Rabu, 29 Februari 2012

6 new posts


6 new posts

Link to Wow! eBook - Blog

Advanced Android 4 Games

Posted: 29 Feb 2012 07:12 AM PST

Advanced Android 4 Games

Book Description

“Wolfenstein ”-like and ”Doom”-like apps are some of the classic  games presented in the original edition of this book. Since their release, has progressed with the debut of  4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the app  repertoire.

Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade experience. Faster and better performance offers players a more seamless, fun arcade experience like never before on . There is also improved native /C++ integration with ’s NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.

With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements.

  • Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0.
  • Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web using , and more.
  • By combining the elegant features of and the raw power of , there is no limit to the types of games that you can build for the platform, such as the “Quake ”-like game app case study in this book.

You'll definitely have fun, and perhaps you'll even make some money. Enjoy!

What you'll learn

  • Key advanced Android gaming techniques using the new Android SDK 4 to help you earn more money in the app stores
  • How to compile native code (C) in Android using the NDK
  • How to add and integrate multi-touch
  • How to use controllers (Zeemote)
  • More gaming tricks and tips, such as hybrid 3D graphics with and JNI
  • How to port and augment a shooter game app similar to “Wolfenstein” for Android
  • How to port and augment another shooter “Doom”-like game app for Android using
  • How to build a 3D shooter game like “Quake”
  • How and where to best deploy these game apps

Who this book is for
This book is for savvy Android app developers who are looking for professional or advanced techniques for porting, augmenting and building 2D and 3D game apps that are complex, fun and lucrative.

Table of Contents

  1. Welcome to Android Gaming
  2. Gaming Tricks:
  3. More Gaming Tricks: Hybrid 3D Graphics with OpenGL and JNI
  4. 2D Shooters: Wolfenstein-like App for Android
  5. 2D Shooters with OpenGL: Doom-like App for Android
  6. 3D Shooters Part I: Quake-like App
  7. 3D Shooters Part II: Quake II
  8. Appendix: Deployment and Compilation Tips

Book Details

  • Paperback: 300 pages
  • Publisher: Apress (January 2012)
  • Language: English
  • ISBN-10: 1430240598
  • ISBN-13: 978-1430240594
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iOS 5 Recipes: A Problem-Solution Approach

Posted: 29 Feb 2012 07:07 AM PST

iOS 5 Recipes: A Problem Solution Approach

Book Description

5 Recipes: A Problem-Solution Approach is your guide to developing solutions on , iPhone, and other 5 devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You’ll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently.

The recipes included in this book are wide in scope, and have been geared toward the professional developer. You’ll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 5 SDK has to offer. The recipes include:

  • Working with Interface Builder in the latest version of
  • Building applications that incorporate and
  • Building location-aware apps
  • Understanding best practices for application and

You’ll find iOS 5 Recipes: A Problem-Solution Approach to be an indispensable reference for all of your iOS .

What you'll learn

  • How to make your apps truly stand out with brilliant animations and
  • How to enhance your apps with
  • How to develop powerful apps with the latest
  • How to extend your apps with TableView, UIView, and core graphics

Who this book is for
This book is intended for developers familiar with the language and with an interest in developing apps for the iPhone and . While a basic knowledge of is expected, developers at all levels of app development will benefit from this book.

Table of Contents

  1. Xcode Tips and Tricks
  2. Working with Interface Builder in Xcode
  3. Multimedia Recipes
  4. Recipes
  5. TableView Recipes
  6. Core Graphic Recipes
  7. UIView Recipes
  8. Calendar Recipes
  9. Data Storage Recipes
  10. Core Data Recipes
  11. Notification Recipes
  12. iAd Recipes
  13. Location and Mapping Recipes
  14. Recipes
  15. App Guidelines
  16. Kit Recipes

Book Details

  • Paperback: 616 pages
  • Publisher: Apress (February 2012)
  • Language: English
  • ISBN-10: 1430240059
  • ISBN-13: 978-1430240051
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iPhone and iPad Apps for Absolute Beginners, iOS 5 Edition

Posted: 29 Feb 2012 07:03 AM PST

iPhone and iPad Apps for Absolute Beginners, iOS 5 Edition

Book Description

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the , 's online marketplace for iPhone applications. Over 1 billion apps were downloaded during the nine months following the launch of the , ranging from the simplest games to the most complex business apps. Everyone has an idea for the next bestselling iPhone app—presumably, that's why you're reading this now! And with the popularity of the , this demand will just continue to grow.

So how do you build an application for the iPhone and ? Don't you need to spend years learning complicated languages? What about and touch ? The answer is that you don't need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how.

This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 5 platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application , and gives you simple, step-by-step instructions to get you started.

  • Teaches iPhone and iPad apps in language anyone can understand
  • Provides simple, step-by-step examples that make learning easy, using iOS 5
  • Offers videos that enable you to follow along with the author—it's like your own private classroom

What you'll learn

  • Get both yourself and your computer set up for iPhone and iPad application development
  • Start by making small changes to existing applications to build your knowledge and experience before creating your own applications
  • Follow steps in plain English to build simple apps and get them working immediately
  • Style your application so that it looks good and users can easily navigate through it
  • Make use of the iPhone's touch screen and accelerometer
  • Use shortcuts and cheat sheets to create apps the easy way

Who this book is for
If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don't need to have any previous computer skills—as long as you have a desire to learn, and you know which end of the mouse is which, you'll be fine.

Table of Contents

  1. Before We Get Started
  2. Blast-Off!
  3. 4 Critical Programs
  4. Underneath the Hood
  5. Buttons & Labels with Multiple Graphics
  6. Switches
  7. Storyboards
  8. Debugging
  9. MapKit

Book Details

  • Paperback: 552 pages
  • Publisher: Apress; 2nd Edition (January 2012)
  • Language: English
  • ISBN-10: 1430236027
  • ISBN-13: 978-1430236023
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Pro Silverlight 5 in VB

Posted: 29 Feb 2012 06:59 AM PST

Pro Silverlight 5 in VB

Book Description

5 is the latest iteration of Microsoft’s cross-browser technology for creating rich user experiences on the Web. Like its predecessor, 4, it rides atop the Framework for maximum ease of use and coding efficiency. The new technology carries forward much of the work that has been done before and augments it in many important respects, including support for H.264 video, major improvements to the graphics engine (including true rendering), and much richer data-binding options for interfacing with other applications.

Pro 5 in is an invaluable reference for professional developers wanting to discover the new features of Silverlight. Author Matthew MacDonald‘s expert advice guides you through creating rich applications using Silverlight in the environment you’re most productive in—no matter what the target platform. As you learn about the features that put Silverlight in direct competition with Adobe Flash, such as rich support for and drawing, animations, and playback, you’ll experience the plumbing of and the model of through Silverlight—all of the same technology that developers use to next-generation applications.

MacDonald provides a comprehensive tutorial written from professional developer to professional developer.

What you'll learn

  • Develop rich applications using Silverlight across browsers and platforms
  • Create a , set up a layout, and use controls
  • Handle both and 3D drawing, animation, and media playback through Presentation Foundation ()
  • Integrate support
  • Use Silverlight in conjunction with and its interactions with

Who this book is for
.NET developers encountering Silverlight for the first time. No prior knowledge of WPF or is assumed.

Table of Contents

  1. Introducing Silverlight
  2. Layout
  3. Dependency Properties and Routed Events
  4. Elements
  5. The Application Model
  6. Navigation
  7. Shapes and Geometries
  8. Brushes and Transforms
  9. Animation
  10. Sound, Video, and Deep Zoom
  11. Styles and Behaviors
  12. Templates and Custom Controls
  13. Browser Integration
  14. ASP.NET and
  15. Data Binding
  16. Data Controls
  17. File Access
  18. Multithreading
  19. Networking
  20. Out-of-Browser Applications

Book Details

  • Paperback: 976 pages
  • Publisher: Apress; 4th Edition (January 2012)
  • Language: English
  • ISBN-10: 1430235187
  • ISBN-13: 978-1430235187
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Pro Silverlight 5 in C#

Posted: 29 Feb 2012 06:57 AM PST

Pro Silverlight 5 in C#

Book Description

5 is the latest iteration of ’s cross- technology for creating rich user experiences on the Web. Like its predecessor, it rides atop the Framework for maximum ease of use and coding efficiency. The new technology carries forward much of the work that has been done before and augments it in many important respects, including support for H.264 , major improvements to the graphics engine (including true rendering), and much richer data-binding options for interfacing with other applications.

Pro 5 in C# is an invaluable reference for professional developers who want to discover the new features of Silverlight. Author Matthew MacDonald‘s expert advice guides you through creating rich applications using Silverlight in the environment you’re most productive in—no matter what the target platform. As you learn about the features that put Silverlight in direct competition with Adobe Flash, such as rich support for and drawing, animations, and playback, you’ll experience the plumbing of and the design model of WPF through Silverlight—all of the same technology that developers use to design next-generation Windows applications.

Pro Silverlight 5 in C# is a comprehensive tutorial, written from professional developer to professional developer.

What you'll learn

  • To develop rich applications using Silverlight across browsers and platforms
  • To create a , set up a layout, and use controls
  • To handle both and 3D drawing, , and media playback through Windows Presentation Foundation (WPF)
  • To integrate support
  • To use Silverlight in conjunction with and its interactions with

Who this book is for
This book is for .NET developers encountering Silverlight for the first time. No prior knowledge of WPF or is assumed.

Table of Contents

  1. Introducing Silverlight
  2. Layout
  3. Dependency Properties and Routed Events
  4. Elements
  5. The Application Model
  6. Navigation
  7. Shapes and Geometries
  8. Brushes and Transforms
  9. Sound, , and Deep Zoom
  10. Styles and Behaviors
  11. Templates and Custom Controls
  12. Integration
  13. ASP.NET and
  14. Data Binding
  15. Data Controls
  16. File Access
  17. Multithreading
  18. Networking
  19. Out-of-Browser Applications

Book Details

  • Paperback: 700 pages
  • Publisher: Apress; 4th edition (January 2012)
  • Language: English
  • ISBN-10: 1430234792
  • ISBN-13: 978-1430234791
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CRM Fundamentals

Posted: 29 Feb 2012 06:53 AM PST

CRM Fundamentals

Book Description

Fundamentals is a critical and comprehensive resource for executives and leaders tasked with managing customer relationship () initiatives. It provides an introduction to and how it delivers value to organizations, and describes the process to build and execute a roadmap successfully—including identifying goals, lining up the right people, planning projects, choosing packages and consultants, managing the initial implementation, and maintaining and evolving the program over time.

Written by  senior CRM consultants, CRM Fundamentals includes plenty of detailed, useful advice to help you get the most value from your CRM investments and to avoid common pitfalls associated with CRM.

What you'll learn

  • The real issues surrounding implementation of CRM
  • Processes, procedures and planning to make it work and on time
  • An agile approach to creating a working CRM system
  • and hardware suggestions for all levels of CRM implementation

Based on years of implementing CRM systems, the authors know the keys to success, the issues that can create problems and the steps needed to ensure the success of the .

Who this book is for
This book is perfect for executives interested in launching a new CRM program or managing and evolving an existing one. CRM Fundamentals will also benefit project managers leading CRM system selection or implementation projects.

Table of Contents

  1. Introduction
  2. Components of CRM Success
  3. Building a CRM Roadmap
  4. Evaluating Software and Consultants
  5. Planning the Initial CRM Implementation
  6. Executing the Initial CRM Implementation
  7. Maintaining and Evolving CRM

Book Details

  • Paperback: 248 pages
  • Publisher: Apress (October 2011)
  • Language: English
  • ISBN-10: 143023590X
  • ISBN-13: 978-1430235903
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Selasa, 28 Februari 2012

5 new posts


5 new posts

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Discrete Mathematics and Its Applications, 7th Edition

Posted: 28 Feb 2012 10:47 AM PST

Discrete Mathematics and Its Applications, 7th Edition

Book Description

Discrete Mathematics and its Applications, Seventh Edition, is intended for one- or two-term introductory discrete mathematics courses taken by students from a wide variety of majors, including computer science, mathematics, and engineering. This renowned best-selling text, which has been used at over 500 institutions around the world, gives a focused introduction to the primary themes in a discrete mathematics course and demonstrates the relevance and practicality of discrete mathematics to a wide a wide variety of real-world applications…from computer science to data networking, to psychology, to chemistry, to engineering, to linguistics, to , to , and to many other important fields.

Table of Contents
Chapter 1. The Foundations: Logic and Proofs
Chapter 2. Basic Structures: Sets, Functions, Sequences, Sums, and Matrices
Chapter 3. Algorithms
Chapter 4. Number Theory and Cryptography
Chapter 5. Induction and Recursion
Chapter 6. Counting
Chapter 7. Discrete Probability
Chapter 8. Advanced Counting Techniques
Chapter 9. Relations
Chapter 10 Graphs
Chapter 11. Trees
Chapter 12. Boolean Algebra
Chapter 13. Modeling Computation

Book Details

  • Hardcover: 1072 pages
  • Publisher: McGraw-Hill Science/Engineering/Math; 7th Edition (June 2011)
  • Language: English
  • ISBN-10: 0073383090
  • ISBN-13: 978-0073383095
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The Marketing Agency Blueprint

Posted: 28 Feb 2012 10:47 AM PST

The Marketing Agency Blueprint

Book Description

Build a disruptive agency for the modern ageThe services industry is on the cusp of a truly transformational period. The old guard, rooted in tradition and resistant to change, will fall and new leaders will emerge. Hybrid agencies that are more nimble, tech savvy, and collaborative will redefine the industry. Digital services will be engrained into the DNA and blended with traditional methods for integrated campaigns. The depth, versatility, and drive of their talent will be the cornerstones of organizations that pursue a higher purpose. The Agency Blueprint is a practical and candid that presents ten rules for building such a hybrid agency.

The new marketing agency model will create and nurture diverse recurring revenue streams through a mix of services, consulting, training, education, publishing, and software sales. It will use efficiency and productivity, not billable hours, as the essential drivers of profitability. Its value and success will be measured by outcomes, not outputs. Its strength and stability will depend on a willingness to be in a perpetual state of change, and an ability to execute and adapt faster than competitors. The Marketing Agency Blueprint demonstrates how to:

  • Generate more qualified leads, win clients with set pricing and service packages, and secure more long-term retainers
  • Develop highly efficient systems and more effective account teams
  • Deliver greater results and value to clients

This is the future of the marketing services industry. A future defined and led by underdogs and innovators. You have the opportunity to be at the forefront of the transformation.

From the Back Cover
“It’s time for a new type of agency, one built to take advantage of the communications revolution, one that helps companies get in front of buyers when they are ready and eager to engage. In his engaging The Marketing Agency Blueprint, Paul Roetzer shows you how to transform your firm to thrive in the real-time world we live in today.” —David Meerman Scott, bestselling author of The New Rules of Marketing &

“The Marketing Agency Blueprint is a practical, insider’s that should berequired reading for anyone building the next-generation marketing services firm.” —Dharmesh Shah, cofounder and CTO, HubSpot

“The Marketing Agency Blueprint is a must-read for any group or individual providing marketing services to clients.” —Joe Pulizzi, founder, Content Marketing Institute

“Inbound marketing ranks among the most powerful, quiet trends of the last decade. Paul has experienced this change firsthand and writes eloquently and actionably on how marketers and businesses of all stripes can earn amazing returns by investing in the channels of search, , and content.” —Rand Fishkin, CEO, SEOmoz

“If your goal is not just to survive, but to thrive and gain a competitive advantage inthe midst of new media realities, this may just become your new marketing bible.” —Dustin S. Klein, publisher and executive editor, Smart Magazine and Events; coauthor and contributing editor, The Benevolent Dictator

“What Roetzer presents in The Marketing Agency Blueprint is the future of the marketing services industry.” —Kenneth Paine, a 20/20 client, CEO, Industrial Heat Sources and Hy-Tech Products

“Roetzer champions marketing as an evolving discipline where value creation is the basis of success. His book is a seminal view of how marketing services can and will be delivered in the future. It is a must-read for the next generation of marketing professionals—and the customers they serve.”—Gary Christy, a PR 20/20 client, Brand Leader, Westfield Insurance

Book Details

  • Hardcover: 237 pages
  • Publisher: Wiley (December 2011)
  • Language: English
  • ISBN-10: 1118131363
  • ISBN-13: 978-1118131367
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HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL

Posted: 28 Feb 2012 09:34 AM PST

HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL

Book Description

Discover new opportunities for building and games with 5The newest iteration of , 5 can be used with , 3, and to create beautiful, unique, engaging games that can be played on the web or mobile devices like the or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using , 5 Audio, , and WebSockets. You’ll discover how to build a framework on which you will create your game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, and graphics, and more.

  • Aims directly at a new way to develop games for the web through the use of
  • Demonstrates how to make and Android
  • Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound
  • Guides you through the process of creating a game from scratch using , HTML5 Audio, WebGL, and WebSockets

By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.

Table of Contents
Chapter 1. Gaming on the Web
Chapter 2. Taking the First Steps
Chapter 3. Going Mobile
Chapter 4. Building the Game
Chapter 5. Delegating Tasks to Web Workers
Chapter 6. Creating Graphics with Canvas
Chapter 7. Creating the Game Display
Chapter 8. Interacting with the Game
Chapter 9. Animating Game Graphics
Chapter 10. Creating Audio for Games
Chapter 11. Creating 3D Graphics with WebGL
Chapter 12. Local Storage and Caching
Chapter 13. Going Online with WebSockets
Chapter 14. Resources

Book Details

  • Paperback: 456 pages
  • Publisher: Wiley (January 2012)
  • Language: English
  • ISBN-10: 1119975085
  • ISBN-13: 978-1119975083
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Starting Out with C++: From Control Structures through Objects, 7th Edition

Posted: 28 Feb 2012 09:34 AM PST

Starting Out with C++: From Control Structures through Objects, 7th Edition

Book Description

In Starting Out with ++: From Control Structures through Objects, Gaddis covers control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. This text is intended for either a one-semester accelerated introductory course or a traditional two-semester sequence covering ++ .

Table of Contents
Chapter 1. Introduction to Computers and
Chapter 2. Introduction to C++
Chapter 3. Expressions and Interactivity
Chapter 4. Making Decisions
Chapter 5. Loops and Files
Chapter 6. Functions
Chapter 7. Arrays
Chapter 8. Searching and Sorting Arrays
Chapter 9. Pointers
Chapter 10. Characters, C-Strings, and More About the string Class
Chapter 11. Structured Data
Chapter 12. Advanced File Operations
Chapter 13. Introduction to Classes
Chapter 14. More About Classes
Chapter 15. Inheritance, Polymorphism, and Virtual Functions
Chapter 16. Exceptions, Templates, and the Standard Template Library (STL)
Chapter 17. Linked Lists
Chapter 18. Stacks and Queues
Chapter 19. Recursion
Chapter 20. Binary Trees

Appendix A. Getting Started with Alice
Appendix B. The ASCII Character Set
Appendix C. Operator Precedence and Associativity
Appendix D. Introduction to Flowcharting
Appendix E. Using in Class
Appendix F. Namespaces
Appendix G. Writing Managed C++ Code for the .NET Framework
Appendix H. Passing Command Line Arguments
Appendix I. Header File and Library Function Reference
Appendix J. Binary Numbers and Bitwise Operations
Appendix K. Multi-Source File Programs
Appendix L. Stream Member Functions for Formatting
Appendix M. Introduction to 2010 Express Edition
Appendix N. Answers to Checkpoints
Appendix O. Solutions to Odd-Numbered Review Questions

Book Details

  • Paperback: 1248 pages
  • Publisher: Addison Wesley; 7th Edition (March 2011)
  • Language: English
  • ISBN-10: 0132576252
  • ISBN-13: 978-0132576253
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Starting Out with Java: From Control Structures through Data Structures, 2nd Edition

Posted: 28 Feb 2012 08:09 AM PST

Starting Out with Java: From Control Structures through Data Structures, 2nd Edition

Book Description

Starting Out with : From Control Structures through Data Structures is designed to be used in a 2 or 3 semester/quarter sequence for beginning programmers. Tony Gaddis emphasizes problem-solving and program by teaching the language through a step-by-step detailed presentation. He introduces procedural early and covers control structures and methods before objects. Students are engaged and have plenty of opportunity to practice using concepts through practical tools that include end-of-section and chapter exercises, case studies and projects.

Table of Contents
Chapter 1. Introduction to Computers and Java
Chapter 2. Java Fundamentals
Chapter 3. Decision Structures
Chapter 4. Loops and Files
Chapter 5. Methods
Chapter 6. A First Look at Classes
Chapter 7. A First Look at GUI Applications
Chapter 8. Arrays and the ArrayList Class
Chapter 9. A Second Look at Classes and Objects
Chapter 10. Text Processing and More about Wrapper Classes
Chapter 11. Inheritance
Chapter 12. Exceptions and Advanced File I/O
Chapter 13. Advanced GUI Applications
Chapter 14. Applets and More
Chapter 15. Recursion
Chapter 16. Sorting, Searching, and
Chapter 17. Generics
Chapter 18. Collections
Chapter 19. Array-Based Lists
Chapter 20. Linked Lists
Chapter 21. Stacks and Queues
Chapter 22. Binary Trees, AVL Trees, and Priority Queues

Appendix A. ASCII/Unicode Characters
Appendix B. Operator Precedence and Associativity
Appendix . Java Key Words
Appendix D. Installing the JDK and JDK Documentation
Appendix E. Using the javadoc Utility
Appendix F. More about the math Class
Appendix G. Packages
Appendix H. Working with Records and Random Access Files
Appendix I. More about JOptionPane Dialog Boxes
Appendix J. Answers to Checkpoints
Appendix K. Answers to Odd-Numbered Review Questions

Book Details

  • Paperback: 1392 pages
  • Publisher: Addison Wesley; 2nd Edition (March 2011)
  • Language: English
  • ISBN-10: 0321545869
  • ISBN-13: 978-0321545862
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