Senin, 06 Februari 2012

5 new posts


5 new posts

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Android NDK: Beginner’s Guide

Posted: 06 Feb 2012 09:08 AM PST

Android NDK: Beginners Guide

Book Description

NDK is all about injecting high into your apps. Exploit the maximum power of these mobile devices using high- and portable code.

This book will show you how to create /C++ enabled applications and integrate them with . You will learn how to access native and port libraries used in some of the most successful applications.

Using this practical step-by-step tutorial, highlighted with comments and tricks, discover how to run /C++ code embedded in a application or in a standalone application. You will create a real native application starting from project creation through to full implementation of native and the porting of existing third-party libraries. You will discover ES and , which are becoming the new standard in mobility. You will also understand how to access keyboard and input peripherals and how to read accelerometer or orientation sensors. Finally, you will dive into more advanced topics such as debugging and troubleshooting applications. By the end of the book, you should know the key elements to enable you to start exploiting the power and portability of native code.

What you will learn from this book

  • Jump in the starting block and create your first Android native project
  • Communicate with Java through Java Native Interfaces
  • Display and graphics with ES
  • Play sound and music with
  • Manage Android input and sensors
  • Debug and troubleshoot applications
  • Port existing C/C++ code to Android
  • Combine graphics, sound, input, sensors and physics in your application

Approach
This beginner’s guide focuses on getting you through all the major learning points in a smooth, logical order. You’ll also how to avoid some common pitfalls.

Who this book is for
Are you an Android Java programmer who needs more ? Are you a C/C++ developer who doesn't want to bother with Java stuff and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? Answer yes to any of the above and this book is for you. With some general knowledge of C/C++ , you will be able to dive head first into native Android .

Book Details

  • Paperback: 436 pages
  • Publisher: Packt Publishing (January 2012)
  • Language: English
  • ISBN-10: 1849691525
  • ISBN-13: 978-1849691529
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.NET 4.0 Generics: Beginner’s Guide

Posted: 06 Feb 2012 09:03 AM PST

.NET 4.0 Generics: Beginners Guide

Book Description

Generics were added as part of Framework 2.0 in November 2005. Although similar to generics in , generics do not apply type erasure but every object has unique representation at run-time. There is no hit from runtime casts and boxing conversions, which are normally expensive..NET offers type-safe versions of every classical data structure and some hybrid ones.

This book will show you everything you need to start writing type-safe applications using generic data structures available in Generics . You will also how you can use several collections for each task you perform. This book is full of practical examples, interesting applications, and comparisons between Generics and more traditional approaches. Finally, each container is bench marked on the basis of for a given task, so you know which one to use and when.

This book first covers the fundamental concepts such as type safety, Generic Methods, and Generic Containers. As the book progresses, you will learn how to join several generic containers to achieve your goals and query them efficiently using Linq. There are short exercises in every chapter to boost your knowledge.

The book also teaches you some best practices, and several patterns that are commonly available in generic code.

Some important generic definitions are present in Power Collection (an created by Wintellect Inc.) that are missing from .NET framework. This book shows you how to use such algorithms seamlessly with other generic containers.

The book also discusses 5 collections. Programmers will find themselves at home with this API. This is the closest to JCF. Some very interesting problems are solved using generic containers from .NET framework, 5, and PowerCollection Algorithms – a clone of Set and Gender Genie for example!

What you will learn from this book

  • How different kinds of generic listsare related
  • How to implement your own generic list
  • Query every kind of generic container alike with Linq Standard Query Operators
  • Augment .NET collections with general purpose algorithms available in C5 and PowerCollection
  • Build concurrent apps in breathing easy steps.
  • Find those algorithms you have been missing in .NET framework in PowerCollection and C5 API.
  • Learn how different generic collections/containers perform under benchmarking, and when to use one over another
  • Port your STL code blocks to .NET Generics which can be very handy if you are a veteran C++ developer and looking for an alternative in .NET world.

Approach
This is a concise, practical guide that will help you learn Generics in .NET, with lots of and fun-to-build examples and clear explanations. It is packed with screenshots to aid your understanding of the process.

Who this book is for
This book is aimed at beginners in Generics. It assumes some working knowledge of C# , but it isn't mandatory.

The following would get the most use out of the book:

  1. Newbie C# developers struggling with Generics.
  2. Experienced C++ and Java Programmers who are migrating to C# and looking for an alternative to other generic frameworks like STL and JCF would find this book handy.
  3. Managers who want to know what Generics is and how to put it to good use.
  4. Architects will find the benchmarking extremely useful, because it's the first of its kind across a framework of several collections.

Book Details

  • Paperback: 396 pages
  • Publisher: Packt Publishing (January 2012)
  • Language: English
  • ISBN-10: 1849690782
  • ISBN-13: 978-1849690782
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Scheduling: Theory, Algorithms, and Systems, 4th Edition

Posted: 06 Feb 2012 08:53 AM PST

Scheduling: Theory, Algorithms, and Systems, 4th Edition

Book Description

This new edition of the well established text Scheduling – Theory, Algorithms, and Systems provides an up-to-date coverage of important theoretical models in the scheduling literature as well as significant scheduling problems that occur in the . It again includes supplementary material in the form of slide-shows from industry and movies that show implementations of scheduling systems.

The main structure of the book as per previous edition consists of three parts. The first part focuses on deterministic scheduling and the related combinatorial problems. The second part covers probabilistic scheduling models; in this part it is assumed that processing times and other problem data are random and not known in advance. The third part deals with scheduling in practice; it covers heuristics that are popular with practitioners and discusses system design and implementation issues. All three parts of this new edition have been revamped and streamlined. The references have been made completely up-to-date.

Theoreticians and practitioners alike will find this book of interest. Graduate students in operations management, operations , industrial engineering, and computer science will find the book an accessible and invaluable resource. Scheduling – Theory, Algorithms, and Systems will serve as an essential reference for professionals working on scheduling problems in manufacturing, services, and other environments.

Michael L. Pinedo is the Julius Schlesinger Professor of Operations Management in the Stern School of at New York University.

Reviews of third edition:
This well-established text covers both the theory and practice of scheduling. The book begins with motivating examples and the penultimate chapter discusses some commercial scheduling systems and examples of their implementations.” (Mathematical Reviews, 2009)

Book Details

  • Hardcover: 693 pages
  • Publisher: Springer; 4th Edition (January 2012)
  • Language: English
  • ISBN-10: 1461419867
  • ISBN-13: 978-1461419860
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Data Mining: Concepts and Techniques, 3rd Edition

Posted: 06 Feb 2012 08:45 AM PST

Data Mining: Concepts and Techniques, 3rd Edition

Book Description

The increasing volume of data in modern and science calls for more complex and sophisticated tools. Although advances in technology have made extensive data collection much easier, it's still always evolving and there is a constant need for new techniques and tools that can help us transform this data into useful information and knowledge.

Since the previous edition's publication, great advances have been made in the field of . Not only does the third of edition of Data Mining: Concepts and Techniques continue the tradition of equipping you with an understanding and application of the theory and practice of discovering patterns hidden in large data sets, it also focuses on new, important topics in the field: data warehouses and data cube technology, mining stream, mining networks, and mining spatial, multimedia and other complex data. Each chapter is a stand-alone guide to a critical topic, presenting proven algorithms and sound implementations ready to be used directly or with strategic modification against live data. This is the resource you need if you want to apply today's most powerful data mining techniques to meet real challenges.

  • Presents dozens of algorithms and implementation examples, all in pseudo-code and suitable for use in real-world, large-scale data mining projects
  • Addresses advanced topics such as mining object-relational databases, spatial databases, multimedia databases, time-series databases, text databases, the World Wide , and applications in several fields
  • Provides a comprehensive, practical look at the concepts and techniques you need to get the most out of your data

Reviews
We are living in the data deluge age. Data Mining: Concepts and Techniques shows us how to find useful knowledge in all that data. This third edition significantly expands the core chapters on data preprocessing, frequent pattern mining, classification, and clustering. The book also comprehensively covers and outlier detection, and examines mining networks, complex data types, and important application areas. With its companion website, it would make a great textbook for analytics, data mining, and knowledge discovery courses.
–Gregory Piatetsky, President, KDnuggets

Jiawei, Micheline, and Jian give an encyclopaedic coverage of all the related methods, from the classic topics of clustering and classification, to methods (association rules, data cubes) to more recent and advanced topics (SVD/PCA , wavelets, support vector machines)…. Overall, it is an excellent book on classic and modern data mining methods alike, and it is ideal not only for teaching, but as a reference book.
–From the foreword by Christos Faloutsos, Carnegie Mellon University

Table of Contents
Chapter 1. Introduction
Chapter 2. Getting to Know Your Data
Chapter 3. Data Preprocessing
Chapter 4. DataWarehousing and Online Analytical Processing
Chapter 5. Data Cube Technology
Chapter 6. Mining Frequent Patterns, Associations, and Correlations: Basic Concepts and Methods
Chapter 7. Advanced Pattern Mining
Chapter 8. Classification: Basic Concepts
Chapter 9. Classification: Advanced Methods
Chapter 10. Cluster : Basic Concepts and Methods
Chapter 11. Advanced Cluster
Chapter 12. Outlier Detection
Chapter 13. Data Mining Trends and Frontiers

Book Details

  • Hardcover: 744 pages
  • Publisher: Morgan Kaufmann; 3rd Edition (July 2011)
  • Language: English
  • ISBN-10: 0123814790
  • ISBN-13: 978-0123814791
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3D Math Primer for Graphics and Game Development, 2nd Edition

Posted: 06 Feb 2012 08:40 AM PST

3D Math Primer for Graphics and Game Development, 2nd Edition

Book Description

This engaging book presents the essential mathematics needed to describe, simulate, and render a world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in using mathematics. The text provides an introduction to mathematics for designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

  • Contains numerous ++ and HLSL examples that illustrate how to put the techniques into practice
  • Provides hundreds of worked problems that reinforce the basic concepts and explore interesting side quests
  • Includes expanded, graceful introductions to the mathematics fundamental to
  • Covers two important application areas—graphics and physics—in introductory ove

Review
“With solid theory and references, along with practical advice borne from decades of experience, all presented in an informal and demystifying style, Dunn & Parberry provide an accessible and useful approach to the key mathematical operations needed in computer graphics.”
—Eric Haines, author of Real-Time Rendering

“The book describes the mathematics involved in game in a very clear and easy to understand way, layered on the practical background of years of game engine experience.”
—Wolfgang Engel, editor of GPU Pro

Table of Contents
Chapter 1. Cartesian Coordinate Systems
Chapter 2. Vectors
Chapter 3. Multiple Coordinate Spaces
Chapter 4. Introduction to Matrices
Chapter 5. Matrices and Linear Transformations
Chapter 6. More on Matrices
Chapter 7. Polar Coordinate Systems
Chapter 8. Rotation in Three Dimensions
Chapter 9. Geometric Primitives
Chapter 10. Mathematical Topics from 3D Graphics
Chapter 11. Mechanics 1
Chapter 12. Mechanics 2
Chapter 13. Curves in 3D
Chapter 14. Afterword

Appendix A. Geometric Tests
Appendix B. Answers to the Exercises

Bibliography
Index

Book Details

  • Hardcover: 846 pages
  • Publisher: A K Peters/CRC Press; 2nd Edition (November 2011)
  • Language: English
  • ISBN-10: 1568817231
  • ISBN-13: 978-1568817231
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