Senin, 05 Maret 2012

5 new posts


5 new posts

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Taking Your iPad to the Max, iOS 5 Edition

Posted: 05 Mar 2012 11:59 AM PST

Taking Your iPad to the Max, iOS 5 Edition

Book Description

Taking Your to the Max, 5 Edition is written so that anyone can quickly get up to speed on Apple's latest hit. As bloggers at The Unofficial Apple Weblog (TUAW.com), the authors have the happy privilege of working with Apple products every day, and they’ll guide you through all of the perks of being an owner with access to all the new and amazing features in 5. This book takes you from selecting and buying an iPad, to connecting it to the Internet, to using the incredible power of the iPad and all its apps to enhance your life.

Whether you're using your iPad to surf the Internet, admire or edit family photos, listen to , watch movies, create or edit movies, or read a book, this book will help guide you. Discover how your iPad can be a virtual shopping mall, opening the door to purchases of , books, videos, and movies. This book will help you organize your daily life through the use of Calendar, Notes, and Contacts, communicate with friends and colleagues with Mail, and find your way with Maps. You’ll also learn how get the most out of your iPad’s two cameras, and you’ll learn how keeps all of your documents and photos in sync across all your Apple devices. You’ll also learn about great new iOS 5 features like Reminders, Notification Center, iMessage, Newsstand, and PC-Free updates.

Taking Your iPad to the Max, iOS 5 Edition introduces the essentials of using your iPad for recreation, travel, and work—and includes the basics of Apple’s suite for iPad. Learn to create or personal documents with Pages, make professional presentations with Keynote, and keep data and finances under control with Numbers. You’ll also learn use ’s suite of apps, including , , and GarageBand on the iPad.

No matter how you use your iPad, Taking Your iPad to the Max, iOS 5 Edition will show you make the most of it.

What you'll learn

  • Learn the new features of iOS 5 on your iPad
  • Watch, read and listen more with endless movies, books and at your fingertips
  • Create images and videos and edit them with
  • Use the iPad as a professional tool to create rich documents, spreadsheets, and presentations
  • See how makes syncing seamless
  • Get connected wirelessly, stay connected and set your computing life free

Who this book is for
iPad owners who want to learn more about the new features in iOS 5 and iCloud.

Table of Contents

  1. Bringing Your iPad Home
  2. Putting Your Data and on Your iPad
  3. Exploring the iPad Hardware
  4. Interacting with Your iPad
  5. Connecting to the Internet
  6. Browsing the Internet with
  7. Touching Your Music and Video
  8. Shopping for Apps, Books, Music, and More
  9. Using
  10. Leveraging Your Desk Set
  11. Setting Up and Using Mail
  12. Working with Maps
  13. Touching Your Digital Photos
  14. On the Go with
  15. Using the iPad Cameras with Camera, Photobooth, and FaceTime
  16. Other Great Ways to Use Your iPad

Book Details

  • Paperback: 520 pages
  • Publisher: Apress; 3rd Edition (December 2011)
  • Language: English
  • ISBN-10: 1430240687
  • ISBN-13: 978-1430240686
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Taking your iPod touch to the Max, iOS 5 Edition

Posted: 05 Mar 2012 11:55 AM PST

Taking your iPod touch to the Max, iOS 5 Edition

Book Description

Unleash your touch and take it to the limit using secret tips and techniques. Fast and fun to read, Taking Your touch 5 to the Max will help you get the most out of 5 on your .

You'll find all the best undocumented tricks, as well as the most efficient and enjoyable introduction to the available. Starting with the basics, you'll quickly move on to discover the ’s hidden potential, like connect to a TV and get contract-free .

From e-mail and surfing the Web, to using , , games, photos, ripping DVDs and getting free with or FaceTime—whether you have a new iPod touch, or an older iPod touch with 5, you’ll find it all in this book. You'll even learn tips on where to get the best and cheapest iPod touch accessories. Get ready to take iPod touch to the max!

What you'll learn

  • get your , videos, and data onto your iPod touch
  • How to manage your
  • Tips for shopping in the and Store
  • Getting the most out of
  • Using Mail on your iPod touch
  • Keeping in touch with FaceTime

Who this book is for
Anyone who wants to get the most out of their iPod touch 5.

Table of Contents

  1. Bringing Home the iPod touch
  2. Putting Your Data and on the iPod touch
  3. Interacting with Your iPod touch
  4. Browsing with Wi-fi and
  5. Touching Photos and Videos
  6. Touching Your
  7. Shopping at the iTunes Store
  8. Shopping at the
  9. Reading and Buying Books with iBooks
  10. Setting Up and Using Mail
  11. Staying on Time and Getting There
  12. Using your Desk Set
  13. Photographing and Recording the World Around You
  14. Video Calling with FaceTime
  15. Customizing Your iPod touch

Book Details

  • Paperback: 476 pages
  • Publisher: Apress; 3rd Edition (November 2011)
  • Language: English
  • ISBN-10: 1430237325
  • ISBN-13: 978-1430237327
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iPod touch Made Simple, iOS 5 Edition

Posted: 05 Mar 2012 11:53 AM PST

iPod touch Made Simple, iOS 5 Edition

Book Description

The new 5-driven  touch devices are much more than just . These have all the features of a PDA—including email, calendar, , the App Store, and even phone capabilities—as well as the ability to watch movies and play your favorite games, all packed into 's sleek .

With touch Made Simple, 5 Edition, you’ll learn take advantage of all these features and more, now available using the new iOS 5. Packed with over 1,000 visuals and screenshots, this book will help you master all the functions of the iPod touch devices that run iOS 5 and teach you time-saving techniques and tips along the way.

Written by two successful smartphone trainers and authors, this is the go-to guide for the iPod touch!

What you'll learn

  • Support for both Windows and Mac users
  • Sync and manage all your on the iPod touch or your computer
  • Find the best App Store applications and games
  • Save time with copy/paste & Spotlight search
  • Play music, videos, TV shows, and podcasts
  • Sync playlists, videos, contacts, calendar, and notes
  • Fast email, phone, calendar, and browser tips
  • Use to find just about anything!
  • Bluetooth and Wi-Fi network setup & security
  • All the best tips and tricks for the touch screen

Who this book is for
This book is for those new to the iPod touch or the iPod touch devices running the new and latest iOS 5 and even for seasoned users who want to learn new tips and techniques.

Table of Contents

  1. Getting Started with iPod touch
  2. Typing Tips, Copy/Paste, and Search
  3. Sync Your iPod touch with
  4. Other Sync Methods
  5. Wi-Fi Connectivity
  6. Organize Your iPod touch Icons and Folders
  7. Personalize and Secure Your iPod touch
  8. Multitasking and Voice Control
  9. Playing Music
  10. Viewing Videos, TV Shows, and More
  11. and E-Books
  12. Surfing the Web with
  13. FaceTime Video Messaging and
  14. Email on Your iPod touch
  15. Working with Contacts
  16. Your Calendar
  17. iPod touch Photography
  18. Recording and Editing Videos
  19. on Your iPod  touch
  20. The Amazing App Store
  21. Games and Fun
  22. Eliminate Your Paper Notes
  23. Bluetooth on the iPod touch
  24. Utilities: Clock, Calculator, and Weather
  25. New : Reading Newspapers, Magazines, and More
  26. Find Your Way with Maps
  27. Troubleshooting Your iPod touch
  28. Your iTunes User Guide

Book Details

  • Paperback: 568 pages
  • Publisher: Apress (December 2011)
  • Language: English
  • ISBN-10: 1430237147
  • ISBN-13: 978-1430237143
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Foundation Game Design with ActionScript 3.0, 2nd Edition

Posted: 05 Mar 2012 08:36 AM PST

Foundation Game Design with ActionScript 3.0, 2nd Edition

Book Description

In response to the success of the first edition of Foundation with , Rex van der Spuy has revised and updated all the code to meet current best practices, and the focus is now on accurate 3.0, regardless of the IDE that you use.

We've all sneaked the odd five minutes here or there playing the latest that someone sent around the , but creating those games is trickier than it looks. The aim of Foundation Game with 3.0 is to take you, even if you've minimal or experience, through a series of step-by-step examples and detailed case studies—to the point where you’ll have the skills to independently design any conceivable game using Flash and ActionScript.

Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you’re creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you.

  • Focused and friendly introduction to games with Flash and ActionScript
  • Detailed case studies of Flash games
  • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
  • Modern best practices and new content on ActionScript 3.0
  • Also covers asset creation in Photoshop and Illustrator

What you'll learn

  • build interactive movies and objects with Flash
  • A thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required
  • build interactive storybooks, space-shooter, adventure and drag-and-drop games
  • To master collision detection, enemy AI systems, player control, managing game data, basic physics and trigonometry
  • To make use of design patterns and  programming techniques to build robust games
  • Strategies for making games fun to play and easy to build

Who this book is for
This book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming come to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.

Table of Contents

  1. Programming Foundations: How to Make a Video Game
  2. Making Objects
  3. Programming Objects
  4. Controlling Movie Clip Objects
  5. Decision Making
  6. Controlling a Player Character
  7. Bumping into Things
  8. Game Design
  9. Platform Game: Physics and Data
  10. Advanced Object and Character Control
  11. Using Flash Professional

Book Details

  • Paperback: 680 pages
  • Publisher: friendsofED; 2nd Edition (January 2012)
  • Language: English
  • ISBN-10: 143023993X
  • ISBN-13: 978-1430239932
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Meet the Kinect

Posted: 05 Mar 2012 08:33 AM PST

Meet the Kinect

Book Description

Meet the introduces the exciting world of volumetric computing using the . You’ll learn to write scripts and enabling the use of the as an input device. Interact directly with your computer through physical . The will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your .

's Kinect was released in fall 2010 to become the fastest-selling device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable opportunities.

Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You'll learn about the Kinect hardware and what it can do. You'll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you'll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft and the language known as Processing that is popular in the art and creative world.

Along the way, you'll learn principles and terminology. Volumetric computing didn't begin with the Kinect. The field is decades old—if you've ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.

What you'll learn

  • Install drivers to connect your Kinect to your PC, whether running Windows or Mac OSX
  • Download and run the growing body of software freely available via the Internet
  • Write scripts in the popular Processing language
  • Take advantage of Microsoft's Kinect SDK for Windows
  • Choose a software environment that suits your needs
  • Grasp principles and terminology underlying the Kinect technology

Who this book is for
Meet the Kinect is aimed at technology enthusiasts, including programmers, artists, and entrepreneurs who are fascinated by the possibilities arising from the direct, human-computer interaction enabled by the Microsoft Kinect. The book is for anyone who wants to take advantage of the growing body of software for the Kinect, and for those who wish to write their own programs and scripts involving the Kinect as an input device.

Table of Contents

  1. Getting Started
  2. Behind the Technology
  3. Applications in the Wild
  4. Scripting the Kinect
  5. Many Ways to Kinect
  6. Application with PrimeSense’s NITE Framework
  7. Application Development with the Beckon Framework
  8. Application Development with Microsoft’s Windows/ Framework
  9. Volumetric Display Techniques
  10. Where to Go From Here?

Book Details

  • Paperback: 220 pages
  • Publisher: Apress (January 2012)
  • Language: English
  • ISBN-10: 1430238887
  • ISBN-13: 978-1430238881
Note: There is a file embedded within this post, please visit this post to download the file.

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