Selasa, 29 Januari 2013

Wow! eBook: SAP ABAP Advanced Cookbook - 5 new eBooks


Wow! eBook: SAP ABAP Advanced Cookbook - 5 new eBooks

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SAP ABAP Advanced Cookbook

Posted: 29 Jan 2013 03:22 AM PST

SAP ABAP Advanced Cookbook

Book Description

ABAP (Advanced Application ) is ’s proprietary 4th Generation Language (4GL). core is written almost entirely in ABAP.

ABAP is a high level language used in for and other customization processes.

“SAP ABAP Advanced ” covers advanced SAP programming applications with ABAP. It teaches you to enhance SAP applications by developing custom reports and interfaces with ABAP programming.

This has quick and advanced recipes for programming ABAP.

It begins with the applications of ABAP Objects and ALV tips and tricks. It then covers Design Patterns and Dynamic Programming in detail.

You will also learn the usage of quality improvement tools such as transaction SAT, Trace, and the Code Inspector.

Simple transformations and its application in Excel Downloading will also be discussed, as well as the newest topics of Adobe Interactive Forms and the consumption and creation of services. The book comes to an end by covering advanced usage of Dynpro for ABAP and the latest advancement in Floorplan Manager.

What will you learn from this book

  • Master the advanced features of Dynpro programming
  • Experience the latest advancements in FloorPlan Manager design
  • Learn how to use transaction SAT and secondary internal table indexes for improvement
  • Explore the world of Simple Transformations and how they solve problems
  • Get step-by-step instructions to create and consume
  • Optimize program code and find datasource of fields using Trace
  • Get valuable tips and tricks for Smart Forms and Adobe Interactive Forms

Approach
This book is written in a simple, easy to understand format with lots of screenshots and step-by-step explanations.

Who this book is written for
If you are an ABAP developer and/or consultant looking forward to building advanced SAP programming applications with ABAP, then this is the best guide for you. Basic knowledge of ABAP programming is required.

Book Details

  • Paperback: 316 pages
  • Publisher: Packt Publishing (December 2012)
  • Language: English
  • ISBN-10: 184968488X
  • ISBN-13: 978-1849684880
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Oracle SOA Suite 11g Developer’s Cookbook

Posted: 29 Jan 2013 03:18 AM PST

Oracle SOA Suite 11g Developers Cookbook

Book Description

As part of Fusion Middleware, the components of Suite enable you to build, deploy and manage Service-Oriented Architectures (SOA), and can be used as the glue to integrate your applications whilst moving your enterprise towards a service oriented future. The recipes in “ Suite 11g Developer’s ” will provide you with a solid foundation for your SOA Suite implementation ensuring its efficiency and reliability.

Whether you’re using SOA Suite as an integration tool or as the foundation of your Service Oriented Architecture, it is important to have a reliable implementation. “ Suite 11g Developer’s ” will ensure you have the knowledge at your disposal to achieve that, through numerous tips and tricks for extending and enhancing your applications.

SOA Suite 11g Developer’s Cookbook” equips you with invaluable information about SOA Suite which can usually only be gained through bitter experience. The recipes in this book distill experience into an easily applicable form.

Throughout the book you’ll encounter high level issues, such as building a reliable SOA Suite cluster, and detailed problems such as avoiding errors in assignment statements. Along the way you’ll also learn about configuring identity providers and managing transaction boundaries.

The recipes in this Cookbook will prove crucial for implementing your SOA Suite solutions.

What you will learn from this book

  • Dive straight into SOA Suite development by building a Cluster.
  • Master essential Patterns and Anti Patterns for configuring Error Handling.
  • Avoid common mistakes when handling faults in SOA Suite.
  • Create Composites that execute in a single transaction.
  • Grasp the intricacies of integrating Java into SOA Suite.
  • Dynamically schedule the execution of SOA Suite Composites and OSB Proxy Services.
  • Understand Human Workflow synchronization with BAM and integration with .
  • Take advantage of using Coherence in SOA Suite.
  • Get to grips with configuring OSB to Send/Receive messages from a Foreign JMS Queue

Approach
“Oracle SOA Suite 11g Developer’s Cookbook” is a high level and practical Cookbook, packed with easy to follow, task-based recipes for developers.

Who this book is written for
If you are a SOA developer who wants to extend your repertoire of Oracle SOA Suite techniques for extending applications, then “Oracle SOA Suite 11g Developer’s Cookbook” is for you.

You should have basic understanding of SOA concepts, as well as key standards including services (SOAP, WSDL), Schemas, and (and ). Working knowledge of Oracle SOA Suite is required to take full advantage of the recipes in the book.

Book Details

  • Paperback: 346 pages
  • Publisher: Packt Publishing (December 2012)
  • Language: English
  • ISBN-10: 1849683883
  • ISBN-13: 978-1849683883
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Developing Microsoft Dynamics GP Business Applications

Posted: 29 Jan 2013 03:15 AM PST

Developing Microsoft Dynamics GP Business Applications

Book Description

is a sophisticated Enterprise Resource Planning () application with a multitude of features and options. can also be used to develop dynamic, mission critical applications.

“Developing Dynamics GP Applications” will take you through the complex steps of creating and customizing Dynamics GP applications. Starting with an overview of Dynamics GP architecture you'll then move onto setting up your environment.

You will learn how to make your application come to life with Dexterity and sanScript. You will create table operations and ranges as well as object triggers to make powerful and practical applications. You will deploy your Dexterity solution before moving onto customization with Modifier and .

This book will also take you through ways of enhancing and extending your application without code using the SmartList Builder and Excel Report Builder. Using these highly flexible tools you'll be able to create data connections that will increase the usability and functionality of your applications.

What you will learn from this book

  • Discover the ins and outs of Microsoft Dynamics GP Architecture.
  • Utilize Dexterity and sanScript to build business applications.
  • Learn the correct use and implementation of object triggers.
  • Modify your application without code.
  • Utilize to extend your business application.
  • Discover how to use tools.
  • Upgrade Dexterity applications.

Approach
Written in a hands-on and friendly manner, Developing Microsoft Dynamics GP Business Applications takes a practical approach to teaching you how to develop and customize ERP applications.

Who this book is written for
If you are a Microsoft Dynamics GP developer, consultant, or power user who wants to create and customize applications, then this book is for you. A working knowledge of Microsoft Dynamics GP is required. A basic understanding of business systems and applications, such as and Services, is highly recommended.

Book Details

  • Paperback: 590 pages
  • Publisher: Packt Publishing (December 2012)
  • Language: English
  • ISBN-10: 1849680264
  • ISBN-13: 978-1849680264
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Kinect for Windows SDK Programming Guide

Posted: 29 Jan 2013 03:12 AM PST

Kinect for Windows SDK Programming Guide

Book Description

Kinect has been a -changer in the world of motion games and applications since its first release. It has been touted as a controller for but is much more than that. The developer version, Kinect for SDK, provides developers with the tools to develop applications that run on . You can use this to develop applications that make interaction with your computer hands-free.

This book focuses on developing applications using the developer version of Kinect called Kinect for SDK. It is a complete end to end solution using all the features of Kinect for SDK. You will learn to develop applications in Kinect and give them a effect by using the depth sensor, change angles by using sensor. The book will also help you develop motion sensitive and speech recognition enabled applications.

The book begins with explaining the basic requirements and setting up Kinect for Windows SDK. You will be surprised at how quickly the book takes you through the Kinect APIs classification. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, and depth measuring.

You will capture different types of , and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control angles, which you will learn to use. The last part of the book teaches you to develop a player using where source is Kinect Device and then use the speech recognition too.

What will you learn from this book

  • Understand the Kinect sensor in terms of a device, different components, and how they work.
  • Step by step installation guide of SDK, troubleshooting tips and development environment setup.
  • Reading the Kinect device information, monitoring and notifying the sensor status change.
  • Automatically adjust the sensor elevation angle
  • Understand different approaches of capturing data stream from Kinect sensor.
  • Learn the uses of color, depth and IR data and how to leverage them in your applications.
  • Use skeleton-tracking for interactive applications and leveraging the applications to gesture-enabled application
  • Understand usages of Microphone array and build speech-enabled applications with Speech .
  • Develop applications using Multiple Kinects
  • Understand how to design cross device application with Kinect

Approach
This book is a practical tutorial that explains different features of Kinect for Windows SDK by creating sample applications throughout the book

Who this book is written for
If you are looking to develop motion sensing, speech recognizing applications with Kinect, then this book is for you.

This book uses # and in the examples, so you need to know the basics of # and . You don’t have to know anything about Kinect for Windows SDK.

Book Details

  • Paperback: 392 pages
  • Publisher: Packt Publishing (December 2012)
  • Language: English
  • ISBN-10: 1849692386
  • ISBN-13: 978-1849692380
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KeyShot 3D Rendering

Posted: 29 Jan 2013 03:09 AM PST

KeyShot 3D Rendering

Book Description

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure.

“KeyShot Rendering” provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work.

“KeyShot Rendering” starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter’s assignment. Also there will be an explanation of all the terms and parameters used in the exercise.

You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers functions, settings to improve the workflow of your assignments, and also rendering properties

The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output

What you will learn from this book

  • Importing projects and preferences.
  • Understanding how material works.
  • Creating your own materials for your projects.
  • Use HDRIs for lighting and background.
  • Duplicate, hide, and edit our models.
  • Create your own cameras.
  • Configure settings to increase overall workflow .
  • Import and apply our own textures.
  • Add special effects such as DOF and Vignette
  • Retouching our work with third party applications

Approach
The book includes a series of step-by-step illustrated tutorials supported by a detailed explanation for each aspect of the 3D rendering procedure. Some of the procedures or steps may be omitted if they have been previously explained in an exercise or chapter.

Who this book is written for
Rendering” is ideal for beginners and professionals who are involved with product , entertainment, and industrial design. It is recommended for readers who already have some level of experience with 3D modelling, texturing, and rendering applications.

Book Details

  • Paperback: 124 pages
  • Publisher: Packt Publishing (December 2012)
  • Language: English
  • ISBN-10: 1849694826
  • ISBN-13: 978-1849694827
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