Rabu, 11 April 2012

Wow! eBook: Unity iOS Game Development: Beginner’s Guide - 5 new eBooks


Wow! eBook: Unity iOS Game Development: Beginner’s Guide - 5 new eBooks

Link to Wow! eBook - Blog

Unity iOS Game Development: Beginner’s Guide

Posted: 11 Apr 2012 08:15 AM PDT

Unity iOS Game Development: Beginners Guide

Book Description

Would you like to create money making games for ? If so,  Unity Development Beginners Guideis for you. It will guide you through the entire creative process of designing a through to making money from it.

This book will teach you the secrets of building and monetizing games for the platform using the latest version of Unity. The book is linear and progressive so every chapter builds upon the knowledge of the last. You will learn Unity and the basics necessary to get started. You will design a for the . You will build that game feature by feature. Finally you will publish your game and add the features that will enable your game to generate revenue.

You have never built anything using Unity or iOS so we will begin with the basics. We will then move onto the basic features of a game: scenes, AI, characters, accelerometer, and input methods. Once you have mastered this we will begin the creation of our game – a 3rd person perspective dungeon crawler game inspired by the arcade game called Gauntlet. You will bring AAA quality to the game by adding co-op multiplayer so that your friends can join in and participate in the game. You will also add occlusion culling and beastmap lighting. Next you will integrate the game with some 3rd party services for advertisements, micro transactions, and in app purchasing. You will also integrate with Game Center. Finally you will publish your game for the entire world to see.

What you will learn from this book

  • Create an AppStore account.
  • Core Unity from the iOS developer's perspective.
  • Scripting using #.
  • Handling common iOS sensors including , , Accelerometer and Screen.
  • Handle movies, music, and other entities.
  • Build game AI for the space.
  • Optimize and debug your game for iOS devices using .
  • Build a multiplayer game using 's Game Center and Unity Networking.
  • Build plugins to extend Unity.
  • Add micro payments, advertisements and in app purchasing.
  • Target your audience, and make money from your creation!

Approach
This step-by-step book guides you through the process of using Unity to create monetized iOS games. It will get you through all the major learning points in a smooth, logical order. Youwill also learn how to avoid some common pitfalls.

Who this book is for
This book is for developers and designers who want to learn the process of building commercial game applications using Unity. It is intended for novices through to intermediate developers of all types regardless of their skill level with Unity.

Book Details

  • Paperback: 314 pages
  • Publisher: Packt Publishing (February 2012)
  • Language: English
  • ISBN-10: 1849690405
  • ISBN-13: 978-1849690409
Note: There is a file embedded within this post, please visit this post to download the file.

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Unreal Development Kit Game Design Cookbook

Posted: 11 Apr 2012 08:11 AM PDT

Unreal Development Kit Game Design Cookbook

Book Description

UDK is a free, world class editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help artists get up to speed with in UDK.

Kit Design contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist’s field of production, with recipes on asset handling, creating content within the editor, and visual scripting to get the content working in gameplay.

Game Kit Game Design exposes how environments are built using UDK tools. Key features are examined – assets, , light, materials, game controls, user interface, special effects, and game interactivity – with the view of making UDK technically accessible so users can transcend technique and focus on their creative design process. The book has well prepared recipes for level designers and artists of all levels. It covers core design tools and processes in the editor, particularly setting up characters, approaches, configuration and scripting gameplay. It is a technical guide that allows game artists to go beyond just creating assets, and it includes creative, extensive demonstrations that extend on mere functionality.

What you will learn from this book

  • Insights on essential editor functionality
  • Handling of custom assets
  • Assigning properties to level content
  • Determining the best approach to lighting
  • Setting up custom character assets
  • Implementing classes that handle your character’s behavior
  • Required steps to configure UDK to work well for your game
  • The functionality of Kismet to drive events and actions
  • Ways to use Cascade to create impressive visual effects
  • The essentials of design with Scaleform and
  • Handling of material editor networks
  • Ways to introduce animation into your level design

Approach
Written in cookbook style, this book offers many recipes to learn game design with UDK. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order.

Who this book is for
This book is meant for game artists who are getting used to UDK but may feel the need for guidance on matters of implementation. It also targets brave beginners who are struggling to find an all in one package for getting started with UDK, and want a ready to hand reference. Level designers can use this book to gauge their understanding of the editor, check for specific problems, and discover gems they may not have come across before.

Book Details

  • Paperback: 544 pages
  • Publisher: Packt Publishing (February 2012)
  • Language: English
  • ISBN-10: 1849691800
  • ISBN-13: 978-1849691802
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Java 7 New Features Cookbook

Posted: 11 Apr 2012 08:09 AM PDT

Java 7 New Features Cookbook

Book Description

7 is a major update that includes a lot of exciting new language improvements such as support for type inference and improved exception handling. Other new features include the ability to work with symbolic links, a greatly simplified directory traversal technique, and the monitoring of file creation and deletion. Improvements in event handling, , and concurrent processing have also been added

7 New Features is your go-to guide to learn about all the new exciting features 7 has to offer with a very practical recipe-based approach.

The book starts with coverage of the new language improvements. Subsequent chapters address the new features of Java 7 while incorporating these new language improvements when possible.

The new NIO techniques provide enhanced capabilities which are complemented by the new try-with-resources block and enhanced generic support. The new JLayer decorator and improved window methods enhance the developer's ability to create GUI applications.

The Java 7 New Features provides a comprehensive coverage of the exciting features in Java 7.

What you will learn from this book

  • Use new Java language improvements such as improved exception handling techniques and better support for literals
  • Manage files and directories using the new Path class for better control of file attributes and special files such as symbolic links
  • Manage file systems traversals and monitor directory and files changes
  • Perform asynchronous IO in Java 7 and treat a zip file as a file system to ease the use of zip files
  • Use the numerous Graphical User Interface improvements including window methods, the new JLayer class and various dialog box-related methods
  • Utilize improved access to mouse buttons and the mouse wheel along with additional event handling support
  • Master the new row set interfaces and control of the schema
  • Use new techniques for interacting with operating system processes and improvement in session support
  • Manage threads using the join/fork paradigm and use new data structures with threads
  • Incorporate numerous techniques such as support for locale and currency and the ability to handle null pointers

Approach
Each recipe comprises step-by-step instructions followed by an analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or look at the list of recipes and refer to them in no particular order. Each example comes with its expected output to make your learning even easier.

Who this book is for
This book is designed to bring those who are familiar with Java up-to-speed on the new features found in Java 7.

Book Details

  • Paperback: 384 pages
  • Publisher: Packt Publishing (February 2012)
  • Language: English
  • ISBN-10: 1849685622
  • ISBN-13: 978-1849685627
Note: There is a file embedded within this post, please visit this post to download the file.

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Microsoft SharePoint 2010 Developer’s Compendium

Posted: 11 Apr 2012 08:07 AM PDT

Microsoft SharePoint 2010 Developers Compendium

Book Description

The platform is ideal for developers looking to build exciting solutions, and 2010 is more equipped than ever for the task. While plenty of titles will help you understand general techniques or spend time focusing on one method or tool, 2010 Developer's Compendium: The Best of Packt for Extending offers you the option of using four different tools and platforms to achieve exceptional end user experience.

This book fills the gap for a comprehensive SharePoint title which describes the end goal of a SharePoint developer. So often books focus on techniques for one tool; this will get you on your way to developing a good business website with a great user experience, however, you choose to get there, be it using PowerShell, , Silverlight, Phone, or a combination of all four.

" SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint" draws from five separate titles from Packt's existing collection of excellent SharePoint titles:
2010 and PowerShell 2.0: Expert Cookbook
Microsoft Silverlight 4 and SharePoint 2010 Integration
2010 Development with 2010 Expert Cookbook
Microsoft SharePoint 2010 Enterprise Applications on Phone 7
SharePoint 2010 Business Application Development Blueprints

"Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint" is an exciting mash-up of five existing Packt SharePoint titles for extending development techniques.

It begins with two never before seen Packt chapters from an exciting new title, giving you a quick overview of the options available for extending SharePoint. It then moves on quickly to building a community site and discusses PowerShell scripting, as well as integrating Silverlight animations and helping you get to grips with SharePoint development on Windows Phone.

With this book in hand you won't just find techniques for one development tool, you'll learn how to reach your end goal of developing a site with great user experience using a number of options at your fingertips.

What you will learn from this book

  • Utilize PowerShell to access advanced SharePoint 2010 functionality with external libraries
  • Learn how to create custom PowerShell commands and Snap-Ins
  • Discover the benefits of integrating Silverlight with SharePoint such as the Silverlight Toolkit
  • Breathe life into business applications and complex workflows by creating a Silverlight RIA rendered in a SharePoint Visual Part
  • Create a List Event Receiver with Visual Studio
  • Gain a comprehensive introduction to programming in Windows Phone 7 and SharePoint including working with e-mail, contacts and calendars
  • Get to grips with building SharePoint Pages for Windows Phone 7

Approach
"Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint" takes a less discussion, more value approach to helping you learn all that you can about extending SharePoint. A medley of a total of five Packt books, each chapter has its own unique style so that you can learn not only from content written in a tutorial style, but also from handbook and cookbook chapters.

Who this book is for
If you are a developer who would like to enhance your knowledge of SharePoint development to create sites with great user experience, don't miss "Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint". You should already be comfortable with general SharePoint development practices, though prior experience with PowerShell, Visual Studio, Silverlight and Phone is not a necessity.

Book Details

  • Paperback: 392 pages
  • Publisher: Packt Publishing (February 2012)
  • Language: English
  • ISBN-10: 1849686807
  • ISBN-13: 978-1849686808
Note: There is a file embedded within this post, please visit this post to download the file.

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Mastering Microsoft Forefront UAG 2010 Customization

Posted: 11 Apr 2012 08:02 AM PDT

Mastering Microsoft Forefront UAG 2010 Customization

Book Description

While is built to integrate with many environments and publish dozens of application types, many organizations require a certain level of customization to meet their needs.

With this book in hand, you will be equipped to deal with these types of customization scenarios, and you will be confident in using such workarounds without hassle and trial and error.

Written by some of the leading experts on , "Mastering UAG 2010 Customization" covers the most complex and challenging options for customizing UAG in a way that is friendly and easy to follow. It walks you through various customization tasks, including explanations and code samples, as well as creative ideas for troubleshooting your work.

Until now, only a few of the extensions to UAG's services have been publicly available, and most were only known to a select few. Now, this can include you!

Throughout this book, you will tackle how to change the system's look-and-feel, deal with advanced authentication schemes and write special functions that need to be executed as part of the client interaction.

With "Mastering UAG 2010 Customization", you too can learn how to customize various aspects of UAG's functionality to enhance your organization or customers' experience.

What you will learn from this book

  • Get to grips with customizing the look-and-feel of the log in and portal pages
  • Configure UAG for custom authentication, including certificate authentication
  • Create custom endpoint detection and policies based on your own scripts
  • Take advantage of adjusting content on-the-fly to address application compatibility issues
  • Understand how to inject functionality into the log in process
  • Go further by performing various text, language, theme and image customizations
  • Soak up the knowledge of UAG experts to utilize extension and customization secrets

Approach
"Mastering Microsoft Forefront UAG 2010 Customization" is a hands-on guide with step-by-step instructions for enhancing the functionality of UAG through customization.

Each topic details one key aspect of functionality and the operative mechanism behind it, and suggests functionality that can be achieved with customization, along with helpful code samples.

Who this book is for
Whether you are a seasoned UAG consultant, deployment and support engineer or a UAG customer, this book is for you. Consultants will be able to enhance the services you can provide for UAG customization, while the book helps customers to achieve tasks that have been restricted to the realm of expert consultants until now.

You should have a strofng understanding of the regular functionality of UAG, as well as a solid background in (, HTML, and ) for this book to take you to the next level.

Book Details

  • Paperback: 186 pages
  • Publisher: Packt Publishing (February 2012)
  • Language: English
  • ISBN-10: 184968538X
  • ISBN-13: 978-1849685382
Note: There is a file embedded within this post, please visit this post to download the file.

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