Selasa, 06 Maret 2012

5 new posts


5 new posts

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Beginning Kinect Programming with the Microsoft Kinect SDK

Posted: 06 Mar 2012 04:20 AM PST

Beginning Kinect Programming with the Microsoft Kinect SDK

Book Description

Beginning with the SDK gets you up and running developing applications for your PC using tools and the official SDK. You will have a working program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, through the , and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.

Beginning Kinect with the Microsoft Kinect SDKalso provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, models and enhanced automation. You’ll learn the fundamental code basic to almost all Kinect applications. You’ll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, computer interaction.

  • Helps you create a proper environment for Kinect applications.
  • Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and
  • Provides fun examples that keep you engaged and learning

What you'll learn

  • Create a proper environment
  • Work with data streams from the Kinect sensor
  • Use skeleton-tracking for interactive applications
  • Build speech-aware applications
  • Develop simple, Kinect-based games for the PC
  • Learn the underlying math involved in three-dimensional programming

Who this book is for
Beginning Kinect Programming with the Microsoft Kinect SDK is for Microsoft developers who want to learn to program for the newest and coolest Microsoft input device. The book assumes familiarity, but not expertise, with and C#. Developers will be able to use their current knowledge and experience with the Microsoft stack to build new types of applications that have never been possible before. Most of all, this book is for developers who want to go beyond simply creating data-entry applications and recapture the fun of creating software.

Table of Contents

  1. Getting Started with Kinect
  2. Application Fundamentals
  3. Depth Image Processing
  4. Kinect Skeletons
  5. Advanced Skeleton Tracking
  6. Kinect Gestures
  7. Speech
  8. Beyond the Basics

Book Details

  • Paperback: 324 pages
  • Publisher: Apress (March 2012)
  • Language: English
  • ISBN-10: 1430241047
  • ISBN-13: 978-1430241041
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Pro Android 4

Posted: 06 Mar 2012 04:16 AM PST

Pro Android 4

Book Description

Pro 4 shows you how to build real-world and fun apps using the new SDK 4 (Ice Cream Sandwich), which unifies Gingerbread for smartphones, Honeycomb for tablets and augments further with TV and more.

This Android 4 book updates the best selling Pro Android 3 and covers everything from the fundamentals of building apps for embedded devices, smartphones, and tablets to advanced concepts such as custom components, multi-tasking, sensors/augmented reality, better accessories support and much more.

  • Using the tutorials and expert advice, you’ll quickly be able to build cool apps and run them on dozens of Android-based smartphones.
  • You’ll explore and use the Android APIs, including those for and sensors.
  • And you’ll check out what’s new with Android 4, including the improved user interface across all Android platforms, integration with services, and more.

After reading this definitive tutorial and reference, you gain the knowledge and experience to create stunning, cutting-edge Android 4 apps that can make you money, while keeping you agile enough to respond to changes in the future.

What you'll learn

  • How to use Android 4 to build -based mobile apps for Android smartphones and tablets
  • How to build irresistible standard and custom User Interfaces and User Experiences (UI and ) across Android devices
  • How to populate your application with data from data sources, using Content Providers
  • How to create graphics with and custom components
  • How to build and apps using Android’s APIs and
  • How to use Android’s location-based services, network-based services, and security
  • How to use new Android features, such as Fragments and the ActionBar

Who this book is for
This book is for professional software engineers and programmers looking to move their ideas and applications into the mobile space with Android. It assumes a passable understanding of , including how to write classes and handle basic inheritance structures.

Table of Contents

  1. Introducing the Android Computing Platform
  2. Setting up Your Environment
  3. Understanding Resources
  4. Understanding Content Providers
  5. Understanding Intents
  6. Building User Interfaces and Using Controls
  7. Adding Menus
  8. Fragments
  9. Dialogs: Regular and Fragment
  10. Action Bar
  11. Advanced Debugging and
  12. Responding to Configuration Changes
  13. Working with Preferences and Saving State
  14. Security and Permissions
  15. Working with Services
  16. Exploring Packages, Processes, and Library Projects
  17. Exploring Processes, Components, Threads, and Handlers
  18. Advanced Async Task
  19. Exploring Broadcast Receivers and Long Running Services
  20. Exploring the Alarm Manager
  21. Unveiling
  22. Exploring Maps and Location Services
  23. Using the Telephony APIs
  24. Understanding the Media Frameworks
  25. Home Screen Widgets
  26. Home Screen List Widgets
  27. Android Search User Experience
  28. Drag and Drop
  29. Using Sensors
  30. Understanding the Contacts
  31. Deploying your Application: Android Market and Beyond

Book Details

  • Paperback: 1020 pages
  • Publisher: Apress (March 2012)
  • Language: English
  • ISBN-10: 1430239301
  • ISBN-13: 978-1430239307
Note: There is a file embedded within this post, please visit this post to download the file.

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Beginning Android 4

Posted: 06 Mar 2012 04:09 AM PST

Beginning Android 4

Book Description

Beginning 4 is your first step on the path to creating marketable apps for the burgeoning , Amazon’s  Appstore, and more. Google's operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow.

Smart developers are not sitting idly by in the stands, but are jumping into the of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you're not in the yet, now is your chance!

Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you'll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using .

You'll be drawing data live from the using and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!

What you'll learn

  • Develop -based mobile applications and games for a wide range of phones and devices.
  • Create user interfaces using WebKit and the Android widget framework.
  • Build location- and map-based applications drawing on live feeds over the .
  • Incorporate activities, services, content providers, and broadcast receivers into your applications.
  • Support multiple Android versions, multiple screen sizes, and other device-specific characteristics.
  • Build and experience the array of new video and other APIs for Android and more.

Who this book is for
Beginning Android 4 is aimed at programmers new to Android application who desire to create marketable applications for the burgeoning market of smartphone, , and other Android device users.

Table of Contents

  1. The Big Picture
  2. How to Get Started
  3. Your First Android Project
  4. Examining Your First Project
  5. A Bit About Eclipse
  6. Enhancing Your First Project
  7. Rewriting Your First Project
  8. Using XML-Based Layouts
  9. Employing Basic Widgets
  10. Working with Containers
  11. The Input Method Framework
  12. Using Selection Widgets
  13. Getting Fancy with Lists
  14. Still More Widgets and Containers
  15. Embedding the WebKit Browser
  16. Applying Menus
  17. Showing Pop-up Messages
  18. Handling Activity Lifecycle Events
  19. Handling Rotation
  20. Dealing with Threads
  21. Creating Intent Filters
  22. Launching Activities and Sub-Activities
  23. Working with Resources
  24. Defining and Using Styles
  25. Handling Multiple Screen Sizes
  26. Introducing the Honeycomb
  27. Using the Action Bar
  28. Fragments
  29. Handling Platform Changes
  30. Accessing Files
  31. Using Preferences
  32. Managing and Accessing Local Databases
  33. Leveraging Libraries
  34. Communicating via the Internet
  35. Services: The Theory
  36. Basic Service Patterns
  37. Alerting Users via Notifications
  38. Requesting and Requiring Permissions
  39. Accessing Location-Based Services
  40. Mapping with MapView and MapActivity
  41. Handling Telephone Calls
  42. Fonts
  43. More Tools
  44. The Role of Alternative Environments
  45. Other Alternative Environments
  46. Dealing with Devices
  47. Where Do We Go from Here?

Book Details

  • Paperback: 604 pages
  • Publisher: Apress (January 2012)
  • Language: English
  • ISBN-10: 1430239840
  • ISBN-13: 978-1430239840
Note: There is a file embedded within this post, please visit this post to download the file.

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Cracking Windows Phone and BlackBerry Native Development

Posted: 06 Mar 2012 04:07 AM PST

Cracking Windows Phone and BlackBerry Native Development

Book Description

You’ve developed a killer app for one device—now it's time to maximize your intellectual investment and develop for the full spectrum of platforms and devices. With Cracking and Native , you'll learn how to quickly retool your application between the 7, Windows , and platforms and broaden the interest and audience of your app.

Cracking Windows Phone and BlackBerry Native takes you through the same mobile software development project on each platform, learning the differences between and the relative strengths and weaknesses of each platform as you go. No magic intermediate layers of obfuscation—by the time you get to the end, you’ll be an expert at developing for any of the major smartphone platforms using each vendor’s preferred toolset and approach.

Cracking Windows Phone and BlackBerry Native Development covers the Windows Phone 7, , and BlackBerry platforms, as well as the development of a general web application accessible on other devices.

If you’re interested in taking your app into the world of and , be sure to check out the companion volume, Cracking and Native Development, at http://www.apress.com/9781430231981.

What you'll learn

  • How to develop, end-to-end, the same application on the Windows Phone 7, , and BlackBerry platforms
  • How to develop the same mobile application as a hosted web application, mainly for comparison and debugging
  • The different service architectures available on each platform, concentrating on services related to storage, communications and security
  • Key differences in deploying and managing applications on the various platforms
  • How to translate experience at developing on one platform to speed development when attempting a project on a different platform
  • Plus, stay on top of developments in the mobile application space by visiting the author’s comprehensive resource site at MultimobileDevelopment.com.

Who this book is for
Cracking Windows Phone and BlackBerry Native Development is the essential book for software developers looking to build applications that run natively, without cumbersome compatibility layers and toolkits, on Windows Phone 7, Windows Mobile, and BlackBerry platforms.

Table of Contents

  1. Introduction
  2. The Six Bookmarks Server Service
  3. Application and Functional Specification
  4. Windows Phone 7—Installing the Toolset
  5. Windows Phone 7—Building the Logon Form and Consuming REST Services
  6. Windows Phone 7—Persisting Bookmarks Locally
  7. Windows Phone 7—Pushing Changes Back to the Server
  8. Six Bookmarks on Windows Mobile
  9. Blackberry—Installing the Toolset
  10. Blackberry—Building the Logon Form and Consuming REST Services
  11. Blackberry—An ORM Layer on
  12. Blackberry—Pushing Changes Back to the Server

Book Details

  • Paperback: 364 pages
  • Publisher: Apress (May 2011)
  • Language: English
  • ISBN-10: 1430233745
  • ISBN-13: 978-1430233749
Note: There is a file embedded within this post, please visit this post to download the file.

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Windows 7 Made Simple

Posted: 06 Mar 2012 04:03 AM PST

Windows 7 Made Simple

Book Description

is more than an operating system. It's your gateway to email, the Web, work, entertainment, and fun. The latest Windows makes your computer more fun, easy, and powerful to use than ever before.

With Made Simple, you can unlock the potential and power of ’s latest operating system.

  • Get up and running quickly with the Quick Start Guide
  • Find what you want to know quickly, and learn at your own pace
  • Read AND see how to do it with handy step-by-step visual aids

What you'll learn

  • Tour what's new, changed, and better in Windows 7
  • Explore Windows programs and features
  • Customize and personalize your desktop
  • Get a free email account
  • Surf the Web
  • Instant message and video chat
  • Organize, print, and email pictures
  • Organize and find things with Libraries
  • Watch videos and movies with Windows Center
  • Download free programs like Windows Live Essentials
  • Share and video with your , Zune, or MP3 player
  • Use networks, including and
  • Get and read eBooks
  • Find things on your computer and on the
  • Install programs
  • Connect and use printers, scanners, and fax
  • Protect your computer with Security programs
  • Perform backup and recovery
  • Connect multiple monitors
  • Use touch features
  • Take it with you: wireless and computing
  • Create a home network
  • Set up your computer for multiple users
  • Troubleshoot Windows, programs, and devices

Who this book is for
This book is for anyone who wants to get the most out of Windows 7, yet keep it fun, simple, and easy. Whether you are a new Windows 7 user, or moving from Windows XP or Vista, there's lots of help for everybody. With its easy to use contents and thorough coverage, you can use it as both a quick reference and as learning guide.

Table of Contents

  1. Quick Start Guide
  2. Customizing and Personalizing Windows
  3. Checking Out Libraries
  4. Using Gadgets and Widgets
  5. Exploring Programs and Features
  6. Installing Programs
  7. Using WordPad, Paint, and Accessories
  8. Getting Free Goodies like Windows Live Essentials
  9. Communicating with Email, IM, and Networks
  10. Surfing the Web
  11. Organizing and Sharing Pictures and Videos
  12. Enjoying , Video, and eBooks
  13. Setting Up and Transferring User Accounts
  14. Printing, Faxing, and Scanning
  15. Connecting Monitors and Hardware
  16. Connecting to the Internet and Home Networks
  17. Protecting Your Computer and Data
  18. Troubleshooting and Maintaining Your Computer
  19. Using Windows at Work and On the Road

Book Details

  • Paperback: 836 pages
  • Publisher: Apress (November 2011)
  • Language: English
  • ISBN-10: 1430236507
  • ISBN-13: 978-1430236504
Note: There is a file embedded within this post, please visit this post to download the file.

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