Introducing HTML5 Game Development Posted: 10 Mar 2012 09:54 AM PST Book Description Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you'll learn step-by-step how to create a real 2D game from start to finish. In the process, you'll use Impact, the JavaScript game framework that works with HTML5's Canvas element. Not only will you pick up important tips about game design, you'll also learn how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. - Set up your development environment and discover Impact's advantages
- Build a complete game with core logic, collision detection, and player and monster behavior
- Learn why a game design document is critical before you start building
- Display and animate game artwork with sprite sheets
- Add sound effects, background music, and text
- Create screens to display stats and in-game status
- Prepare to publish by baking your game files into a single file
Table of Contents Chapter 1. Introduction To Impact Chapter 2. Working With Sprites Chapter 3. Introduction To Game Design Chapter 4. Building A Game Chapter 5. Working With Text Chapter 6. Working With Sound Chapter 7. Creating Game Screens and HUDs Chapter 8. Debugging Your Game Chapter 9. Wrapping Up Book Details - Paperback: 120 pages
- Publisher: O’Reilly Media (February 2012)
- Language: English
- ISBN-10: 1449315178
- ISBN-13: 978-1449315177
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Programming Perl, 4th Edition Posted: 10 Mar 2012 09:47 AM PST Book Description Adopted as the undisputed Perl bible soon after the first edition appeared in 1991, Programming Perl is still the go-to guide for this highly practical language. Perl began life as a super-fueled text processing utility, but quickly evolved into a general purpose programming language that's helped hundreds of thousands of programmers, system administrators, and enthusiasts, like you, get your job done. In this much-anticipated update to “the Camel,” three renowned Perl authors cover the language up to its current version, Perl 5.14, with a preview of features in the upcoming 5.16. In a world where Unicode is increasingly essential for text processing, Perl offers the best and least painful support of any major language, smoothly integrating Unicode everywhere—including in Perl's most popular feature: regular expressions. Important features covered by this update include: - New keywords and syntax
- I/O layers and encodings
- New backslash escapes
- Unicode 6.0
- Unicode grapheme clusters and properties
- Named captures in regexes
- Recursive and grammatical patterns
- Expanded coverage of CPAN
- Current best practices
Table of Contents Part I: Overview Chapter 1. An Overview of Perl Part II: The Gory Details Chapter 2. Bits and Pieces Chapter 3. Unary and Binary Operators Chapter 4. Statements and Declarations Chapter 5. Pattern Matching Chapter 6. Unicode Chapter 7. Subroutines Chapter 8. References Chapter 9. Data Structures Chapter 10. Packages Chapter 11. Modules Chapter 12. Objects Chapter 13. Overloading Chapter 14. Tied Variables Part III: Perl as Technology Chapter 15. Interprocess Communication Chapter 16. Compiling Chapter 17. The Command-Line Interface Chapter 18. The Perl Debugger Chapter 19. CPAN Part IV: Perl as Culture Chapter 20. Security Chapter 21. Common Practices Chapter 22. Portable Perl Chapter 23. Plain Old Documentation Chapter 24. Perl Culture Part V: Reference Material Chapter 25. Special Names Chapter 26. Formats Chapter 27. Functions Chapter 28. The Standard Perl Library Chapter 29. Pragmatic Modules Part VI: Index of Perl Modules in This Book Book Details - Paperback: 1184 pages
- Publisher: O’Reilly Media; 4th Edition (February 2012)
- Language: English
- ISBN-10: 0596004923
- ISBN-13: 978-0596004927
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Making Musical Apps: Real-time audio synthesis on Android and iOS Posted: 10 Mar 2012 09:42 AM PST Book Description Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd—with help from the libpd library—as an easily embeddable and widely portable sound engine. Whether you're an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. - Get a crash course in Pd, and discover how to generate and control sounds
- Learn how to create and deploy algorithmic compositions that react to a user's activity and environment
- Use Java or Objective-C to integrate Pd and libpd into mobile apps
- Learn the steps necessary to build libpd-based apps for Android and iOS
Table of Contents Chapter 1. Introduction Chapter 2. Making Noise with Pure Data Chapter 3. When Not to Make Musical Apps Chapter 4. Embedding Pure Data with libpd Chapter 5. Pd for Android Chapter 6. Pd for iOS Chapter 7. Outlook Book Details - Paperback: 122 pages
- Publisher: O’Reilly Media (February 2012)
- Language: English
- ISBN-10: 1449314902
- ISBN-13: 978-1449314903
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Running Lean, 2nd Edition Posted: 10 Mar 2012 09:33 AM PST Book Description We live in an age of unparalleled opportunity for innovation. We're building more products than ever before, but most of them fail—not because we can't complete what we set out to build, but because we waste time, money, and effort building the wrong product. What we need is a systematic process for quickly vetting product ideas and raising our odds of success. That's the promise of Running Lean. In this inspiring book, Ash Maurya takes you through an exacting strategy for achieving a “product/market fit” for your fledgling venture, based on his own experience in building a wide array of products from high-tech to no-tech. Throughout, he builds on the ideas and concepts of several innovative methodologies, including the Lean Startup, Customer Development, and bootstrapping. Running Lean is an ideal tool for business managers, CEOs, small business owners, developers and programmers, and anyone who's interested in starting a business project. - Find a problem worth solving, then define a solution
- Engage your customers throughout the development cycle
- Continually test your product with smaller, faster iterations
- Build a feature, measure customer response, and verify/refute the idea
- Know when to “pivot” by changing your plan's course
- Maximize your efforts for speed, learning, and focus
- Learn the ideal time to raise your “big round” of funding
Get on track with The Lean Series Presented by Eric Ries—bestselling author of The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses—The Lean Series gives you solid footing in a proven methodology that will help your business succeed. Table of Contents Part I: Roadmap Chapter 1. Meta-Principles Chapter 2. Running Lean Illustrated Part II: Document Your Plan A Chapter 3. Create Your Lean Canvas Part III: Identify the Riskiest Parts of Your Plan Chapter 4. Prioritize Where to Start Chapter 5. Get Ready to Experiment Part IV: Systematically Test Your Plan Chapter 6. Get Ready to Interview Customers Chapter 7. The Problem Interview Chapter 8. The Solution Interview Chapter 9. Get to Release 1.0 Chapter 10. Get Ready to Measure Chapter 11. The MVP Interview Chapter 12. Validate Customer Lifecycle Chapter 13. Don't Be a Feature Pusher Chapter 14. Measure Product/Market Fit Chapter 15. Conclusion Appendix. Bonus Material Book Details - Hardcover: 240 pages
- Publisher: O’Reilly Media; 2nd Edition (February 2012)
- Language: English
- ISBN-10: 1449305172
- ISBN-13: 978-1449305178
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#tweetsmart Posted: 10 Mar 2012 09:27 AM PST Book Description “OK. I've got my Twitter account…now what can I do with it?” Sound familiar? #tweetsmart provides the answer with 25 creative projects to help your business, cause, or organization grow. But this isn't just another social media marketing book—it's the anti-marketing how-to community-engagement book. Twitter is not a marketing channel (and should never be used as such) but it is a community of interested, engaged, and influential people. Meeting and getting to know these people can help you build your own community. In this useful guide, you'll find projects to help you approach your Twitter audience in ways that are strategic, measurable, and fun. - Put a new wrinkle on an old contest: “be the 10th person to tweet”
- Create a hashtag game around your company or products
- Instead of polling, ask your followers to help you make a product decision
- Make MadLibs out of your marketing copy or mission statement
- Hold a scavenger hunt, and relay clues via Twitter
- Organize a weekly Twitter chat on various subjects
- Solicit funny product shots, using Twitter's photo-sharing utility
- Spontaneously tweet from a store location: “Meet me now and win!”
Table of Contents Chapter 1. The Radio Contest Chapter 2. The Tweet & Eat Chapter 3. Hashtag Games Chapter 4. Twitter Market Research Chapter 5. Twitter AdLibs Chapter 6. Twitter Haiku Chapter 7. Photo Caption Contest Chapter 8. Treasure Hunt Chapter 9. Twitter BOGO—Buy One, Get One Chapter 10. Discussion Groups Chapter 11. Tweet Bombs Chapter 12. Web Scavenger Hunt Chapter 13. Random Retweet Chapter 14. A Picture is Worth 7.14 Tweets Chapter 15. The Star in the Crowd Chapter 16. Digital Hide & Seek Chapter 17. Smile. You're on Camera. Chapter 18. Half-Off Hangman Chapter 19. Topic Quotes Chapter 20. Twitter Trivia Chapter 21. Twitter Telephone Chapter 22. Where In The World Is…? Chapter 23. I Feel So Close To You Right Now Chapter 24. I've Got The Golden Ticket! Chapter 25. Real-World Scavenger Hunt Book Details - Paperback: 106 pages
- Publisher: O’Reilly Media (February 2012)
- Language: English
- ISBN-10: 1449309119
- ISBN-13: 978-1449309114
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Data for the Public Good Posted: 10 Mar 2012 09:24 AM PST Book Description As we move into an era of unprecedented volumes of data and computing power, the benefits aren’t for business alone. Data can help citizens access government, hold it accountable and build new services to help themselves. Simply making data available is not sufficient. The use of data for the public good is being driven by a distributed community of media, nonprofits, academics and civic advocates. This report from O’Reilly Radar highlights the principles of data in the public good, and surveys areas where data is already being used to great effect, covering: - Consumer finance
- Transit data
- Government transparency
- Data journalism
- Aid and development
- Crisis and emergency response
- Healthcare
Table of Contents - From Healthcare to Finance to Emergency Response, Data Holds
- Immense Potential to Help Citizens and Government
- Financial Good
- Transit Data as Economic Fuel
- Transparency and Civic Goods
- Principles for Data in the Public Good
- The Case for Open Data
- The Promise of Data Journalism
- Open Aid and Development
- Crisis Data and Emergency Response
- Healthcare
- What Lies Ahead
- Public Data Is a Public Good
Book Details - Paperback: 22 pages
- Publisher: O’Reilly Media (February 2012)
- Language: English
- ISBN-10: 1449329713
- ISBN-13: 978-1449329716
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