Sabtu, 05 Oktober 2013

Wow! eBook: Learn HTML5 by Creating Fun Games - 5 new eBooks


Wow! eBook: Learn HTML5 by Creating Fun Games - 5 new eBooks

Link to Wow! eBook

Learn HTML5 by Creating Fun Games

Posted: 05 Oct 2013 07:59 AM PDT

Book Description

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be.

“Learn HTML5 by Creating Fun Games” takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game.

“Learn HTML5 by Creating Fun Games” takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.

The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using request AnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.

What you will learn from this book

  • Understand why the open web is the best platform to develop for
  • Set up a local web development environment
  • Create DOM-based games such as a typography game using semantic HTML5 tags and CSS3 features
  • Use the new canvas element to create a 2D space shooter game
  • Discover writing portable code while developing a basic Jelly Wobbling Gravity Game
  • Create animations using RequestAninmationFrame while improvising the Snake game.
  • Make your games portable across desktop and mobile devices
  • Get started with WebGL for 3D game development, and with other upcoming HTML5 features and APIs

Approach
By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter – a fully functional game. We learn the various concepts using very abstract examples – how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable.

Who this book is for
If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book is a friendly and exciting reference for beginners.

Book Details

  • Paperback: 374 pages
  • Publisher: Packt Publishing (June 2013)
  • Language: English
  • ISBN-10: 1849696020
  • ISBN-13: 978-1849696029
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PostgreSQL Server Programming

Posted: 05 Oct 2013 07:56 AM PDT

Book Description

Learn how to work with PostgreSQL as if you spent the last decade working on it. PostgreSQL is capable of providing you with all of the options that you have in your favourite development language and then extending that right on to the database server. With this knowledge in hand, you will be able to respond to the current demand for advanced PostgreSQL skills in a lucrative and booming market.

“PostgreSQL Server Programming” will show you that PostgreSQL is so much more than a database server. In fact, it could even be seen as an application development framework, with the added bonuses of transaction support, massive data storage, journaling, recovery and a host of other features that the PostgreSQL engine provides.

This book will take you from learning the basic parts of a PostgreSQL function, then writing them in languages other than the built-in PL/PgSQL. You will see how to create libraries of useful code, group them into even more useful components, and distribute them to the community. You will see how to extract data from a multitude of foreign data sources, and then extend PostgreSQL to do it natively. And you can do all of this in a nifty debugging interface that will allow you to do it efficiently and with reliability.

What you will learn from this book

  • Write functions in the built-in PL/PgSQL language or your language of choice
  • Extract data from foreign data sources
  • Add operators, data types, and other custom elements
  • Debug and code efficiently
  • Decide what machine resources your process will use
  • Create your own data types, operators, functions, aggregates, and even your own language
  • Fully integrate the database layer into your development

Approach
This practical guide leads you through numerous aspects of working with PostgreSQL. Step by step examples allow you to easily set up and extend PostgreSQL.

Who this book is for
“PostgreSQL Server Programming” is for moderate to advanced PostgreSQL database professionals. To get the best understanding of this book, you should have general experience in writing SQL, a basic idea of query tuning, and some coding experience in a language of your choice.

Book Details

  • Paperback: 264 pages
  • Publisher: Packt Publishing (June 2013)
  • Language: English
  • ISBN-10: 1849516987
  • ISBN-13: 978-1849516983
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Programming Drupal 7 Entities

Posted: 05 Oct 2013 07:54 AM PDT

Book Description

Writing code for manipulating Drupal data has never been easier! Learn to dice and serve your data as you slowly peel back the layers of the Drupal entity onion. Next, expose your legacy local and remote data to take full advantage of Drupal’s vast solution space.

Programming Drupal 7 Entities is a practical, hands-on guide that provides you with a thorough knowledge of Drupal’s entity paradigm and a number of clear step-by-step exercises, which will help you take advantage of the real power that is available when developing using entities.

This book looks at the Drupal 7 entity paradigm, and breaks down the mystery and confusion that developers face when building custom solutions using entities. It will take you through a number of clear, practical recipes that will help you to take full advantage of Drupal entities in your web solutions without much coding.

You will also learn how to expose local and remote data to give your legacy data new life as fully-fledged Drupal entities that can be used by other modules such as views, rules, and so on. In addition to this, you’ll learn to create, retrieve, update, and delete (CRUD) entities, their properties and fields, along with some programmatic wizardry to manipulate complex entities such as field collections. If you want to develop quickly and easily using Drupal entities, then this is the book for you.

You will learn everything you need to know to develop code and expose data using entities in Programming Drupal 7 Entities.

What you will learn from this book

  • Manipulate and utilize comment, file, field collection, node, term, user, and vocabulary entities
  • Attach, manipulate, and utilize date, file, image, link, number, text, and term reference fields
  • Write type-agnostic code dealing with more types of Drupal data than ever before
  • Upgrade a legacy Drupal node module to expose and utilize entities
  • Expose your legacy database tables as fully-fledged Drupal entities
  • Batch import remote data and expose them as entities
  • Glean good coding practices for dealing with entities

Approach
The book follows a standard tutorial-based approach to create, retrieve, update, and delete Drupal 7 entities, their properties and fields.

Who this book is for
Programming Drupal 7 Entities is perfect for intermediate or advanced developers new to Drupal entity development who are looking to get a good grounding in how to code using the new paradigm. It's assumed that you will have some experience in PHP development already, and being vaguely familiar with Drupal, GIT, and Drush will also help.

Book Details

  • Paperback: 134 pages
  • Publisher: Packt Publishing (June 2013)
  • Language: English
  • ISBN-10: 1782166521
  • ISBN-13: 978-1782166528
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HTML5 Web Application Development By Example

Posted: 05 Oct 2013 07:51 AM PDT

Book Description

HTML5′s new features have made it a real application development platform with widespread adoption throughout the industry for this purpose. Being able to create one application that can run on virtually any device from phone to desktop has made it the first choice among developers. Although JavaScript has been around for a while now, it wasn't until the introduction of HTML5 that we have been able to create dynamic, feature-rich applications rivaling those written for the desktop.

HTML5 Web Application Development By Example will give you the knowledge you need to build rich, interactive web applications from the ground up, incorporating the most popular HTML5 and CSS3 features available right now. This book is full of tips, tools, and example applications that will get you started writing your own applications today.

HTML5 Web Application Development By Example shows you how to write web applications using the most popular HTML5 and CSS3 features. This book is a practical, hands-on guide with numerous real-world and relevant examples.

You will learn how to use local storage to save an application's state and incorporate CSS3 to make it look great. You will also learn how to use custom data attributes to implement data binding. We'll use the new Canvas API to create a drawing application, then use the Audio API to create a virtual piano, before turning it all into a game.

The time to start using HTML5 is now. And HTML5 Web Application Development by Example will give you the tips and know-how to get started.

What you will learn from this book

  • Build your first HTML5 application in next to no time
  • Develop fun applications and games
  • Learn about UI and UX using the new features in CSS3
  • Create dynamic, responsive applications that will work on any device
  • Use the top features in HTML5 to create fun, useful applications

Approach
The best way to learn anything is by doing. The author uses a friendly tone and fun examples to ensure that you learn the basics of application development. Once you have read this book, you should have the necessary skills to build your own applications.

Who this book is for
If you have no experience but want to learn how to create applications in HTML5, this book is the only help you’ll need. Using practical examples, HTML5 Web Application Development by Example will develop your knowledge and confidence in application development.

Book Details

  • Paperback: 276 pages
  • Publisher: Packt Publishing (June 2013)
  • Language: English
  • ISBN-10: 1849695946
  • ISBN-13: 978-1849695947
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OpenGL Development Cookbook

Posted: 05 Oct 2013 07:49 AM PDT

Book Description

OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level.

OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL.

OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.

What you will learn from this book

  • Create an OpenGL 3.3 rendering context
  • Get to grips with camera-based viewing and object picking techniques
  • Learn off-screen rendering and environment mapping techniques to render mirrors
  • Discover shadow mapping techniques, including variance shadow mapping
  • Implement a particle system using shaders
  • Learn about GPU-based methods for global illumination using spherical harmonics and SSAO
  • Understand translucent geometry and order independent transparency using dual depth peeling
  • Explore GPU-based volumetric lighting using half angle slicing and physically based simulation on the GPU using transform feedback

Approach
This hands-on Cookbook cuts through the preamble and gets straight to the point. OpenGL Development Cookbook is perfect for intermediate C++ programmers. Full of practical techniques for implementing amazing computer graphics and visualizations, using OpenGL. Crammed full of useful recipes, OpenGL Development Cookbook will help you exploit OpenGL to its full potential.

Who this book is for
OpenGL Development Cookbook is geared toward intermediate OpenGL programmers to take you to the next level and create amazing OpenGL graphics in your applications.

Book Details

  • Paperback: 326 pages
  • Publisher: Packt Publishing (June 2013)
  • Language: English
  • ISBN-10: 1849695040
  • ISBN-13: 978-1849695046
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Related Books

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