Wow! eBook: Torque 3D Game Development Cookbook - 6 new eBooks |
- Torque 3D Game Development Cookbook
- Implementing Splunk
- Git: Version Control for Everyone
- Citrix XenDesktop 5.6 Cookbook
- Citrix Access Gateway VPX 5.04 Essentials
- Building your First Mobile Game using XNA 4.0
Torque 3D Game Development Cookbook Posted: 26 Feb 2013 08:14 AM PST Book DescriptionTorque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge. "Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way. The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes. The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound. Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D. What you will learn from this book
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Posted: 26 Feb 2013 08:08 AM PST Book DescriptionSplunk is a data collection, indexing, and visualization engine for operational intelligence. It’s a powerful and versatile search and analysis engine that lets you investigate, troubleshoot, monitor, alert, and report on everything that’s happening in your entire IT infrastructure from one location in real time. Splunk collects, indexes, and harnesses all the fast moving machine data generated by our applications, servers, and devices – physical, virtual, and in the cloud. Given a mountain of machine data, this book shows you exactly how to learn to use Splunk to make something useful from it. Depending on your needs, you can learn to search, transform, and display data, or learn to administer your Splunk installation, large or small. “Implementing Splunk: Big Data Reporting and Development for Operational Intelligence” will help you get your job done faster, whether you read from the beginning or jump to what you need to know today. New and experienced users alike will find nuggets of wisdom throughout. This book provides you with valuable examples and step-by-step instructions, showing you how to take advantage of everything Splunk has to offer you, to make the most out of your machine data. “Implementing Splunk: Big Data Reporting and Development for Operational Intelligence” takes you on a journey right from inception to a fully functioning implementation of Splunk. Using a real-world data walkthrough, you'll be shown how to search effectively, create fields, build dashboards, reports, and package apps, manage your indexes, integrate into the enterprise, and extend Splunk. This practical implementation guide equips you with high-level knowledge for configuring, deploying, extending, and integrating Splunk. Depending on the goal and skills of the reader, enough topics are covered to get you on your way to dashboard guru, app developer, or enterprise administrator. This book uses examples curates reference, and sage advice to help you make the most of this incredibly powerful tool. What you will learn from this book
Approach Who this book is for This book aims to be useful to Splunk users of all levels, from complete newbie to seasoned user. The book assumes that you have access to a copy of Splunk, ideally not in production. Many examples also assume your user has admin rights. Book Details
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Git: Version Control for Everyone Posted: 26 Feb 2013 07:58 AM PST Book DescriptionGit – is free software which enables you to maintain different versions of single or multiple directory contents, and allows you to switch back and forth between them at any given point of time. It also allows multiple people to work on the same file collaboratively or in parallel, without being connected to a server or any other centralized system continuously. This book is a step by step, practical guide, helping you learn the routine of version controlling all your content, every day. If you are an average computer user who wants to be able to maintain multiple versions of files and folders, or to go back and forth in time with respect to the files content – look no further. The workflow explained in this book will benefit anyone, no matter what kind of text or documentation they work on. This book will also benefit developers, administrators, analysts, architects and anyone else who wishes to perform simultaneous, collaborative work, or work in parallel on the same set of files. Git’s advanced features are there to make your life easier. What you will learn from this book
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Citrix XenDesktop 5.6 Cookbook Posted: 26 Feb 2013 07:54 AM PST Book DescriptionThe way people work is changing; users need to access their resources anywhere, on any device. Citrix XenDesktop gives you this flexibility. In this Cookbook, you will learn how Citrix XenDesktop 5.6 and related products are powerful and flexible enough for you to publish your resources – Desktops, Applications and contents – wherever and on whatever device you choose. This Cookbook will allow you to be able to make the most out of Citrix XenDesktop 5.6 by having a centralized and step-by-step advanced guide to implement, configure, and optimize the migration from a physical to a VDI architecture, using the latest release of the Citrix XenDesktop suite. “Citrix XenDesktop 5.6 Cookbook” covers the installation, security, and architectural components of the XenDesktop infrastructure, including Web Interface, Access Gateway, and XenApp, using a flow through the book which will bring you to the final advanced Powershell configuration tasks. Each task will include a theoretical section to discuss the technologies. Chapters cover the infrastructural components, deployment for the desktop virtual machines, creating and installing platforms like Branch repeater, desktop and application deployment, and integration through XenDesktop, XenApp, and Microsoft App-V. At the end you will be able to provide secure, performing, and structured XenDesktop infrastructures. What you will learn from this book
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Citrix Access Gateway VPX 5.04 Essentials Posted: 26 Feb 2013 07:51 AM PST Book DescriptionThe Citrix Access Gateway can provide full VPN access to you network or simple ICA proxy and we will show you how. No matter how new you are to Citrix or how long you have used Citrix for, we are going learn how to extend the use of Citrix products beyond the confines of your corporate network. Citrix Access Gateway VPX 5.04 Essentials takes you through the complete process of configuring the appliance. Providing easy to follow guides that you will be able to follow as a seasoned Citrix professional or newbie, we will see you through to the full and complete deployment of the appliance. Once we have established the license infrastructure we quickly begin on the Access Gateway itself. This runs as a virtual machine so we must import and configure the device. This shouldn't take us too long and we are ready then to open the web console to see what awaits us in its Adobe Flash driven administration heaven. Our time is going to be well spent here and also, we will spend a long time here so we need to make sure that we are comfortable for the journey that will see us create basic and smartaccess login points; that is, complete access to our networks based on the needs of the user and their role. Not happy with this, we ensure that our work is not destroyed with power outages and we provide appliance failover to ensure the system keeps running. We do not short change you so you will not short change your customers. Citrix Access Gateway VPX 5.04 Essentials will become your bible that is always at hand for the management of your Citrix Access Gateway. This book is detailed and complete to ensure that you have a single reference to the administration of your Gateway Appliance. What you will learn from this book
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Building your First Mobile Game using XNA 4.0 Posted: 26 Feb 2013 07:46 AM PST Book DescriptionWith the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform. “Building your first mobile game using XNA” is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we’ll build an actual game together from the ground up! This book will set future mobile game developers in the right direction. The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together! In this book, we will cover drawing 2D and 3D graphics, both static and animations. We will also cover the various ways of handling user input and help set the mood of our game playing both 2D and 3D sound, and accessing the user’s media library. The only thing left before building a game is covering several techniques created for making our life easier while building the game, whilst building a framework to do just that. Finally, we’ll build a 3D game together that will run on the Windows Phone 7 platform. “Building your first mobile game using XNA” is the book you need to get started with mobile game development for Windows Phone 7. Its hands on approach will set you on your way in no time. Let’s build some games! What you will learn from this book
Approach Who this book is written for We will however explain the aspects of game development thoroughly, so don’t worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. Book Details
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