Sabtu, 15 Juni 2013

Wow! eBook: Understanding Computation - 5 new eBooks


Wow! eBook: Understanding Computation - 5 new eBooks

Link to Wow! eBook

Understanding Computation

Posted: 15 Jun 2013 09:29 AM PDT

Book Description

Finally, you can learn computation theory and programming language design in an engaging, practical way. Understanding Computation explains theoretical computer science in a context you'll recognize, helping you appreciate why these ideas matter and how they can inform your day-to-day programming.

Rather than use mathematical notation or an unfamiliar academic programming language like Haskell or Lisp, this book uses Ruby in a reductionist manner to present formal semantics, automata theory, and functional programming with the lambda calculus. It's ideal for programmers versed in modern languages, with little or no formal training in computer science.

  • Understand fundamental computing concepts, such as Turing completeness in languages
  • Discover how programs use dynamic semantics to communicate ideas to machines
  • Explore what a computer can do when reduced to its bare essentials
  • Learn how universal Turing machines led to today's general-purpose computers
  • Perform complex calculations, using simple languages and cellular automata
  • Determine which programming language features are essential for computation
  • Examine how halting and self-referencing make some computing problems unsolvable
  • Analyze programs by using abstract interpretation and type systems

Table of Contents
Chapter 1. Just Enough Ruby

Part I: Programs and Machines
Chapter 2. The Meaning of Programs
Chapter 3. The Simplest Computers
Chapter 4. Just Add Power
Chapter 5. The Ultimate Machine

Part II: Computation and Computability
Chapter 6. Programming with Nothing
Chapter 7. Universality Is Everywhere
Chapter 8. Impossible Programs
Chapter 9. Programming in Toyland

Book Details

  • Paperback: 332 pages
  • Publisher: O’Reilly Media (May 2013)
  • Language: English
  • ISBN-10: 1449329276
  • ISBN-13: 978-1449329273
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Arduino Workshop

Posted: 15 Jun 2013 09:25 AM PDT

Book Description

The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you.

In Arduino Workshop, you’ll learn how these add-ons work and how to integrate them into your own projects. You’ll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you’ve learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication.

Among the book’s 65 projects are useful devices like:

  • A digital thermometer that charts temperature changes on an LCD
  • A GPS logger that records data from your travels, which can be displayed on Google Maps
  • A handy tester that lets you check the voltage of any single-cell battery
  • A keypad-controlled lock that requires a secret code to open

You’ll also learn to build Arduino toys and games like:

  • An electronic version of the classic six-sided die
  • A binary quiz game that challenges your number conversion skills
  • A motorized remote control tank with collision detection to keep it from crashing

Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you’ll have fun as you learn to harness the power of the Arduino for your own DIY projects.

Table of Contents
Chapter 1. Getting Started
Chapter 2. Exploring the Arduino Board and the IDE
Chapter 3. First Steps
Chapter 4. Building Blocks (PDF)
Chapter 5. Working with Functions
Chapter 6. Numbers, Variables, and Arithmetic
Chapter 7. Liquid Crystal Displays
Chapter 8. Expanding Your Arduino
Chapter 9. Numeric Keypads
Chapter 10. Accepting User Input with Touchscreens
Chapter 11. Meet the Arduino Family
Chapter 12. Motors and Movement
Chapter 13. Using GPS with Your Arduino
Chapter 14. Wireless Data
Chapter 15. Infrared Remote Control
Chapter 16. Reading RFID Tags
Chapter 17. Data Buses
Chapter 18. Real-time Clocks
Chapter 19. The Internet
Chapter 20. Cellular Communications

Book Details

  • Paperback: 392 pages
  • Publisher: No Starch Press (May 2013)
  • Language: English
  • ISBN-10: 1593274483
  • ISBN-13: 978-1593274481
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The BrickGun Book

Posted: 15 Jun 2013 09:21 AM PDT

Book Description

“The instruction pictures are very clear and even though the guns are black, they make sure that each brick is easy to define, plus they follow LEGO example of telling you what brick you need for each stage. The rendered images are excellent.”
—Richard Hayes, Brick Fanatics

The BrickGun Book shows you how to build five remarkably sleek LEGO® handgun replicas, like the classic Berreta 92FS and a formidable rubber-band-firing MAC-11. Each chapter includes step-by-step building instructions and a complete parts list using only readily available LEGO pieces.

Builder Jeff Boen has designed each model with stunning accuracy and attention to detail, focusing on everything from 1:1 real-life scale to functioning cocking and trigger mechanisms. Each BrickGun is ultra-realistic in look and feel, but mostly harmless—perfect for display or your next backyard battle.

NOTE: Adult supervision is required. These models are not suitable for children under the age of 12.

Table of Contents
Chapter 1. BG22 with Magazine
Chapter 2. 92FS
Chapter 3. Desert Eagle
Chapter 4. 1911
Chapter 5. MAC-11 Rubber Band

Book Details

  • Paperback: 232 pages
  • Publisher: No Starch Press (May 2013)
  • Language: English
  • ISBN-10: 1593274904
  • ISBN-13: 978-1593274900
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Design for Care

Posted: 15 Jun 2013 09:14 AM PDT

Book Description

“This game-changing book helps unlock one of the most complex and intractable issues of our time. In a clear and insightful text, Peter Jones uses evocative human stories to illustrate where—and why—the systems of healthcare need to be fixed. If modern healthcare is a disaster zone, Design for Care is the rescue service we’ve been waiting for.”
—John Thackara, author of In the Bubble

The world of healthcare is constantly evolving, ever increasing in complexity, costs, and stakeholders, and presenting huge challenges to policy making, decision making and system design. In Design for Care, we’ll show how service and information designers can work with practice professionals and patients/advocates to make a positive difference in healthcare.

In Design for Care, Peter Jones will:

  • Present a current presentation of compelling healthcare design and information issues, integrated by representative case studies, to help designers, managers, students and teachers better understand the field
  • Educate and stimulate this audience to innovate and design better services from a total systems perspective in current healthcare practice
  • Help this audience understand the complexities, emerging opportunities, and uncertainties as indicated from the collective experience of leading edge design and research thinkers

Table of Contents
Part I: Rethinking Care and Its Consumers
Chapter 1. Design as Caregiving
Chapter 2. Co-creating Care
Chapter 3. Seeking Health

Part II: Rethinking Patients
Chapter 4. Design for Patient Agency
Chapter 5. Patient-Centered Service Design

Part III: Rethinking Care Systems
Chapter 6. Design at the Point of Care
Chapter 7. Designing Healthy Information Technology
Chapter 8. Systemic Design for Healthcare Innovation
Chapter 9. Designing Healthcare Futures

Book Details

  • Paperback: 376 pages
  • Publisher: Rosenfeld Media (May 2013)
  • Language: English
  • ISBN-10: 1933820233
  • ISBN-13: 978-1933820231
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Interviewing Users

Posted: 15 Jun 2013 09:08 AM PDT

Book Description

“Interviewing is central to much design research. Good interview-based projects can be hard to pull off. Steve Portigal’s book is packed with useful tips, illustrative examples, cautionary tales, and how-to advice for planning and conducting interviews, as well as analyzing and presenting data gathered. Grounded in real research examples, this book is a must-read for both novice and experienced interviewers.”
—Elizabeth F. Churchill, Director of Human Computer Interaction, eBay Research Labs

Interviewing is a foundational user research tool that people assume they already possess. Everyone can ask questions, right? Unfortunately, that’s not the case. Interviewing Users provides invaluable interviewing techniques and tools that enable you to conduct informative interviews with anyone. You’ll move from simply gathering data to uncovering powerful insights about people.

Interviewing Users will explain how to succeed with interviewing, including:

  • Embracing how other people see the world
  • Building rapport to create engaging and exciting interactions
  • Listening in order to build rapport.

With this book, Steve Portigal uses stories and examples from his 15 years of experience to show how interviewing can be incorporated into the design process, helping you learn the best and right information to inform and inspire your design.

Table of Contents
Chapter 1. The Importance of Interviewing in Design
Chapter 2. A Framework for Interviewing
Chapter 3. Getting Ready to Conduct Your Interviews
Chapter 4. More Than Just Asking Questions
Chapter 5. Key Stages of the Interview
Chapter 6. How to Ask Questions
Chapter 7. Documenting the Interview
Chapter 8. Optimizing the Interview
Chapter 9. Making an Impact with Your Research

Book Details

  • Paperback: 176 pages
  • Publisher: Rosenfeld Media (May 2013)
  • Language: English
  • ISBN-10: 193382011X
  • ISBN-13: 978-1933820118
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