Senin, 25 Maret 2013

Wow! eBook: CSS for Windows 8 App Development - 5 new eBooks


Wow! eBook: CSS for Windows 8 App Development - 5 new eBooks

Link to Wow! eBook

CSS for Windows 8 App Development

Posted: 25 Mar 2013 06:44 AM PDT

CSS for Windows 8 App Development

Book Description

CSS for Windows 8 App Development is your learning guide for CSS – the language of great Windows 8-style apps. Learn the built-in styles that make the built-in controls shine, how to define them, and how to use CSS to give your custom app assets that beautiful Modern UI style.

CSS (Cascading Style Sheets) is the clear standard for styling web applications, and with HTML, CSS, and JavaScript now powering apps on Windows 8, it's the clear standard there as well. CSS is a powerful styling and layout language that greatly simplifies the selection of page elements and their visual display, layout, and animation. Additionally, Windows 8 apps appear on a large variety of screen formats, and CSS is the primary means for uniquely defining these layouts.

  • Learn the language of great Windows 8-style apps
  • Raise your knowledge of the CSS3 standard
  • Use the styles built-in to Windows 8 style apps
  • Apply CSS styles to your app

What you'll learn

  •  Master the use of powerful CSS selectors
  • Learn new CSS3 functionality such as flex boxes, grids, animation, and transforms
  • Control your styles from JavaScript for really powerful interactions
  •  See the styles implemented by built-in controls like ListView and override them
  •  Learn style rules that will help you implement good Windows 8 style
  • See how to use LESS in your Windows 8-style app

Who this book is for
CSS for Windows 8 App Development is for software developers of all skill levels working with web applications. If you're new, the foundational CSS examples will bring you up to speed quickly. If you're more familiar with CSS, you'll gain critical insight into its application in Windows 8 for creating a great Modern UI.

Table of Contents
Chapter 1. Windows 8 Design
Chapter 2. Introduction to Windows 8 Development
Chapter 3. Selectors and Style Rules
Chapter 4. Text Properties
Chapter 5. Box Properties
Chapter 6. Transforms, Transitions, and Animation Properties
Chapter 7. Layout Properties
Chapter 8. Global Styles
Chapter 9. WinJS Control Styles
Chapter 10. Overriding and Defining Styles

Appendix A. CSS Libraries and Resources
Appendix B. Styling SVG

Book Details

  • Paperback: 312 pages
  • Publisher: Apress (February 2013)
  • Language: English
  • ISBN-10: 1430249838
  • ISBN-13: 978-1430249832
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Pro iOS Geo

Posted: 25 Mar 2013 06:38 AM PDT

Pro iOS Geo

Book Description

Deepen your app development skills with Pro iOS Geo. This book shows you how to use geolocation-based tools to enhance the iOS apps you develop. Author Giacomo Andreucci describes different ways to integrate geo services, depending on the kind of app you're looking to develop: a web app, a hybrid app, or a native app. You'll discover how to use the Google Maps API features to integrate powerful geo capabilities in your apps with a little effort.

You'll learn how to:

  • Design geographic features for your apps while respecting usability criteria
  • Design touristic geo apps
  • Use HTML5 and the Google Maps JavaScript API to implement powerful geo functions in your apps
  • Use Google Fusion Tables to display and query data in your maps
  • Transform your geo web apps into hybrid apps that can be submitted to the Apple App Store
  • Create native iOS geo apps using the new Apple Maps data through the Map Kit API

After reading Pro iOS Geo, you'll have the knowledge and skills you need to add a geo dimension to all your apps, whether as a feature of a larger app— such as a social networking app that shows where friends are located in a selected area—or as the primary part of an app—such as a guide app that shows the monuments in your city.

What you'll learn

  • Design geographic features for your apps while respecting usability criteria
  • Design touristic geo apps
  • Use HTML5 and the Google Maps JavaScript API to implement powerful geo functions in your apps
  • Use Google Fusion Tables to display and query data in your maps
  • Transform your geo web apps into hybrid apps that can be submitted to the Apple App Store Create native iOS geo apps using the new Apple Maps data through the Map Kit API

Who this book is for
This book is for experienced iOS app developers looking to learn, use and integrate various geo-location based tools and APIs.

Table of Contents
Part 1: Introduction
Chapter 1. Getting started

Part 2: Web Apps
Chapter 2. Map-based Web App Basics: Hello World
Chapter 3. Map Controls and Styles
Chapter 4. Creating a GUI for the App with jQuery Mobile
Chapter 5. Overlays
Chapter 6. Implementing Geolocation

Part 3: Hybrid Apps
Chapter 7. Creating Hybrid Apps

Part 4: Native Apps with Apple Map Kit
Chapter 8. Introduction to the Core Location Framework
Chapter 9. Introduction to Apple Maps and the Map Kit Framework
Chapter 10. Displaying Objects on the Map

Book Details

  • Paperback: 336 pages
  • Publisher: Apress (February 2013)
  • Language: English
  • ISBN-10: 1430247045
  • ISBN-13: 978-1430247043
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More iOS 6 Development

Posted: 25 Mar 2013 06:33 AM PDT

More iOS 6 Development

Book Description

Interested in iPhone and iPad apps development? Want to learn more? Whether you're a self-taught iPhone and iPad apps development genius or have just made your way through the pages of Beginning iOS 6 Development, we have the perfect book for you.

More iOS 6 Development: Further Explorations of the iOS SDK digs deeper into Apple's latest iOS 6 SDK. Bestselling authors Dave Mark, Alex Horovitz, Kevin Kim and Jeff LaMarche explain concepts as only they can—covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone or iPad app, you'll want to get your arms around Core Data, and there's no better place to do so than in the pages of this book. The book continues right where Beginning iOS 6 Development leaves off, with a series of chapters devoted to Core Data, the standard for Apple persistence. Dave, Alex, Kevin and Jeff carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps—offering a breadth of coverage you won’t find anywhere else.

The Core Data coverage alone is worth the price of admission. But there’s so much more! More iOS 6 Development covers a variety of networking mechanisms, from GameKit's relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web.

Dave, Alex, Kevin, and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. The enhanced multitasking, threading, memory management and more are important. Apps are getting more and more complex, including sophisticated game apps that offer virtual or augmented reality experiences and new mapping views that take advantage of sensors and other APIs in the newest iOS 6 SDK.

Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, there's something for everyone in More iOS 6 Development.

What you'll learn

  • All about Core Data: key concepts and techniques for writing larger applications
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user's iPod library and integrate music into apps
  • Essentials of concurrent programming and advanced debugging techniques
  • How to work with enhanced multitasking, threading, memory management and other APIs
  • Tips on working with data from the web and the cloud, including Apple’s  iCloud
  • How to work with the iOS 6 SDK when dealing with sensors, gyroscopes, etc. for augmented reality experiences in game and socia media apps

Who this book is for
All iPhone, iPod touch, and iPad app developers, especially developers already familiar with the basics of Apple’s iPhone SDKs and who have read the previous volume, Beginning iOS 6 Development.

Table of Contents
Chapter 1. Here We Go Round Again
Chapter 2. Core Data: What, Why, and How
Chapter 3. A Super Start: Adding, Displaying, and Deleting Data
Chapter 4. The Devil in the Detail View
Chapter 5. Preparing for Change: Migrations and Versioning
Chapter 6. Custom Managed Objects
Chapter 7. Relationships, Fetched Properties and Expressions
Chapter 8. Behind Every iCloud
Chapter 9. Peer-to-Peer Over Bluetooth Using Game Kit
Chapter 10. Map Kit
Chapter 11. Messaging: Mail, SMS, and Social Media
Chapter 12. Media Library Access and Playback
Chapter 13. Locking It Down: iOS Security
Chapter 14. Keeping Your Interface Responsive
Chapter 15. Unit Testing, Debugging, and Instruments
Chapter 16. The Road Goes Ever On

Book Details

  • Paperback: 552 pages
  • Publisher: Apress (January 2013)
  • Language: English
  • ISBN-10: 1430238070
  • ISBN-13: 978-1430238072
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Beginning iOS 6 Development

Posted: 25 Mar 2013 06:30 AM PDT

Beginning iOS 6 Development

Book Description

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple’s latest and greatest iOS 6 SDK, as well as with the latest version of Xcode.

There’s coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You’ll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application.

From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages.

  • The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • Written in an accessible, easy-to-follow style

What you'll learn

  • Everything you need to know to develop your own bestselling iPhone and iPad apps
  • Best practices for optimizing your code and delivering great user experiences
  • How to create "universal" apps for both the iPhone and iPad
  • What is data persistence and why is it important
  • Get started with building cool, crisp User Interfaces
  • What and how to use Table Views
  • How to do graphics with Quartz and OpenGL ES
  • What geo app development features the new iOS brings to the iPhone
  • How to get your app in iCloud
  • And much much more…

Who this book is for
Everyone who wants to start developing for iPhone, iPod touch, and iPad!

For the latest source code, please head to www.iphonedevbook.com.

Table of Contents
Chapter 1. Welcome to the Jungle
Chapter 2. Appeasing the Tiki Gods
Chapter 3. Handling Basic Interaction
Chapter 4. More User Interface Fun
Chapter 5. Autorotation and Autosizing
Chapter 6. Multiview Applications
Chapter 7. Tab Bars and Pickers
Chapter 8. Introduction to Table Views
Chapter 9. Navigation Controllers and Table Views
Chapter 10. Storyboards
Chapter 11. iPad Considerations
Chapter 12. Application Settings and User Defaults
Chapter 13. Basic Data Persistence
Chapter 14. Hey! You! Get onto iCloud!
Chapter 15. Grand Central Dispatch, Background Processing, and You
Chapter 16. Drawing with Quartz and OpenGL
Chapter 17. Taps, Touches, and Gestures
Chapter 18. Where Am I? Finding Your Way with Core Location and Map Kit
Chapter 19. Whee! Gyro and Accelerometer!
Chapter 20. The Camera and Photo Library
Chapter 21. Collection View
Chapter 22. Application Localization

Book Details

  • Paperback: 764 pages
  • Publisher: Apress (January 2013)
  • Language: English
  • ISBN-10: 1430245123
  • ISBN-13: 978-1430245124
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Learn C on the Mac, 2nd Edition

Posted: 25 Mar 2013 06:26 AM PDT

Learn C on the Mac, 2nd Edition

Book Description

Considered a classic by an entire generation of Mac programmers, Dave Mark’s Learn C on the Mac has been updated for you to include Mac OS X Mountain Lion and the latest iOS considerations.

Learn C on the Mac: For OS X and iOS, Second Edition is perfect for beginners learning to program. It includes contemporary OS X and iOS examples! This book also does the following:

  • Provides best practices for programming newbies
  • Presents all the basics with a pragmatic, Mac OS X and iOS -flavored approach
  • Includes updated source code which is fully compatible with latest Xcode

After reading this book, you’ll be ready to program and build apps using the C language and Objective-C will become much easier for you to learn when you’re ready to pick that up.

What you'll learn

  • Master C programming, the gateway to programming your Mac, iPhone or iPad
  • Write apps for the contemporary Mac OS X interface, the cleanest user interface around
  • Write apps for the modern iOS interface, one of the two most popular mobile platforms in the world
  • Understand variables and how to design your own data structures
  • Work with the file system
  • Connect to data sources and the Internet
  • How to handle error handling and much more

Who this book is for
For anyone wanting to learn to program in Mac OS X and iOS, including developers new to the Mac and iPhone/iPad, developers new to C, or students entirely new to programming.

Table of Contents
Chapter 1. Go Get the Tools
Chapter 2. Programming Basics
Chapter 3. C Basics. Staements and Functions
Chapter 4. C Basics. Variables and Operators
Chapter 5. Debugging
Chapter 6. Controlling Your Program’s Flow
Chapter 7. Pointers and Parameters
Chapter 8. More Data Types
Chapter 9. The Command Line
Chapter 10. Designing Your Own Data Structures
Chapter 11. Working with Files
Chapter 12. Handling Errors
Chapter 13. Advanced Topics
Chapter 14. Where Do You Go from Here?

Book Details

  • Paperback: 508 pages
  • Publisher: Apress; 2nd Edition (January 2013)
  • Language: English
  • ISBN-10: 1430245336
  • ISBN-13: 978-1430245339
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