6 new posts |
- Introducing HTML5, 2nd Edition
- The Non-Designer’s Illustrator Book
- The Non-Designer’s InDesign Book
- Apple Pro Training Series: Motion 5
- Apple Pro Training Series: OS X Lion Support Essentials
- Arduino Internals
Introducing HTML5, 2nd Edition Posted: 12 Dec 2011 10:53 AM PST Book DescriptionHTML5 continues to evolve, browsers are implementating at break-neck speed and HTML5 web sites spring up like flowers after rain. More than ever, you need to get acquainted with the powerful new possibilities in web and application design. That's why we've crafted a second edition of this book to help you stay on top of current developments. This book shows you how to start adapting the language now to realize its benefits on today's browsers. It concentrates on the practical—the problems HTML5 can solve for you right away. By following the book's hands-on HTML5 code examples you'll learn about:
And this new edition adds:
Table of Contents Book Details
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The Non-Designer’s Illustrator Book Posted: 12 Dec 2011 10:53 AM PST Book DescriptionMany designers and photographers own the entire suite of Adobe creative products, but they manage to learn only one or two of the applications really well. This new addition to the popular Non-Designer's series from best-selling authors Robin Williams and John Tollett includes many individual exercises designed specifically to teach the tools and features in Illustrator that designers (as opposed to illustrators) need to use. Along the way, the book offers many design tips for non-designers. Individual exercises ensure that a reader can jump in at any point and learn a specific tool or technique. In this non-designer's guide to Illustrator techniques, you'll learn:
About the Author John Tollett has co-authored numerous books with Robin, including Robin Williams Cool Mac Apps, Robin Williams Design Workshop, Mac OS X 10.6 Snow Leopard, and many others. In John's career as a designer, illustrator, and art director, Adobe Illustrator has been a valuable and favorite creative tool since the very first editon of the program released in 1990. Book Details
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The Non-Designer’s InDesign Book Posted: 12 Dec 2011 10:53 AM PST Book DescriptionMany designers and photographers own the entire suite of Adobe's creative products, but they manage to learn only one or two of the applications really well. If Adobe InDesign is the one app in the suite that makes you feel like you're entering a foreign country where you don't speak the language, Robin Williams provides the perfect travel guide and translator in this new edition to the best-selling Non-Designer's series. This fun, straight-forward, four-color book includes many individual exercises designed specifically to teach InDesign to beginners in such a way that you can jump in at any point to learn a specific tool or technique. Along the way, Robin offers design tips for making your work communicate appropriately and beautifully. Whether you need to create your own marketing materials for a small business or organization, or you want your student or business papers to be perceived as more professional, or you want to become more proficient with the design tools you already use, this book is the fastest and most efficient path to mastering basic tasks InDesign. In this non-designer's guide to InDesign, you'll learn:
And, of course, the basics of working in InDesign with layers, panels, tools, etc. Book Details
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Apple Pro Training Series: Motion 5 Posted: 12 Dec 2011 10:52 AM PST Book DescriptionIn this best-selling guide to Motion 5, you'll learn to create sophisticated projects using Motion's newest features. Master trainer Mark Spencer starts with the fundamentals of motion graphics and quickly moves into compositing, animation, motion graphics design, visual effects design, and the world of 3D. The book is fully revised to take advantage of the software's new features. Whether you're just entering the field or are already an accomplished motion graphics pro, this book will have you designing in Motion in record time.
Table of Contents Part II: Animation Part III: Motion Graphics Design Part IV: Visual Effects Design Part V: An Introduction to Publishing and Rigging Part VI: An Introduction to 3D Glossary Book Details
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Apple Pro Training Series: OS X Lion Support Essentials Posted: 12 Dec 2011 10:52 AM PST Book DescriptionThe only Apple-certified book on OS X Lion, this revised best-seller will take you deep inside the latest big-cat operating system—covering everything from installation and configuration, customizing the operating system, supporting applications, setting up peripherals, and more. Whether you’re a support technician or simply an ardent Mac user, you’ll quickly learn and master the new features in OS X Lion. Following the learning objectives of the Apple Certified Support Professional exam, this self-paced book is a perfect guide for Apple's training and a first-rate primer for computer support personnel who need to troubleshoot and optimize OS X Lion as part of their jobs. Chapter review sections and quizzes summarize and reinforce acquired knowledge. The Apple Pro Training Series serves as both a self-paced learning tool and the official curriculum for OS X Lion and OS X Lion Server certification programs. Table of Contents Appendix A. General Mac Troubleshooting Book Details
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Posted: 12 Dec 2011 03:42 AM PST Book DescriptionArduino Internals guides you to the heart of the Arduino board. Author Dale Wheat shares his intimate knowledge of the Arduino board—its secrets, its strengths and possible alternatives to its constituent parts are laid open to scrutiny in this book. You’ll learn to build new, improved Arduino boards and peripherals, while conforming to the Arduino reference design. Arduino Internals begins by reviewing the current Arduino hardware and software landscape. In particular, it offers a clear analysis of how the ATmega8 board works and when and where to use its derivatives. The chapter on the “hardware heart” is vital for the rest of the book and should be studied in some detail. Furthermore, Arduino Internals offers important information about the CPU running the Arduino board, the memory contained within it and the peripherals mounted on it. To be able to write software that runs optimally on what is a fairly small embedded board, one must understand how the different parts interact. Later in the book, you’ll learn how to replace certain parts with more powerful alternatives and how to design Arduino peripherals and shields. Since Arduino Internals addresses both sides of the Arduino hardware-software boundary, the author analyzes the compiler toolchain and again provides suggestions on how to replace it with something more suitable for your own purposes. You’ll also learn about how libraries enable you to change the way Arduino and software interact, and how to write your own library implementing algorithms you’ve devised yourself. Arduino Internals also suggests alternative programming environments, since many Arduino hackers have a background language other than C or Java. Of course, it is possible to optimize the way in which hardware and software interact—an entire chapter is dedicated to this field. Arduino Internals doesn’t just focus on the different parts of Arduino architecture, but also on the ways in which example projects can take advantage of the new and improved Arduino board. Wheat employs example projects to exemplify the hacks and algorithms taught throughout the book. Arduino projects straddling the hardware-software boundary often require collaboration between people of different talents and skills which cannot be taken for granted. For this reason, Arduino Internals contains a whole chapter dedicated to collaboration and open source cooperation to make those tools and skills explicit. One of the crowning achievements of an Arduino hacker is to design a shield or peripheral residing on the Arduino board, which is the focus of the following chapter. A later chapter takes specialization further by examining Arduino protocols and communications, a field immediately relevant to shields and the communication between peripherals and the board. Finally, Arduino Internals integrates different skills and design techniques by presenting several projects that challenge you to put your newly-acquired skills to the test! What you'll learn
Who this book is for This book is geared towards intermediate-level Arduino hackers and makers, embedded system designers who want to know what Arduino is about, hardware designers who would like to change Arduino to suit their own requirements, and developers who would like to write optimized Arduino software. Table of Contents
Book Details
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