Sabtu, 17 Agustus 2013

Wow! eBook: HTML5 Game Programming with enchant.js - 5 new eBooks


Wow! eBook: HTML5 Game Programming with enchant.js - 5 new eBooks

Link to Wow! eBook

HTML5 Game Programming with enchant.js

Posted: 17 Aug 2013 09:59 AM PDT

Book Description

HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game fans who have always wanted to make their own game but didn't know how. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D.

We live in an age where smartphones and tablets have made games more ubiquitous than ever. Based around HTML5, enchant.js is ideally suited for aspiring game programmers who have always been intimidated by code. Games written using enchant.js take only a few hours to write, and can be played in a browser, iOS, and Android devices, removing the stress of programming to focus on the fun. Discover the joy of game development with enchant.js.

  • Provides a comprehensive, easy guide to game programming through enchant.js
  • Gives aspiring game developers a tool to realize their ideas
  • Introduces readers to the basics of HTML5 and JavaScript programming

What you'll learn

  • Master the basics of HTML5 and JavaScript programming
  • Create a game that can be played on a desktop, iOS, or Android
  • Upload your game to 9leap.net, where you can share it easily
  • Program your own 3D games
  • Grasp the essential concepts of making a compelling and popular game

Who this book is for
HTML5 Game Programming with enchant.js is for aspiring game developers of all ages who have wanted to make their own games but didn't know how. It's for programmers interested in learning the potential of HTML5 through designing games.

Table of Contents
Chapter 1. Beginning enchant.js Development
Chapter 2. JavaScript Basics
Chapter 3. Basic Features of enchant.js
Chapter 4. Advanced Features of enchant.js
Chapter 5. Game Design
Chapter 6. Creating an Arcade Shooter
Chapter 7. Creating a Stand-Alone 3-D Game

Appendix A. Class Appendix

Book Details

  • Paperback: 220 pages
  • Publisher: Apress (June 2013)
  • Language: English
  • ISBN-10: 1430247436
  • ISBN-13: 978-1430247432
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WordPress for Web Developers, 2nd Edition

Posted: 17 Aug 2013 09:56 AM PDT

Book Description

WordPress for Web Developers is a complete guide for web designers and developers who want to begin building and administering sites with WordPress. This book is an update of Beginning WordPress 3, freshened and clarified for web developers who want to make the most of WordPress. You’ll start by learning WordPress basics, including how to publish content, add media, and manage users.

Then you’ll dig deeper into your WordPress server administration, including domain mapping, security, and importing and migrating. The book then steps up a gear with an introduction to developing for WordPress, perfect for developers and designers with some PHP experience, who want to learn to create custom themes and plugins.

WordPress is the most popular open source blogging and content management system in the world. Its flexible, user-friendly system can be extended with thousands of freely available themes and plugins. This book will teach you how to make the most of WordPress's built-in features, how to find the right themes and plugins for your projects, and how to build your own custom features. You’ll learn to:

What you'll learn

  • How to install WordPress and configure its settings
  • How to create, organize, and display content and multimedia files
  • How to find themes and plugins – or create your own with PHP
  • How to maintain and secure your WordPress sites
  • How to set up a network of sites and manage them in a single interface

Who this book is for
This book is for professional web designers and developers, with some working knowledge of PHP, who want to learn to administer and build sites with WordPress using advanced topics such as themes and plugins.

Table of Contents
Chapter 1. Getting Started
Chapter 2. Installing and Upgrading WordPress
Chapter 3. Dashboard and Settings
Chapter 4. Working with Content
Chapter 5. Working with Themes
Chapter 6. Working with Plugins
Chapter 7. Working with Users
Chapter 8. Setting Up Multisite Networks
Chapter 9. Performance and Security
Chapter 10. Importing Content and Migrating Sites
Chapter 11. Beginning Theme and Plugin Development
Chapter 12. Creating a Theme
Chapter 13. Creating Plugins
Chapter 14. Custom Post Types, Taxonomies, and Fields

Appendix A. Recommended Plugins
Appendix B. Community Resources

Book Details

  • Paperback: 368 pages
  • Publisher: Apress; 2nd Edition (July 2013)
  • Language: English
  • ISBN-10: 1430258667
  • ISBN-13: 978-1430258667
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Real World Windows 8 App Development with JavaScript

Posted: 17 Aug 2013 09:52 AM PDT

Book Description

Real World Windows 8 App Development with JavaScript offers you practical advice and hard-earned insights that will help you create and publish apps to a worldwide market.

Led by authors with deep Windows 8 app development experience, you'll learn how to make the most of Microsoft's APIs for hooking into Windows 8 on all devices, including the core ideas of promises and the asynchronous programming model. You'll also discover such important tips as how to:

  • Adhere to Windows 8 guidelines for successful app acceptance
  • Extend the appeal of your app with media, contracts, charms, and user notifications
  • Capture and work with media, including the ability to play video wirelessly to a television
  • Manage background processing and file transfers
  • Gain visibility for your app and add monetization optionsReal World Windows 8 App

Development with JavaScript features real-world examples that emphasize the use of JavaScript and HTML 5 and that also adhere to the stylistic guidelines Microsoft has put in place to maintain a consistent look and feel for all applications on this platform.

Get the low-down from authors with experience from the front lines of Windows 8 app development. Theory is all well and good, but when it comes down to it, you can't beat practical advice from people who've been there and done it! You'll come away from this book with all the tools, ideas, and inspiration you need to create successful Windows 8 JavaScript apps.

What you'll learn

  • The fundamentals of the asynchronous programming model
  • Integrating your app with the Windows 8 system
  • Working with and capturing media
  • Extending your app with contracts and charms
  • Giving users notifications
  • Monetization and certification

Who this book is for
This book is for JavaScript developers wanting to create applications for sale in the Windows 8 app store. Developers should have a good knowledge of HTML5 and JavaScript, but no previous Windows 8 app development knowledge is required.

Table of Contents
Chapter 1. The Windows 8 Ethos and Environment
Chapter 2. Getting the Basics Right
Chapter 3. Incorporating Layout and Controls
Chapter 4. Navigating the Media Maze
Chapter 5. Making the Most Out of Charms and Contracts
Chapter 6. Solving the Printing Problem
Chapter 7. Providing Clear Notifications
Chapter 8. Keeping Apps Running in the Background
Chapter 9. Monetizing Your App: The Lowdown
Chapter 10. Getting Your App on the Windows Store

Book Details

  • Paperback: 292 pages
  • Publisher: Apress (July 2013)
  • Language: English
  • ISBN-10: 1430250801
  • ISBN-13: 978-1430250807
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Cloud Capacity Management

Posted: 17 Aug 2013 09:45 AM PDT

Book Description

Cloud Capacity Management helps readers in understanding what the cloud, IaaS, PaaS, SaaS are, how they relate to capacity planning and management  and which stakeholders are involved in delivering value in the cloud value chain. It explains the role of capacity management for a creator, aggregator, and consumer of cloud services and how to provision for it in a ‘pay as you use model’.

This involves a high level of abstraction and virtualization to facilitate rapid and on demand provisioning of services. The conventional IT service models take a traditional approach when planning for service capacity to provide optimum services levels which has huge cost implications for service providers.

This book addresses the gap areas between traditional capacity management practices and cloud service models. It also showcases capacity management process design and implementation in a cloud computing domain using ITSM best practices. This book is a blend of ITSM best practices and infrastructure capacity planning and optimization implementation in various cloud scenarios.

Cloud Capacity Management addresses the basics of cloud computing, its various models, and their impact on capacity planning. This book also highlights the infrastructure capacity management implementation process in a cloud environment showcasing inherent capabilities of tool sets available and the various techniques for capacity planning and performance management. Techniques like dynamic resource scheduling, scaling, load balancing, and clustering etc are explained for implementing capacity management.

What you'll learn

  • Cloud computing and virtualization basics and models
  • Cloud service delivery models and service providers value chain explained in depth
  • A practical approach for capacity planning in cloud environments
  • Capacity management implementation procedures and guidelines specifically designed for cloud environments

Who this book is for
This book would be of help to technical consultants involved in virtualization, capacity managers, capacity analysts, cloud architects, ITIL consultants, practitioners, cloud developers and cloud consultants.

Service level managers, technical managers, IT managers, process analyst and process consultants may also find this book helpful for guidance on the protocols involved.

Table of Contents
Chapter 1. Understanding Cloud Computing
Chapter 2. Cloud Stakeholders and Value Chain
Chapter 3. Technology that Drives the Cloud
Chapter 4. Introduction to Capacity Management
Chapter 5. Cloud Capacity Management
Chapter 6. Capacity Planning
Chapter 7. Determining Capacity Requirements for New Services
Chapter 8. Capacity Management Design
Chapter 9. Capacity Plan
Chapter 10. Ongoing Capacity Management for Existing or Live Services
Chapter 11. Capacity Monitoring
Chapter 12. Capacity Analysis, Tuning, and Review
Chapter 13. Capacity Management Database and Integrations
Chapter 14. Capacity Management Concepts

Appendix A. Capacity Plan Template
Appendix B. Capacity Implementation Case Study

Book Details

  • Paperback: 184 pages
  • Publisher: Apress (July 2013)
  • Language: English
  • ISBN-10: 1430249234
  • ISBN-13: 978-1430249238
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TouchDevelop, 3rd Edition

Posted: 17 Aug 2013 09:41 AM PDT

Book Description

“The book is great! It’s clear and easy to read, with loads of examples that showed my students what to do.”
– Larry Snyder, Emeritus Professor, University of Washington, Department of Computer Science and Engineering

"Having the TouchDevelop book available made our events so much easier. Students could figure things out for themselves with help from the book."
– Jennifer Marsman, Microsoft Principal Developer Evangelist

Mobiledevices such as smartphones and tablets are set to become the main computersthat virtually all people will own and carry with them at all times. And yet,mobile devices are not yet used for all computing tasks. A project at MicrosoftResearch was created to answer a simple question: "It is possible to createinteresting apps directly on a smartphone or tablet, without using a separatePC or a keyboard?" The result is TouchDevelop, a programming environment thatruns on all modern mobile devices such as Windows Phone, iPhone, iPad, Androidphones and tablets, and also on PCs and Macs.

This book walks you through all of the screens of the TouchDevelop app, and itpoints out similarities and differences of the TouchDevelop language comparedto other programming languages. For users, the book can serve as a handyreference next to the phone. The book systematically addresses all programminglanguage constructs, starting from the very basic constructs such as variablesand loops. The book also explores many of the phone sensors and data sourceswhich make creating apps for mobile devices so rewarding.

If you are new to programming with TouchDevelop, or if you have not yet workedon touchscreen devices, we suggest that you read the book starting from Chapter1. If you are already familiar with the basic paradigm of the TouchDevelopprogramming environment, then feel free to jump ahead to the later chaptersthat address particular topic areas.

This book is written from theperspective of a person developing their code using a web browser. TheTouchDevelop Web App runs in many modern browsers on many different devicesincluding smartphones and tablets, Macs, PC. All screenshots and navigationinstructions refer to the TouchDevelop Web App running in a browser. ForWindows Phone, there is a dedicated TouchDevelop app in the Windows Phone Storewhich gives access to many more sensors and data sources. Starting with theTouchDevelop app v3.0 for Windows Phone 8, the phone app will share the samelook and navigation structure and all features of the Web App.

What you'll learn

  • The little tricks to programming on your mobile devices and for a mobile device
  • The scripting language and cloud-based ecosystem
  • Using cameras, video and audio, and other sensors such as a microphone, accelerometer, compass, and gyroscope
  • Access to the web, authorized access to web services
  • How to write simple games using a built-in physics engine

Who this book is for
This programming language was written for people who wish tobe able to create apps from their phone. This scenario is particularlyappealing to enthusiastic end-users who own mobile devices and students, whoare the target audience of this book.

Table of Contents
Chapter 1. Introduction to TouchDevelop
Chapter 2. The Scripting Language
Chapter 3. The Wall – using the screen
Chapter 4. The Web
Chapter 5. Audio
Chapter 6. Camera, Graphics and Video
Chapter 7. Sensors
Chapter 8. Interactions
Chapter 9. Game Board
Chapter 10. UI with Boxes and Pages
Chapter 11. Authenticating Web Services

Appendix A. Editing TouchDevelop Scripts
Appendix B. TouchDevelop Services
Appendix C. TouchDevelop Datatypes
Appendix D. Platform Capabilities
Appendix E. TouchDevelop Editor on a Windows Phone

Book Details

  • Paperback: 270 pages
  • Publisher: Apress; 3rd Edition (June 2013)
  • Language: English
  • ISBN-10: 1430261366
  • ISBN-13: 978-1430261360
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