Sabtu, 03 Maret 2012

5 new posts


5 new posts

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Beginning PhoneGap: Mobile Web Framework for JavaScript and HTML5

Posted: 03 Mar 2012 06:54 AM PST

Beginning PhoneGap: Mobile Web Framework for JavaScript and HTML5

Book Description

is a growing and leading open-source mobile framework that lets developers build and -based web applications with native wrappers for more than six mobile platforms, including , Android, and BlackBerry. This framework lets you build HTML- and -based apps and still take advantage of native mobile device capabilities like , localStorage, geolocation, storage and much more, irrespective of the mobile platform you target. It also lets you use more specialized frameworks like jQuery Mobile and more.

Beginning is a definitive, one-of-a-kind book that teaches the fundamentals and strategies behind cross-platform mobile application . Instead of learning languages like , focus on building apps from day one for Android, , Blackberry, and —without the complexities of these platforms.

This book shows build apps which makes use of Google Local Search to create a Restaurant finder apps (which uses Maps to layout locations and uses internal to store your favorite restaurants. Furthermore, you’ll learn extend PhoneGap’s functionality by using PhoneGap plugins to write apps like Dropbox (syncing files in the background outside HTML/JavaScript code and in native code).

By the time you finish Beginning PhoneGap, you’ll know PhoneGap inside and out, and, consequently, be able to develop mobile  faster and more efficiently than ever before. Make more money in less time!

What you'll learn
This book offers an examples-based approach on build PhoneGap-based HTML and JavaScript that integrates device features like geolocation, , storage, and more.

  • To understand mobile web applications development using the PhoneGap framework
  • How to build simple apps for , Android, BlackBerry, and
  • The differences in capabilities across various mobile devices
  • How to integrate other popular mobile JavaScript frameworks to build user interfaces in PhoneGap
  • All the major features in PhoneGap, like geolocation, camera, media, storage, and more.
  • How to build app which make use of OAuth for authentication with services like Facebook
  • How to extend PhoneGap using the PhoneGap plugin development framework

Who this book is for
This book is for project managers and developers of mobile applications who plan to develop for more than one platform, and are interested in saving money and time in the development process.

Table of Contents

  1. Understand Cross-Platform Mobile Web Application Development
  2. Getting Started with PhoneGap
  3. A PhoneGap Reference
  4. Setting Environmnet
  5. Using PhoneGap with jQueryMobile
  6. Using PhoneGap with SenchaTouch
  7. Using PhoneGap with
  8. PhoneGap Emulators and Remote Debugging
  9. Extend PhoneGap using PhoneGap Plugin Development framework

Book Details

  • Paperback: 344 pages
  • Publisher: Apress (February 2012)
  • Language: English
  • ISBN-10: 1430239034
  • ISBN-13: 978-1430239031
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Pro OpenGL ES for Android

Posted: 03 Mar 2012 06:49 AM PST

Pro OpenGL ES for Android

Book Description

In Pro ES for , you’ll find out harness the full power of ES, and your own applications by building a fully-functional solar system model using Open GL ES!

OpenGL has set the standard for computer graphics, and is an essential aspect of  . This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You’ll learn by building a fascinating 3D solar system simulator!

After introducing Open GL ES, Pro for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you’ll be using in your own 3D games and the solar system project you’ll build using this book. Through the solar system example project, you’ll learn incorporate a variety of graphic and techniques into your applications. You will also discover how the full spectrum of 3D that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts.

By the time you finish Pro for Android, you’ll have learned all the skills you’ll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available.

What you'll learn

  • The basics of 3D mathematics, and how they are applied in the OpenGL library
  • How to and build your 3D worlds
  • To create interfaces within the 3D world
  • To develop and 3D movement
  • How to implement 3D shading, coloring, and texturing
  • The differences between OpenGL and other 3D toolkits
  • To build a fully-functional 3D solar system simulator using OpenGL ES

Who this book is for
Experienced Android programmers who want to enter the 3D world of OpenGL ES .

Table of Contents

  1. Introduction to OpenGL ES and Our 3D Solar System Project
  2. Generating a Basic OpenGL Program
  3. Getting Past the 3D Math
  4. Shading, Lighting and Colors
  5. Materials and Textures
  6. Animation
  7. Creating a User Interface
  8. Blending Modes, Buffer Objects, and Other Cool Stuff
  9. Latest Features of OpenGL ES
  10. Ray Tracing, Hidden Surfaces, and Other Advanced Topics
  11. Appendix A: APIs

Book Details

  • Paperback: 308 pages
  • Publisher: Apress (February 2012)
  • Language: English
  • ISBN-10: 1430240024
  • ISBN-13: 978-1430240020
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packetC Programming

Posted: 03 Mar 2012 06:46 AM PST

packetC Programming

Book Description

This book introduces the tools you’ll need to program with the language.

speeds the of applications that live within computer networks, the kind of programs that provide network functionality for connecting “clients” and “servers" and "clouds.” The simplest examples provide packet and while more complex examples implement cyber security, broadband policies or -based network infrastructure.

Network applications, such as those processing digital voice and , must be highly scalable, secure and maintainable. Such application requirements translate to requirements for a network language that leverages massively- systems and ensures a high level of security, while representing protocols and transactions in the simplest way possible.

packetC meets these requirements with an intuitive approach to coarse-grained parallelism, with strong-typing and controlled memory access for security and with new data types and operators that express the classic operations of the network-oriented world in familiar terms.

No other language has addressed the full breadth of requirements for tractable parallelism, secure processing and usable constructs.  The packetC language is growing in adoption and has been used to develop solutions operating in some of the world's largest networks.

This important new language, packetC, has now been successfully documented in this book, in which the language’s authors provide the materials and tools you’ll need in a readable and accessible form.

What you'll learn
This book is the primary document specifying the language from a developer's point of view and act as the formal language user's guide. It covers:

  • program applications in packetC.
  • The programming model of packetC
  • Deviations from C99 and the unique aspects of packetC
  • leverage existing C code and the applicability of the C standard libraries

Who this book is for
packetC Programming is written for a wide variety of potential programmers. Most importantly, it’s for people who need to use packetC to program for the Internet backbone. Still, knowledge of the packetC language will help a much wider array of programmers who need to write effective code that will be optimized for the and work effectively and efficiently through complex network structures. Finally, readers will learn about how and why packetC is needed, and to better understand the technologies, standards and issues surrounding the ‘net. If you really want to understand this level of programming, this book is a must-have!

Table of Contents
Part 1: packetC Background
Chapter 1: Origins of packetC
Chapter 2: Introduction to packetC Language
Chapter 3: Style Guidelines for packetC Programs
Chapter 4: Construction of a packetC Program

Part 2: Language Reference
Chapter 5: Variables—Identifiers, Basic Scalar Data Types, and Literals
Chapter 6: Data Initialization and Mathematical Expressions
Chapter 7: Functions
Chapter 8: packetC Data Type Fundamentals
Chapter 9: C-Style Data Types
Chapter 10. Basic Packet Interaction and Operations
Chapter 11. Selection Statements
Chapter 12. Loops and Flow Control
Chapter 13. Exception Handling
Chapter 14. Databases Types and Operations
Chapter 15. Search Set Types and Operations
Chapter 16. Reference Type and Operations
Chapter 17. Lock and Unlock Operators
Chapter 18. Packet Information Block and System Packet Operations
Chapter 19. Descriptor Type and Operations

Part 3: Developing Applications
Chapter 20. Control Plane and System Interaction
Chapter 21. packetC Pre-Processor
Chapter 22. Pragmas and Other Key Compiler Directives
Chapter 23. Developing Large Applications in packetC
Chapter 24. Construction of a packetC Executable
Chapter 25. packetC Standard Descriptors
Chapter 26. Developing For
Chapter 27. Standard Libraries

Part 4: Industry Reprints
Appendix A. Reference Tables
Appendix B. Open Systems Vendors for packetC
Appendix C. Glossary
Appendix D. CloudShield Products Supporting packetC

Book Details

  • Paperback: 464 pages
  • Publisher: Apress (January 2012)
  • Language: English
  • ISBN-10: 1430241586
  • ISBN-13: 978-1430241584
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Java 7 Recipes: A Problem-Solution Approach

Posted: 03 Mar 2012 06:39 AM PST

Java 7 Recipes: A Problem Solution Approach

Book Description

7 Recipes offers solutions to common problems encountered every day while developing -based applications. Fully updated with the newest features and techniques available, Java 7 Recipes provides code examples involving Servlets, Java FX 2.0, , Java Swing, and much more. Content is presented in the popular problem-solution format: Look up the problem that you want to solve. Read the solution. Apply the solution directly in your own code. Problem solved!

The problem-solution approach sets Java 7 Recipes apart from other books on the topic. Java 7 Recipes is focused less on the language itself and more on what you can do with it that is useful. The book respects your time by always focusing on a task that you might want to perform using the language. Solutions come first. Explanations come later. You are free to crib from the book and apply the code examples directly to your own projects.

  • Covers all-new release of Java: Java 7
  • Focuses especially on up-and-coming technologies such as Java FX 2.0
  • Respects your time by focusing on practical solutions you can implement in your own code

What you'll learn

  • Develop applications using the latest in technology
  • Create great-looking user interfaces with Java Swing and Java FX 2.0
  • Build web-based applications around Java Servlet technology
  • Generate graphics and work with such as sound and
  • Implement and applications to invoke them
  • Exploit the power of from within your Java applications

Who this book is for
This book is for experienced Java programmers new to Java 7 and those with some experience with Java 7.

Table of Contents

  1. Getting Started with Java 7
  2. Strings
  3. Numbers and Dates
  4. Data Structures, Conditionals, and Iteration
  5. Input and Output
  6. Exceptions, Logging, and Debugging
  7. Object Oriented Java
  8. Concurrency
  9. Debugging and Unit
  10. Unicode, Internationalization, and Currency Codes
  11. Working with Databases ()
  12. Java Graphics and
  13. Java
  14. Swing
  15. Fundamentals
  16. Graphics with
  17. Media with JavaFX
  18. Working with Servlets
  19. Applets
  20. JavaFX on the Web
  21. Email
  22. XML and

Book Details

  • Paperback: 872 pages
  • Publisher: Apress (January 2012)
  • Language: English
  • ISBN-10: 1430240563
  • ISBN-13: 978-1430240563
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Pro Business Applications with Silverlight 5, 2nd Edition

Posted: 03 Mar 2012 06:36 AM PST

Pro Business Applications with Silverlight 5, 2nd Edition

Book Description

 5 has the potential to revolutionize the way we build applications. With its flexibility, web deployment, cross-platform capabilities, rich language support on the client, rich user interface control set, small runtime, and more, it comes close to the perfect platform on which to build applications. It's a very powerful technology, and despite its youth, it's moving forward at a rapid pace and is gaining widespread popularity.

This book guides you through the process of and developing enterprise-strength applications in  5 and C#. You’ll learn take advantage of the power of to develop rich and robust applications—from getting started to deployment, and everything in between.

In particular, this book will serve developers who want to learn business applications. It will introduce the patterns you’ll use, the issues you'll face, and resolve them. Author Chris Anderson, who has been building line-of-business applications for years, demonstrates his expertise through a candid presentation of tackle real-life issues, rather than just avoiding them. Developers will benefit from his hard-won expertise through business application patterns that he shares throughout the book.

With this book in hand, you will:

  • Create a fully-functional business application in Silverlight
  • Discover how to satisfy the general requirements that most business applications need
  • Develop a business application framework

What you'll learn

  • How to structure your project to ensure a robust and maintainable application
  • How to create user interfaces with and bind controls to data
  • How to communicate securely between the server and the client
  • How to view and maintain data within a Silverlight user interface
  • How to design unique user experiences and use advanced styling techniques
  • How to implement standard business application paradigms in Silverlight

Who this book is for
This book is for developers experienced in other technologies, such as or , looking to translate their existing skills to developing business applications with Silverlight. Patterns and methodologies associated with building robust applications will be introduced and are not prerequisite knowledge.

Table of Contents

  1. Getting Started with Silverlight
  2. An Introduction to
  3. The Navigation Framework
  4. Exposing Data from the Server
  5. Consuming Data from the Server
  6. Implementing Summary Lists
  7. Building Data Entry Forms
  8. Securing Your Application
  9. Styling Your Application
  10. Advanced XAML
  11. Advanced Data Binding
  12. Creating Custom Controls
  13. The Model-View-View Model () Design Pattern
  14. An Introduction to Prism and MEF
  15. Printing and Reporting
  16. Out of Mode and Interacting with the Operating System
  17. Application Deployment

Book Details

  • Paperback: 708 pages
  • Publisher: Apress; 2nd Edition (February 2012)
  • Language: English
  • ISBN-10: 1430235004
  • ISBN-13: 978-1430235002
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