Jumat, 03 Januari 2014

Wow! eBook: iOS Components and Frameworks - 4 new eBooks


Wow! eBook: iOS Components and Frameworks - 4 new eBooks

Link to Wow! eBook

iOS Components and Frameworks

Posted: 03 Jan 2014 06:02 AM PST

Book Description

Take Your Next Leap Forward as an iOS App Developer! Covers iOS 7 and Xcode 5

iOS Components and Frameworks will help you leverage iOS's powerful components and frameworks to build apps with outstanding performance, reliability, interactivity, media support, and customization.

Pioneering iOS developers Kyle Richter and Joe Keeley illuminate the sophisticated intermediate-to-advancedlevel techniques you're now ready for. You'll find example-rich coverage of topics ranging from social support to security, Core Data, TextKit, iCloud support, UIKit Dynamics, MapKit, and Passbook. There's also a complete section on advanced performance and security, including the effective use of Grand Central Dispatch and Keychain.

Each chapter contains a complete sample project that walks you through integrating its technology into a typical iOS app. You'll discover how multiple iOS features can be combined into exceptionally powerful apps and walk through a complete case study project: a fully functional game with complete Game Center integration.

Coverage includes:

  • New physics-based animation effects provided by UIKit Dynamics
  • Making the most of Core Location, MapKit, and Geofencing
  • Leveraging Game Center features such as Leader Boards and Achievements
  • Giving users access to their address and media libraries from within your app
  • Using lightweight JSON to move data among servers, apps, and websites
  • Syncing apps via iCloud using UIDocument and key-value store syncing
  • Securing user data with Keychain
  • Informing users of important app-related events via Notifications
  • Storing and retrieving persistent data locally with Core Data
  • Using advanced Objective-C features to write more manageable, concise apps
  • Improving responsiveness through concurrency with Grand Central Dispatch
  • Advanced text handling and display with TextKit
  • Smoothly handling complex and continuous gestures
  • Effective debugging techniques with Xcode 5 and Instruments
  • Building passes for Passbook and PassKit

If you're a serious iOS developer who wants to build cutting-edge apps, iOS Components and Frameworks delivers the practical skills, reusable code, and expert insights you're looking for.

Table of Contents
Chapter 1. UIKit Dynamics
Chapter 2. Core Location, MapKit, and Geofencing
Chapter 3. Leaderboards
Chapter 4. Achievements
Chapter 5. Getting Started with Address Book
Chapter 6. Working with Music Libraries
Chapter 7. Working with and Parsing JSON
Chapter 8. Getting Started with iCloud
Chapter 9. Notifications
Chapter 10. Bluetooth Networking with Game Kit
Chapter 11. AirPrint
Chapter 12. Core Data Primer
Chapter 13. Getting Up and Running with Core Data
Chapter 14. Language Features
Chapter 15. Integrating Twitter and Facebook Using Social Framework
Chapter 16. Working with Background Tasks
Chapter 17. Grand Central Dispatch for Performance
Chapter 18. Using Keychain to Secure Data
Chapter 19. Working with Images and Filters
Chapter 20. Collection Views
Chapter 21. Introduction to TextKit
Chapter 22. Gesture Recognizers
Chapter 23. Accessing Photo Libraries
Chapter 24. Passbook and PassKit
Chapter 25. Debugging and Instruments

Book Details

  • Paperback: 576 pages
  • Publisher: Addison-Wesley Professional (November 2013)
  • Language: English
  • ISBN-10: 0321856716
  • ISBN-13: 978-0321856715
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iOS Drawing

Posted: 03 Jan 2014 05:56 AM PST

Book Description

Covers iOS 7 and Xcode 5

Apple lavished iOS with a rich and evolving library of resolution-independent 2D drawing utilities. Its APIs include powerful features such as transparency, path-based drawing, anti-aliasing, and more. Harness these low-level, lightweight drawing routines in your apps to build images, to create PDFs, to display views, and to print.

In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developer’s Cookbook and The Advanced iOS 6 Developer’s Cookbook, helps readers explore iOS drawing through an abundance of examples alongside plenty of explanations and tips. This short work provides the basic how-to developers need to get started. You will learn about these specific topics:

  • The basic concepts of Quartz (Core Graphics) and UIKit drawing
  • The coordinate system, paths, masking, and clipping
  • Text drawing
  • Transparency and alpha channels, drawing modes, blending, colors, and spaces
  • Transforms and geometry
  • Patterns, shadows, and gradients
  • Bitmaps and pixels

To access the code samples, visit https://github.com/erica/iOS-Drawing.

Table of Contents
Chapter 1. Drawing Contexts
Chapter 2. The Language of Geometry
Chapter 3. Drawing Images
Chapter 4. Path Basics
Chapter 5. Paths in Depth
Chapter 6. Drawing Gradients
Chapter 7. Masks, Blurs, and Animation
Chapter 8. Drawing Text

Appendix A. Blend Modes
Appendix B. Miter Threshold Limits

Book Details

  • Paperback: 311 pages
  • Publisher: Addison-Wesley Professional (October 2013)
  • Language: English
  • ISBN-10: 0321947878
  • ISBN-13: 9780321947871
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Architecting Complex-Event Processing Solutions with TIBCO

Posted: 03 Jan 2014 05:49 AM PST

Book Description

“Complex-event processing is simple in principle but hard to do well in practice. This guide presents the principles and motivations for those new to the subject. More importantly, it details the entire thought-landscape of a complete implementation, using TIBCO products as the background. Well worth the read for anyone who is thinking of implementing a complex-event solution. Those who have already implemented one should read it as well, both for another perspective and for a view of the capabilities of the TIBCO products."
Lloyd Fischer, Senior Software Architect, WellCare Health Plans

"This complete guide drives you through the specifics of complex-event processing (CEP) design concepts. The book covers all the fundamental aspects and design phases relevant for any TIBCO CEP project implementation, from design through performance-tuning and deployment. I would highly recommend this book to any reader interested in CEP concepts, although a small amount of TIBCO technology knowledge will let you appreciate it more."
Antonio Bruno, Infrastructure Account Manager, UBS AG

The architecture series from TIBCO® Press comprises a coordinated set of titles for software architects and developers, showing how to combine TIBCO components to design and build real-world solutions.

Complex-event processing is required when multiple events occurring throughout an organization must be sensed, analyzed, prioritized, and acted on in real time. Architecting Complex-Event Processing Solutions with TIBCO® shows how to design and architect complex-event processing systems, addressing all their complexities and achieving maximum efficiency and effectiveness, while delivering superior business value.

After reading this book, you will be able to

  • Identify opportunities for competitive differentiation through complex-event processing
  • Describe differences between complex-event processing and traditional systems
  • Understand relevant capabilities of the TIBCO BusinessEvents™ product suite
  • Select building-block design patterns for constructing complex-event processing solutions with TIBCO BusinessEvents
  • Address architectural aspects of moving solutions into production
  • Implement proven approaches to designing fault tolerance and high availability

Architecting Complex-Event Processing Solutions with TIBCO® is intended for working architects, designers, and developers who want to apply TIBCO products in complex-event processing applications. It is also required reading for anyone seeking TIBCO Certified Architect status.

Table of Contents
Part I: Getting Started
Chapter 1. The Event-Enabled Enterprise
Chapter 2. Concepts
Chapter 3. CEP Solution Design Patterns

Part II: Technology
Chapter 4. TIBCO BusinessEvents®
Chapter 5. Inference Agents
Chapter 6. Cache Agents
Chapter 7. Query Agents
Chapter 8. Process Agents
Chapter 9. Dashboard Agents

Part III: Design Patterns
Chapter 10. Solution Basics
Chapter 11. Event Pattern Recognition
Chapter 12. Integration
Chapter 13. Solution Modularization Patterns
Chapter 14. Common Design Challenges

Part IV: Deployment
Chapter 15. Case Study. Nouveau Health Care
Chapter 16. Performance
Chapter 17. Deployment Planning
Chapter 18. Fault Tolerance, High Availability, and Site Disaster Recovery
Chapter 19. Best Practices

Book Details

  • Paperback: 320 pages
  • Publisher: Addison-Wesley Professional (September 2013)
  • Language: English
  • ISBN-10: 0321801989
  • ISBN-13: 978-0321801982
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A Tour of C++

Posted: 03 Jan 2014 05:44 AM PST

Book Description

The C++11 standard allows programmers to express ideas more clearly, simply, and directly, and to write faster, more efficient code. Bjarne Stroustrup, the designer and original implementer of C++, thoroughly covers the details of this language and its use in his definitive reference, The C++ Programming Language, Fourth Edition.

In A Tour of C++, Stroustrup excerpts the overview chapters from that complete reference, expanding and enhancing them to give an experienced programmer–in just a few hours–a clear idea of what constitutes modern C++. In this concise, self-contained guide, Stroustrup covers most major language features and the major standard-library components–not, of course, in great depth, but to a level that gives programmers a meaningful overview of the language, some key examples, and practical help in getting started.

Stroustrup presents the C++ features in the context of the programming styles they support, such as object-oriented and generic programming. His tour is remarkably comprehensive. Coverage begins with the basics, then ranges widely through more advanced topics, including many that are new in C++11, such as move semantics, uniform initialization, lambda expressions, improved containers, random numbers, and concurrency. The tour ends with a discussion of the design and evolution of C++ and the extensions added for C++11.

This guide does not aim to teach you how to program (see Stroustrup's Programming: Principles and Practice Using C++ for that); nor will it be the only resource you'll need for C++ mastery (see Stroustrup's The C++ Programming Language, Fourth Edition, for that). If, however, you are a C or C++ programmer wanting greater familiarity with the current C++ language, or a programmer versed in another language wishing to gain an accurate picture of the nature and benefits of modern C++, you can't find a shorter or simpler introduction than this tour provides.

Table of Contents
Chapter 1. The Basics
Chapter 2. User-Defined Types
Chapter 3. Modularity
Chapter 4. Classes
Chapter 5. Templates
Chapter 6. Library Overview
Chapter 7. Strings and Regular Expressions
Chapter 8. I/O Streams
Chapter 9. Containers
Chapter 10. Algorithms
Chapter 11. Utilities
Chapter 12. Numerics
Chapter 13. Concurrency
Chapter 14. History and Compatibility

Book Details

  • Paperback: 192 pages
  • Publisher: Addison-Wesley Professional (September 2013)
  • Language: English
  • ISBN-10: 0321958314
  • ISBN-13: 978-0321958310
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