Sabtu, 24 Desember 2011

5 new posts


5 new posts

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Beginning iOS Game Development

Posted: 24 Dec 2011 10:40 AM PST

Beginning iOS Game Development

Book Description

Get in the game and start building games for the iPhone or iPad!

Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running.

  • Explores the tools and methodology used to develop games for the iPhone and iPad
  • Requires no previous experience with building a game for the iOS platform
  • Details how iOS games require different considerations than other applications
  • Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio

If you’re ready to jump on the gaming app bandwagon, then this book is what you need to get started!

From the Back Cover
Start writing games for the iOS platform today

Want to start writing games for the iPhone® and iPad®, but you’re new to iOS development? This book provides the starting point. No matter your experience level with iOS programming, this beginner’s guide covers the technologies you need to know to get started creating fun iOS games. The coverage begins with the tools you’ll need, including Xcode® and Interface Builder, then gives you a tutorial in C and Objective-C®, the languages you’ll need to develop for iOS. Then you’ll learn how to use the Cocoa® Foundation framework and the Model-View-Controller architecture. Once you have the foundation in place, you’ll move on to the libraries you need to add graphics, animation and sound, control user interaction, and even allow players to play head-to-head across a network. Learning how to create games should be nearly as much fun as playing them, so this book offers a complete, playable game in nearly every chapter. Each game is created in simple, easy-to-understand parts, building to a full game by chapter’s end. Author Patrick Alessi explains all the code line-by-line so you’ll always know exactly what you’re building.

Beginning iOS Game Development:

  • Teaches you to write games by having you create real working games
  • Details the key libraries for creating iOS games: graphics, user interaction, animation, and sound
  • Shows you how to use Apple’s frameworks to make writing games simpler
  • Walks you through ways to effectively debug and test your games

Book Details

  • Paperback: 432 pages
  • Publisher: Wrox (December 2011)
  • Language: English
  • ISBN-10: 1118107322
  • ISBN-13: 978-1118107324
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SQL and Relational Theory, 2nd Edition

Posted: 24 Dec 2011 10:40 AM PST

SQL and Relational Theory, 2nd Edition

Book Description

SQL is full of difficulties and traps for the unwary. You can avoid them if you understand relational theory, but only if you know how to put the theory into practice. In this insightful book, author C.J. Date explains relational theory in depth, and demonstrates through numerous examples and exercises how you can apply it directly to your use of SQL.

This second edition includes new material on recursive queries, "missing information" without nulls, new update operators, and topics such as aggregate operators, grouping and ungrouping, and view updating. If you have a modest-to-advanced background in SQL, you'll learn how to deal with a host of common SQL dilemmas.

  • Why is proper column naming so important?
  • Nulls in your database are causing you to get wrong answers. Why? What can you do about it?
  • Is it possible to write an SQL query to find employees who have never been in the same department for more than six months at a time?
  • SQL supports "quantified comparisons," but they're better avoided. Why? How do you avoid them?
  • Constraints are crucially important, but most SQL products don't support them properly. What can you do to resolve this situation?

Database theory and practice have evolved since the relational model was developed more than 40 years ago. SQL and Relational Theory draws on decades of research to present the most up-to-date treatment of SQL available.

C.J. Date has a stature that is unique within the database industry. A prolific writer well known for the bestselling textbook An Introduction to Database Systems (Addison-Wesley), he has an exceptionally clear style when writing about complex principles and theory.

Table of Contents
Chapter 1. Setting the Scene
Chapter 2. Types and Domains
Chapter 3. Tuples and Relations, Rows and Tables
Chapter 4. No Duplicates, No Nulls
Chapter 5. Base Relvars, Base Tables
Chapter 6. SQL and Relational Algebra I: The Original Operators
Chapter 7. SQL and Relational Algebra II : Additional Operators
Chapter 8. SQL and Constraints
Chapter 9. SQL and Views
Chapter 10. SQL and Logic
Chapter 11. Using Logic to Formulate SQL Expressions
Chapter 12. Miscellaneous SQL Topics

Appendix. The Relational Model
Appendix. SQL Departures from the Relational Model
Appendix. A Relational Approach to Missing Information
Appendix. A Tutorial D Grammar
Appendix. Summary of Recommendations
Appendix. Answers to Exercises
Appendix. Suggestions for Further Reading

Book Details

  • Paperback: 446 pages
  • Publisher: O’Reilly Media (December 2011)
  • Language: English
  • ISBN-10: 1449316409
  • ISBN-13: 978-1449316402
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Inside Cyber Warfare, 2nd Edition

Posted: 24 Dec 2011 10:39 AM PST

Inside Cyber Warfare, 2nd Edition

Book Description

When the Stuxnet computer worm damaged the Iranian nuclear program in 2010, the public got a small glimpse into modern cyber warfare—without truly realizing the scope of this global conflict. Inside Cyber Warfare provides fascinating and disturbing details on how nations, groups, and individuals throughout the world increasingly rely on Internet attacks to gain military, political, and economic advantages over their adversaries.

This updated second edition takes a detailed look at the complex domain of cyberspace, and the players and strategies involved. You'll discover how sophisticated hackers working on behalf of states or organized crime patiently play a high-stakes game that could target anyone, regardless of affiliation or nationality.

  • Discover how Russian investment in social networks benefits the Kremlin
  • Learn the role of social networks in fomenting revolution in the Middle East and Northern Africa
  • Explore the rise of anarchist groups such as Anonymous and LulzSec
  • Look inside cyber warfare capabilities of nations including China and Israel
  • Understand how the U.S. can legally engage in covert cyber operations
  • Learn how the Intellectual Property war has become the primary focus of state-sponsored cyber operations

Jeffrey Carr, the founder and CEO of Taia Global, Inc., is a cyber intelligence expert and consultant who specializes in the investigation of cyber attacks against governments and infrastructures by state and non-state hackers.

Table of Contents
Chapter 1. Assessing the Problem
Chapter 2. The Rise of the Nonstate Hacker
Chapter 3. The Legal Status of Cyber Warfare
Chapter 4. Responding to International Cyber Attacks as Acts of War
Chapter 5. The Intelligence Component to Cyber Warfare
Chapter 6. Nonstate Hackers and the Social Web
Chapter 7. Follow the Money
Chapter 8. Organized Crime in Cyberspace
Chapter 9. Investigating Attribution
Chapter 10. Weaponizing Malware
Chapter 11. The Role of Cyber in Military Doctrine
Chapter 12. A Cyber Early Warning Model
Chapter 13. Advice for Policymakers from the Field
Chapter 14. Conducting Operations in the Cyber-Space-Time Continuum
Chapter 15. The Russian Federation: Information Warfare Framework
Chapter 16. Cyber Warfare Capabilities by Nation-State
Chapter 17. US Department of Defense Cyber Command and Organizational Structure
Chapter 18. Active Defense for Cyber: A Legal Framework for Covert Countermeasures

Book Details

  • Paperback: 316 pages
  • Publisher: O’Reilly Media; 2nd Edition (December 2011)
  • Language: English
  • ISBN-10: 1449310044
  • ISBN-13: 978-1449310042
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Design and Prototyping for Drupal

Posted: 24 Dec 2011 10:39 AM PST

Design and Prototyping for Drupal

Book Description

Itching to build interesting projects with Drupal, but confused by the way it handles design challenges? This concise guide helps small teams and solo website designers understand how Drupal works by demonstrating the ways it outputs content. You'll learn how to manage Drupal's output, design around it, and then turn your design into a theme.

In the second of three volumes on Drupal design, award-winning designer Dani Nordin takes you beyond basic site planning and teaches you key strategies for working with themes, layouts, and wireframes. Discover how to use Drupal to make your vision a reality, instead of getting distracted by the system's project and code management details.

  • Learn strategies for sketching, wireframing, and designing effective layouts
  • Break down a Drupal layout to understand its basic components
  • Understand Drupal's theme layer, and what to look for in a base theme
  • Work with the 960 grid system to facilitate efficient wireframing and theming
  • Manage Drupal markup, including the code generated by the powerful Views module
  • Use LessCSS to organize CSS and help you theme your site more efficiently

Table of Contents
Part I: Getting Started: Some Stuff to Consider
Chapter 1. Design for Drupal: Basic Concepts
Chapter 2. The Drupal Designer's Toolkit

Part II: Design and Layout
Chapter 3. Sketch Many, Show One
Chapter 4. Using Style Tiles to Explore Design Ideas
Chapter 5. Design Layout: Covering All Your Bases
Chapter 6. Working with Layout Grids
Chapter 7. Setting up Fireworks Templates for Drupal

Part III: Prototyping, Theming, and Managing your Markup
Chapter 8. Paper Prototyping
Chapter 9. Breaking Down a Layout for Drupal Implementation
Chapter 10. Working with Base Themes
Chapter 11. Prototyping in the Browser
Chapter 12. Practical Example #1: Using Views to Enhance a Layout
Chapter 13. Practical Example #2: Controlling Views Markup
Chapter 14. Managing Your Code: Some Modules that Can Help
Chapter 15. Working with LessCSS

Book Details

  • Paperback: 168 pages
  • Publisher: O’Reilly Media (December 2011)
  • Language: English
  • ISBN-10: 1449305504
  • ISBN-13: 978-1449305505
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Make a Mind-Controlled Arduino Robot

Posted: 24 Dec 2011 10:39 AM PST

Make a Mind Controlled Arduino Robot

Book Description

Build a robot that responds to electrical activity in your brain—it's easy and fun. If you're familiar with Arduino and have basic mechanical building skills, this book will show you how to construct a robot that plays sounds, blinks lights, and reacts to signals from an affordable electroencephalography (EEG) headband. Concentrate and the robot will move. Focus more and it will go faster. Let your mind wander and the robot will slow down.

You'll find complete instructions for building a simple robot chassis with servos, wheels, sensors, LEDs, and a speaker. You also get the code to program the Arduino microcontroller to receive wireless signals from the EEG. Your robot will astound anyone who wears the EEG headband.

This book will help you:

  • Connect an inexpensive EEG device to Arduino
  • Build a robot platform on wheels
  • Calculate a percentage value from a potentiometer reading
  • Mix colors with an RGB LED
  • Play tones with a piezo speaker
  • Write a program that makes the robot avoid boundaries
  • Create simple movement routines

Table of Contents
Chapter 1. Building the Chassis
Chapter 2. Coding

Appendix. Building the ScrewShield

Book Details

  • Paperback: 96 pages
  • Publisher: Make (December 2011)
  • Language: English
  • ISBN-10: 1449311547
  • ISBN-13: 978-1449311544
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