Pro CSS3 Animation Posted: 02 Feb 2013 02:51 AM PST  Book Description Pro CSS3 Animation will teach you how to use fresh new CSS3 syntax to fully utilize this exciting tool for web design. Using cutting-edge industry standards and drawing on best practices for animation, you will learn how to apply CSS3 animation to transform and bring your page content to life. CSS3 is the way forward for web page interactivity and animation, offering new and exciting options for design. Integrated with HTML5, SVG and mobile design methodologies, you can bring sites into the third dimension to change the perception and appreciation generated in your audience. This book will teach you how to: - Enhance your web pages, and your visitor's experience of your site, with animation
- Animate images and other page content to create banners, interactive galleries and slideshows
- Provide fallback and support options for older browsers
- Chain CSS3 syntax with @media queries, filters and 3D transformations to create responsive animations with depth
- Provide animation to mobile devices without Flash or JavaScript
What you'll learn - The advantages of CSS3 animation
- The syntax for transitions and keyframe animations
- How to animate navigational elements to enhance your visitor’s user experience
- How to animate images and other page content to create banners, interactive galleries and slideshows
- How to integrate JavaScript and SVG to scale animation sequences
- How to chain CSS3 syntax with @media queries, filters, parallax perspective and 3D transformations to create responsive animations with depth
Who this book is for Pro CSS3 Animation is for the experienced web developer who is ready to embrace modern web standards and animate their page content with powerful, cutting-edge technologies. If you want to create accessible, interactive animations with CSS or are looking for alternatives to Flash and JavaScript frameworks, Pro CSS3 Animation is for you. Table of Contents Chapter 1. CSS3 Fundamentals Chapter 2. CSS3 Transforms and Transitions Chapter 3. CSS3 Transitions for Images Chapter 4. CSS3 Transitions for UI Elements Chapter 5. CSS3 Keyframe Animations Chapter 6. CSS3 Keyframe Animations for Web Content Chapter 7. Integrating CSS3 Animations with SVG and Filters Chapter 8. Integrating CSS3 Animation with Responsive Web Design and JavaScript Chapter 9. CSS3 3D Transforms, Transitions, and Animations Chapter 10. Tools, Technologies, and the Future of CSS Animation Book Details - Paperback: 188 pages
- Publisher: Apress (December 2012)
- Language: English
- ISBN-10: 1430247223
- ISBN-13: 978-1430247227
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts The post Pro CSS3 Animation appeared first on Wow! eBook - Blog. |
Pro Android C++ with the NDK Posted: 02 Feb 2013 02:48 AM PST  Book Description Android is one of the major players in the mobile phone market. Android is a mobile platform that is built on the top of Linux operating system. The native-code support on Android offers endless opportunities to application developers, not limited the functionality that is provided by Android framework. Pro Android C++ with the NDK is an advanced tutorial and professional reference for today’s more sophisticated app developers now porting, developing or employing C++ and other native code to integrate into the Android platform to run sophisticated native apps and better performing apps in general. Using a game app case study, this book explores tools for troubleshooting, debugging, analyzing memory issues, unit testing, unit test code coverage, performance measurement, on native applications, as well as integrating the Android NDK toolchain into existing Autoconf, Makefile, CMake, or JAM based build systems. Pro Android C++ with the NDK also covers the following: - The Android platform, and getting up to speed with the Android NDK, and exploring the APIs that are provided in native space.
- An overview of Java Native Interface (JNI), and auto-generating JNI code through Simplified Wrapper and Interface Generator (SWIG).
- An introduction to Bionic API, native networking. native multithreading, and the C++ Standard Template Library (STL) support.
- Native graphics and sound using JNI Graphics, OpenGL ES, and OpenSL ES.
- Debugging and troubleshooting native applications using Logging, GNU Debugger (GDB), Eclipse Debugger, Valgrind, strace, and other tools.
- Profiling native code using GProf to identify performance bottlenecks, and NEON/SIMD optimization from an advanced perspective, with tips and recommendations.
What you'll learn - What is the Android platform, and getting up to speed with the Android NDK.
- Using the Eclipse IDE to streamline developing native applications
- How to use Java Native Interface (JNI) to connect native code to Java world.
- Auto-generate JNI code using Simplified Wrapper and Interface Generator (SWIG).
- Introduction to Bionic API
- Networking through POSIX sockets
- Developing multithreaded applications using POSIX Threads, and Java Threads.
- Debug through Logging, GNU Debugger (GDB), and Eclipse Debugger
- Analyze memory issues through Valgrind
- C++ Support and Standard Template Library STL
- Native Graphics through JNI Graphics and OpenGL ES
- Native Sound through OpenSL ES
- Profiling the native code using GProf to identify performance bottlenecks
- Optimize code using SIMD/NEON
Who this book is for This book is for software professionals who are interested in leveraging the Android NDK to port their existing native-code app, such as C++, to the Android platform, as well as existing Android developers who are interested in improving their apps overall performance by utilizing native-code. Table of Contents Chapter 1. Getting Started with C++ on Android Chapter 2. Exploring the Android NDK Chapter 3. Communicating with Native Code using JNI Chapter 4. Auto-Generate JNI Code Using SWIG Chapter 5. Logging, Debugging, and Troubleshooting Chapter 6. Bionic API Primer Chapter 7. Native Threads Chapter 8. POSIX Socket API: Connection-Oriented Communication Chapter 9. POSIX Socket API: Connectionless Communication Chapter 10. POSIX Socket API: Local Communication Chapter 11. C++ Support Chapter 12. Native Graphics API Chapter 13. Native Sound API Chapter 14. Profiling and NEON Optimization Book Details - Paperback: 416 pages
- Publisher: Apress (December 2012)
- Language: English
- ISBN-10: 1430248270
- ISBN-13: 978-1430248279
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts The post Pro Android C++ with the NDK appeared first on Wow! eBook - Blog. |
Android Apps for Absolute Beginners, 2nd Edition Posted: 02 Feb 2013 02:45 AM PST  Book Description Anybody can start building simple apps for the Android platform, and this book will show you how! Recently updated to include Android Jelly Bean, Android Apps for Absolute Beginners, Second Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. - Teaches Android application development in language anyone can understand, giving you the best possible start in Android development
- Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss
- Offers clear code descriptions and layout so that you can get your apps running as soon as possible
This book is Android Jelly Bean compliant, but is backwards compatible to most of the previous Android releases. What you'll learn - Get yourself and your computer set up for Android apps development
- Use the Eclipse programming environment to make your Android development efficient and straightforward
- Follow steps in plain English to build simple apps and get them working immediately
- Style your application so that it appeals to potential users
- Make use of the Android's touch screen
- Use shortcuts and cheat sheets to create apps the easy way
- Use the basics of Java and XML to move onto more advanced apps
Who this book is for If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits! Table of Contents Chapter 1. Preliminary Information: Before We Get Started Chapter 2. What's Next? Our Road Ahead Chapter 3. Setting Up Your Android Development Environment Chapter 4. Introducing the Android Software Development Platform Chapter 5. Android Framework Overview Chapter 6. Screen Layout Design: Views and Layouts Chapter 7. UI Design: Buttons, Menus, and Dialogs Chapter 8. An Introduction to Graphics Resources in Android Chapter 9. Adding Interactivity: Handling UI Events Chapter 10. Understanding Content Providers Chapter 11. Understanding Intents and Intent Filters Chapter 12. Advanced Android Topics Book Details - Paperback: 404 pages
- Publisher: Apress; 2nd Edition (December 2012)
- Language: English
- ISBN-10: 1430247886
- ISBN-13: 978-1430247883
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts The post Android Apps for Absolute Beginners, 2nd Edition appeared first on Wow! eBook - Blog. |
Learn Lua for iOS Game Development Posted: 02 Feb 2013 02:42 AM PST  Book Description So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store. Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. You aren’t tied to Xcode and Objective-C — you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you’ll also learn how to integrate Lua to extend the game. If you’re an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that. What you'll learn - Lua basics for iOS
- How to choose a Lua framework depending on your needs
- How to use Corona, Gideros, Moai, and more
- How to use Lua to create a game faster and easier than with Objective-C
- How to use Lua libraries, wrappers, and third party tools
Who this book is for Beginning iOS developers who find Objective-C difficult but HTML5-based tools too limiting; more advanced iOS developers who want to integrate and open their apps to extension via Lua scripting. Table of Contents Chapter 1. Introduction to Lua Chapter 2. Lua Libraries Chapter 3. File Operations Chapter 4. Math with Lua Chapter 5. Strings Chapter 6. Threading Chapter 7. Tips and Tricks Chapter 8. Corona SDK Chapter 9. Gideros Studio Chapter 10. Moai Chapter 11. LOVE Chapter 12. Codea Chapter 13. Libraries Chapter 14. Third-Party Applications Chapter 15. Sample Source Code Book Details - Paperback: 416 pages
- Publisher: Apress (December 2012)
- Language: English
- ISBN-10: 1430246626
- ISBN-13: 978-1430246626
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts The post Learn Lua for iOS Game Development appeared first on Wow! eBook - Blog. |
Beginning iOS 6 Games Development Posted: 02 Feb 2013 02:39 AM PST  Book Description Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You’ll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you’ll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998). What you'll learn - What to learn and how to build iPhone and iPad game apps using iOS 6 SDK
- How to use UIViews to display game assets
- How to leverage Core Animation to simplify animations
- How to create frame-by-frame animations for action games
- How to play sound using media classes
- How to integrate with Game Center and other social media services
- How to use Core Data to persist game state
Who this book is for This book is for new iPhone and iPad app developers who want to create game apps, using the iOS SDK. A basic understanding of Xcode and Objective-C is assumed. Table of Contents Chapter 1. A Simple First Game Chapter 2. Setting up Your Game Project Chapter 3. Explore the Game Application Life Cycle Chapter 4. Quickly Build an Input-Driven Game Chapter 5. Quickly Build a Frame-by-Frame Game Chapter 6. Create Your Characters: Game Engine, Image Actors, and Behaviors Chapter 7. Build Your Game: Vector Actors and Particles Chapter 8. Building Your Game: Understanding Gestures and Movements Chapter 9. Game Center and Social Media Chapter 10. Monetizing via the Apple App Store Chapter 11. Add Sound to Your Game Chapter 12. A Completed Game: Belt Commander Chapter 13. Physics! Book Details - Paperback: 368 pages
- Publisher: Apress (December 2012)
- Language: English
- ISBN-10: 1430244224
- ISBN-13: 978-1430244226
Note: There is a file embedded within this post, please visit this post to download the file. Related Posts The post Beginning iOS 6 Games Development appeared first on Wow! eBook - Blog. |
Tidak ada komentar:
Posting Komentar