Sabtu, 05 April 2014

Wow! eBook: Complete Maya Programming, Volume II - 4 new eBooks


Wow! eBook: Complete Maya Programming, Volume II - 4 new eBooks

Link to Wow! eBook

Complete Maya Programming, Volume II

Posted: 05 Apr 2014 07:54 AM PDT

Book Description

David Gould’s acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.

Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya’s possible programming features. David Gould’s first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.

  • Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling.
  • Offers insights to Maya’s inner workings so that an artist or programmer can design and develop customized tools and solutions.
  • Discusses problem solving with MEL (Maya’s scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each.

Table of Contents
Chapter 1. Introduction
Chapter 2. Points
Chapter 3. Vectors
Chapter 4. Rotations
Chapter 5. Transformations
Chapter 6. Transform Nodes
Chapter 7. Coordinate Frames
Chapter 8. Polygonal Meshes
Chapter 9. Nurbs
Chapter 10. Subdivision Surfaces
Chapter 11. Contexts (Tools)

Appendix A. Further Learning
Appendix B. Further Reading

Book Details

  • Paperback: 744 pages
  • Publisher: Morgan Kaufmann (August 2005)
  • Language: English
  • ISBN-10: 0120884828
  • ISBN-13: 978-0120884827
Note: There is a file embedded within this post, please visit this post to download the file.

Related Books

The post Complete Maya Programming, Volume II appeared first on Wow! eBook.

Complete Maya Programming

Posted: 05 Apr 2014 07:50 AM PDT

Book Description

Learning Maya, the world’s leading 3D animation and effects package, is a challenge, especially for those who want to master Maya’s versatile programming features in addition to its built-in tools.

Finally, here is a practical, step-by-step guide that shows how to use Maya to its fullest potential, beginning with the basics. Readers of Complete Maya Programming will first gain a thorough understanding of Maya’s inner workings, and then learn how to customize and extend Maya with scripts and plugins that take control and productivity to new levels.

Users new to programming can apply Maya’s easy scripting language MEL (Maya Embedded Language), while more advanced users can work with the C++ API (Application Progamming Interface). Both a fundamental tutorial for Maya beginners and a solid reference for experienced developers, Complete Maya Programming is every user’s guide to Maya mastery.

  • Provides a multitude of real-world examples illustrating applications of Maya programming.
  • Demonstrates how to use MEL to control Maya, customize its interface, automate procedures, and more
  • Details how to use the C++ API to modify Maya functionality and develop tools and features to meet any need
  • Explains when to use MEL, when to use the C++ API, and how to use them together
  • Ideal for technical directors, developers, or anyone wishing to to master Maya
  • Provides a storehouse of MEL scripts and C++ source code, glossary, and list of resources, available at www.davidgould.com

Table of Contents
Chapter 1. Introduction
Chapter 2. Fundamental Maya Concepts
Chapter 3. MEL
Chapter 4. C++ API

Book Details

  • Paperback: 528 pages
  • Publisher: Morgan Kaufmann (December 2002)
  • Language: English
  • ISBN-10: 1558608354
  • ISBN-13: 978-1558608351
Note: There is a file embedded within this post, please visit this post to download the file.

Related Books

The post Complete Maya Programming appeared first on Wow! eBook.

In Silico

Posted: 05 Apr 2014 07:47 AM PDT

Book Description

In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology or 3D graphics programming. An accompanying DVD-ROM includes code derived from the tutorials, the working Maya computer files, and sample animated movies.

  • Teaches artists and scientists to create realistic digital images of humans and nature with the popular CG program, Maya
  • This self-contained study guide includes background, foundations, and practice
  • Step-by-step example programs and end-result demonstrations help readers develop their own portfolios
  • Gorgeous four-color screen shots throughout

Table of Contents
Part 1: Setting the stage
Chapter 1. Introduction
Chapter 2. Computers and the organism
Chapter 3. Animating biology

Part 2: A foundation in Maya
Chapter 4. Maya basics
Chapter 5. Modeling geometry
Chapter 6. Animation
Chapter 7. Dynamics
Chapter 8. Shading
Chapter 9. Cameras
Chapter 10. Lighting
Chapter 11. Action! Maya rendering
Chapter 12. MEL Scripting
Chapter 13. Data Input/Output

Part 3: Biology in silico-Maya in action
Chapter 14. Building a protein
Chapter 15. Self Assembly
Chapter 16. Modeling a mobile cell
Chapter 17. Growing an ECM scaffold
Chapter 18. Scaffold invasions: Modeling 3D populations of mobile cells
Chapter 19. Conclusion

Book Details

  • Paperback: 656 pages
  • Publisher: Morgan Kaufmann (June 2008)
  • Language: English
  • ISBN-10: 0123736552
  • ISBN-13: 978-0123736550
Note: There is a file embedded within this post, please visit this post to download the file.

Related Books

The post In Silico appeared first on Wow! eBook.

MEL Scripting for Maya Animators, 2nd Edition

Posted: 05 Apr 2014 07:42 AM PDT

Book Description

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya’s Web Panel feature provide new ideas on how to use MEL in applications.

This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.

  • Fully updated with several new chapters.
  • Profusely illustrated and includes a companion Web site with numerous code examples and scene files.
  • The authors bring their extensive experience in professional production studios to provide expert guidance.

Table of Contents
Chapter 1. Maya Under the Hood
Chapter 2. The Basics of MEL Commands
Chapter 3. Using Expressions
Chapter 4. Controlling Particles with Expressions
Chapter 5. Problem Solving with MEL Scripting
Chapter 6. Variables and Data Types
Chapter 7. Using MEL Commands
Chapter 8. Manipulating Nodes in MEL
Chapter 9. Controlling the Flow of Execution
Chapter 10. Procedures and Functions
Chapter 11. Naming Nodes, Scripts, and Variables
Chapter 12. Designing MEL User Interfaces
Chapter 13. Simple MEL User Interfaces
Chapter 14. Custom Dialog Boxes
Chapter 15. Making Advanced Dialog Boxes with formLayout
Chapter 16. Making Advanced Dialog Boxes with Web Panels
Chapter 17. Improving Performance With Utility Nodes
Chapter 18. Installing MEL Scripts
Chapter 19. Examples Using MEL with Particle Dynamics
Chapter 20. Examples Using MEL with Solid Body Dynamics
Chapter 21. Example of a Simple Crowd System
Chapter 22. Examples Using MEL in Character Rigging

Book Details

  • Paperback: 552 pages
  • Publisher: Morgan Kaufmann; 2nd Edition (July 2005)
  • Language: English
  • ISBN-10: 0120887932
  • ISBN-13: 978-0120887934
Note: There is a file embedded within this post, please visit this post to download the file.

Related Books

The post MEL Scripting for Maya Animators, 2nd Edition appeared first on Wow! eBook.

Tidak ada komentar:

Posting Komentar