Rabu, 21 Desember 2011

4 new posts


4 new posts

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Head First Mobile Web

Posted: 21 Dec 2011 08:27 AM PST

Head First Mobile Web

Book Description

Despite the huge number of mobile devices and apps in use today, your business still needs a website. You just need it to be mobile. Head First Mobile Web walks you through the process of making a conventional website work on a variety smartphones and tablets. Put your JavaScript, CSS media query, and HTML5 skills to work—then optimize your site to perform its best in the demanding mobile market. Along the way, you'll discover how to adapt your business strategy to target specific devices.

  • Navigate the increasingly complex mobile landscape
  • Take both technical and strategic approaches to mobile web design
  • Use the latest development techniques—including responsive web design, and server-side device detection with WURFL
  • Learn quickly through images, puzzles, stories, and quizzes

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Mobile Web uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. Example codes from http://hf-mw.com/

Table of Contents
Chapter 1. Responsive Web Design
Chapter 2. Mobile-first Responsive Web Design
Chapter 3. A Separate Mobile Site
Chapter 4. Deciding whom to Support
Chapter 5. Device Databases and Classes
Chapter 6. Building Mobile Web Apps using a Framework
Chapter 7. Mobile Web Apps in the Real World
Chapter 8. Building Hybrid Mobile Apps with PhoneGap
Chapter 9. How to be Future-friendly

Book Details

  • Paperback: 480 pages
  • Publisher: O’Reilly Media (December 2011)
  • Language: English
  • ISBN-10: 1449302661
  • ISBN-13: 978-1449302665
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Developing Enterprise iOS Applications

Posted: 21 Dec 2011 08:27 AM PST

Developing Enterprise iOS Applications

Book Description

If you plan to develop iOS applications in a corporate setting—for internal consumption or for sale to end users—you need to read this book. Veteran developer James Turner shares best practices and lessons learned from his recent on-the-ground experience planning, building, and shipping an iOS application in an enterprise environment.

With lots of examples and solid advice, you'll learn how to use Xcode, Objective-C, and other Apple development tools within the confines of enterprise software methodologies. Don't be deterred by Apple's development philosophy. If you're familiar with Xcode, this guide will help you build and launch enterprise iOS apps successfully.

  • Get Xcode's single-developer model to work in a concurrent development environment
  • Integrate Xcode builds into tools such as Ant and Hudson
  • Use open source libraries to connect iOS with SOAP and other backend services
  • Set up a framework to test iOS apps for code coverage and CCN metrics
  • Manage the legal, marketing, and production issues involved when interacting with iTunes Connect
  • Meet iTunes' requirements for provisioning and distributing your app
  • Provide long-term support by sidestepping Apple's distribution limitations

Table of Contents
Chapter 1. Enterprise iOS Applications
Chapter 2. Concurrent Development with iOS
Chapter 3. Automating iOS Builds
Chapter 4. Integrating iOS Applications into Enterprise Services
Chapter 5. Testing Enterprise iOS Applications
Chapter 6. Enterprises and the iTunes App Store
Chapter 7. Distributing Enterprise iOS Applications
Chapter 8. Long Term Maintenance of iOS Enterprise Applications

Book Details

  • Paperback: 114 pages
  • Publisher: O’Reilly Media (December 2011)
  • Language: English
  • ISBN-10: 1449311482
  • ISBN-13: 978-1449311483
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Arduino Cookbook, 2nd Edition

Posted: 21 Dec 2011 08:27 AM PST

Arduino Cookbook, 2nd Edition

Book Description

Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You'll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light.

You don't need experience with Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you're an artist, designer, hobbyist, student, or engineer.

  • Get up to speed on the Arduino board and essential software concepts quickly
  • Learn basic techniques for reading digital and analog signals
  • Use Arduino with a variety of popular input devices and sensors
  • Drive visual displays, generate sound, and control several types of motors
  • Interact with devices that use remote controls, including TVs and appliances
  • Learn techniques for handling time delays and time measurement
  • Apply advanced coding and memory handling techniques

Table of Contents
Chapter 1. Getting Started
Chapter 2. Making the Sketch Do Your Bidding
Chapter 3. Using Mathematical Operators
Chapter 4. Serial Communications
Chapter 5. Simple Digital and Analog Input
Chapter 6. Getting Input from Sensors
Chapter 7. Visual Output
Chapter 8. Physical Output
Chapter 9. Audio Output
Chapter 10. Remotely Controlling External Devices
Chapter 11. Using Displays
Chapter 12. Using Time and Dates
Chapter 13. Communicating Using I2C and SPI
Chapter 14. Wireless Communication
Chapter 15. Ethernet and Networking
Chapter 16. Using, Modifying, and Creating Libraries
Chapter 17. Advanced Coding and Memory Handling
Chapter 18. Using the Controller Chip Hardware

Appendix Electronic Components
Appendix Using Schematic Diagrams and Data Sheets
Appendix Building and Connecting the Circuit
Appendix Tips on Troubleshooting Software Problems
Appendix Tips on Troubleshooting Hardware Problems
Appendix Digital and Analog Pins
Appendix ASCII and Extended Character Sets
Appendix Migrating to Arduino 1.0

Book Details

  • Paperback: 724 pages
  • Publisher: O’Reilly Media; 2nd Edition (December 2011)
  • Language: English
  • ISBN-10: 1449313876
  • ISBN-13: 978-1449313876
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XAML Developer Reference

Posted: 21 Dec 2011 08:27 AM PST

XAML Developer Reference

Book Description

Your expert guide to designing and building dynamic user interfaces

Sharpen your application design and development skills using XAML—the declarative markup language used in Microsoft® Silverlight®, Windows® Presentation Foundation (WPF), and the Windows 8 Runtime APIs. Led by two XAML experts, you'll learn practical ways to build rich, interactive user interfaces with data integration capabilities and support for multimedia, graphics, and animation. This hands-on guide is ideal for Microsoft .NET developers and web designers alike.

Discover how to:

  • Control UI behavior and implement business logic with code-behind solutions
  • Manage UI element positioning with the XAML layout system
  • Use templates to customize UI elements—without affecting their functionality
  • Apply different types of property and event systems in WPF and Silverlight
  • Bind various kinds of data to your UI, and display them in the format you want
  • Implement 2D and 3D vector graphics and animations
  • Reuse control styles and properties to maintain consistency throughout your application

Table of Contents
Part I: XAML Basics
Chapter 1. Introducing XAML
Chapter 2. Object Elements and Attributes
Chapter 3. XAML Properties and Events

Part II: Enhancing User Experience
Chapter 4. Markup Extensions and Other Features
Chapter 5. Resources, Styles, and Triggers

Part III: XAML User Interface Controls
Chapter 6. Layout and Positioning System
Chapter 7. Form and Functional Controls

Part IV: Content Integration and Animation
Chapter 8. Data Binding
Chapter 9. Media, Graphics, and Animation

Part V: Appendixes
Appendix A. Major Namespaces and Classes
Appendix B. XAML Editors and Tools

Book Details

  • Paperback: 340 pages
  • Publisher: Microsoft Press (December 2011)
  • Language: English
  • ISBN-10: 073565896X
  • ISBN-13: 978-0735658967
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