Wow! eBook: Expert C# 5.0 - 5 new eBooks |
- Expert C# 5.0
- Foundation Game Design with HTML5 and JavaScript
- Foundation Adobe Edge Animate
- Beginning C for Arduino
- Winning LEGO MINDSTORMS Programming
Posted: 07 Feb 2013 04:53 AM PST Book DescriptionExpert C# 5.0 is a book about getting the best from C#. It's based on the principle that to write good, high-performance, robust applications you need to understand whats going on deep under the hood. If you are already experienced with writing managed applications and want to learn more about how to get the best from the language at an advanced level, then this is the book for you. Expert C# 5.0 discusses the familiar C# language in forensic detail. Examining familiar elements closely to reveal how they really work. Key language features that you are already familiar with, such as Enums, Strings and Collections, are teased apart and examined under the twin microscopes of MSIL (Intermediate Language) and the Windbg debugger to see what’s really going on behind the scenes as your code is compiled and passed to the CLR. This unparalleled depth of explanation will help you to become a true master of the C# language and architect better crafted applications that work in the most efficient and reliable way possible. It will also give you the insight you need to rapidly identify and fix the stubborn coding faults that others may be unable to diagnose. What you'll learn
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Foundation Game Design with HTML5 and JavaScript Posted: 07 Feb 2013 04:49 AM PST Book DescriptionFoundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you've never done any programming before and don't know where to start, this book will show you how to make games from start to finish. You'll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You'll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you’re creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here.
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Posted: 07 Feb 2013 04:40 AM PST Book DescriptionFoundation Adobe Edge Animate is a project-oriented book that will walk you through the features of Edge Animate – Adobe’s exciting new motion and interaction tool for web standards development. Edge Animate is an application that allows web designers and developers to make full use of many of the features of CSS3, JavaScript, and HTML5. Edge Animate enables you to animate graphics without the need to hand code everything using canvas or SVG. It exports well-formed, standards-compliant code that you can either use to create new web products, or add directly into existing projects. It also features full JavaScript and DOM manipulation, enabling you to get under the hood and create fantastic interactive experiences. Using a unique project-oriented focus you will be creating carefully developed projects designed to give you the skills and confidence necessary to undertake interactive and web design experiences aimed at devices ranging from smart phones to the TV set in your living room. Along the way you will discover how many of the tools in the Adobe Web Design CS6 collection can be fully utilized to create expressive and engaging web applications. This includes:
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Who this book is for Flash developers transitioning over to web standards development will also find this book invaluable. Book Details
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Posted: 07 Feb 2013 04:34 AM PST Book DescriptionBeginning C for Arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. This book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. Beginning C for Arduino will teach you:
During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You’ll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned. What you'll learn
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Winning LEGO MINDSTORMS Programming Posted: 07 Feb 2013 04:29 AM PST Book DescriptionWinning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh's acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team. Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what you've done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types.
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