Pro HTML5 Games Posted: 04 Feb 2013 05:40 AM PST Book Description Build your next game on a bigger scale with Pro HTML5 Games. This book teaches you the essentials of advanced game programming in HTML5. You'll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games! Led by an expert game programmer, you'll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, you'll learn how to do the following: - Create realistic physics in your game by incorporating the Box2d physics engine
- Design large worlds with lots of characters and let users interact with them
- Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game
- Incorporate pathfinding and steering to help characters navigate through your world
- Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events
- Add multiplayer in your games using Node.js and the WebSocket API
This book will help you take your HTML5/JavaScript programming experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro. What you'll learn - Creating realistic physics in your game by incorporating the Box2d physics engine
- Designing large worlds with lots of characters and let users interact with them
- Using sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game
- Incorporating pathfinding and steering to help characters navigate through your world
- Creating challenging levels with intelligent enemies by using decision trees, state machines, and scripted events
- Adding multiplayer in your games using Node.js and the WebSocket API
Who this book is for Pro HTML5 Games is meant for programmers who already have some HTML and JavaScript programming experience and who now want to learn to harness the power of HTML5 to build amazing-looking games but don't know where to begin. Readers who have experience making games in other languages such as Flash and would like to move to HTML5 will also find a lot of useful information in this book. If you do not feel confident about your game programming skills, don't worry. This book covers all the essentials needed to build these games so you can follow along and learn to design large, professional games in HTML5. The book will also point to resources and reference material for supplemental learning in case you are having trouble keeping up. With dedicated chapters on HTML5 basics, the Box2D engine, pathfinding and steering, combat and effective enemy AI, and multiplayer using Node.JS with WebSockets, you should get a lot from this book no matter how much game programming experience you have. Table of Contents Chapter 1. HTML5 and JavaScript Essentials Chapter 2. Creating a Basic Game World Chapter 3. Physics Engine Basics Chapter 4. Integrating The Physics Engine Chapter 5. Creating the RTS Game World Chapter 6. Adding Entities to Our World Chapter 7. Intelligent Unit Movement Chapter 8. Adding More Game Elements Chapter 9. Adding Weapons and Combat Chapter 10. Wrapping Up the Single-Player Campaign Chapter 11. Multiplayer with WebSockets Chapter 12. Multiplayer Gameplay Book Details - Paperback: 364 pages
- Publisher: Apress (December 2012)
- Language: English
- ISBN-10: 143024710X
- ISBN-13: 978-1430247104
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Beginning HTML5 and CSS3 Posted: 04 Feb 2013 05:37 AM PST Book Description Beginning HTML5 and CSS3 is your introduction to the new features and elements of HTML5—all the leaner, cleaner, and more efficient code you've hoped for is available now with HTML5, along with some new tools that will allow you to create more meaningful and richer content. For everyone involved in web design, this book also introduces the new structural integrity and styling flexibility of CSS 3—which means better-looking pages and smarter content in your website projects. For all forward-looking web professionals who want to start enjoying and deploying the new HTML5 and CSS3 features right away, this book provides you with an in-depth look at the new capabilities—including audio and video—that are new to web standards. You'll learn about the new HTML5 structural sections, plus HTML5 and CSS3 layouts. You'll also discover why some people think HTML5 is going to be a Flash killer, when you see how to create transitions and animations with these new technologies. So get ahead in your web development through the practical, step-by-step approaches offered to you in Beginning HTML5 and CSS3. What you'll learn - Cutting-edge web development techniques with HTML5 and CSS3
- The new features of HTML5 and how to work with HTML5 and CSS3
- The new web standards being implemented by all the major web browsers
- How to work with the new HTML5 structural sections
- How to create HTML5 and CSS3 layouts
- How to create transitions and animations without using Flash
- New web typography solutions
- A new vision of web development with HTML5 and CSS3
Who this book is for This book is for web developers and anyone involved in web design who wants to embrace the new web standards and cutting-edge features of HTML5 and CSS3. With a practical, accessible approach, this book is for anyone who wants to push their websites forwards with the latest technologies. Table of Contents Chapter 1. HTML5. Now, Not 2022 Chapter 2. Your First Plunge into HTML5 Chapter 3. New Structural Elements Chapter 4. A Richer Approach to Marking Up Content Chapter 5. Rich Media Chapter 6. Paving the Way for Web Applications Chapter 7. CSS3, Here and Now Chapter 8. Keeping Your Markup Slim Using CSS Selectors Chapter 9. A Layout for Every Occasion Chapter 10. Improving Web Typography Chapter 11. Putting CSS3 Properties to Work Chapter 12. Transforms, Transitions, and Animation Chapter 13. The Future of CSS or, Awesome Stuff That's Coming Book Details - Paperback: 624 pages
- Publisher: Apress (December 2012)
- Language: English
- ISBN-10: 1430228741
- ISBN-13: 978-1430228745
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Pro Windows 8 Development with HTML5 and JavaScript Posted: 04 Feb 2013 05:34 AM PST Book Description Apps are at the heart of Windows 8, bringing rich and engaging experiences to both tablet and desktop users. Windows 8 uses the Windows Runtime (WinRT), a complete reimagining of Windows development that supports multiple programming languages and is built on HTML5, CSS and JavaScript. These applications are the future of Windows development and JavaScript is perfect language to take advantage of this exciting and flexible environment. Seasoned author Adam Freeman explains how to get the most from WinRT and Windows 8 by focusing on the features you need for your project. He starts with the nuts-and-bolts and shows you everything through to advanced features, going in-depth to give you the knowledge you need. Each topic is covered clearly and concisely and is packed with the details you need to learn to be truly effective. The most important features are given a no-nonsense in-depth treatment and chapters contain examples that demonstrate both the power and the subtlety of Windows 8, Windows Runtime and Javascript. What you'll learn - Understand what Windows 8 apps and WinRT are capable of and why they are special
- Use advanced features to create immersive and engaging Windows 8 applications
- Creating applications that work seamlessly on tablets and desktops
- Use cutting-edge features like WebSockets and Cloud Computing
- Prepare and deploy your applications
- Unit test, debug and performance-tune applications
Who this book is for This book is suitable for anyone wanting to get to grips with Windows 8 development using the cross-platform standards of HTML5 and JavaScript. Basic coding knowledge is assumed but no Microsoft-specific assumptions are made. Table of Contents Part I: Getting Started Chapter 1. Putting Windows 8 in Context Chapter 2. Getting Started Chapter 3. Your First Windows 8 App Chapter 4. Completing the App Part II: Core Development Chapter 5. The Single-Page Model Chapter 6. Creating an Adaptive Layout Chapter 7. Commands & Navigation Chapter 8. View Models & Data Binding Chapter 9. Using Promises Part III: UI Development Chapter 10. Creating the UI Controls Example Framework Chapter 11. Using the ToggleSwitch, Rating and Tooltip Controls Chapter 12. Using the Time/Date Pickers & Flyouts Chapter 13. Using Menus & Dialogs Chapter 14. Using the FlipView Control Chapter 15. Using the ListView Control Chapter 16. Using Semantic Zoom Chapter 17. Using Pointers & Gestures Chapter 18. Using Animations & Utilities Part IV: Platform integration Chapter 19. Understanding the App Lifecycle Chapter 20. Working with Settings & App Data Chapter 21. The Search Contract Chapter 22. Working with Files Chapter 23. Integrating File Services Chapter 24. The File Activation & Picker Contracts Chapter 25. The Sharing Contract Chapter 26. The AutoPlay, Protocol Activation and Print Contracts Chapter 27. Working with App Tiles Chapter 28. Using Toast and the System Launcher Chapter 29. Working with Sensors Part V: Selling apps Chapter 30. Creating an App to Publish Chapter 31. Windows Store Integration Chapter 32. Selling Upgrades Chapter 33. Publishing to the Windows Store Book Details - Paperback: 932 pages
- Publisher: Apress (December 2012)
- Language: English
- ISBN-10: 1430244011
- ISBN-13: 978-1430244011
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Beginning Windows 8 Posted: 04 Feb 2013 05:30 AM PST Book Description Windows 8 has been described by Microsoft as its 'boldest' Windows release ever. Beginning Windows 8 takes you through the new features and helps you get more out of the familiar to reveal the possibilities for this amazing new operating system. You will learn, with non-technical language used throughout, how to get up and running in the new Windows interface, minimize downtime, maximize productivity, and harness the features you never knew existed to take control of your computer and enjoy the peace of mind and excitement that comes with it. From tips and tweaks to easy-to-follow guides and detailed descriptions, this book takes you inside Windows 8 to discover the true power and flexibility that lies within, and guides you at your own pace through getting the very best from it. What you'll learn - About the ins and outs of the Windows 8 interface and its new features
- How to install and configure Windows 8 to give trouble-free performance
- How to personalize your Windows experience
- How to use your computer to connect to devices and services in the home, at work, and on the move
- How to maximize your productivity with Windows 8
- How to secure and configure Windows 8 to guarantee a safe and secure experience
Who this book is for Beginning Windows 8 is for people new to Windows or who just want to get up to speed with Windows 8. This book also can help people who already know how to perform routine tasks learn how to get more out of Windows, their computer and their time. Whether you want to get up and running with Windows 8, or want to go to the next level and learn useful ways to minimize problems, maximize performance, and optimize your overall Windows expereince, this book is for you. Table of Contents Chapter 1. Introducing Windows 8 Chapter 2. Finding Your Way Around Windows 8 Chapter 3. Connecting Chapter 4. Sharing with Family and Friends Chapter 5. Organizing and Searching Your Computer Chapter 6. Printing and Managing Printers Chapter 7. Having Fun with Games, Photos, Music, and Video Chapter 8. Maximizing Your Productivity Chapter 9. Personalizing Your Windows Experience Chapter 10. Making Windows 8 More Accessible and Easier to Use Chapter 11. Keeping Yourself, Your Files, and Your Computer Safe Chapter 12. Maintaining and Backing Up Your Computer and Files Chapter 13. Advanced Configuration and Customization Chapter 14. Getting Started with Virtualization Chapter 15. Installing Windows 8 on Your Computer Appendix A. Windows 8 Touch Gestures Appendix B. Windows 8 Shortcut Keys Appendix C. Advanced Query Syntax for Search Appendix D. Upgrading Your Computer Book Details - Paperback: 496 pages
- Publisher: Apress (December 2012)
- Language: English
- ISBN-10: 1430244313
- ISBN-13: 978-1430244318
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Windows 8 Apps Revealed Using XAML and C# Posted: 04 Feb 2013 05:27 AM PST Book Description This 88-page primer unveils the key features of Microsoft’s eagerly anticipated Windows 8 operating system. Windows 8 contains Microsoft’s revolutionary new application framework for building dynamic and responsive touch-enabled applications that target both desktops and mobile devices. Experienced author Adam Freeman invites you to take a crash course in Windows 8 development. Using the open standards of XAML and C# he ensures you understand the changes that are being made to Windows development practices and puts you on the right course to creating innovative and elegant applications for this latest evolution of the world's most successful operating system. What you'll learn - Create and configure Windows 8 applications
- Implement a touch-enabled user interface
- Store data and application state using the new persistence model
- Access remote data using Windows 8 networking
- Package and deploy your application to the Windows store
Who this book is for This book is for experienced developers who want to stay ahead of the curve and understand the new ways of working that the new operating system introduces. Table of Contents Chapter 1. Getting Started Chapter 2. Data, Binding, and Pages Chapter 3. AppBars, Flyouts, and Navigation Chapter 4. Views and Tiles Chapter 5. App Life Cycle and Contracts Book Details - Paperback: 136 pages
- Publisher: Apress (December 2012)
- Language: English
- ISBN-10: 1430250348
- ISBN-13: 978-1430250340
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