Beginning Kinect Programming with the Microsoft Kinect SDK Posted: 06 Mar 2012 04:20 AM PST Book Description Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDKalso provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You’ll learn the fundamental code basic to almost all Kinect applications. You’ll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. - Helps you create a proper development environment for Kinect applications.
- Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
- Provides fun examples that keep you engaged and learning
What you'll learn - Create a proper development environment
- Work with data streams from the Kinect sensor
- Use skeleton-tracking for interactive applications
- Build speech-aware applications
- Develop simple, Kinect-based games for the PC
- Learn the underlying math involved in three-dimensional programming
Who this book is for Beginning Kinect Programming with the Microsoft Kinect SDK is for Microsoft developers who want to learn to program for the newest and coolest Microsoft input device. The book assumes familiarity, but not expertise, with WPF and C#. Developers will be able to use their current knowledge and experience with the Microsoft stack to build new types of applications that have never been possible before. Most of all, this book is for developers who want to go beyond simply creating data-entry applications and recapture the fun of creating software. Table of Contents - Getting Started with Kinect
- Application Fundamentals
- Depth Image Processing
- Kinect Skeletons
- Advanced Skeleton Tracking
- Kinect Gestures
- Speech
- Beyond the Basics
Book Details - Paperback: 324 pages
- Publisher: Apress (March 2012)
- Language: English
- ISBN-10: 1430241047
- ISBN-13: 978-1430241041
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Pro Android 4 Posted: 06 Mar 2012 04:16 AM PST Book Description Pro Android 4 shows you how to build real-world and fun mobile apps using the new Android SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with Google TV and more. This Android 4 book updates the best selling Pro Android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom 3D components, multi-tasking, sensors/augmented reality, better accessories support and much more. - Using the tutorials and expert advice, you’ll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones.
- You’ll explore and use the Android APIs, including those for media and sensors.
- And you’ll check out what’s new with Android 4, including the improved user interface across all Android platforms, integration with services, and more.
After reading this definitive tutorial and reference, you gain the knowledge and experience to create stunning, cutting-edge Android 4 apps that can make you money, while keeping you agile enough to respond to changes in the future. What you'll learn - How to use Android 4 to build Java-based mobile apps for Android smartphones and tablets
- How to build irresistible standard and custom User Interfaces and User Experiences (UI and UX) across Android devices
- How to populate your application with data from data sources, using Content Providers
- How to create 3D graphics with OpenGL and custom components
- How to build multimedia and game apps using Android’s media APIs and OpenGL
- How to use Android’s location-based services, network-based services, and security
- How to use new Android features, such as Fragments and the ActionBar
Who this book is for This book is for professional software engineers and programmers looking to move their ideas and applications into the mobile space with Android. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures. Table of Contents - Introducing the Android Computing Platform
- Setting up Your Development Environment
- Understanding Resources
- Understanding Content Providers
- Understanding Intents
- Building User Interfaces and Using Controls
- Adding Menus
- Fragments
- Dialogs: Regular and Fragment
- Action Bar
- Advanced Debugging and Analysis
- Responding to Configuration Changes
- Working with Preferences and Saving State
- Security and Permissions
- Working with Services
- Exploring Packages, Processes, and Library Projects
- Exploring Processes, Components, Threads, and Handlers
- Advanced Async Task
- Exploring Broadcast Receivers and Long Running Services
- Exploring the Alarm Manager
- Unveiling 2D Animation
- Exploring Maps and Location Services
- Using the Telephony APIs
- Understanding the Media Frameworks
- Home Screen Widgets
- Home Screen List Widgets
- Android Search User Experience
- Drag and Drop
- Using Sensors
- Understanding the Contacts API
- Deploying your Application: Android Market and Beyond
Book Details - Paperback: 1020 pages
- Publisher: Apress (March 2012)
- Language: English
- ISBN-10: 1430239301
- ISBN-13: 978-1430239307
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Beginning Android 4 Posted: 06 Mar 2012 04:09 AM PST Book Description Beginning Android 4 is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon’s Android Appstore, and more. Google's Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you're not in the game yet, now is your chance! Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you'll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. You'll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started! What you'll learn - Develop Java-based mobile applications and games for a wide range of phones and devices.
- Create user interfaces using WebKit and the Android widget framework.
- Build location- and map-based applications drawing on live feeds over the Internet.
- Incorporate activities, services, content providers, and broadcast receivers into your applications.
- Support multiple Android versions, multiple screen sizes, and other device-specific characteristics.
- Build and experience the array of new WebM video and other multimedia APIs for Android and more.
Who this book is for Beginning Android 4 is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone, tablet, and other Android device users. Table of Contents - The Big Picture
- How to Get Started
- Your First Android Project
- Examining Your First Project
- A Bit About Eclipse
- Enhancing Your First Project
- Rewriting Your First Project
- Using XML-Based Layouts
- Employing Basic Widgets
- Working with Containers
- The Input Method Framework
- Using Selection Widgets
- Getting Fancy with Lists
- Still More Widgets and Containers
- Embedding the WebKit Browser
- Applying Menus
- Showing Pop-up Messages
- Handling Activity Lifecycle Events
- Handling Rotation
- Dealing with Threads
- Creating Intent Filters
- Launching Activities and Sub-Activities
- Working with Resources
- Defining and Using Styles
- Handling Multiple Screen Sizes
- Introducing the Honeycomb UI
- Using the Action Bar
- Fragments
- Handling Platform Changes
- Accessing Files
- Using Preferences
- Managing and Accessing Local Databases
- Leveraging Java Libraries
- Communicating via the Internet
- Services: The Theory
- Basic Service Patterns
- Alerting Users via Notifications
- Requesting and Requiring Permissions
- Accessing Location-Based Services
- Mapping with MapView and MapActivity
- Handling Telephone Calls
- Fonts
- More Development Tools
- The Role of Alternative Environments
- HTML5
- PhoneGap
- Other Alternative Environments
- Dealing with Devices
- Where Do We Go from Here?
Book Details - Paperback: 604 pages
- Publisher: Apress (January 2012)
- Language: English
- ISBN-10: 1430239840
- ISBN-13: 978-1430239840
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Cracking Windows Phone and BlackBerry Native Development Posted: 06 Mar 2012 04:07 AM PST Book Description You’ve developed a killer app for one mobile device—now it's time to maximize your intellectual investment and develop for the full spectrum of mobile platforms and devices. With Cracking Windows Phone and BlackBerry Native Development, you'll learn how to quickly retool your application between the Windows Phone 7, Windows Mobile, and BlackBerry platforms and broaden the interest and audience of your app. Cracking Windows Phone and BlackBerry Native Development takes you through the same mobile software development project on each platform, learning the differences between and the relative strengths and weaknesses of each platform as you go. No magic intermediate layers of obfuscation—by the time you get to the end, you’ll be an expert at developing for any of the major smartphone platforms using each vendor’s preferred toolset and approach. Cracking Windows Phone and BlackBerry Native Development covers the Windows Phone 7, Windows Mobile, and BlackBerry platforms, as well as the development of a general web application accessible on other devices. If you’re interested in taking your app into the world of iPhone and Android, be sure to check out the companion volume, Cracking iPhone and Android Native Development, at http://www.apress.com/9781430231981. What you'll learn - How to develop, end-to-end, the same application on the Windows Phone 7, Windows Mobile, and BlackBerry platforms
- How to develop the same mobile application as a hosted web application, mainly for comparison and debugging
- The different service architectures available on each platform, concentrating on services related to storage, communications and security
- Key differences in deploying and managing applications on the various platforms
- How to translate experience at developing on one platform to speed development when attempting a project on a different platform
- Plus, stay on top of developments in the mobile application space by visiting the author’s comprehensive resource site at MultimobileDevelopment.com.
Who this book is for Cracking Windows Phone and BlackBerry Native Development is the essential book for software developers looking to build applications that run natively, without cumbersome compatibility layers and toolkits, on Windows Phone 7, Windows Mobile, and BlackBerry platforms. Table of Contents - Introduction
- The Six Bookmarks Server Service
- Application Architecture and Functional Specification
- Windows Phone 7—Installing the Toolset
- Windows Phone 7—Building the Logon Form and Consuming REST Services
- Windows Phone 7—Persisting Bookmarks Locally
- Windows Phone 7—Pushing Changes Back to the Server
- Six Bookmarks on Windows Mobile
- Blackberry—Installing the Toolset
- Blackberry—Building the Logon Form and Consuming REST Services
- Blackberry—An ORM Layer on SQLite
- Blackberry—Pushing Changes Back to the Server
Book Details - Paperback: 364 pages
- Publisher: Apress (May 2011)
- Language: English
- ISBN-10: 1430233745
- ISBN-13: 978-1430233749
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Windows 7 Made Simple Posted: 06 Mar 2012 04:03 AM PST Book Description Windows 7 is more than an operating system. It's your gateway to email, the Web, work, entertainment, and fun. The latest Windows makes your computer more fun, easy, and powerful to use than ever before. With Windows 7 Made Simple, you can unlock the potential and power of Microsoft’s latest operating system. - Get up and running quickly with the Quick Start Guide
- Find what you want to know quickly, and learn at your own pace
- Read AND see how to do it with handy step-by-step visual aids
What you'll learn - Tour what's new, changed, and better in Windows 7
- Explore Windows programs and features
- Customize and personalize your desktop
- Get a free email account
- Surf the Web
- Instant message and video chat
- Organize, print, and email pictures
- Organize and find things with Libraries
- Watch videos and movies with Windows Media Center
- Download free programs like Windows Live Essentials
- Share music and video with your iPod, Zune, or MP3 player
- Use social networks, including Facebook and LinkedIn
- Get and read eBooks
- Find things on your computer and on the Internet
- Install programs
- Connect and use printers, scanners, and fax
- Protect your computer with Internet Security programs
- Perform backup and recovery
- Connect multiple monitors
- Use touch features
- Take it with you: wireless and mobile computing
- Create a home network
- Set up your computer for multiple users
- Troubleshoot Windows, programs, and devices
Who this book is for This book is for anyone who wants to get the most out of Windows 7, yet keep it fun, simple, and easy. Whether you are a new Windows 7 user, or moving from Windows XP or Vista, there's lots of help for everybody. With its easy to use contents and thorough coverage, you can use it as both a quick reference and as learning guide. Table of Contents - Quick Start Guide
- Customizing and Personalizing Windows
- Checking Out Libraries
- Using Gadgets and Widgets
- Exploring Programs and Features
- Installing Programs
- Using WordPad, Paint, and Accessories
- Getting Free Goodies like Windows Live Essentials
- Communicating with Email, IM, and Social Networks
- Surfing the Web
- Organizing and Sharing Pictures and Videos
- Enjoying Music, Video, and eBooks
- Setting Up and Transferring User Accounts
- Printing, Faxing, and Scanning
- Connecting Monitors and Hardware
- Connecting to the Internet and Home Networks
- Protecting Your Computer and Data
- Troubleshooting and Maintaining Your Computer
- Using Windows at Work and On the Road
Book Details - Paperback: 836 pages
- Publisher: Apress (November 2011)
- Language: English
- ISBN-10: 1430236507
- ISBN-13: 978-1430236504
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