Head First Mobile Web Posted: 21 Dec 2011 08:27 AM PST Book Description Despite the huge number of mobile devices and apps in use today, your business still needs a website. You just need it to be mobile. Head First Mobile Web walks you through the process of making a conventional website work on a variety smartphones and tablets. Put your JavaScript, CSS media query, and HTML5 skills to work—then optimize your site to perform its best in the demanding mobile market. Along the way, you'll discover how to adapt your business strategy to target specific devices. - Navigate the increasingly complex mobile landscape
- Take both technical and strategic approaches to mobile web design
- Use the latest development techniques—including responsive web design, and server-side device detection with WURFL
- Learn quickly through images, puzzles, stories, and quizzes
We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Mobile Web uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. Example codes from http://hf-mw.com/ Table of Contents Chapter 1. Responsive Web Design Chapter 2. Mobile-first Responsive Web Design Chapter 3. A Separate Mobile Site Chapter 4. Deciding whom to Support Chapter 5. Device Databases and Classes Chapter 6. Building Mobile Web Apps using a Framework Chapter 7. Mobile Web Apps in the Real World Chapter 8. Building Hybrid Mobile Apps with PhoneGap Chapter 9. How to be Future-friendly Book Details - Paperback: 480 pages
- Publisher: O’Reilly Media (December 2011)
- Language: English
- ISBN-10: 1449302661
- ISBN-13: 978-1449302665
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts
|
Developing Enterprise iOS Applications Posted: 21 Dec 2011 08:27 AM PST Book Description If you plan to develop iOS applications in a corporate setting—for internal consumption or for sale to end users—you need to read this book. Veteran developer James Turner shares best practices and lessons learned from his recent on-the-ground experience planning, building, and shipping an iOS application in an enterprise environment. With lots of examples and solid advice, you'll learn how to use Xcode, Objective-C, and other Apple development tools within the confines of enterprise software methodologies. Don't be deterred by Apple's development philosophy. If you're familiar with Xcode, this guide will help you build and launch enterprise iOS apps successfully. - Get Xcode's single-developer model to work in a concurrent development environment
- Integrate Xcode builds into tools such as Ant and Hudson
- Use open source libraries to connect iOS with SOAP and other backend services
- Set up a framework to test iOS apps for code coverage and CCN metrics
- Manage the legal, marketing, and production issues involved when interacting with iTunes Connect
- Meet iTunes' requirements for provisioning and distributing your app
- Provide long-term support by sidestepping Apple's distribution limitations
Table of Contents Chapter 1. Enterprise iOS Applications Chapter 2. Concurrent Development with iOS Chapter 3. Automating iOS Builds Chapter 4. Integrating iOS Applications into Enterprise Services Chapter 5. Testing Enterprise iOS Applications Chapter 6. Enterprises and the iTunes App Store Chapter 7. Distributing Enterprise iOS Applications Chapter 8. Long Term Maintenance of iOS Enterprise Applications Book Details - Paperback: 114 pages
- Publisher: O’Reilly Media (December 2011)
- Language: English
- ISBN-10: 1449311482
- ISBN-13: 978-1449311483
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts
|
Arduino Cookbook, 2nd Edition Posted: 21 Dec 2011 08:27 AM PST Book Description Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You'll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light. You don't need experience with Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you're an artist, designer, hobbyist, student, or engineer. - Get up to speed on the Arduino board and essential software concepts quickly
- Learn basic techniques for reading digital and analog signals
- Use Arduino with a variety of popular input devices and sensors
- Drive visual displays, generate sound, and control several types of motors
- Interact with devices that use remote controls, including TVs and appliances
- Learn techniques for handling time delays and time measurement
- Apply advanced coding and memory handling techniques
Table of Contents Chapter 1. Getting Started Chapter 2. Making the Sketch Do Your Bidding Chapter 3. Using Mathematical Operators Chapter 4. Serial Communications Chapter 5. Simple Digital and Analog Input Chapter 6. Getting Input from Sensors Chapter 7. Visual Output Chapter 8. Physical Output Chapter 9. Audio Output Chapter 10. Remotely Controlling External Devices Chapter 11. Using Displays Chapter 12. Using Time and Dates Chapter 13. Communicating Using I2C and SPI Chapter 14. Wireless Communication Chapter 15. Ethernet and Networking Chapter 16. Using, Modifying, and Creating Libraries Chapter 17. Advanced Coding and Memory Handling Chapter 18. Using the Controller Chip Hardware Appendix Electronic Components Appendix Using Schematic Diagrams and Data Sheets Appendix Building and Connecting the Circuit Appendix Tips on Troubleshooting Software Problems Appendix Tips on Troubleshooting Hardware Problems Appendix Digital and Analog Pins Appendix ASCII and Extended Character Sets Appendix Migrating to Arduino 1.0 Book Details - Paperback: 724 pages
- Publisher: O’Reilly Media; 2nd Edition (December 2011)
- Language: English
- ISBN-10: 1449313876
- ISBN-13: 978-1449313876
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts
|
XAML Developer Reference Posted: 21 Dec 2011 08:27 AM PST Book Description Your expert guide to designing and building dynamic user interfaces Sharpen your application design and development skills using XAML—the declarative markup language used in Microsoft® Silverlight®, Windows® Presentation Foundation (WPF), and the Windows 8 Runtime APIs. Led by two XAML experts, you'll learn practical ways to build rich, interactive user interfaces with data integration capabilities and support for multimedia, graphics, and animation. This hands-on guide is ideal for Microsoft .NET developers and web designers alike. Discover how to: - Control UI behavior and implement business logic with code-behind solutions
- Manage UI element positioning with the XAML layout system
- Use templates to customize UI elements—without affecting their functionality
- Apply different types of property and event systems in WPF and Silverlight
- Bind various kinds of data to your UI, and display them in the format you want
- Implement 2D and 3D vector graphics and animations
- Reuse control styles and properties to maintain consistency throughout your application
Table of Contents Part I: XAML Basics Chapter 1. Introducing XAML Chapter 2. Object Elements and Attributes Chapter 3. XAML Properties and Events Part II: Enhancing User Experience Chapter 4. Markup Extensions and Other Features Chapter 5. Resources, Styles, and Triggers Part III: XAML User Interface Controls Chapter 6. Layout and Positioning System Chapter 7. Form and Functional Controls Part IV: Content Integration and Animation Chapter 8. Data Binding Chapter 9. Media, Graphics, and Animation Part V: Appendixes Appendix A. Major Namespaces and Classes Appendix B. XAML Editors and Tools Book Details - Paperback: 340 pages
- Publisher: Microsoft Press (December 2011)
- Language: English
- ISBN-10: 073565896X
- ISBN-13: 978-0735658967
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts
|
Tidak ada komentar:
Posting Komentar