4 new posts |
- HTML5 Canvas Cookbook
- Google SketchUp for Game Design: Beginner’s Guide
- Google Plus First Look
- Adobe Flash 11 Stage3D (Molehill) Game Programming: Beginner’s Guide
Posted: 06 Dec 2011 04:03 AM PST Book DescriptionThe HTML5 canvas is revolutionizing graphics and visualizations on the Web. Powered by JavaScript, the HTML5 Canvas API enables web developers to create visualizations and animations right in the browser without Flash. Although the HTML5 Canvas is quickly becoming the standard for online graphics and interactivity, many developers fail to exercise all of the features that this powerful technology has to offer. The HTML5 Canvas Cookbook begins by covering the basics of the HTML5 Canvas API and then progresses by providing advanced techniques for handling features not directly supported by the API such as animation and canvas interactivity. It winds up by providing detailed templates for a few of the most common HTML5 canvas applications—data visualization, game development, and 3D modeling. It will acquaint you with interesting topics such as fractals, animation, physics, color models, and matrix mathematics. By the end of this book, you will have a solid understanding of the HTML5 Canvas API and a toolbox of techniques for creating any type of HTML5 Canvas application, limited only by the extent of your imagination. What you will learn from this book:
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Google SketchUp for Game Design: Beginner’s Guide Posted: 06 Dec 2011 04:03 AM PST Book DescriptionCreating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props. Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more. Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers. When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films. What you will learn from this book :
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Posted: 06 Dec 2011 04:02 AM PST Book DescriptionStart your social media experience afresh, having the most fun you possibly can sitting at a computer or holding your smart phone. Whether restarting your social media participation from another network (doing it right and with a lot more control this time) or just jumping in for the first time, this book leads you triumphantly through Plus. Like Plus itself, the book is fun, exciting, and condenses everything you need for maximizing enjoyment in an easily readable format with tons of informative illustrations. Google Plus First Look shows you how to join Plus and the kind of initial setup that guarantees a successful and fun-filled experience. The second chapter shows you Circles, Google's innovative bit of genius that has taken social networking to a new level of control over our own interactions. We'll see (and I do mean see) how Hangouts (video conferencing) works, and master Streams (where posts go), and Sparks (that jumpstart us posting). Sharing photos and video is the easiest you've ever seen, and you will see it in Chapter 5. Nor do you have to leave Plus at home, in Chapter 6 we take our social networking with us on our smartphones. Photos and videos upload automatically, ready for sharing. Finally, we learn how to promote things the right way, the polite way on Plus. This book serves as an indispensible reference to all that and more. What you will learn from this book:
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Adobe Flash 11 Stage3D (Molehill) Game Programming: Beginner’s Guide Posted: 06 Dec 2011 04:02 AM PST Book DescriptionAdobe's Stage3D (Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now. This book will show you how to make your very own next-gen 3D games in Flash. If you have ever dreamed of writing your own console-style 3d game in Flash, get ready to be blown away by the hardware accelerated power of Stage3D. This book will lead you step-by-step through the process of programming a 3D game in Actionscript 3 using this exciting new technology. Filled with examples, pictures and source code, this is a practical and fun-to-read guide that will benefit both 3D programming beginners and expert game developers alike. Starting with simple tasks like setting up Flash to render a simple 3d shape, each chapter presents a deeper and more complete videogame as an example project. Right from a simple tech demo, your game will grow to become a finished product – your very own playable 3d game filled with animation, special effects, sounds, and tons of action. The goal of this book is to teach you how to program a complete game in Molehill that has a beginning, middle, and game over. As you progress further into your epic quest, you will learn all sorts of useful tricks such as ways to create eye-catching special effects using textures, special blend modes for transparent particle systems, fantastic vertex and fragment programs that are used to craft beautiful shaders and much more. You will learn how to upload the geometry of your 3D models to video RAM for ultra-fast rendering. You will dive into the magical art of AGAL shader programming. You will learn optimization tricks to achieve blazingly fast frame rate even at full screen resolutions. With each chapter, you will "level up" your game programming skills, earning the title of Molehill Master – you will be able to honestly call yourself a 3D game programmer. This book is written for beginners by a veteran game developer. It will become your trusty companion filled with the knowledge you need to make your very own 3D games in Flash. The sample chapter for this book will be made available very soon. Thank you for your patience. What you will learn from this book :
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