Rabu, 19 Juni 2013

Wow! eBook: Learn Android App Development - 4 new eBooks


Wow! eBook: Learn Android App Development - 4 new eBooks

Link to Wow! eBook

Learn Android App Development

Posted: 19 Jun 2013 08:48 AM PDT

Book Description

Learn Android App Development is a hands-on tutorial and useful reference. You’ll quickly get up to speed and master the Android SDK and the Java that you need for your Android Apps.

The Android SDK offers powerful features, and this book is the fastest path to mastering them—and the rest of the Andorid SDK—for programmers with some experience who are new to Android smartphone and tablet apps development. Many books introduce the Android SDK, but very few explain how to develop apps optimally. This book teaches both core Java language concepts and how to wisely but rapidly employ the design patterns and logic using the Android SDK, which is based on Java APIs.

You’ll also learn best practices that ensure your code will be efficient and perform well.

  • Get an accelerated but complete enough treatment of the fundamentals of Java necessary to get you started.
  • Design your first app using prototyping and other design methods.
  • Build your first Android app using the code given over the course of the book.
  • Finally, debug and distribute your first app on Google Play or other Android app store.

After reading this book, you’ll have your first app ready and on the app store, earning you the prestige and the money you seek.

What you'll learn

  • How to get a quick start to learning Android to build your first Android app
  • How the Android development process works and what is the usual workflow
  • How to design an Android app User Interface (UI)
  • How to add interactivity and functionality to your Android apps

Who this book is for
This book is for those who have some programming experience but who are new to the Android mobile platform. This book is ideal for those who may be coming from iOS programming/development to learn about this other most popular mobile platform, Android.

Table of Contents
Chapter 1. Building an Android IDE for Version 4.2: Acquiring, Installing, and Configuring an Android Development Environment
Chapter 2. Exploring Android App Development: The Lingo of Android and Building Your First Hello World App!
Chapter 3. Java for Android Primer: Enhancing Our Hello World Application
Chapter 4. Layouts and Activities: Using ViewGroup Classes
Chapter 5. Android Intents and Events: Adding Interactivity
Chapter 6. Android UI Design: Using Views and Widgets via XML
Chapter 7. Android Graphics Design: Concepts and Techniques
Chapter 8. Compositing in Android: Advanced Graphical User Interface Design
Chapter 9. Android Image Animation: Frame-Based Animation Using XML Constructs
Chapter 10. Android Vector Animation: Procedural Animation via XML Constructs
Chapter 11. An Introduction to Video: Concepts and Optimization
Chapter 12. Digital Video in Android: Using the VideoView Class
Chapter 13. An Introduction to Audio: Concepts and Optimization
Chapter 14. Playing Audio in Android: The MediaPlayer Class
Chapter 15. Audio Sequencing: Android SoundPool Class
Chapter 16. Android Intents: Inter-Application Programming
Chapter 17. Android Services: Using Background Processing
Chapter 18. Broadcast Receivers: Android Inter-Application Communication
Chapter 19. Android Content Providers: Access to Datastores

Book Details

  • Paperback: 548 pages
  • Publisher: Apress (May 2013)
  • Language: English
  • ISBN-10: 1430257466
  • ISBN-13: 978-1430257462
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Learn Cocoa on the Mac, 2nd Edition

Posted: 19 Jun 2013 08:41 AM PDT

Book Description

The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?

Learn Cocoa for the Mac, Second Edition, completely revised for OS X Mountain Lion and XCode 4, answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your guides through this forest; Jack and Peter have lived here for years, and will show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter Clark will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. In each chapter, you'll build an app that explores one or more areas of the Cocoa landscape. With Jack's and Peter’s guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master.

What you'll learn

  • How to effectively use Xcode to make your own Cocoa applications—this is much more than just a quick introduction to Cocoa!
  • How to best use MVC architecture concepts in a Cocoa application
  • Which classes, of the dozens included in Cocoa, are truly central to Cocoa development.
  • How the various pieces of the Cocoa frameworks fit with each other and into the MVC architecture
  • Which parts of Cocoa truly enable "visual programming", letting you reap the benefits of proven, reusable code libraries that Apple gives you for free
  • How to recognize recurring design patterns used throughout Cocoa, such as delegation and key-value coding, and put them to proper use in your own code
  • Where some of the deeper technologies, like Core Data and Cocoa bindings, fit into your app
  • How to use the facilities provided in OS X to create software that distributes itself automatically among all available CPUs, improving the user experience for your users.
  • How to approach Cocoa from different programming environments

Who this book is for
Anyone with a basic understanding of object-oriented programming who wants to try out OS X app programming, as well as iPhone developers who want to extend their knowledge of Cocoa touch to include the Mac-specific technologies included with Cocoa.

Table of Contents
Chapter 1. Must Love Cocoa
Chapter 2. Hello, World
Chapter 3. Lights, Camera… Actions! (and Outlets, too)
Chapter 4. The First Call to Action
Chapter 5. GUI Components
Chapter 6. Using Table Views
Chapter 7. Cocoa Bindings
Chapter 8. Core Data Basics
Chapter 9. Core Data Relationships
Chapter 10. Search and Retrieve Core Data with Criteria
Chapter 11. Windows and Menus and Sheets
Chapter 12. Document-Based Applications
Chapter 13. Exceptions, Signals, Errors, and Debugging
Chapter 14. Drawing in Cocoa
Chapter 15. Advanced Drawing Topics
Chapter 16. Working with Files
Chapter 17. Concurrency
Chapter 18. Future Paths

Book Details

  • Paperback: 424 pages
  • Publisher: Apress; 2nd Edition (May 2013)
  • Language: English
  • ISBN-10: 1430245425
  • ISBN-13: 978-1430245421
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Processing, 2nd Edition

Posted: 19 Jun 2013 08:29 AM PDT

Book Description

Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment.

If you've been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you.

You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance.

Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms.

  • Teaches you how to program using a fun and creative approach.
  • Covers the latest release of the Processing 2.0 language.
  • Presents a research based approach to learning computing.

What you'll learn

  • Learn the latest features of Processing 2.0
  • Gain a solid understanding of coding concepts, such as design, analysis, and object-oriented programming
  • Generate algorithmic art
  • Code 2D and 3D interactive animations
  • Create a visualization based on big data

Who this book is for
Processing: Creative Coding and Generative Art in Processing 2 is for anyone who wants to learn how to program, really anyone! It is also a great, research-based companion text for an introductory computing class.

Table of Contents
Chapter 1. Diving into the Shallow End
Chapter 2. Art by Numbers
Chapter 3. Processing Boot Camp
Chapter 4. Creating Across Time and Curved Space
Chapter 5. Expressive Power of Data
Chapter 6. Organizing Chaos
Chapter 7. Creative Abstraction
Chapter 8. Drawing with Recursion
Chapter 9. Painting with Bits
Chapter 10. Expressive Imaging
Chapter 11. Spreading Your Creative Coding Wings

Book Details

  • Paperback: 472 pages
  • Publisher: friendsofED; 2nd Edition (April 2013)
  • Language: English
  • ISBN-10: 9781430244646
  • ISBN-13: 978-1430244646
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Oracle Application Express for Mobile Web Applications

Posted: 19 Jun 2013 08:25 AM PDT

Book Description

Oracle Application Express for Mobile Web Applications is an action driven book, taking you by the hand through all required steps in building your very own web application that will run on phones, tablets, and other mobile devices. Because you've built every piece of it yourself, you will know exactly how every tiny part is used and how you can tweak it to your own – or your customer’s – taste.

Oracle Application Express is widely known in the Oracle community as a great tool for creating web applications suitable for desktop browsers. Features have now been added to open up the world of mobile browsing, bringing the simplicity and expressiveness of Appliction Express to bear in developing applications to run with an almost-native look and feel on platforms such as iOS, Android, and Windows Phone.

Oracle Application Express for Mobile Web Applications helps you translate your knowledge of Oracle Application Express into developing for mobile devices. The book and its running example provide all the knowledge you need to create professional looking mobile web applications.

  • Takes you through building a mobile web application from start to finish.
  • Gives insight into the components necessary for a professional looking mobile application.
  • Helps you become an even better and more all-round Oracle Application Express developer.

What you'll learn

  • Build mobile applications to run from iPhones, iPads, Android devices, and Windows-based phones and tablets.
  • Make enterprise reporting and business functions accessible to mobile devices.
  • Customize the look-and-feel of your mobile applications.
  • Respond to gestures such as swiping and pointing, and to changes in device orientation.
  • Enhance mobile applications through the use of plugins.
  • Deploy applications into the Apple and Android stores.

Who this book is for
Oracle Application Express for Mobile Web Applications is aimed at Oracle Application Express developers wanting to develop and deploy applications for use on mobile devices. The book is also useful to any developer in an Oracle Database environment who is looking for a quick-and-easy, yet powerful way to extend business functions and reporting to mobile devices.

Table of Contents
Chapter 1. Introduction to APEX for Mobile Web Development
Chapter 2. Creating Mobile Pages
Chapter 3. Presenting Data Through List Views
Chapter 4. Accepting Input via Forms
Chapter 5. Displaying Calendars and Charts
Chapter 6. Implementing a Navigation Standard
Chapter 7. Theming Your Mobile Application
Chapter 8. Working with Dynamic Actions
Chapter 9. Deploying Applications Natively
Chapter 10. Securing Your Mobile Application

Book Details

  • Paperback: 224 pages
  • Publisher: Apress (April 2013)
  • Language: English
  • ISBN-10: 1430249471
  • ISBN-13: 978-1430249474
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Related Books

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