonstrating granular solutions for everything from simple page effects to sophisticated web apps. Experienced users will learn how to create modules that load on demand; generate beautiful documentation; and write powerful and flexible Widgets, Models, and Views.

  • Build YUI applications anywhere, from desktop browsers to -enabled phones and backend environments
  • Learn how YUI scales with your code base, keeping it modular and organized
  • Apply animations, drag-and-drop, and other fully cross- UI effects with just a few lines of code
  • Understand YUI-powered DOM scripting, event management, and data transport
  • Debug, profile, and unit test your application
  • Get a technical introduction to YUI, including module , sandboxing, and component loading
  • Build custom modules with YUI and publish them to the YUI Gallery

“I was surprised to find out how much I didn’t know until reading this book. There really isn’t a better resource for learning or updating your YUI skills.”
– Nicholas . Zakas, Author and YUI Contributor

Table of Contents
Chapter 1. Loading Modules
Chapter 2. DOM Manipulation
Chapter 3. UI Effects and Interactions
Chapter 4. Events
Chapter 5.
Chapter 6. CSS
Chapter 7. Infrastructure
Chapter 8. Using Widgets
Chapter 9. Utilities
Chapter 10. Server-Side YUI
Chapter 11. Universal Access
Chapter 12. Professional Tools

Book Details

  • Paperback: 428 pages
  • Publisher: O’Reilly (May 2012)
  • Language: English
  • ISBN-10: 1449304192
  • ISBN-13: 978-1449304195
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Web Workers: Multithreaded Programs in JavaScript

Posted: 31 May 2012 05:33 AM PDT

Web Workers: Multithreaded Programs in JavaScript

Book Description

would run much better if heavy calculations could be performed in the background, rather than compete with the user interface. With this book, you'll learn how to use Workers to run computationally intensive code in a thread to the . Yes, multi-threaded programing is complicated, but Workers provide a simple that helps you be productive without the complex algorithms.

If you have an intermediate to advanced understanding of — especially event handling and callbacks—you're ready to tackle Web Workers with the tools in this example-driven guide.

  • Start creating Web Workers and understand what they can and can't do
  • Determine which versions support the
  • Use dedicated Web Workers for tasks that consume a lot of , such as data parsing
  • Explore use cases for creating inline Workers, such as encapsulating a web app in one page
  • Create a shared Worker to communicate multiple web app instances to the server, and other uses
  • Learn best practices for debugging Web Workers
  • Apply Web Workers within the server-side Node environment

Table of Contents
Chapter 1. Overview
Chapter 2. How and Where Can We Use Web Workers?
Chapter 3. Dedicated Workers
Chapter 4. Inline Workers
Chapter 5. Shared Workers
Chapter 6. Debug Your Workers
Chapter 7. Web Workers Beyond the : Node

Book Details

  • Paperback: 60 pages
  • Publisher: O’Reilly (May 2012)
  • Language: English
  • ISBN-10: 1449322131
  • ISBN-13: 978-1449322137
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Resource-Oriented Computing with NetKernel

Posted: 31 May 2012 05:28 AM PDT

Resource Oriented Computing with NetKernel

Book Description

Take resource-oriented out for a spin with this hands-on introduction to , and discover how can improve the way you design and implement software and software systems. Learn how 's new approach combines core ideas from the architectural style with the Unix model. By using to create and then string simple services together, you can develop complex systems that scale as easily as the does. Author Tom Geudens helps you create several NetKernel modules right away, and then walks you through the results to demonstrate their effectiveness.

  • Create, test, and document Netkernel modules from scratch
  • Learn the basic principles of 's abstract model
  • Design an interface in NetKernel that lets you insert, update, delete, and select actions in
  • Use the Visualizer to trace information about root requests processed by NetKernel
  • Handle resource requests with —NetKernel's Declarative-Request Process Markup Language
  • Compose modular documents with the Recursion Language ()
  • Build solutions using in NetKernel's visual editor

Table of Contents
Part I: Getting Acquainted
Chapter 1. Stacking the Deck
Chapter 2. Incision, Right Here
Chapter 3. ROC Talk
Chapter 4. Humongous Fun
Chapter 5. Expanding Your Horizon

Part II: Batteries Included
Chapter 6.
Chapter 7.
Chapter 8.

Part III: Appendixes
Appendix A. Getting and Installing NetKernel
Appendix B. Setting Up Your Own Apposite Repository
Appendix . Running NetKernel as a Service
Appendix D. Locking Down Your NetKernel Instance
Appendix E. Source Version Control
Appendix F. Examples and Solutions

Book Details

  • Paperback: 246 pages
  • Publisher: O’Reilly (May 2012)
  • Language: English
  • ISBN-10: 1449322522
  • ISBN-13: 978-1449322526
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Orchard CMS: Up and Running

Posted: 31 May 2012 05:18 AM PDT

Orchard CMS: Up and Running

Book Description

Use your # skills to build your next with , the popular content system based on . With step-by-step guidance, you'll learn your way around the environment by constructing a complete, real-world site throughout the course of this book. You'll create, manage, and display dynamic content with out-of-the-box functionality, and then build themes, modules, and widgets to customize the site.

Author John Zablocki gets you started by showing you how to obtain and compile the Orchard source code, so you can more efficiently customize and manage the sites you create.

  • Create or extend Orchard content types to manage dynamic content
  • Use alternate templates to change the way Orchard displays content
  • Design a to define your 's look and feel
  • Build custom modules when the Orchard Gallery doesn't have extensions you need
  • Create reusable content pieces by creating widgets
  • Explore options for adding multi-language support to a site
  • Learn hosting options for your Orchard sites, including the
  • Package your custom themes and modules to share in Orchard Gallery

Table of Contents
Chapter 1. Getting Started with Orchard
Chapter 2. Creating and Managing Content
Chapter 3. Displaying Content
Chapter 4. Creating Themes
Chapter 5. Creating Modules
Chapter 6. Creating Widgets
Chapter 7. Localization
Chapter 8. Maintaining Orchard Sites

Book Details

  • Paperback: 130 pages
  • Publisher: O’Reilly (May 2012)
  • Language: English
  • ISBN-10: 144932021X
  • ISBN-13: 978-1449320218
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Getting Started with Dwarf Fortress

Posted: 31 May 2012 05:10 AM PDT

Getting Started with Dwarf Fortress

Book Description

Dwarf Fortress may be the most complex video ever made, but all that detail makes for fascinating play, as various elements collide in interesting and challenging ways. The is getting started. In this guide, Fortress Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.

The book's focus is the 's simulation mode, in which you're tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource and training a dwarf military. You'll soon have stories to share from your interactions with the Dwarf Fortress universe.

  • Create your own world, then locate a site for an underground fortress
  • Equip your party of dwarves and have them build workshops and rooms
  • Produce a healthy food supply so your dwarves won't starve (or go insane)
  • Retain control over a fortress and dozens of dwarves, their children, and their pets
  • Expand your fortress with fortifications, stairs, bridges, and subterranean halls
  • Construct fantastic traps, machines, and weapons of mass destruction

Table of Contents
Chapter 1. Introduction
Chapter 2. Playing God
Chapter 3. First Steps
Chapter 4. Filling Dwarf Bellies
Chapter 5. Merchants and Trading
Chapter 6. Dwarf Resource
Chapter 7. Digging Deeper
Chapter 8. Industry
Chapter 9. Justice, Healthcare, and Vampires
Chapter 10. The Military
Chapter 11. Engineering

Book Details

  • Paperback: 236 pages
  • Publisher: O’Reilly (May 2012)
  • Language: English
  • ISBN-10: 1449314945
  • ISBN-13: 978-1449314941
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Rabu, 30 Mei 2012

Wow! eBook: Playful Design - 4 new eBooks


Wow! eBook: Playful Design - 4 new eBooks

Link to Wow! eBook - Blog

Playful Design

Posted: 30 May 2012 04:34 AM PDT

Playful Design

Book Description

design is a sibling discipline to software and design, but they’re siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.

Review
For designers eager to go beyond simple points and badges, it s been hard to find resources that truly bridge the worlds of and design. John Ferrara’s thorough, thoughtful, and practical book is just what we ve been waiting for.
–Jesse James Garrett, Author, The Elements of User Experience

The hype around games and gamification for learning, change, and impact has hit warp speed. Playful Design is a brilliant beyond-the-hype book that truly sifts the gold from the dross. It is a must read for anyone interested not just in games, but in engaging and meaningful human experiences.
–James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University, Author of What Video Games Have to Teach Us About Learning and Literacy

What can the field of learn from game design? To answer this question, John Ferrara examines the underlying mechanics behind some familiar (and less familiar) games. But be prepared, you’ll come away with more than a few new tools and ideas added to your design toolbox!
–Stephen P. Anderson, Author, Seductive Interaction Design

Table of Contents
Part I: Playful Thinking
Chapter 1. Why We Should Care about Games
Chapter 2. Understanding Games
Chapter 3. The Elements of Player Experience
Chapter 4. Player Motivations

Part II: Game Experiences
Chapter 5. Ten Tips for Building a Better Game
Chapter 6. Developing a Game Concept
Chapter 7. Creating Game Prototypes
Chapter 8. Playtesting
Chapter 9. Behavioral Tools
Chapter 10. Rewards in Games

Part III: Playful Design in User Experience
Chapter 11. Games for Action
Chapter 12. Games for Learning
Chapter 13. Games for Persuasion
Chapter 14. How Games Are Changing

Book Details

  • Paperback: 264 pages
  • Publisher: Rosenfeld (May 2012)
  • Language: English
  • ISBN-10: 1933820144
  • ISBN-13: 978-1933820149
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Programming Windows, 6th Edition

Posted: 30 May 2012 04:27 AM PDT

Programming Windows, 6th Edition

Book Description

, Sixth Edition will focus on creating 8 apps accessing the Runtime with and #. The book will also provide ++ code samples. The Sixth Edition will be organized in three parts:

  • Part I, "Elementals," begins with the interrelationship between code and , basic event handling, dynamic layout, controls, the application bar, control customization, and collections. You should emerge from Part I ready to create sophisticated page-oriented collection-based user interfaces using the powerful ListView and GridView controls.
  • Part II, "Infrastructure," examines the level underneath the UI. In these chapters, you'll go deeper into with a complete exploration of the multitouch interface, asynchronous operations for working with files and services, , , and globalization. You'll see particular emphasis on data sharing, and interfacing with the search panes and contract panes of .
  • Part III, "Specialties," explores topics you might not need for every program but are essential to a well-rounded education in Windows 8. It includes working with the sensors ( and orientation), vector graphics, bitmap graphics, , text, printing, and obtaining input from the stylus and handwriting recognizer.

Table of Contents
Chapter 1. Markup and Code
Chapter 2. XAML Syntax
Chapter 3. Basic Event Handling
Chapter 4. Presentation with Panels
Chapter 5. Control Interaction
Chapter 6. WinRT and
Chapter 7. Building an Application

Book Details

  • Paperback: 420 pages
  • Publisher: Press (May 2012)
  • Language: English
  • ISBN-10: 0735671761
  • ISBN-13: 978-0735671768
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Architecting Mobile Solutions for the Enterprise

Posted: 30 May 2012 04:20 AM PDT

Architecting Mobile Solutions for the Enterprise

Book Description

Your guide to planning and executing a complete strategy

Revisit your approach to the —and deliver effective solutions that reach customers and clients on a variety of devices. In this practical guide, web luminary Dino Esposito shows you how to develop a solid strategy for the enterprise, starting with an effective . You'll receive essential architectural and implementation guidance, as well as -specific design patterns for building cross-platform and native applications.

Discover how to:

  • Architect a accessible from many different mobile devices
  • Implement design patterns specific to mobile app
  • Examine tools that enable you to write one codebase for many platforms
  • Use technologies for building ® Phone, , and apps
  • Develop cross-platform app features, such as localization and offline behavior

Table of Contents
Part I: Going Mobile
Chapter 1. Pillars of a Mobile Strategy
Chapter 2. Mobile Sites vs. Native Applications

Part II: Mobile Sites
Chapter 3. Mobile
Chapter 4. Building Mobile Websites
Chapter 5. 5 and jQuery Mobile
Chapter 6. Developing Responsive Mobile Sites

Part III: Mobile Applications
Chapter 7. Patterns of Mobile Application Development
Chapter 8. Developing for
Chapter 9. Developing for
Chapter 10. Developing for
Chapter 11. Developing with

Book Details

  • Paperback: 472 pages
  • Publisher: Press (May 2012)
  • Language: English
  • ISBN-10: 0735663025
  • ISBN-13: 978-0735663022
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Microsoft SharePoint 2010: Business Connectivity Services

Posted: 30 May 2012 04:15 AM PDT

Microsoft SharePoint 2010: Business Connectivity Services

Book Description

Put your organization's data to work with Connectivity Services in —and build valuable solutions. Led by a team of SharePoint experts, you'll learn how to integrate data from several systems—such as , , and inventory—and then search, display, combine, and modify the information using code and no-code SharePoint solutions. This hands-on guide is ideal for SharePoint project managers, business analysts, architects, and administrators.

Create a central hub for your business data with

  • Access data from applications and databases using Business Connectivity Services
  • Create external lists in SharePoint to display your business data
  • Build dashboards to present charts and key indicators
  • Use business information offline with Office applications
  • Create custom SharePoint applications to insert, modify, and delete business data
  • Populate SharePoint user profiles with information from several sources
  • Build Business Connectivity Service solutions in SharePoint

Table of Contents
Part I: Planning and Maintaining Business Connectivity Services
Chapter 1. Making SharePoint the Central Hub for Business
Chapter 2. Introducing Business Connectivity Services
Chapter 3. Creating and Maintaining Business Data Connectivity Service Applications
Chapter 4. Defining External System Connections Using

Part II: Presenting External Data
Chapter 5. Creating External Lists and Using External Data in Lists and Libraries
Chapter 6. Building Business Data Dashboards
Chapter 7. Using External Data with Office Client Applications
Chapter 8. Finding Information from External Systems
Chapter 9. Using External Data in User Profiles
Chapter 10. Exploring and Connecting to External Data

Part III: Extending the Out-of-the-Box BCS Functionality
Chapter 11. Using Client-Side Code and External Data
Chapter 12. Building Server-Side BCS Solutions

Book Details

  • Paperback: 420 pages
  • Publisher: Press (May 2012)
  • Language: English
  • ISBN-10: 0735660182
  • ISBN-13: 978-0735660182
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Selasa, 29 Mei 2012

Wow! eBook: The Art of Community, 2nd Edition - 5 new eBooks


Wow! eBook: The Art of Community, 2nd Edition - 5 new eBooks

Link to Wow! eBook - Blog

The Art of Community, 2nd Edition

Posted: 29 May 2012 09:22 AM PDT

The Art of Community, 2nd Edition

Book Description

communities provide a wide range of opportunities for supporting a cause, a product or service, or building open source software. The Art of Community helps you recruit members, motivate them, and manage them as active participants. Author Jono Bacon offers experiences and observations from his 14-year effort to build and manage communities, including his current position as manager for .

Discover how your community can become a reliable support network, a valuable source of new ideas, and a powerful force. This expanded edition shows you how to keep community projects on track, make use of , and organize collaborative events. Interviews with 12 community leaders, including Linus Torvalds, Tim O'Reilly, and Mike Shinoda, provide useful insights.

  • Develop specific objectives and goals for building your community
  • Build processes to help contributors perform tasks, work together, and share successes
  • Provide tools and infrastructure that enable members to work quickly
  • Create buzz around your community to get more people involved
  • Harness to broadcast information, collaborate, and get feedback
  • Use several techniques to track progress on community goals
  • Identify and manage conflict, such as dealing with divisive personalities

Table of Contents
Chapter 1. The Art of Community
Chapter 2. Planning Your Community
Chapter 3. Communicating Clearly
Chapter 4. Processes: Simple Is Sustainable
Chapter 5. Supporting Workflow with Tools and Data
Chapter 6. Social Media
Chapter 7. Building Buzz
Chapter 8. Measuring Community
Chapter 9. Managing and Tracking Work
Chapter 10. Governance
Chapter 11. Handling Conflict and Relationships
Chapter 12. Creating and Running Events
Chapter 13. Hiring a Community Manager
Chapter 14. Community Case Book
Chapter 15. Onward and Upward

Book Details

  • Paperback: 576 pages
  • Publisher: O’Reilly Media; 2nd Edition (May 2012)
  • Language: English
  • ISBN-10: 1449312063
  • ISBN-13: 978-1449312060
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Maintainable JavaScript

Posted: 29 May 2012 09:17 AM PDT

Maintainable JavaScript

Book Description

You may have definite ideas about writing code when working alone, but team development requires that everyone use the same approach. With the practices in this book—including code style, tips, and automation—you'll learn how to write maintainable code that other team members can easily understand, adapt, and extend.

Author Nicholas Zakas assembled this collection of best practices as a front-end tech leader at !, after completing his own journey from solo hacker to team player. He also includes rules recommended by other industry authorities. Use these tips and techniques to help your team set aside individual preferences and function at a higher level.

  • Establish specific code conventions for your team
  • Use tools such as and to keep your team on track
  • Adopt style guidelines, such as basic formatting, to help your team produce uniform code
  • Apply several practices to solve problems and improve code quality
  • Create an automated build system using a variety of utilities
  • Integrate -based JavaScript with tools such as the Test Selenium Driver

Table of Contents
Part I: Style Guidelines
Chapter 1. Basic Formatting
Chapter 2. Comments
Chapter 3. Statements and Expressions
Chapter 4. Variables, Functions, and Operators

Part II: Programming Practices
Chapter 5. Loose Coupling of UI Layers
Chapter 6. Avoid Globals
Chapter 7. Event Handling
Chapter 8. Avoid Null Comparisons
Chapter 9. Separate Configuration Data from Code
Chapter 10. Throw Your Own Errors
Chapter 11. Don't Modify Objects You Don't Own
Chapter 12. Detection

Part III: Automation
Chapter 13. File and Directory Structure
Chapter 14. Ant
Chapter 15. Validation
Chapter 16. Concatenation and Baking
Chapter 17. Minification and Compression
Chapter 18. Documentation
Chapter 19. Automated
Chapter 20. Putting It Together

Appendix A. JavaScript Style Guide
Appendix B. JavaScript Tools

Book Details

  • Paperback: 242 pages
  • Publisher: O’Reilly (May 2012)
  • Language: English
  • ISBN-10: 1449327680
  • ISBN-13: 978-1449327682
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Hadoop: The Definitive Guide, 3rd Edition

Posted: 29 May 2012 09:10 AM PDT

Hadoop: The Definitive Guide, 3rd Edition

Book Description

Ready to unlock the power of your data? With this comprehensive guide, you'll learn how to build and maintain reliable, scalable, distributed systems with . This book is ideal for programmers looking to analyze datasets of any size, and for administrators who want to set up and run clusters.

You'll find illuminating case studies that demonstrate how is used to solve specific problems. This third edition covers recent changes to , including material on the new , as well as 2 and its more flexible execution model (YARN).

  • Store large datasets with the Hadoop Distributed File System (HDFS)
  • Run distributed computations with MapReduce
  • Use Hadoop's data and I/O building blocks for compression, data integrity, serialization (including Avro), and persistence
  • Discover common pitfalls and advanced features for writing real-world MapReduce programs
  • Design, build, and administer a dedicated Hadoop —or run Hadoop in the
  • Load data from relational databases into HDFS, using Sqoop
  • Perform large-scale data processing with the Pig query language
  • Analyze datasets with Hive, Hadoop's data warehousing system
  • Take advantage of for structured and semi-structured data, and ZooKeeper for building distributed systems

Table of Contents
Chapter 1. Meet Hadoop
Chapter 2. MapReduce
Chapter 3. The Hadoop Distributed Filesystem
Chapter 4. Hadoop I/O
Chapter 5. Developing a MapReduce Application
Chapter 6. How MapReduce Works
Chapter 7. MapReduce Types and Formats
Chapter 8. MapReduce Features
Chapter 9. Setting Up a Hadoop
Chapter 10. Administering Hadoop
Chapter 11. Pig
Chapter 12. Hive
Chapter 13.
Chapter 14. ZooKeeper
Chapter 15. Sqoop
Chapter 16. Case Studies

Appendix A. Installing Hadoop
Appendix B. Cloudera's Distribution Including Apache Hadoop
Appendix . Preparing the NCDC Weather Data

Book Details

  • Paperback: 630 pages
  • Publisher: O’Reilly ; 3rd Edition (May 2012)
  • Language: English
  • ISBN-10: 1449311520
  • ISBN-13: 978-1449311520
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Adobe Edge Preview 5: The Missing Manual

Posted: 29 May 2012 09:04 AM PDT

Adobe Edge Preview 5: The Missing Manual

Book Description

Want to create animated graphics for iPhone, and the Web, using familiar Adobe features? You've come to the right guide. Preview 5: The shows you how to build and graphics with Adobe tools. No experience? No problem. writes all the code for you. With this book, you'll be great-looking in no time.

The important stuff you need to know:

  • Get to know the workspace. Learn how Adobe Edge Preview 5 performs its magic.
  • Create and import graphics. Make drawings with Edge's tools, or use art you designed in other programs.
  • Work with text. Build menus, label buttons, provide instructions, and perform other tasks.
  • Jump into . Master Edge's elements, properties, and timeline panels.
  • Make it interactive. Use triggers and actions to give users control over their web experience.
  • Peek behind the curtain. Understand how HTML and CSS documents work.
  • Dig into . Customize your projects by tweaking your code.

Table of Contents
Part I: Working with the Stage
Chapter 1. Introducing Adobe Edge
Chapter 2. Creating and Animating Art
Chapter 3. Adding and Formatting Text

Part II: with Edge
Chapter 4. Learning Timeline and Transition Techniques
Chapter 5. Triggering Actions

Part III: Edge with and JavaScript
Chapter 6. Working Smart with Symbols
Chapter 7. Working with Basic HTML and CSS
Chapter 8. Controlling Your Animations with JavaScript and
Chapter 9. Helpful JavaScript Tricks

Book Details

  • Paperback: 226 pages
  • Publisher: O’Reilly / Pogue Press (May 2012)
  • Language: English
  • ISBN-10: 1449330304
  • ISBN-13: 978-1449330309
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Take Control of Your 802.11n AirPort Network, 3rd Edition

Posted: 29 May 2012 08:58 AM PDT

Take Control of Your 802.11n AirPort Network, 3rd Edition

Book Description

If you’re trying to solve a particular problem, you can jump in and read the topics in this ebook in any order, but if you start at the beginning, you’ll learn how ’s 802.11n gear fits into the world of Wi-Fi .

With that background, you’ll learn where to position and how to set up base stations, with diagrams showing common network scenarios – see two examples above – and with step-by-step instructions for configuring key Internet sharing and options and connecting client computers. For those who have funky Internet connections or tricky IP addressing needs, Glenn provides extended advice for creating a working Wi-Fi network.

Glenn provides real-world directions for important scenarios, including how to:

Create a basic (or not so basic) Wi-Fi network, using ’s base stations:

  • Set up a network with a single base station, or with multiple base stations – whether you want to extend a network with or a connection (or a mix of the two), Glenn examines your options and provides configuration steps. He also touches briefly on powerline connections.
  • Keep your existing network, but replace an older or broken base station with a new one.
  • Export your base station’s configuration, either to make a backup or to create a model configuration to use on other base stations.
  • Connect Macs (specific steps for 10.5 Leopard and later), iOS devices, and 7 computers to your network.
  • Set up reliable and relevant for your network. Also, add a guest network that gives your guests Internet access while restricting their access to local resources.

Attach peripherals to your network:

  • Add a USB-connected printer, and connect to the printer from and computers.
  • Add a USB-attached drive to a Time Capsule or AirPort Extreme, and configure client access.
  • Connect a 2nd- or 3rd-generation Apple TV to your network

Do more :

  • Set up a Time Machine backup to a Time Capsule base station.
  • Expand the capabilities of an AirPort Express by setting up audio streaming, trying Rogue Amoeba’s Airfoil media streaming utility, or extending your network with ProxySTA.
  • Share files conveniently and wirelessly with LionĂ¢€™s AirDrop file-transfer feature, plus understand the type of networking that AirDrop uses.
  • Put computers more directly on the Internet with port mapping or a default host.
  • Set up Back to My with iCloud in order to access an AirPort or Time Capsule drive remotely, or to configure your base station remotely.
  • Set up a Software Base Station or do ad-hoc networking.

Understand what’s going on and solve problems:

  • Find out what the icon on your Wi-Fi menu means, and discover what the colored light on your base station is trying to tell you.
  • Learn what a MAC address is, plus how to find it. (Hint, 1 Infinite Loop is not the MAC address that you seek.)
  • Read background information about the bands and channels used with Wi-Fi networking, understand how Apple’s Wi-Fi gear fits into the picture, and get ideas for how to create an optimal network that avoids interference problems.
  • Understand the differences among AirPort Utility 6 (for Mac), AirPort Utility for iOS, and AirPort Utility 5 (for Mac and Windows). Find a free download link for the previous edition of this ebook, which covers AirPort Utility 5.
  • Learn how to update the firmware in your base station, and how to revert to an older version of your firmware, if necessary.

“If anyone knows about real-world Wi-Fi, it’s Glenn Fleishman.”
—Mark Frauenfelder, co-founder of bOING bOING

Book Details

  • Paperback: 187 pages
  • Publisher: TidBITS Publishing, Inc. (May 2012)
  • Language: English
  • ISBN-10: 1615424059
  • ISBN-13: 978-1615424054
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READ MORE - Wow! eBook: The Art of Community, 2nd Edition - 5 new eBooks